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authorLuke Shumaker <lukeshu@sbcglobal.net>2016-12-31 17:43:33 -0700
committerLuke Shumaker <lukeshu@sbcglobal.net>2016-12-31 17:43:33 -0700
commitc52557f0a969e539138b0fdd4d7dd25f8795b509 (patch)
tree128bcfab061bc5f7c703dbbfed9ec6c209e71f7e /DND
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-<div id="content">
-<h1 class="title">PsionicSchools</h1>
-<p>
-<code>=</code> Schools of Psionics <code>=</code>
-</p>
-
-<p>
-From what I've seen, the most recent few 5e Unearthed Arcana dealing
-with "Psionics and the Mystic" have been getting somewhat mixed
-reviews. I don't think this is because of the mechanics&#x2013;or rather
-not COMPLETELY because of the mechanics. Mechanics for psionics have
-always been weird, and the 5e style is good for D&amp;D, so maintaining
-that is good and won't get any gripes from me.
-</p>
-
-<p>
-But I think that no matter what purely mechanical tweaks the UA team
-has planned for the Mystic, the general lukewarm reception isn't going
-to change unless we get something else squared away first. Something
-a little deeper&#x2013;something that helps us grasp Psionics in the same
-way we grasp Magic: with a complete and intuitive system.
-</p>
-
-<p>
-With Weave-based magic there are schools which somewhat delineate
-magical effects (conjuration, divination, etc), but that's not exactly
-what I mean. Not to bash the magical schools (any system will have
-inconsistencies&#x2013;mine notwithstanding), few people really
-understand what it means to be a wizard by what school of magic they
-specialize in. An enchantment wizard isn't fundamentally different
-from an evocation one. But a wizard is different than a bard or a
-warlock. These "Schools of Psionics" are as much about the state of
-mind of the manifester and the method for manifestation as they are
-about the outcome of the manifestation (there are several of my
-Psionic "schools" that may each manifest effects in the transmutation
-school of magic for instance, but each according to its own particular
-rules).
-</p>
-
-<p>
-What I mean is this:
-</p>
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-
-
-<colgroup>
-<col class="left" />
-
-<col class="left" />
-
-<col class="left" />
-</colgroup>
-<thead>
-<tr>
-<th scope="col" class="left">&#xa0;</th>
-<th scope="col" class="left">Introvertion (a)</th>
-<th scope="col" class="left">Extroversion (b)</th>
-</tr>
-</thead>
-<tbody>
-<tr>
-<td class="left">Mind (1)</td>
-<td class="left">Cogitation</td>
-<td class="left">Domination</td>
-</tr>
-
-<tr>
-<td class="left">Body (2)</td>
-<td class="left">Sympathy</td>
-<td class="left">Manifestation</td>
-</tr>
-
-<tr>
-<td class="left">Time (3)</td>
-<td class="left">Prescience</td>
-<td class="left">Anticipation</td>
-</tr>
-
-<tr>
-<td class="left">Space (4)</td>
-<td class="left">Metapsionics</td>
-<td class="left">Apportation</td>
-</tr>
-</tbody>
-</table>
-
-<p>
-There are eight categories split into two primary focuses and four
-topical domains, and each of the eight describes HOW a power is
-manifested. It tells us what our character is DOING to get the
-blasted power to work. As a D&amp;D culture, we know how wizards do it,
-careful study and recitation, memorization, etc. We know how Bards do
-it, they hear the music of creation and wrap their words in it. All
-these effects are propagated through Mystra's Weave and are bound by
-it's limitations. But nobody has a clue how Psionics works. Or
-rather, we all have half-baked ideas that don't jive.
-</p>
-
-<p>
-In order for this to work, we need to know in canon, what it means to
-BE A PSIONIST and manifest powers. I'm probably no different than
-anybody else in my half-baked understanding, but as a Physicist and an
-editor I feel it is my duty to try to make sense of this mess.
-</p>
-
-<p>
-First off, since we don't have a Weave, but all magic needs a medium,
-lets make one. Lets call it the Psionic Field. Created spontaneously
-from the first thinking being (or Source), the Psionic Field exists on
-any plane containing thought. Some sources of psionic power are
-stronger than others, but all thinking things produce some connection
-to the field (some might wonder if magic and the Weave itself is
-naught but an echo of Mystra's or Auppenser's mind&#x2013;and in that light
-perhaps the Psionic Field is not so foreign after all).
