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authorDavisLWebb <davislwebb@ymail.com>2014-03-02 15:06:54 -0500
committerDavisLWebb <davislwebb@ymail.com>2014-03-02 15:06:54 -0500
commitb677983475513c78108406901fccd5cbe9604ca6 (patch)
treef83b5e20930cbe1be890af41ea1d0c0d2ebf5e2e /doc/ProjectCharter.md
parent4e682a9a8596326a2d1faab6c44e5a54918c5ba0 (diff)
parent1bfc0513fa113f5b4a61e89d74e42dd78ece44e7 (diff)
Merge branch 'master' of http://github.com/LukeShu/leaguer
Conflicts: Gemfile.lock app/views/layouts/application.html.erb config/routes.rb
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+1. In team-based tournament sports, often individual contributions are
+ overshadowed by the binary end result: win or lose. This
+ winner-takes-all mentality may unfairly pair players in later
+ stages of the tournament based on the team's score rather than
+ their own in early stages.
+
+2. Project Objectives:
+ * To address issues of fairness in tournament orchestration and
+ * To create a general-purpose open source solution for organizing
+ team-based tournaments where individual performance matters
+ * by implementing an out-of-the-box open source server software
+ * capable of managing pairings, scoring, and statistics for a
+ variety of applicable game types
+ * accessable via an intuitive web interface.
+
+3. Stakeholders - the development team, testers, and a future community of users.
+
+4. A Project Leaguer server provides the user with everything needed
+ to run a tournament: regisration, pairing, scoring, and statistics,
+ right away through a simple web interface. Project Leaguer also
+ gives its users a unique option for scoring, not available through
+ traditional tournament management techniques: peer review. By
+ providing a forward facing, web-based interface for tournament
+ participants to score their teammates, Project Leaguer allows
+ individual ability and activity to be recognized within the context
+ of an all-in, win-or-lose multiplayer team game.