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|
// Copyright (C) 2022-2023 Luke Shumaker <lukeshu@lukeshu.com>
//
// SPDX-License-Identifier: GPL-2.0-or-later
// Package rebuildtrees is the guts of the `btrfs-rec inspect
// rebuild-trees` command, which rebuilds broken trees, but requires
// already-functioning chunk/dev-extent/blockgroup trees.
// chunk/dev-extent/blockgroup trees.
package rebuildtrees
import (
"context"
"fmt"
"runtime"
"sort"
"time"
"github.com/datawire/dlib/dgroup"
"github.com/datawire/dlib/dlog"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfs"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfs/btrfsitem"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfs/btrfsprim"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfs/btrfstree"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfs/btrfsvol"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfscheck"
"git.lukeshu.com/btrfs-progs-ng/lib/btrfsutil"
"git.lukeshu.com/btrfs-progs-ng/lib/containers"
"git.lukeshu.com/btrfs-progs-ng/lib/maps"
"git.lukeshu.com/btrfs-progs-ng/lib/textui"
)
type keyAndTree struct {
btrfsprim.Key
TreeID btrfsprim.ObjID
}
func (a keyAndTree) Compare(b keyAndTree) int {
if d := containers.NativeCompare(a.TreeID, b.TreeID); d != 0 {
return d
}
return a.Key.Compare(b.Key)
}
func (o keyAndTree) String() string {
return fmt.Sprintf("tree=%v key=%v", o.TreeID, o.Key)
}
type rebuilder struct {
scan ScanDevicesResult
rebuilt *btrfsutil.RebuiltForrest
curKey struct {
TreeID btrfsprim.ObjID
Key containers.Optional[btrfsprim.Key]
}
treeQueue containers.Set[btrfsprim.ObjID]
retryItemQueue map[btrfsprim.ObjID]containers.Set[keyAndTree]
addedItemQueue containers.Set[keyAndTree]
settledItemQueue containers.Set[keyAndTree]
augmentQueue map[btrfsprim.ObjID]*treeAugmentQueue
numAugments int
numAugmentFailures int
}
type treeAugmentQueue struct {
zero map[want]struct{}
single map[want]btrfsvol.LogicalAddr
multi map[want]containers.Set[btrfsvol.LogicalAddr]
}
type Rebuilder interface {
Rebuild(context.Context) error
ListRoots(context.Context) map[btrfsprim.ObjID]containers.Set[btrfsvol.LogicalAddr]
}
func NewRebuilder(ctx context.Context, fs *btrfs.FS, nodeList []btrfsvol.LogicalAddr) (Rebuilder, error) {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.step", "read-fs-data")
scanData, err := ScanDevices(ctx, fs, nodeList) // ScanDevices does its own logging
if err != nil {
return nil, err
}
o := &rebuilder{
scan: scanData,
}
o.rebuilt = btrfsutil.NewRebuiltForrest(fs, scanData.Graph, forrestCallbacks{o})
return o, nil
}
func (o *rebuilder) ListRoots(ctx context.Context) map[btrfsprim.ObjID]containers.Set[btrfsvol.LogicalAddr] {
return o.rebuilt.RebuiltListRoots(ctx)
}
func (o *rebuilder) Rebuild(ctx context.Context) error {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.step", "rebuild")
// Initialize
o.retryItemQueue = make(map[btrfsprim.ObjID]containers.Set[keyAndTree])
o.addedItemQueue = make(containers.Set[keyAndTree])
o.settledItemQueue = make(containers.Set[keyAndTree])
o.augmentQueue = make(map[btrfsprim.ObjID]*treeAugmentQueue)
// Seed the queue
o.treeQueue = containers.NewSet[btrfsprim.ObjID](
btrfsprim.ROOT_TREE_OBJECTID,
btrfsprim.CHUNK_TREE_OBJECTID,
// btrfsprim.TREE_LOG_OBJECTID, // TODO(lukeshu): Special LOG_TREE handling
btrfsprim.BLOCK_GROUP_TREE_OBJECTID,
)
// Run
for passNum := 0; len(o.treeQueue) > 0 || len(o.addedItemQueue) > 0 || len(o.settledItemQueue) > 0 || len(o.augmentQueue) > 0; passNum++ {
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.pass", passNum)
// Crawl trees (Drain o.treeQueue, fill o.addedItemQueue).
