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authorcoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2014-01-14 04:48:42 -0200
committercoadde [Márcio Alexandre Silva Delgado] <coadde@parabola.nu>2014-01-14 04:48:42 -0200
commit0a07a59f707673e9fd034975219e49e8b11c0848 (patch)
treef2294306a25ff39c91e130ef373f4bc84fec37bf /libre
parent40abb08b8cd3547751ed83b7c98b1484b530eb63 (diff)
adding pcsx2-libre to libre repo
Diffstat (limited to 'libre')
-rw-r--r--libre/pcsx2-libre/PKGBUILD57
1 files changed, 57 insertions, 0 deletions
diff --git a/libre/pcsx2-libre/PKGBUILD b/libre/pcsx2-libre/PKGBUILD
new file mode 100644
index 000000000..9331100aa
--- /dev/null
+++ b/libre/pcsx2-libre/PKGBUILD
@@ -0,0 +1,57 @@
+# $Id: PKGBUILD 103474 2014-01-06 14:09:29Z alucryd $
+# Maintainer: Maxime Gauduin <alucryd@gmail.com>
+# Contributor: josephgbr <rafael.f.f1@gmail.com>
+# Contributor: vEX <vex@niechift.com>
+
+_pkgname=pcsx2
+pkgname=$_pkgname-libre
+pkgver=1.1.0.r5797
+pkgrel=1
+pkgdesc='A Sony PlayStation 2 emulator, without nonfree nvidia-cg-toolkit support'
+arch=('i686' 'x86_64')
+url='http://www.pcsx2.net'
+license=('GPL')
+makedepends=('cmake' 'sparsehash' 'svn')
+if [[ $CARCH == "i686" ]]; then
+ depends=('glew' 'libaio' 'libcanberra' 'libjpeg-turbo' 'portaudio' 'sdl2' 'soundtouch' 'wxgtk2.8')
+elif [[ $CARCH == "x86_64" ]]; then
+ makedepends+=('gcc-multilib' 'lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-mesa-libgl' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8')
+fi
+provides=("$_pkgname=$pkgver")
+conflicts=("$_pkgname")
+replaces=("$_pkgname")
+options=('!emptydirs')
+source=("${_pkgname}::svn+http://pcsx2.googlecode.com/svn/trunk/#revision=${pkgver#*r}")
+sha256sums=('SKIP')
+
+build() {
+ cd ${_pkgname}
+
+ if [[ -d build ]]; then
+ rm -rf build
+ fi
+ mkdir build && cd build
+
+ if [[ $CARCH == "i686" ]]; then
+ cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc-2.8'
+ elif [[ $CARCH == "x86_64" ]]; then
+ export CC='gcc -m32'
+ export CXX='g++ -m32'
+ export PKG_CONFIG_PATH='/usr/lib32/pkgconfig'
+ cmake .. -DCMAKE_INSTALL_PREFIX='/usr' -DCMAKE_BUILD_TYPE='Release' -D{GLSL_API,PACKAGE_MODE,REBUILD_SHADER,SDL2_API,XDG_STD}=TRUE -DPLUGIN_DIR='/usr/lib32/pcsx2' -DGAMEINDEX_DIR='/usr/share/pcsx2' -DwxWidgets_CONFIG_EXECUTABLE='/usr/bin/wx-config32-2.8' -DwxWidgets_wxrc_EXECUTABLE='/usr/bin/wxrc32-2.8' -DCMAKE_LIBRARY_PATH='/usr/lib32'
+ fi
+
+ make
+}
+
+package() {
+ cd ${_pkgname}/build
+
+ if [[ $CARCH == "x86_64" ]]; then
+ depends=('lib32-glew' 'lib32-libaio' 'lib32-libcanberra' 'lib32-libjpeg-turbo' 'lib32-portaudio' 'lib32-sdl2' 'lib32-soundtouch' 'lib32-wxgtk2.8')
+ fi
+
+ make DESTDIR="${pkgdir}" install
+}
+
+# vim: ts=2 sw=2 et: