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|
class TournamentsController < ApplicationController
# GET /tournaments
# GET /tournaments.json
def index
@tournaments = Tournament.all
end
# GET /tournaments/1
# GET /tournaments/1.json
def show
respond_to do |format|
format.html {
case @tournament.status
when 0
render action: 'show'
when 1
redirect_to tournament_matches_path(@tournament)
when 2
redirect_to tournaments_page
end
}
format.json {
data = JSON.parse(@tournament.to_json)
data["players"] = @tournament.players;
render :json => data.to_json
}
end
end
# GET /tournaments/new
def new
@tournament = Tournament.new(tournament_attribute_params)
if @tournament.game
@tournament.game.settings.each do |game_setting|
@tournament.tournament_settings.build(
name: game_setting.name,
value: game_setting.value,
vartype: game_setting.vartype,
type_opt: game_setting.type_opt,
description: game_setting.description,
display_order: game_setting.display_order)
end
end
end
# GET /tournaments/1/edit
def edit
check_permission(:edit, @tournament)
end
# POST /tournaments
# POST /tournaments.json
def create
@tournament = Tournament.new(tournament_attribute_params)
@tournament.status = 0
ok = true
begin
ActiveRecord::Base.transaction do
ok &= @tournament.update(tournament_setting_params)
ok &= @tournament.hosts.push(current_user)
for i in 1..(params[:num_stages].to_i) do
begin
ok &= @tournament.stages.build(tournament_stage_params(i))
rescue ActionController::ParameterMissing => e
ok = false
@tournament.errors.add("stages[#{i}]", "needs to be set")
end
end
ok &= @tournament.save
end
rescue ActiveRecord::RecordNotUnique => e
ok = false
@tournament.errors.add(:name, "must be unique")
rescue => e
ok = false
@tournament.errors.add(:exception, "Unknown error: ``#{e.class.name}'' -- #{e.inspect} -- #{e.methods - Object.new.methods}")
end
respond_to do |format|
if ok
format.html { redirect_to @tournament, notice: 'Tournament was successfully created.' }
format.json { render action: 'show', status: :created, location: @tournament }
else
format.html { render action: 'new' }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
end
# PATCH/PUT /tournaments/1
# PATCH/PUT /tournaments/1.json
def update
case params[:update_action]
when nil
check_permission(:edit, @tournament)
ok = true
ActiveRecord::Base.transaction do
ok &= @tournament.update(tournament_attribute_params)
ok &= @tournament.update(tournament_setting_params)
end
respond_to do |format|
if ok
format.html { redirect_to @tournament, notice: 'Tournament was successfully updated.' }
format.json { head :no_content }
else
format.html { render action: 'edit' }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
when "join"
# permission checking for join is done in the Tournament model
respond_to do |format|
if @tournament.join(current_user)
format.html { redirect_to @tournament, notice: 'You have joined this tournament.' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You can't join this tournament." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
when "leave"
respond_to do |format|
if @tournament.leave(current_user)
format.html { redirect_to tournaments_url, notice: 'You have left the tournament.' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: 'You were\'t a part of this tournament.' }
format.json { render json: "Permission denied", status: :forbidden }
end
end
when "start"
check_permission(:edit, @tournament)
respond_to do |format|
if @tournament.status == 0
@tournament.status = 1
@tournament.save
success = true
ActiveRecord::Base.transaction do
# sched = tournament_attribute_params[:type_opt]
# success &= @tournament.stages.create(scheduling_method: sched)
success &= @tournament.stages.first.create_matches
end
if success
format.html { redirect_to @tournament, notice: 'You have started this tournament.' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You don't have permission to start this tournament." }
format.json { render json: "Permission denied", status: :forbidden }
end
else
format.html { redirect_to @tournament, notice: "This tournament is not in a state that it can be started." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
else
respond_to do |format|
format.html { redirect_to @tournament, notice: "Invalid action", status: :unprocessable_entity }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
end
# DELETE /tournaments/1
# DELETE /tournaments/1.json
def destroy
@tournament.destroy
respond_to do |format|
format.html { redirect_to tournaments_url }
format.json { head :no_content }
end
end
private
# Use callbacks to share common setup or constraints between actions.
def set_tournament
begin
@tournament = Tournament.find(params[:id])
rescue
redirect_to tournaments_url, notice: 'That tournament no longer exists.'
end
end
# Never trust parameters from the scary internet, only allow the white list through.
def tournament_attribute_params
params[:num_stages] ||= 1
if params[:tournament]
p = params.require(:tournament).permit(:game_id, :status, :name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :sampling_method, :scoring_method)
if p[:game_id]
game = Game.find(p[:game_id])
p[:min_players_per_team] ||= game.min_players_per_team
p[:max_players_per_team] ||= game.max_players_per_team
p[:min_teams_per_match] ||= game.min_teams_per_match
p[:max_teams_per_match] ||= game.max_teams_per_match
p[:sampling_method] ||= game.sampling_method
p[:scoring_method] ||= game.scoring_method
end
return p
else
return {}
end
end
def tournament_setting_params
if tournament_attribute_params[:game_id]
game = Game.find(params[:tournament][:game_id])
params.require(:tournament).permit({:settings => game.settings.collect{|s| s.name}})
else
return {}
end
end
def tournament_stage_params(i)
params.require(:tournament).require(:stages).require(i.to_s).permit(:scheduling_method, :seeding_method)
end
def is_owner?(object)
object.hosts.include?(current_user)
end
# Turn of check_edit, since our #update is flexible
def check_edit
set_tournament
end
end
|