if err := o.processTreeQueue(ctx); err != nil {
return err
}
runtime.GC()
if len(o.addedItemQueue) > 0 {
// Settle items (drain o.addedItemQueue, fill o.augmentQueue and o.settledItemQueue).
if err := o.processAddedItemQueue(ctx); err != nil {
return err
}
} else {
// Process items (drain o.settledItemQueue, fill o.augmentQueue and o.treeQueue).
if err := o.processSettledItemQueue(ctx); err != nil {
return err
}
}
runtime.GC()
// Apply augments (drain o.augmentQueue (and maybe o.retryItemQueue), fill o.addedItemQueue).
if err := o.processAugmentQueue(ctx); err != nil {
return err
}
runtime.GC()
}
return nil
}
// processTreeQueue drains o.treeQueue, filling o.addedItemQueue.
func (o *rebuilder) processTreeQueue(ctx context.Context) error {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep", "collect-items")
queue := maps.SortedKeys(o.treeQueue)
o.treeQueue = make(containers.Set[btrfsprim.ObjID])
// Because trees can be wildly different sizes, it's impossible to have a meaningful
// progress percentage here.
o.curKey.Key.OK = false
for _, o.curKey.TreeID = range queue {
if err := ctx.Err(); err != nil {
return err
}
// This will call o.AddedItem as nescessary, which
// inserts to o.addedItemQueue.
_ = o.rebuilt.RebuiltTree(ctx, o.curKey.TreeID)
}
return nil
}
type settleItemStats struct {
textui.Portion[int]
NumAugments int
NumAugmentTrees int
}
func (s settleItemStats) String() string {
// return textui.Sprintf("%v (queued %v augments across %v trees)",
return textui.Sprintf("%v (aug:%v trees:%v)",
s.Portion, s.NumAugments, s.NumAugmentTrees)
}
// processAddedItemQueue drains o.addedItemQueue, filling o.augmentQueue and o.settledItemQueue.
func (o *rebuilder) processAddedItemQueue(ctx context.Context) error {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep", "settle-items")
queue := maps.Keys(o.addedItemQueue)
o.addedItemQueue = make(containers.Set[keyAndTree])
sort.Slice(queue, func(i, j int) bool {
return queue[i].Compare(queue[j]) < 0
})
var progress settleItemStats
progress.D = len(queue)
progressWriter := textui.NewProgress[settleItemStats](ctx, dlog.LogLevelInfo, textui.Tunable(1*time.Second))
progressWriter.Set(progress)
defer progressWriter.Done()
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep.progress", &progress)
for _, key := range queue {
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.settle.item", key)
tree := o.rebuilt.RebuiltTree(ctx, key.TreeID)
incPtr, ok := tree.RebuiltAcquireItems(ctx).Load(key.Key)
tree.RebuiltReleaseItems()
if !ok {
panic(fmt.Errorf("should not happen: failed to load already-added item: %v", key))
}
excPtr, ok := tree.RebuiltAcquirePotentialItems(ctx).Load(key.Key)
tree.RebuiltReleasePotentialItems()
if ok && tree.RebuiltShouldReplace(incPtr.Node, excPtr.Node) {
wantKey := wantWithTree{
TreeID: key.TreeID,
Key: wantFromKey(key.Key),
}
o.wantAugment(ctx, wantKey, tree.RebuiltLeafToRoots(ctx, excPtr.Node))
progress.NumAugments = o.numAugments
progress.NumAugmentTrees = len(o.augmentQueue)
} else if !btrfscheck.HandleItemWouldBeNoOp(key.ItemType) {
o.settledItemQueue.Insert(key)
}
progress.N++
progressWriter.Set(progress)
}
return nil
}
type itemToVisit struct {
SortTreeID btrfsprim.ObjID // Use this tree ID for sorting, but not lookups
keyAndTree
RefNum int // Only for EXTENT_ITEM and METADATA_ITEM
}
func (k itemToVisit) String() string {
if k.TreeID == btrfsprim.EXTENT_TREE_OBJECTID &&
