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GNU/Linux Keyboard Maps: xmodmap
================================
---
date: "2018-02-09"
---

The modmap subsystem is part of the core [X11 protocol][xproto].
However, it has been replaced by the [X Keyboard (XKB)
Extension][kbproto] to the protocol, which defines a facade that
emulates the legacy modmap subsystem so that old programs still
work---including those that manipulate the modmap directly!

[xproto]: https://www.x.org/releases/current/doc/xproto/x11protocol.html
[kbproto]: https://www.x.org/releases/current/doc/kbproto/xkbproto.html

For people who like to Keep It Stupid Simple, the XKB extension looks
horribly complicated and gross---even ignoring protocol details, the
configuration syntax is a monstrosity!  There's no way to say
something like "I'd like to remap Caps-Lock to be Control", you have
to copy and edit the entire keyboard definition, which includes
mucking with vector graphics of the physical keyboard layout!  So it's
very tempting to pretend that XKB doesn't exist, and it's still using
modmap.

However, this is a leaky abstraction; for instance: when running the
`xmodmap` command to manipulate the modmap, if you have multiple
keyboards plugged in, the result can depend on which keyboard you used
to press "enter" after typing the command!

Despite only existing as a compatibility shim today, I think it is
important to understand the modmap subsystem to understand modern XKB.

Conceptual overview
-------------------

There are 3 fundamental tasks that the modmap subsystem performs:

 1. `keyboard: map  keycode         -> keysym` (client-side)
 2. `keyboard: map  keycode         -> modifier bitmask` (server-side)
 3. `pointer:  map  physical button -> logical button` (server-side)

You're thinking: "Great, so the X server does these things for us!"
Nope!  Not entirely, anyway.  It does the keycode->modifier lookup,
and the mouse-button lookup, but the keycode->keysym lookup must be
done client-side by querying the mapping stored on the server.
Generally, this is done automatically inside of libX11/libxcb, and the
actual client application code doesn't need to worry about it.

So, what's the difference between a keycode and a keysym, and how's
the modifier bitmask work?

  - keycode: A numeric ID for a hardware button; this is as close the
    the hardware as X11 modmaps let us get.  These are conceptually
    identical to Linux kernel keycodes, but the numbers don't match
    up.  Xorg keycodes are typically `linux_keycode+8`.

  - keysym: A 29-bit integer code that is meaningful to applications.
    A mapping of these to symbolic names is defined in
    `<X11/keysymdef.h>` and augmented by `/usr/share/X11/XKeysymDB`.
    See: `XStringToKeysym()` and `XKeysymToString()`.  We will
    generally use the symbolic name in the modmap file.  The symbolic
    names are case-sensitive.

  - Modifier state: An 8-bit bitmask of modifier keys (names are
    case-insensitive):

    	1 << 0 : shift
    	1 << 1 : lock
    	1 << 2 : control
    	1 << 3 : mod1
    	1 << 4 : mod2
    	1 << 5 : mod3
    	1 << 6 : mod4
    	1 << 7 : mod5

With that knowledge, and the libX11/libxcb API docs, you can probably
figure out how to interact with the modmap subsystem from C, but who
does that?  Everyone just uses the `xmodmap(1)` command.

The X11 protocol
----------------

As I said, the modifier and button lookup is handled server-side; each
of the [input events][] ({Key,Button}{Press,Release}, and
MotionNotify) and [pointer window events][] ({Enter,Leave}Notify)
include a bitmask of active keyboard modifiers and pointer buttons.
Each are given an 8-bit bitmask---hence 8 key modifiers.  For some
reason, only up to Button5 is included in the bitmask; the upper 3
bits are always zero; but the Button{Press,Release} events will
happily deliver events for up to Button255!

[input events]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#events:input
[pointer window events]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#events:pointer_window

The X11 protocol has 6 request types for dealing with these 3
mappings; an accessor and a mutator pair for each.  Since the 2 of the
mappings are done server-side, of these, most clients will only use
GetKeyboardMapping.  Anyway, let's look at those 6 requests, grouped
by the mappings that they work with (pardon the Java-like pseudo-code
syntax for indicating logical argument and return types):

 1. `keyboard: map  keycode         -> keysym`

     - [GetKeyboardMapping][] :: `List<keycode> -> Map<keycode,List<keysym>>`
     - [ChangeKeyboardMapping][] :: `Map<keycode,List<keysym>> -> ()`

    `GetKeyboardMapping` returns the keycode->keysym mappings for the
    requested keycodes; this way clients can choose to look up only
    the keycodes that they need to handle (the ones that got sent to
    them).  Each keycode gets a list of keysyms; which keysym they
    should use from that list depends on which modifiers are pressed.
    `ChangeKeyboardMapping` changes the mapping for the given
    keycodes; not all keycodes must be given, any keycodes that aren't
    included in the request aren't changed.