-</p>
-
-<p>
-With that medium in place, the world of Psionics slowly falls into
-place as well. Detailed descriptions of the eight schools follow:
-</p>
-
-<p>
-1a) Cogitation - Clarity of thought, memory, action, and connection to
-the Psionic Field.
-</p>
-
-<p>
-Cogitation is often one's first exposure to Psionics. It's a
-clear-mindedness that opens up your own mind to see itself for the
-first time, and beyond that, to sense the edges of the minds of
-others. It includes the stereotypical bloody-nosed mind reading,
-mimicry, and perfect recall.
-</p>
-
-<p>
-Examples of Cogitation include "Detect Thoughts" and "Mind Meld" and
-the ability to learn or borrow skills and proficiencies directly from
-the minds of others.
-</p>
-
-<p>
-1b) Domination - Exert dominating willpower over other minds.
-</p>
-
-<p>
-Once you've encountered sources outside yourself it is only natural to
-try to influence or even dominate them. Exerting your will into the
-minds of others isn't the same as reading their thoughts, you might
-not know what your target is thinking, only that it will succumb.
-</p>
-
-<p>
-Examples of Domination include "Command", "Suggestion", and "Dominate
-Person".
-</p>
-
-<p>
-2a) Sympathy - Exerting influence upon sympathetic objects.
-</p>
-
-<p>
-The Psionic Field is produced by thinking creatures, but it can leave
-an imprint on even mundane objects and materials. Objects may be
-imbued with Psionic energy to produce a variety of effects, and may
-soak up ambient energy by just sitting within the Psionic Field which
-can be later be discerned by a Psionist to know about an object's
-history. This is done by expanding your sense of self outward from
-your mind and body and into the object.
-</p>
-
-<p>
-Examples of Sympathy include "Psychometry", "Animate Objects", and
-"Guards and Wards".
-</p>
-
-<p>
-2b) Manifestion - Creating both illusory and physically manipulable
-constructs of pure thought.
-</p>
-
-<p>
-By focusing and condensing ideas down to their most concrete forms,
-Psionists can manifest the essence of a thing as either an illusion or
-as a real physical object made of Astral matter (ectoplasm). Astral
-matter is most commonly associated with the Astral plane (or plane of
-thought) where it occurs naturally, but can exist anywhere with a
-sufficient psionic field for a Psionist to conjure it.
-</p>
-
-<p>
-Examples of Manifestation include "Mage Hand", "Conjure Astral
-Construct", and "Programmed Illusion"
-</p>
-
-<p>
-3a) Prescience - See and feel other places and times.
-</p>
-
-<p>
-Because the actions of thinking things (sources of psionics) are not
-stagnant, their movements create ripples in the Psionic Field.
-Births, deaths, and exchanges of knowledge leave their marks. By
-studying these echos and patterns, Psionists can discern events that
-occurred in distant parts of the world or even in the past or future.
-</p>
-
-<p>
-Examples of Prescience include "Detect Poison and Disease", "Scrying",
-and "Foresight".
-</p>
-
-<p>
-3b) Anticipation - Solidify expectation and possibility into reality.
-</p>
-
-<p>
-In many ways the Universe itself is just composed of the interactions
-of groups of sources of psionism and the objects being pulled in their
-wake (albeit a rather large number of each). With an awareness of the
-way ripples propagate in the Psionic Field and by using the techniques
-of Sympathy but directing them outwards, a Psionist can begin to
-subtly manipulate expectation and the laws of Physics themselves.
-</p>
-
-<p>
-Examples of Anticipation include "Heat Metal", "Telekinesis", "Reverse
-Gravity", and "Time Stop".
-</p>
-
-<p>
-4a) Metapsionics - Manipulating sources of Psionism and their direct
-effects.
-</p>
-
-<p>
-The way that thinking creatures interact with the Psionic Field is
-complicated and diverse, just as the creatures which produce it are
-themselves. By studying how the minds of Psionically-attuned
-creatures create Psionic and even Magical Weave-based effects, a
-Psionist can learn to imitate or manipulate psionic effects as they
-see them (and sometimes use what they've learned to imbue limited
-psionic potential into others).