(k.ItemType == btrfsprim.EXTENT_ITEM_KEY || k.ItemType == btrfsprim.METADATA_ITEM_KEY) {
return textui.Sprintf("%v#%d", k.keyAndTree, k.RefNum)
}
return textui.Sprintf("%v", k.keyAndTree)
}
func (a itemToVisit) Compare(b itemToVisit) int {
if d := containers.NativeCompare(a.SortTreeID, b.SortTreeID); d != 0 {
return d
}
if d := a.keyAndTree.Compare(b.keyAndTree); d != 0 {
return d
}
return containers.NativeCompare(a.RefNum, b.RefNum)
}
// sortSettledItemQueue is like a the usual simple by-key sort; but
// applies a different sort-order to members of the EXTENT_TREE. It
// sorts those members by the FS trees of the referencing inodes,
// rather than by the laddr of the extent being referenced. This
// greatly reduces the number of .RebuiltAcquireItems() cache-misses.
func (o *rebuilder) sortSettledItemQueue(ctx context.Context, unorderedQueue containers.Set[keyAndTree]) []itemToVisit {
// Like many problems, the trick isn't answering the question,
// it's asking the right question.
//
// "Naively", the problem might be stated as:
//
// Definitions:
//
// An "item" contains a set of 0 or more (`uint64`) "tree
// IDs". "Processing" an item does a cache-load operation
// (from a replacement cache) for each tree ID.
//
// Problem:
//
// Given a list of items, sort the list in a manor that
// minimizes cache-misses when processing the items in the
// list in order. Does the cache size or cache
// replacement policy affect what the optimal order is?
//
// Discussion:
//
// Put another way, sort the list such that items
// containing the same tree IDs are near to eachother. If
// each item only contained 1 tree ID, this would be
// simple: sort by that tree ID. The difficulty of the
// question is how to weight each tree ID when items
// contain multiple; if an item contains tree IDs 'A' and
// 'B', and putting it near other items with 'A' if that
// means putting it farther from other items with 'B',
// when is it worth it to do so?
//
// The most obvious approach that is independent of the cache
// size/policy is to minimize the total distance between items
// within the same set. It turns out that this is the
// "Minimum Linear Arrangement" problem ("MinLA"), which is
// NP-hard. But, if you were paying attention, it's not quite
// MinLA; in our once two items are far enough apart that a
// cache eviction happens between them, there's no cost to
// moving them farther apart. And continuing to try to keep
// them close (instead of giving up on them) results in
// sub-optimal arrangements. So not only is MinLA
// computationally expensive for us to try to approximate a
// solution for, it won't actually give us a very good
// solution!
//
// So you might think "Ah, the trick is to not ask MinLA, the
// trick is to ask this MinLA-with-capped-cost question!" But
// we can find an even better question!
//
// Some concrete numbers to help with thinking about this: In
// my test trees, the maximum number of trees per item is 33,
// and slowdown from areas of the queue with few cache misses
// to areas where the MinLA approximation does poorly is
// around ~300×. And I don't think it's possible to come up
// with a better solution without going O(n^2), which is
// prohibitive when there are 4 million items in the
// EXTENT_TREE.
//
// The *right* question involves backing up and revisiting the
// assumption that it's *items* that we're sorting.