 2. `keyboard: map  keycode         -> modifier bitmask`

     - [GetModifierMapping][] :: `() -> Map<modifier,List<keycode>>`
     - [SetModifierMapping][] :: `Map<modifier,List<keycode>> -> ()`

    The modifiers mapping is a lot smaller than the keysym mapping;
    you must operate on the entire mapping at once.  For each modifier
    bit, there's a list of keycodes that will cause that modifier bit
    to be flipped in the events that are delivered while it is
    pressed.

 3. `pointer:  map  physical button -> logical button`

     - [GetPointerMapping][] `() -> List<logicalButton>` (indexed by `physicalButton-1`)
     - [SetPointerMapping][] `List<logicalButton> -> ()` (indexed by `physicalButton-1`)

    Like the modifier mapping, the button mapping is expected to be
    small, most mice only have 5-7 buttons (left, middle, right,
    scroll up, scroll down, scroll left, scroll right---that's right,
    X11 handles scroll events as button presses), though some fancy
    gaming mice have more than that, but not much more.

[ChangeKeyboardMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:ChangeKeyboardMapping
[SetModifierMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:SetModifierMapping
[SetPointerMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:SetPointerMapping

[GetKeyboardMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:GetKeyboardMapping
[GetModifierMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:GetModifierMapping
[GetPointerMapping]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:GetPointerMapping

I mentioned earlier that the keycode->keysym mapping isn't actually
done by the X server, and is done in the client; whenever a client
receives a key event or pointer button event, it must do a
`Get*Mapping` request to see what that translates to.  Of course,
doing a that for every keystroke would be crazy; but at the same time,
the each client is expected to know about changes to the mappings that
happen at run-time.  So, each of the "set"/"change" commands generate
a [MappingNotify][] event that is sent to all clients, so they know
when they must dump their cache of mappings.

[MappingNotify]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#events:MappingNotify

For completeness, if you are looking at this as background for
understanding XKB, I should also mention:

 - [GetKeyboardControl][]
 - [ChangeKeyboardControl][]
 - [GetPointerControl][]
 - [ChangePointerControl][]

[GetKeyboardControl]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:GetKeyboardControl
[ChangeKeyboardControl]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:ChangeKeyboardControl
[GetPointerControl]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:GetPointerControl
[ChangePointerControl]: https://www.x.org/releases/current/doc/xproto/x11protocol.html#requests:ChangePointerControl

The `xmodmap` command
---------------------

The `xmodmap` command reads a configuration file and modifies the maps
in the X server to match.  The `xmodmap` config file has its own
little quirky syntax.  For one, the comment character is `!` (and
comments may only start at the *beginning* of the line, but that's
fairly common).

There are 8 commands that `xmodmap` recognizes.  Let's look at those,
grouped by the 3 tasks that the modmap subsystem performs:

 1. `keyboard: map  keycode         -> keysym`

     - `keycode KEYCODE = PLAIN [SHIFT [MODE_SWITCH [MODE_SWITCH+SHIFT ]]]`

       Actually takes a list of up to 8 keysyms, but only the first
       4 have standard uses.

     - `keysym OLD_KEYSYM = NEW_KEYSYMS...`

       Takes the keycodes mapped to `OLD_KEYSYM` and maps them to
       `NEW_KEYSYM`.

     - `keysym any = KEYSYMS...`

       Finds an otherwise unused keycode, and has it map to the
       specified keysyms.

 2. `keyboard: map  keycode         -> modifier bitmask`

     - `clear MODIFIER`
     - `add MODIFIERNAME = KEYSYMS...`
     - `remove MODIFIERNAME = KEYSYMS...`

    Wait, the modmap subsystem maps *keycodes* to modifiers, but the
    commands take *keysyms*?  Yup!  When executing one of these
    commands, it first looks up those keysyms in the keyboard map to
    translate them in to a set of keycodes, then associates those
    keycodes with that modifier.  But how does it look up
    keysym->keycode; the protocol only supports querying
    keycode->keysym?  It
    [loops](https://cgit.freedesktop.org/xorg/app/xmodmap/tree/handle.c?h=xmodmap-1.0.9#n59)
    over *every* keycode finding all the matches.

 3. `pointer:  map  physical button -> logical button`

     - `pointer = default`

        This is equivalent to `pointer = 1 2 3 4 5 6...` where the
        list is as long as the number of buttons that there are.

     - `pointer = NUMBERS...`

       `pointer = A B C D...` sets the physical button 1 to logical
       button A, physical button 2 to logical button B, and so on.
       Setting a physical button to logical button 0 disables that
       button.

Appendix:
---------

I use this snippet in my Emacs configuration to make editing xmodmap
files nicer:

    ;; http://www.emacswiki.org/emacs/XModMapMode
    (when (not (fboundp 'xmodmap-mode))
      (define-generic-mode 'xmodmap-mode
        '(?!)
        '("add" "clear" "keycode" "keysym" "pointer" "remove")
        nil
        '("[xX]modmap\\(rc\\)?\\'")
        nil
        "Simple mode for xmodmap files."))