diff options
author | DavisLWebb <davislwebb@ymail.com> | 2014-05-01 16:58:54 -0400 |
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committer | DavisLWebb <davislwebb@ymail.com> | 2014-05-01 16:58:54 -0400 |
commit | 1d75ec08893cd00d30b2bbf6c914fe42f2379d98 (patch) | |
tree | ef897cd8a7411cdbc37d5eb87026de58b8244aa7 /doc | |
parent | 03f2898a4607f77cf4c20a097c02d30a7567006e (diff) |
Added Leaguer logo, seeding types, and remote usernames to the s3retro.md
Diffstat (limited to 'doc')
-rw-r--r-- | doc/Sprint3-Retrospective.md | 51 |
1 files changed, 41 insertions, 10 deletions
diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 467407c..9ff53df 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -52,10 +52,46 @@ several days. +---------------------------------------------------------+------+------------+----+ | Tasks Implemented and Not Working Well | Size | Person\* | US | +=========================================================+======+============+====+ -TODO +## Remote Game UserNames (#remote_user) + + The idea behind remote usernames is that a Leaguer user would be able to add +a username from another online service to our database (such as add their riot +username to our database) so that information from that outer source could be used +in our tournament statistics. This is constructed by adding a reference to the user +to the remote_username column of the SQL database and giving it a value. This value +is a hash that can contain any sort of information needed. + +## Project Leaguer Logo (#logo)) + + The point of the Leaguer logo is to set a definitive symbol for our product. The +current logo is a rough draft and will more than likely not be truly done for some time +if ever. For now, we have a decent looking logo and are planning on placing it into the +product documents. Other than that, this is not yet complete. +## More types of seeded settings (#seed) + +The idea behind the seeding settings is have different methods of team +creation. The seeding methods we have currently are: + I. Early bird + - Which is the method of creating a team based on who joins the + tournament first. So if there are five players per team, then + the first five players to join the tournament would be on team + one and so on. + + II. Random + - Which will take an array of the players and shuffle them, as + to randomize their order, and then place them in teams based on the + maximum team size. So the first five in team one, the next five in + team two, and so on. + III. Fair Ranked + - Which will place users of a tournament into teams based on their + skill level. This will ensure the five best players of a tournament + are not on the same team, as to allow fair gameplay. + +Early bird and random seeding are completed, but fair ranked has yet +to be done. +---------------------------------------------------------+------+------------+----+ | Tasks Not Implemented | Size | Person\* | US | @@ -65,6 +101,7 @@ TODO + # Implemented and working ## Intelligent Error Handling (#error-hand) @@ -73,9 +110,6 @@ TODO ## Search (#search) -TODO - -## Remote Game UserNames (#remote_user) TODO @@ -91,7 +125,9 @@ TODO TODO -## More types of seeded settings (#seed) + + + TODO @@ -127,11 +163,6 @@ TODO TODO -## Project Leaguer Logo (#logo)) - -TODO - - # Implemented but not working well |