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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-03-01 23:18:45 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-03-01 23:18:45 -0500
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----
-title: Team 6 - Leaguer
-author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
----
-
-Problem Statement
------------------
-
-In team-based tournament sports, often individual contributions are
-overshadowed by the binary end result: win or lose. This
-winner-takes-all mentality may unfairly pair players in later stages
-of the tournament based on the team's score rather than their own in
-early stages.
-
-
-Background
-----------
-
-Generally, new team based competitions have been managed
-electronically using archaic methods. The winning team advances and
-the losing team is defeated. In the real world there are many
-examples of individual review (as in football) and handicaps (as in
-golf). Our goal is to create software that allows teams to compete
-and review their peers to more accurately represent modern team
-competitions. Our domain is online competition management and
-e-sports. The targeted audience is defined on two levels, on a broad
-level it is for any individual wishing to manage a competitive event,
-on a niche level it is for individuals looking to manage and
-participate in team competitions (like League of Legends).
-
-All existing solutions that we found were limited by the binary
-win/lose. Several open-souce options exist, which we could possibly
-extend.
-
-The most prominent of these is "XDojo". It has not been modified in
-roughly two years, but has been used for several national
-tournaments. Unfortunately, the documentation is not in English.
-Because of this, evaluating it for possible adaptation is at the very
-least, a spike.
-
-Another current offering is "OMGT" (Open Manager for Game
-Tournaments). It seems to be reasonably well developed and stable,
-though the install process is mostly undocumented, and while probably
-not very complex, we haven't figured it out yet.
-
-The third current open source offering looked at was "tournamentmngr",
-which seems to be unstable/incomplete. It is written in C#, which
-gets in the way of our "easy to install" requirement.
-
-System Model
-------------
-
-![](./SystemModel.png)\
-
-Requirements
-------------
-
- - Essential functional requirements
- - As a host, I would like to create a new tournament.
- - As a host, I would like to set some of the parameters of a
- tournamet, such as number of players per team, whether
- spectators ar allowed, and game type.
- - As a player, I would like to register for a tournament.
- - As a host, I would like to assign members to team, or have the
- option to randomly assign teams.
- - As a player, I would like to rate my peers, and would like to be
- reviewed by my peers.
- - As a player, or spectator, I would like to see the standings of
- all players.
- - As a host, or a player, I would like my win/rating history to be
- stored so that I can have the same profile throughout many
- tournaments.
- - Essential non-functional requirements
- - As a host, player, or spectator I would like the Project Leaguer
- interface to be simple and easy to use.
- - As a host, player, or spectator I would like the Project Leaguer
- server to be secure and to operate quickly.
- - Non-essential functional requirements
- - As a host, I would like to be able to send public alerts to
- players and spectators.
- - As a player, I would like to be able to exchange private
- messages with a host.
- - As a player or spectator I would like access to Advanced
- Tournament Search facilities.
- - Non-essential non-functional requirements
- - As a player or spectator I would like to utilize an Interactive Menu.
- - As a spectator, I would like to be able to watch matches on "Twitch".
- - As a player, or a spectator, I would like to be able to access
- the service on a mobile device.