-</p>
-
-<p>
-Examples of Metapsionics include "Detect Magic", "Counterspell", and
-"Awaken"
-</p>
-
-<p>
-4b) Apportation - Pulling and pushing on planar boundaries with the
-Psionic Field.
-</p>
-
-<p>
-Since the material plane is not the only one with thinking creatures,
-some far-minded Psionists can detect the Psionic Field existing on
-other planes of existence and pull on these remote fields of power.
-Doing so can banish alien creatures, abjure harmful elemental effects,
-or even tear open portals to distant planes and places.
-</p>
-
-<p>
-Examples of Apportation include "Dimension Door", "Banishment", and
-"Whitefire Portal"
-</p>
-
-<p>
-<code>= Post Script =</code>
-</p>
-
-<p>
-Q: Specifics (where do these fit in?) - A: Answer
-</p>
-
-<p>
-What about Soul Knives??? - A soul knife is just an adept who uses a
-combination of Manifestation and Sympathy to conjure a blade and imbue
-it with different Sympathetic effects. In a similar way, you can use
-these eight to extend specific domains on to different classes.
-Psionic warrior? Uses Sympathy to strengthen his body and Prescience
-to predict the strikes of his enemy. Psionic rogue? Apportation to
-teleport around or Cogitation to read minds to cheat at cards (or
-memorize the deck). Once the system is in place, the variations build
-themselves because you know what's possible and what isn't.
-Restriction breeds Creativity. You gotta know the rules to use them.
-</p>
-
-<p>
-What's all this about "Psionist?" Isn't it "Psion" - In my
-understanding a "Psion" is a mystic who uses metapsionics to
-manipulate her own mind into casting spells with the Weave. It is
-also a term that gets some use for a general practitioner of psionics.
-It is also one of those 4e tattoo addicts&#x2026; just a really overloaded
-term really. Psionist sounds the best to me as a general term like
-"mage."
-</p>
-
-<p>
-What's the difference between Sympathy and Anticipation when
-moving/lifting things? - In Sympathy, you convince the object to move
-by extending your sense of self into it and lifting it yourself, in
-Anticipation, it moves because you trick the Universe into thinking
-the object should already be moving and so the Universe does it for
-you. Expanding self is all monk-like vs. essentially casting Luck
-Bending spells.
-</p>
-
-<p>
-Apportation includes an allusion to "Whitefire Portal". What's that? -
-Oh, just this cool thing I made:
-</p>
-
-<p>
-<b>Whitefire Portal</b>: You burn a temporary hole through the Astral Plane
-and into another plane of your choice. Once per long rest, centered on
-a point within 300 ft of you, you summon raw Astral ectoplasm which
-burns with hellish, white-hot fury. Any creature standing within 20
-feet of the whitefire must make a Dexterity saving throw or take 12d10
-fire damage or half on a successful save. Inanimate objects in the
-area also take the damage and flammable objects may catch on fire. A
-portal then opens to the chosen plane as with a Gate spell and remains
-open for 1 minute as the planes slowly knit themselves back
-together. Alternatively, instead of a specific location on a plane of
-your choice, you may choose to have your portal open into a generally
-inhospitable location in one of the elemental planes or the planes of
-positive or negative energy. If you do so, creatures who enter or
-begin their turns within 20 feet of the portal take 6d10 damage of the
-appropriate elemental or energy type.
-</p>
-
-<p>
-I'm actually working on an entire Psionist class for eventual
-publication on the Dungeon Master's Guild (or as part of my
-"MagnumOpis-MagicOfTheMultiverse" which covers EVERYTHING magical as I
-understand it). Of course if somebody #wotcstaff wants to buy it
-and/or hire me, I'd be totally up for #theorycrafting for a living.
-</p>
-
-<p>
-&#x2013;
-</p>
-
-<p>
-Thanks for Reading!
