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module Sampling
class RiotApi
protected
def self.api_name
"prod.api.pvp.net/api/lol"
end
protected
def self.api_key
ENV["RIOT_API_KEY"]
end
protected
def self.region
ENV["RIOT_API_REGION"]
end
protected
def self.url(request, args={})
"https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?#{api_key}"
end
protected
def self.url_escape(string)
URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/)
end
protected
def self.standardize(summoner_name)
summoner_name.to_s.downcase.gsub(' ', '')
end
protected
def self.stats_available
["win", "numDeaths", "turretsKilled", "championsKilled", "minionsKilled", "assists"]
end
protected
class Job < ThrottledApiRequest
def initialize(request, args={})
@url = Sampling::RiotApi::url(request, args)
super(api_name, 10.seconds, 10)
end
def perform
response = open(@url)
status = response.status
data = JSON::parse(response.read)
# Error codes that RIOT uses:
# "400"=>"Bad request"
# "401"=>"Unauthorized"
# "429"=>"Rate limit exceeded"
# "500"=>"Internal server error"
# "503"=>"Service unavailable"
# "404"=>"Not found"
# Should probably handle these better
if status[0] != "200"
raise "GET #{@url} => #{status.join(" ")}"
end
self.handle(data)
end
def handle(data)
end
end
########################################################################
##
# Return whether or not this sampling method works with the specified game.
# Spoiler: It only works with League of Legends (or subclasses of it).
public
def self.works_with?(game)
if api_key.nil? or region.nil?
return false
end
if game.name == "League of Legends"
return true
end
unless game.parent.nil?
return works_with?(game.parent)
end
end
##
# Return whether or not the API can get a given statistic for
# a given user.
public
def self.can_get?(stat)
if stats_available.include?(stat)
return 2
else
return 0
end
end
##
# This sampling method uses remote IDs
public
def self.uses_remote?
return true
end
##
# When given a summoner name for a user, figure out the summoner ID.
public
def self.set_remote_name(user, game, summoner_name)
Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => api_name)
end
protected
class UsernameJob < Job
def initialize(user, game, summoner_name)
@user_id = user.id
@game_id = game.id
# Escape any funny stuff
summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))}
# Generate the request
super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") })
end
def handle(data)
user = User.find(@user_id)
game = Game.find(@game_id)
standardized_summoner_name = data.keys.first
remote_data = {
:id => data[standardized_summoner_name]["id"],
:name => data[standardized_summoner_name]["name"],
}
user.set_remote_username(game, remote_data)
end
end
##
# When given data from RemoteUsername#value, give back a readable name to display.
# Here, this is the summoner name.
public
def self.get_remote_name(data)
data["name"]
end
####
public
def initialize(match)
@match = match
end
##
# Fetch all the statistics for a match.
public
def start
@match.teams.each do |team|
team.users.each do |user|
Delayed::Job.enqueue(MatchJob.new(user, @match, @match.stats_from(self.class), nil), :queue => api_name)
end
end
end
protected
class FetchStatisticsJob < Job
def initialize(user, match, stats, last_game_id)
@user_id = user.id
@match_id = match.id
@stats = stats
@last_game_id = last_game_id
# Get the summoner id
summoner = user.get_remote_username(match.tournament_stage.tournament.game)
# Generate the request
super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] })
end
def handle(data)
user = User.find(@user_id)
match = Match.find(@match_id)
if @last_game_id.nil?
Delayed::Job.enqueue(MatchJob.new(user, match, data["games"][0]["gameId"]), :queue => api_name)
else
if @last_game_id == data["games"][0]["gameId"]
# TODO: perhaps insert a delay here?
Delayed::Job.enqueue(MatchJob.new(user, match, @last_game_id), :queue => api_name)
else
@stats.each do |stat|
Statistic.create(user: user, match: match, name: stat, value: data["games"][0]["stats"][stat])
end
end
end
end
end
public
def render_user_interaction(user)
return ""
end
public
def handle_user_interaction(user)
# do nothing
end
end
end
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