//
// Instead, let's allow items in the EXTENT_TREE to be visited
// more than once; have an entry in the queue for each
// ExtentDataRef within an item. Sure, that'll cause some
// inefficiency because EXTENT_ITEMs and METADATA_ITEMs will
// need to be read more than once. But that's a ~30×
// slowdown, and allows us to just sort those queue-entries
// near the trees being back-referenced. A ~30× slowdown is a
// heck of a lot better than a ~300× slowdown. And we don't
// have to try to solve a problem that's NP-hard.
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.process.substep", "sort")
dlog.Info(ctx, "building ordered queue...")
dlog.Infof(ctx, "... walking %d items...", len(unorderedQueue))
// Don't worry about bailing if there is a failure to get the
// EXTENT_TREE; if that fails, then there can't be any items
// in the EXTENT_TREE for us to have to handle special, and
// all of the following code will fall through common-path.
extentTree := o.rebuilt.RebuiltTree(ctx, btrfsprim.EXTENT_TREE_OBJECTID)
var extentItems *containers.SortedMap[btrfsprim.Key, btrfsutil.ItemPtr]
if extentTree != nil {
extentItems = extentTree.RebuiltAcquireItems(ctx)
defer extentTree.RebuiltReleaseItems()
}
orderedQueue := make([]itemToVisit, 0, len(unorderedQueue))
for itemKey := range unorderedQueue {
if itemKey.TreeID == btrfsprim.EXTENT_TREE_OBJECTID && (itemKey.ItemType == btrfsprim.EXTENT_ITEM_KEY ||
itemKey.ItemType == btrfsprim.METADATA_ITEM_KEY ||
itemKey.ItemType == btrfsprim.EXTENT_DATA_REF_KEY) {
ptr, _ := extentItems.Load(itemKey.Key)
for i, treeID := range o.scan.DataBackrefs[ptr] {
orderedQueue = append(orderedQueue, itemToVisit{
keyAndTree: itemKey,
SortTreeID: treeID,
RefNum: i,
})
}
} else {
orderedQueue = append(orderedQueue, itemToVisit{
keyAndTree: itemKey,
SortTreeID: itemKey.TreeID,
})
}
}
dlog.Infof(ctx, "... sorting %d queue entries...", len(orderedQueue))
sort.Slice(orderedQueue, func(i, j int) bool {
return orderedQueue[i].Compare(orderedQueue[j]) < 0
})
dlog.Info(ctx, "... done")
return orderedQueue
}
type processItemStats struct {
textui.Portion[int]
NumAugments int
NumFailures int
NumAugmentTrees int
}
func (s processItemStats) String() string {
// return textui.Sprintf("%v (queued %v augments and %v failures across %v trees)",
return textui.Sprintf("%v (aug:%v fail:%v trees:%v)",
s.Portion, s.NumAugments, s.NumFailures, s.NumAugmentTrees)
}
// processSettledItemQueue drains o.settledItemQueue, filling o.augmentQueue and o.treeQueue.
func (o *rebuilder) processSettledItemQueue(ctx context.Context) error {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep", "process-items")
queue := o.sortSettledItemQueue(ctx, o.settledItemQueue)
o.settledItemQueue = make(containers.Set[keyAndTree])
var progress processItemStats
progress.D = len(queue)
progressWriter := textui.NewProgress[processItemStats](ctx, dlog.LogLevelInfo, textui.Tunable(1*time.Second))
progressWriter.Set(progress)
defer progressWriter.Done()
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep.progress", &progress)
progressWriter.Set(progress)
type keyAndBody struct {
itemToVisit
Body btrfsitem.Item
}
itemChan := make(chan keyAndBody, textui.Tunable(300)) // average items-per-node≈100; let's have a buffer of ~3 nodes
grp := dgroup.NewGroup(ctx, dgroup.GroupConfig{})
grp.Go("io", func(ctx context.Context) error {
defer close(itemChan)
nextKey:
for _, key := range queue {
if err := ctx.Err(); err != nil {
return err
}
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.process.item", key)
item := keyAndBody{
itemToVisit: key,
Body: o.rebuilt.RebuiltTree(ctx, key.TreeID).ReadItem(ctx, key.Key),
}
if key.TreeID == btrfsprim.EXTENT_TREE_OBJECTID &&
(key.ItemType == btrfsprim.EXTENT_ITEM_KEY || key.ItemType == btrfsprim.METADATA_ITEM_KEY) {
switch itemBody := item.Body.(type) {
case *btrfsitem.Extent:
item.Body = itemBody.Refs[key.RefNum].Body
if item.Body == nil {
continue nextKey
}
case *btrfsitem.Metadata:
item.Body = itemBody.Refs[key.RefNum].Body
if item.Body == nil {
continue nextKey
}
case *btrfsitem.Error:
// do nothing
default:
// This is a panic because the item decoder should not emit a new
// type to ref.Body without this code also being updated.
