diff options
author | nfoy <nfoy@purdue.edu> | 2014-04-07 19:45:00 -0400 |
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committer | nfoy <nfoy@purdue.edu> | 2014-04-07 19:45:00 -0400 |
commit | 9abdb14b49e5d0b5447d99e7b40bc011c085b4b2 (patch) | |
tree | aa3a0f3ba2aa214ce63d74294916d77d50fe280e /doc | |
parent | bdcc8073f8fa0daa1413cdb5e5b6b4e8cc0c74f8 (diff) |
Sprint 2 Retro almost finished
Diffstat (limited to 'doc')
-rw-r--r-- | doc/Sprint2-Retrospective.md | 36 |
1 files changed, 23 insertions, 13 deletions
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md index 2aa129d..201d44d 100644 --- a/doc/Sprint2-Retrospective.md +++ b/doc/Sprint2-Retrospective.md @@ -76,6 +76,8 @@ several days. ## Define Specific Unit Tests for Security {#security-test} + + ## Implement Anti-spam measures {#anti-spam} To handle potential spam problems, Project Leaguer has implemented Simple Captcha @@ -85,24 +87,24 @@ E-mail verification has been pushed to Sprint 3. ## Implement Teammate Rating System (peer review view) {#peer-review} -One of the more unique selling points of Project Leaguer lies with it's peer review -system. This sprint covered both the database framework and actual implementation of -the feature. Peer review was accomplished with both server-side processing and client- -side manipulation of the DOM via a floating tactile dragable info-box interface. +This sprint covered both the database framework and actual implementation of the +peer review rating system. Peer review was accomplished with both server-side +processing and client-side manipulation of the DOM via a floating tactile dragable +info-box interface. ## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg} -Several Scoring Algorithms were considered for demonstration purposes for this sprint, -eventually a modified fibonachi peer review system was chosen as the most fair system. -This was the only scoring algorithm implemented in this sprint. A single-elimination -pairing algorithm was chosen for similar reasons (as well as for simplicity in SVG -generation). +Several scoring algorithms were considered for demonstration purposes for this +sprint and eventually a modified fibonachi peer review system was chosen as the +most fair system. This was the only scoring algorithm implemented in this sprint. +A single-elimination pairing algorithm was chosen for similar reasons (as well +as for simplicity in SVG generation). ## Implement game-type specific and tournament specific settings and preferences {(#setting-and-pref)} -The input for settings and preferences for creating tournaments are displayed dynamically -in both the substance of the content and form in which it is displayed. +The input for settings and preferences for creating tournaments are displayed +dynamically in both the substance of the content and form in which it is displayed. ## Retrieve data from Riot Games (TM) API {#riot-api} @@ -193,5 +195,13 @@ extra feature. # How to improve -Our biggest fault this time around was the lack of motivation before spring break. -Our commits slowed to a halt the week before spring break. +1. We can better document our code with proper commentation and indentation. The +team has run into issues where we've become confused with our own code and wasted +time reviewing code. + +2. Our commits slowed to a halt the week before spring break. In this upcoming +sprint we plan to take a stronger initiative and take a running start rather than +a last lap dash. + +3. We can more carefully push and merge. We ran into a couple issues where team +members broke each others work. These mistakes cost a lot of time to fix.
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