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authorLuke Shumaker <lukeshu@lukeshu.com>2023-04-02 11:24:13 -0600
committerLuke Shumaker <lukeshu@lukeshu.com>2023-04-04 14:08:38 -0600
commit52143763329ab004ce28d660a8f67eac32fa481c (patch)
treeb2a0c9d6b80a18a97bd4df94e7d525603b832383 /lib/btrfsutil/rebuilt_forrest.go
parent5d2729a4e15dca6e22187cd5de272a2a2d191131 (diff)
btrfsutil: RebuiltTree: Take better advantage of cache pinning
Diffstat (limited to 'lib/btrfsutil/rebuilt_forrest.go')
-rw-r--r--lib/btrfsutil/rebuilt_forrest.go11
1 files changed, 7 insertions, 4 deletions
diff --git a/lib/btrfsutil/rebuilt_forrest.go b/lib/btrfsutil/rebuilt_forrest.go
index fcfb353..d6e1fbb 100644
--- a/lib/btrfsutil/rebuilt_forrest.go
+++ b/lib/btrfsutil/rebuilt_forrest.go
@@ -43,10 +43,11 @@ func (cb noopRebuiltForrestCallbacks) LookupRoot(ctx context.Context, tree btrfs
ObjectID: tree,
ItemType: btrfsprim.ROOT_ITEM_KEY,
}
- itemKey, itemPtr, ok := rootTree.RebuiltItems(ctx).Search(func(key btrfsprim.Key, _ ItemPtr) int {
+ itemKey, itemPtr, ok := rootTree.RebuiltAcquireItems(ctx).Search(func(key btrfsprim.Key, _ ItemPtr) int {
key.Offset = 0
return tgt.Compare(key)
})
+ rootTree.RebuiltReleaseItems()
if !ok {
return 0, btrfsitem.Root{}, false
}
@@ -70,7 +71,8 @@ func (cb noopRebuiltForrestCallbacks) LookupUUID(ctx context.Context, uuid btrfs
return 0, false
}
tgt := btrfsitem.UUIDToKey(uuid)
- itemPtr, ok := uuidTree.RebuiltItems(ctx).Load(tgt)
+ itemPtr, ok := uuidTree.RebuiltAcquireItems(ctx).Load(tgt)
+ uuidTree.RebuiltReleaseItems()
if !ok {
return 0, false
}
@@ -118,8 +120,9 @@ func (cb noopRebuiltForrestCallbacks) LookupUUID(ctx context.Context, uuid btrfs
// - it provides several RebuiltTree methods that provide advice on
// what roots should be added to a tree in order to repair it:
//
-// .RebuiltItems() and RebuiltPotentialItems() to compare what's
-// in the tree and what could be in the tree.
+// .RebuiltAcquireItems()/.RebuiltReleaseItems() and
+// .RebuiltAcquirePotentialItems()/.RebuiltReleasePotentialItems()
+// to compare what's in the tree and what could be in the tree.
//
// .RebuiltLeafToRoots() to map potential items to things that can
// be passed to .RebuiltAddRoot().