panic(fmt.Errorf("should not happen: unexpected type %T for %v", itemBody, key.ItemType))
}
}
select {
case itemChan <- item:
case <-ctx.Done():
}
}
return nil
})
grp.Go("cpu", func(ctx context.Context) error {
o.curKey.Key.OK = true
for item := range itemChan {
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.process.item", item.keyAndTree)
o.curKey.TreeID = item.TreeID
o.curKey.Key.Val = item.Key
btrfscheck.HandleItem(ctx, graphCallbacks{o}, item.TreeID, btrfstree.Item{
Key: item.Key,
Body: item.Body,
})
item.Body.Free()
if item.ItemType == btrfsitem.ROOT_ITEM_KEY {
o.treeQueue.Insert(item.ObjectID)
}
progress.N++
progress.NumAugments = o.numAugments
progress.NumFailures = o.numAugmentFailures
progress.NumAugmentTrees = len(o.augmentQueue)
progressWriter.Set(progress)
}
return nil
})
return grp.Wait()
}
// processAugmentQueue drains o.augmentQueue (and maybe o.retryItemQueue), filling o.addedItemQueue.
func (o *rebuilder) processAugmentQueue(ctx context.Context) error {
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep", "apply-augments")
resolvedAugments := make(map[btrfsprim.ObjID]containers.Set[btrfsvol.LogicalAddr], len(o.augmentQueue))
var progress textui.Portion[int]
for _, treeID := range maps.SortedKeys(o.augmentQueue) {
if err := ctx.Err(); err != nil {
return err
}
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.augment.tree", treeID)
resolvedAugments[treeID] = o.resolveTreeAugments(ctx, treeID)
progress.D += len(resolvedAugments[treeID])
}
o.augmentQueue = make(map[btrfsprim.ObjID]*treeAugmentQueue)
o.numAugments = 0
o.numAugmentFailures = 0
runtime.GC()
progressWriter := textui.NewProgress[textui.Portion[int]](ctx, dlog.LogLevelInfo, textui.Tunable(1*time.Second))
progressWriter.Set(progress)
defer progressWriter.Done()
ctx = dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.substep.progress", &progress)
for _, treeID := range maps.SortedKeys(resolvedAugments) {
ctx := dlog.WithField(ctx, "btrfs.inspect.rebuild-trees.rebuild.augment.tree", treeID)
for _, nodeAddr := range maps.SortedKeys(resolvedAugments[treeID]) {
if err := ctx.Err(); err != nil {
return err
}
// This will call o.AddedItem as nescessary, which
// inserts to o.addedItemQueue.
o.rebuilt.RebuiltTree(ctx, treeID).RebuiltAddRoot(ctx, nodeAddr)
progress.N++
progressWriter.Set(progress)
}
}
return nil
}
func (o *rebuilder) enqueueRetry(ifTreeID btrfsprim.ObjID) {
if o.curKey.Key.OK {
if o.retryItemQueue[ifTreeID] == nil {
o.retryItemQueue[ifTreeID] = make(containers.Set[keyAndTree])
}
o.retryItemQueue[ifTreeID].Insert(keyAndTree{
TreeID: o.curKey.TreeID,
Key: o.curKey.Key.Val,
})
} else {
o.treeQueue.Insert(o.curKey.TreeID)
}
}
func (o *rebuilder) resolveTreeAugments(ctx context.Context, treeID btrfsprim.ObjID) containers.Set[btrfsvol.LogicalAddr] {
// Define an algorithm that takes several lists of items, and returns a
// set of those items such that each input list contains zero or one of
// the items from your return set. The same item may appear in multiple
// of the input lists.
