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class GamesController < ApplicationController
before_action :set_game, only: [:show, :edit, :update, :destroy]
# GET /games
# GET /games.json
def index
@games = Game.all
end
# GET /games/1
# GET /games/1.json
def show
end
# GET /games/new
def new
@game = Game.new
end
# GET /games/1/edit
def edit
end
# POST /games
# POST /games.json
def create
@game = Game.new(game_params)
respond_to do |format|
if @game.save
format.html { redirect_to @game, notice: 'Game was successfully created.' }
format.json { render action: 'show', status: :created, location: @game }
else
format.html { render action: 'new' }
format.json { render json: @game.errors, status: :unprocessable_entity }
end
end
end
# PATCH/PUT /games/1
# PATCH/PUT /games/1.json
def update
respond_to do |format|
if @game.update(game_params)
format.html { redirect_to @game, notice: 'Game was successfully updated.' }
format.json { head :no_content }
else
format.html { render action: 'edit' }
format.json { render json: @game.errors, status: :unprocessable_entity }
end
end
end
# DELETE /games/1
# DELETE /games/1.json
def destroy
@game.destroy
respond_to do |format|
format.html { redirect_to games_url }
format.json { head :no_content }
end
end
private
# Use callbacks to share common setup or constraints between actions.
def set_game
@game = Game.find(params[:id])
end
# Never trust parameters from the scary internet, only allow the white list through.
def game_params
params.require(:game).permit(:name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :set_rounds, :randomized_teams)
end
end
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