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class MatchesController < ApplicationController
before_action :set_tournament, only: [:index, :update]
require 'httparty'
require 'json'
require 'delayed_job'
# GET /tournaments/1/matches
# GET /tournaments/1/matches.json
def index
end
# For compatability with the router assumptions made by ApplicationController#check_permission
def matches_url
set_tournament
tournament_matches_path(@tournament)
end
def get_riot_info
if signed_in?
pull = "Kaceytron"
#current user information
response = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/by-name/#{pull.downcase}?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
id = response["#{pull.downcase}"]['id']
#recent game information
recent = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{response["#{pull.downcase}"]['id']}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
game_id = recent["games"][0]["gameId"]
#members of most recent game id's
player1 = recent["games"][0]["fellowPlayers"][0]["summonerId"]
player2 = recent["games"][0]["fellowPlayers"][1]["summonerId"]
player3 = recent["games"][0]["fellowPlayers"][2]["summonerId"]
player4 = recent["games"][0]["fellowPlayers"][3]["summonerId"]
player5 = recent["games"][0]["fellowPlayers"][4]["summonerId"]
player6 = recent["games"][0]["fellowPlayers"][5]["summonerId"]
player7 = recent["games"][0]["fellowPlayers"][6]["summonerId"]
player8 = recent["games"][0]["fellowPlayers"][7]["summonerId"]
player9 = recent["games"][0]["fellowPlayers"][8]["summonerId"]
players_by_id = [player1, player2, player3, player4, player5, player6, player7, player8, player9]
#collect summoner names
memb1 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player1}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb1 = memb1["#{player1}"]
sleep(1);
memb2 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player2}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb2 = memb2["#{player2}"]
sleep(1);
memb3 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player3}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb3 = memb3["#{player3}"]
sleep(1);
memb4 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player4}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb4 = memb4["#{player4}"]
sleep(1);
memb5 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player5}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb5 = memb5["#{player5}"]
sleep(1);
memb6 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player6}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb6 = memb6["#{player6}"]
sleep(1);
memb7 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player7}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb7 = memb7["#{player7}"]
sleep(1);
memb8 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player8}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb8 = memb8["#{player8}"]
sleep(1);
memb9 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{player9}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb9 = memb9["#{player9}"]
sleep(1);
memb10 = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/#{id}/name?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
memb10 = memb10["#{id}"]
players = ["#{memb1}", "#{memb2}", "#{memb3}", "#{memb4}", "#{memb5}", "#{memb6}", "#{memb7}", "#{memb8}", "#{memb9}", "#{memb10}"]
sleep(5);
blue = Hash.new
purple = Hash.new
for i in 0..8
current_player = players_by_id[i]
place = players[i]
info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{current_player}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
if 100 == info["games"][0]["stats"]["team"]
blue.merge!("#{place}" => info["games"][0]["stats"])
else
purple.merge!("#{place}" => info["games"][0]["stats"])
end
sleep(1)
end
if 100 == recent["games"][0]["stats"]["team"]
blue.merge!("#{players[9]}" => recent["games"][0]["stats"])
else
purple.merge!("#{players[9]}" => recent["games"][0]["stats"])
end
@purp = purple
@blue = blue
end #end if
end #end def
# GET /tournaments/1/matches/1
# GET /tournaments/1/matches/1.json
def show
if Tournament.find_by_id(@match.tournament_id).game_id == 1
file_blue = "blue.yaml"
file_purple = "purple.yaml"
@blue2 = YAML.load_file(file_blue)
@purp2 = YAML.load_file(file_purple)
end
end
# PATCH/PUT /tournaments/1/matches/1
# PATCH/PUT /tournaments/1/matches/1.json
def update
case params[:update_action]
when "start"
@match.status = 1
respond_to do |format|
if @match.save
format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Match has started.' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
when "finish"
# Individual scores
scores = params["scores"]
scores.each do |user_name, score|
Score.create(user: User.find_by_user_name(user_name), match: @match, value: score.to_i)
end
# Team scores
team_scores = {}
@match.teams.each do |team|
team_scores[team] = 0
team.users.each do |user|
team_scores[team] += scores[user.user_name].to_i
end
end
teams = team_scores.invert
@match.winner = teams[teams.keys.sort.last]
# Schedule next match
cur_match_num = @tournament.matches_ordered.invert[@match]
unless cur_match_num == 1
@match.winner.matches.push(@tournament.matches_ordered[cur_match_num/2])
end
# Skip peer evaluation if there aren't enough players per team
peer = false
@match.teams.each do |team|
if team.users.count > 2
peer = true
end
end
@match.status = peer ? 2 : 3
respond_to do |format|
if @match.save
format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Peer evaluation started.' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
when "peer"
order = params[:review_action]
base_score = 2
next_score = 3
order.split(",").reverse.each do |elem|
player_score = base_score
if @match.winner.user.include?(@current_user)
player_score += 10
else
player_score += 7
end
Score.create(user: elem, match: @match, value: player_score )
base_score = next_score
next_score += base_score
end
@match.submitted_peer_evaluations += 1
players = []; @match.teams.each{|t| players.concat(t.users.all)}
if (@match.submitted_peer_evaluations == players.count)
@match.status = 3
end
respond_to do |format|
if @match.save
format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Scores Submitted' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
when "reset"
@match.status = 0
respond_to do |format|
if @match.save
format.html { redirect_to tournament_match_path(@tournament, @match), notice: 'Match Status Reset to 0' }
format.json { head :no_content }
else
format.html { redirect_to @tournament, notice: "You don't have permission to start this match." }
format.json { render json: "Permission denied", status: :forbidden }
end
end
else
respond_to do |format|
format.html { redirect_to @tournament, notice: "Invalid action", status: :unprocessable_entity }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
end
private
# Use callbacks to share common setup or constraints between actions.
def set_match
set_tournament
@match = @tournament.matches.find(params[:id])
end
def set_tournament
@tournament = Tournament.find(params[:tournament_id])
end
# Never trust parameters from the scary internet, only allow the white list through.
def match_params
params.require(:match).permit(:status, :tournament_stage_id, :winner_id, :remote_id, :submitted_peer_evaluations)
end
# Turn of check_edit, since our #update is flexible
def check_edit
set_match
end
end
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