diff options
author | tkimia <tkimia@purdue.edu> | 2014-05-01 16:45:34 -0400 |
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committer | tkimia <tkimia@purdue.edu> | 2014-05-01 16:45:34 -0400 |
commit | d1ffeb018b162980ae033f5038db7f46d95ff84b (patch) | |
tree | 706946e192e73a563e0a704b4cd1bf080805dcea | |
parent | 03f2898a4607f77cf4c20a097c02d30a7567006e (diff) |
added my parts to Sprint3-retrospective
-rw-r--r-- | doc/Sprint3-Retrospective.md | 30 |
1 files changed, 26 insertions, 4 deletions
diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md index 467407c..e836e80 100644 --- a/doc/Sprint3-Retrospective.md +++ b/doc/Sprint3-Retrospective.md @@ -73,7 +73,12 @@ TODO ## Search (#search) -TODO +Search was given its own controller, and a static page callled "go.html.erb". The +search controller essentially took the query, and made an SQL call to the users +database and the tournaments dadtabase. We've moved the tournament and player +display methods so that the search would display players and tournaments in the same +way that they've been displaying in their respective "index.html.erb" page. Advanced +search was added so that users could search tournaments by their game type. ## Remote Game UserNames (#remote_user) @@ -101,15 +106,32 @@ TODO ## Map out brackets scaffolding (#brack-scaff) -TODO +Brackets are structures that have a users' prediction of the winners of a +tournaments matches. Essentially, a tournament has many brackets, each bracket has +a user that creates it, and each bracket has bracket-matches that correspond to the +matches of the tournament the bracket belongs to. Bracket matches are only models, +as the user should be able to predit all winners from a single view that belongs to +a bracket. Brackets on the other hand have a model, controller, and views, so that +users may create, edit, and view them. ## Create braket creation and submission gui (#brack-gui) -TODO +The bracket creation gui looks simple to the user, but does a lot on the backend. +When the user presses "Make a bracket" on a tournament, a bracket is created based +on the user, the tournament, and the tournament's matches. The bracket's submission +GUI looks a lot like an elimination tournament's SVG, however the user is able to +click on teams to advance them forward. The SVG has javascript functions that both +advance the teams visually on the SVG, and write the user's prediction in a hidden +form. When the user clicks submit, the predictions are saved in the bracket's +matches. ## General Interface Cleanups (#interface-cleean) -TODO +There was a generaly lack of consistency within the color scheme of the website by +the end of sprint 2. Since e-sport players often spend hours in front of screens, it +was important to reduce eye strain by making our interface dark while keeping it +sleek and modern. We've also chosen to stick to a small pallette color within the wrapper +div of the pages. ## Make it look professional (#professional) |