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module Seeding
module RandomSeeding
def self.seed(tournament_stage)
matches = tournament_stage.matches
match = matches.first
match_num = 0
teams = 0
tournament_stage.tournament.players.shuffle.each_slice(tournament_stage.tournament.min_players_per_team) do |slice|
if teams < tournament_stage.tournament.min_teams_per_match
match.teams.push Team.create(players: slice)
teams += 1
else
match_num += 1
match = matches[match_num]
teams = 0
end
end
end
end
end
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