type ChoiceInfo struct {
Count int
Distance int
Generation btrfsprim.Generation
}
choices := make(map[btrfsvol.LogicalAddr]ChoiceInfo)
// o.augmentQueue[treeID].zero is optimized storage for lists
// with zero items. Go ahead and free that memory up.
o.augmentQueue[treeID].zero = nil
// o.augmentQueue[treeID].single is optimized storage for
// lists with exactly 1 item.
for _, choice := range o.augmentQueue[treeID].single {
if old, ok := choices[choice]; ok {
old.Count++
choices[choice] = old
} else {
choices[choice] = ChoiceInfo{
Count: 1,
Distance: discardOK(o.rebuilt.RebuiltTree(ctx, treeID).RebuiltCOWDistance(o.scan.Graph.Nodes[choice].Owner)),
Generation: o.scan.Graph.Nodes[choice].Generation,
}
}
}
// o.augmentQueue[treeID].multi is the main list storage.
for _, list := range o.augmentQueue[treeID].multi {
for choice := range list {
if old, ok := choices[choice]; ok {
old.Count++
choices[choice] = old
} else {
choices[choice] = ChoiceInfo{
Count: 1,
Distance: discardOK(o.rebuilt.RebuiltTree(ctx, treeID).RebuiltCOWDistance(o.scan.Graph.Nodes[choice].Owner)),
Generation: o.scan.Graph.Nodes[choice].Generation,
}
}
}
}
// > Example 1: Given the input lists
// >
// > 0: [A, B]
// > 2: [A, C]
// >
// > legal solutions would be `[]`, `[A]`, `[B]`, `[C]`, or `[B, C]`. It
// > would not be legal to return `[A, B]` or `[A, C]`.
//
// > Example 2: Given the input lists
// >
// > 1: [A, B]
// > 2: [A]
// > 3: [B]
// >
// > legal solution would be `[]`, `[A]` or `[B]`. It would not be legal
// > to return `[A, B]`.
//
// The algorithm should optimize for the following goals:
//
// - We prefer that each input list have an item in the return set.
//
// > In Example 1, while `[]`, `[B]`, and `[C]` are permissible
// > solutions, they are not optimal, because one or both of the input
// > lists are not represented.
// >
// > It may be the case that it is not possible to represent all lists
// > in the result; in Example 2, either list 2 or list 3 must be
// > unrepresented.
//
// - Each item has a non-negative scalar "distance" score, we prefer
// lower distances. Distance scores are comparable; 0 is preferred,
// and a distance of 4 is twice as bad as a distance of 2.
//
// - Each item has a "generation" score, we prefer higher generations.
// Generation scores should not be treated as a linear scale; the
// magnitude of deltas is meaningless; only the sign of a delta is
// meaningful.
//
// > So it would be wrong to say something like
// >
// > desirability = (-a*distance) + (b*generation) // for some constants `a` and `b`
// >
// > because `generation` can't be used that way
//
// - We prefer items that appear in more lists over items that appear in
// fewer lists.
