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authorAndrewMurrell <amurrel@purdue.edu>2014-04-07 19:24:16 -0400
committerAndrewMurrell <amurrel@purdue.edu>2014-04-07 19:24:16 -0400
commit4214112c7030fa695ff2d875b4b1888d5633a488 (patch)
treec5ed09faff4455b8e8a0940910340143e0a0f0a8 /doc
parent92f73668f1e838d51668680b59de47b27b8c55fa (diff)
Updated several more sections of the planning doc and moved user stories to the correct place.
Diffstat (limited to 'doc')
-rw-r--r--doc/Sprint2-Retrospective.md16
-rw-r--r--doc/sprint3.md1
2 files changed, 15 insertions, 2 deletions
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md
index db726f5..be84438 100644
--- a/doc/Sprint2-Retrospective.md
+++ b/doc/Sprint2-Retrospective.md
@@ -77,14 +77,26 @@ several days.
## Define Specific Unit Tests for Security {#security-test}
## Implement Anti-spam measures {#anti-spam}
## Implement Teammate Rating System (peer review view) {#peer-review}
+
+One of the more unique selling points of Project Leaguer lies with it's peer review
+system. This sprint covered both the database framework and actual implementation of
+the feature. Peer review was accomplished with both server-side processing and client-
+side manipulation of the DOM via a floating tactile dragable info-box interface.
+
## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg}
-Several Scoring Algorithms were considered and a modified fibonachi peer review
-system was chosen to
+Several Scoring Algorithms were considered for demonstration purposes for this sprint,
+eventually a modified fibonachi peer review system was chosen as the most fair system.
+This was the only scoring algorithm implemented in this sprint. A single-elimination
+pairing algorithm was chosen for similar reasons (as well as for simplicity in SVG
+generation).
## Implement game-type specific and tournament specific settings and preferences
{(#setting-and-pref)}
+The input for settings and preferences for creating tournaments are displayed dynamically
+in both the substance of the content and form in which it is displayed.
+
## Retrieve data from Riot Games (TM) API {#riot-api}
Grabbing League of Legends user and match data from Riot's servers has been
diff --git a/doc/sprint3.md b/doc/sprint3.md
index b9d9dd5..67ec256 100644
--- a/doc/sprint3.md
+++ b/doc/sprint3.md
@@ -48,6 +48,7 @@ author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumak
12) As a host or player, I would like a larger set of peer evaluation settings.
+13) As a user, I would like public documentation, descriptions, and examples of the various scoring/pairing algorithms for tournaments.
#Tasks