-Andrew Murrell
-ImFromNASA@gmail.com
-</p>
-</div>
-<div id="postamble" class="status">
-<p class="date">Created: 2016-12-28 Wed 21:09</p>
-<p class="creator"><a href="http://www.gnu.org/software/emacs/">Emacs</a> 24.5.1 (<a href="http://orgmode.org">Org</a> mode 8.2.10)</p>
-<p class="validation"><a href="http://validator.w3.org/check?uri=referer">Validate</a></p>
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-</body>
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diff --git a/DND/Psionist.html b/DND/Psionist.html
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-<div id="table-of-contents">
-<h2>Table of Contents</h2>
-<div id="text-table-of-contents">
-<ul>
-<li><a href="#sec-1">1 Introduction to the Psionist Class [5e]</a></li>
-<li><a href="#sec-2">2 The Psionist</a>
-<ul>
-<li><a href="#sec-2-1">2.1 Hit Points</a></li>
-<li><a href="#sec-2-2">2.2 Proficiencies</a></li>
-<li><a href="#sec-2-3">2.3 Equipment</a></li>
-<li><a href="#sec-2-4">2.4 Psionist Class Progression Table</a></li>
-<li><a href="#sec-2-5">2.5 Mind Powers</a>
-<ul>
-<li><a href="#sec-2-5-1">2.5.1 Psi Points</a></li>
-<li><a href="#sec-2-5-2">2.5.2 Psionic Ability</a></li>
-</ul>
-</li>
-<li><a href="#sec-2-6">2.6 Thought Sensitivity</a></li>
-<li><a href="#sec-2-7">2.7 Psionic Blast</a></li>
-<li><a href="#sec-2-8">2.8 Spellmind</a></li>
-<li><a href="#sec-2-9">2.9 Psionic Disciplines</a>
-<ul>
-<li><a href="#sec-2-9-1">2.9.1 Inquisitor</a></li>
-<li><a href="#sec-2-9-2">2.9.2 Kineticist</a></li>
-<li><a href="#sec-2-9-3">2.9.3 Metapsionist</a></li>
-<li><a href="#sec-2-9-4">2.9.4 Mind Master</a></li>
-<li><a href="#sec-2-9-5">2.9.5 Ascendant</a></li>
-</ul>
-</li>
-<li><a href="#sec-2-10">2.10 Perfect Mind</a></li>
-</ul>
-</li>
-<li><a href="#sec-3">3 Mind Powers</a>
-<ul>
-<li><a href="#sec-3-1">3.1 Basic Mind Powers (Cantrips)</a></li>
-<li><a href="#sec-3-2">3.2 First Level Mind Powers</a></li>
-<li><a href="#sec-3-3">3.3 Second Level Mind Powers</a></li>
-<li><a href="#sec-3-4">3.4 Third Level Mind Powers</a></li>
-<li><a href="#sec-3-5">3.5 Fourth Level Mind Powers</a></li>
-<li><a href="#sec-3-6">3.6 Fifth Level Mind Powers</a></li>
-<li><a href="#sec-3-7">3.7 Sixth Level Mind Powers</a></li>
-<li><a href="#sec-3-8">3.8 Seventh Level Mind Powers</a></li>
-<li><a href="#sec-3-9">3.9 Eighth Level Mind Powers</a></li>
-<li><a href="#sec-3-10">3.10 Ninth Level Mind Powers</a></li>
-</ul>
-</li>
-<li><a href="#sec-4">4 Thanks</a></li>
-</ul>
-</div>
-</div>
-
-<div id="outline-container-1" class="outline-2">
-<h2 id="sec-1"><span class="section-number-2">1</span> Introduction to the Psionist Class [5e]</h2>
-<div class="outline-text-2" id="text-1">
-
-
-<p>
-Because the power of psionics is vast but strange, over the eons many
-have learned to harness its power in wildly different ways. From
-warriors who use it to strengthen their blades to conjurers who pull
-matter from astral plane, psionic characters have always been the
-exception to the rule. As such, it is no surprise that it is difficult
-if not impossible to encompass all possible psionics users in a single
-class.
