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author | Luke Shumaker <LukeShu@sbcglobal.net> | 2014-02-10 10:49:52 -0500 |
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committer | Luke Shumaker <LukeShu@sbcglobal.net> | 2014-02-10 10:49:52 -0500 |
commit | 3747a41fbe290fd5c78c3e849241e3867762bf2c (patch) | |
tree | afea36c380c866f9119fd6ee18ef9d8b7ce44cfa /ProjectCharter.md | |
parent | 3898be259999389686c134485df38fa6a3318d7b (diff) | |
parent | c54aa13522dae9b0d19af50b7cb218c4f7e2407e (diff) |
Merge branch 'webb' into tkimia
Conflicts:
docs/DesignDocument.docx
docs/DesignDocument.md
Diffstat (limited to 'ProjectCharter.md')
-rw-r--r-- | ProjectCharter.md | 26 |
1 files changed, 26 insertions, 0 deletions
diff --git a/ProjectCharter.md b/ProjectCharter.md new file mode 100644 index 0000000..f88ccd4 --- /dev/null +++ b/ProjectCharter.md @@ -0,0 +1,26 @@ +1. In team-based tournament sports, often individual contributions are + overshadowed by the binary end result: win or lose. This + winner-takes-all mentality may unfairly pair players in later + stages of the tournament based on the team's score rather than + their own in early stages. + +2. Project Objectives: + * To address issues of fairness in tournament orchestration and + * To create a general-purpose open source solution for organizing + team-based tournaments where individual performance matters + * by implementing an out-of-the-box open source server software + * capable of managing pairings, scoring, and statistics for a + variety of applicable game types + * accessable via an intuitive web interface. + +3. Stakeholders - the development team, testers, and a future community of users. + +4. A Project Leaguer server provides the user with everything needed + to run a tournament: regisration, pairing, scoring, and statistics, + right away through a simple web interface. Project Leaguer also + gives its users a unique option for scoring, not available through + traditional tournament management techniques: peer review. By + providing a forward facing, web-based interface for tournament + participants to score their teammates, Project Leaguer allows + individual ability and activity to be recognized within the context + of an all-in, win-or-lose multiplayer team game. |