//
// The relative priority of these 4 goals is undefined; preferably the
// algorithm should be defined in a way that makes it easy to adjust the
// relative priorities.
ret := make(containers.Set[btrfsvol.LogicalAddr])
illegal := make(containers.Set[btrfsvol.LogicalAddr]) // cannot-be-accepted and already-accepted
accept := func(item btrfsvol.LogicalAddr) {
ret.Insert(item)
for _, list := range o.augmentQueue[treeID].multi {
if list.Has(item) {
illegal.InsertFrom(list)
}
}
}
sortedItems := maps.Keys(choices)
sort.Slice(sortedItems, func(i, j int) bool {
iItem, jItem := sortedItems[i], sortedItems[j]
if choices[iItem].Count != choices[jItem].Count {
return choices[iItem].Count > choices[jItem].Count // reverse this check; higher counts should sort lower
}
if choices[iItem].Distance != choices[jItem].Distance {
return choices[iItem].Distance < choices[jItem].Distance
}
if choices[iItem].Generation != choices[jItem].Generation {
return choices[iItem].Generation > choices[jItem].Generation // reverse this check; higher generations should sort lower
}
return iItem < jItem // laddr is as good a tiebreaker as anything
})
for _, item := range sortedItems {
if !illegal.Has(item) {
accept(item)
}
}
// Log our result
wantKeys := append(
maps.Keys(o.augmentQueue[treeID].single),
maps.Keys(o.augmentQueue[treeID].multi)...)
sort.Slice(wantKeys, func(i, j int) bool {
return wantKeys[i].Compare(wantKeys[j]) < 0
})
for _, wantKey := range wantKeys {
list, ok := o.augmentQueue[treeID].multi[wantKey]
if !ok {
list = containers.NewSet[btrfsvol.LogicalAddr](o.augmentQueue[treeID].single[wantKey])
}
chose := list.Intersection(ret)
switch {
case len(chose) == 0:
dlog.Infof(ctx, "lists[%q]: chose (none) from %v", wantKey, maps.SortedKeys(list))
case len(list) > 1:
dlog.Infof(ctx, "lists[%q]: chose %v from %v", wantKey, chose.TakeOne(), maps.SortedKeys(list))
default:
dlog.Debugf(ctx, "lists[%q]: chose %v from %v", wantKey, chose.TakeOne(), maps.SortedKeys(list))
}
}
// Free some memory
o.augmentQueue[treeID].single = nil
o.augmentQueue[treeID].multi = nil
return ret
}
////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
func (queue *treeAugmentQueue) has(wantKey want) bool {
if queue == nil {
return false
}
return (queue.zero != nil && maps.HasKey(queue.zero, wantKey)) ||
(queue.single != nil && maps.HasKey(queue.single, wantKey)) ||
(queue.multi != nil && maps.HasKey(queue.multi, wantKey))
}
func (queue *treeAugmentQueue) store(wantKey want, choices containers.Set[btrfsvol.LogicalAddr]) {
if len(choices) == 0 && wantKey.OffsetType > offsetExact {
// This wantKey is unlikely to come up again, so it's
// not worth the RAM of storing a negative result.
return
}
switch len(choices) {
case 0:
if queue.zero == nil {
queue.zero = make(map[want]struct{})
}
queue.zero[wantKey] = struct{}{}
case 1:
if queue.single == nil {
queue.single = make(map[want]btrfsvol.LogicalAddr)
}
queue.single[wantKey] = choices.TakeOne()
default:
if queue.multi == nil {
queue.multi = make(map[want]containers.Set[btrfsvol.LogicalAddr])
}
queue.multi[wantKey] = choices
}
}
func (o *rebuilder) hasAugment(wantKey wantWithTree) bool {
return o.augmentQueue[wantKey.TreeID].has(wantKey.Key)
}
func (o *rebuilder) wantAugment(ctx context.Context, wantKey wantWithTree, choices containers.Set[btrfsvol.LogicalAddr]) {
if o.augmentQueue[wantKey.TreeID] == nil {
o.augmentQueue[wantKey.TreeID] = new(treeAugmentQueue)
}
o.augmentQueue[wantKey.TreeID].store(wantKey.Key, choices)
if len(choices) == 0 {
o.numAugmentFailures++
dlog.Debug(ctx, "ERR: could not find wanted item")
} else {
o.numAugments++
dlog.Debugf(ctx, "choices=%v", maps.SortedKeys(choices))
}
}
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