-</p>
-<p>
-That said, a common archetype for a user of psionics is that of the
-"Mind Mage" or Psionist, a highly skilled and intelligent adept who
-typically engages in combat by evoking psionic powers in a similar way
-that a Weave-based spellcaster would.<sup><a class="footref" name="fnr-.1" href="#fn-.1">1</a></sup>
-</p>
-<p>
-The following is a complete 5th edition class with options for
-creating the most common archetypes of psionic manifesters.<sup><a class="footref" name="fnr-.2" href="#fn-.2">2</a></sup>
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-2" class="outline-2">
-<h2 id="sec-2"><span class="section-number-2">2</span> The Psionist</h2>
-<div class="outline-text-2" id="text-2">
-
-
-<p>
-A robed man watches the bar from a dark corner, carefully reading
-minds and waiting for a certain noble to step past the line of
-treason and arrest him.
-</p>
-<p>
-An invisible thief moves silently through the night. She approaches a
-locked and warded gate, looks around for guards, and then phases
-silently through it and into the estate, floating up to the second
-story window and continuing inside.
-</p>
-<p>
-A gnome sits hunched over a block of stone meditating deeply and
-tracing lines along its surface. Slowly he opens his eyes and marvels
-as the golem rises to its feet, rubs its chin thoughtfully, and bows
-before its master.
-</p>
-<p>
-A blue goblin bends a giant to her will, sending him running into the
-sea bound for faraway lands.
-</p>
-<p>
-An old man clad in white robes and an impish smile dismisses an
-inclement fire ball into the Plane of Fire and escapes into a
-glimmering portal bound for the outer planes.
-</p>
-<p>
-Each of these people are Psionists, a diverse class of psionic
-manifesters, who use their minds to interact with the world around
-them. Some are born with the abilities, some are awakened by strange
-alien forces, and some come to Psionic power after years of exhaustive
-meditation and training. Regardless of how they came into their
-powers, Psionists are generally intelligent and motivated individuals
-whose strange abilities invariably set them upon roads bound for
-adventure.
-</p>
-<p>
-As a Psionist, you gain the following class features.
-</p>
-
-</div>
-
-<div id="outline-container-2-1" class="outline-3">
-<h3 id="sec-2-1"><span class="section-number-3">2.1</span> Hit Points</h3>
-<div class="outline-text-3" id="text-2-1">
-
-<ul>
-<li><b>Hit Dice</b>: 1d6 per psionist level
-</li>
-<li><b>Hit Points at 1st Level</b>: 6 + your Constitution modifier
-</li>
-<li><b>Hit Points at Higher Levels</b>: 1d6 (or 4) + your Constitution modifier per psionist level after 1st
-</li>
-</ul>
-
-</div>
-
-</div>
-
-<div id="outline-container-2-2" class="outline-3">
-<h3 id="sec-2-2"><span class="section-number-3">2.2</span> Proficiencies</h3>
-<div class="outline-text-3" id="text-2-2">
-
-<ul>
-<li><b>Armor</b>: Light armor
-</li>
-<li><b>Weapons</b>: Simple Weapons
-</li>
-<li><b>Tools</b>: None
-</li>
-<li><b>Saving Throws</b>: Intelligence
-</li>
-<li><b>Skills</b>: Choose two skills from Arcana, History, Insight,
- Investigation, Medicine, Perception, or Religion
-</li>
-</ul>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-2-3" class="outline-3">
-<h3 id="sec-2-3"><span class="section-number-3">2.3</span> Equipment</h3>
-<div class="outline-text-3" id="text-2-3">
-
-<p>You start with the following equipment, in addition to the equipment
-granted by your background:
-</p>
-<ul>
-<li>(a) a spear or (b) a mace
-</li>
-<li>(a) leather armor
-</li>
-<li>(a) light crossbow and 20 bolts or (b) any simple weapon
-</li>
-<li>(a) a scholar's pack or (b) an explorer's pack
-</li>
-</ul>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-2-4" class="outline-3">
-<h3 id="sec-2-4"><span class="section-number-3">2.4</span> Psionist Class Progression Table</h3>
-<div class="outline-text-3" id="text-2-4">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="right" /><col class="right" /><col class="left" /><col class="right" /><col class="left" /><col class="right" /><col class="right" />
-</colgroup>
-<thead>
-<tr><th scope="col" class="right"></th><th scope="col" class="right">Prof.</th><th scope="col" class="left"></th><th scope="col" class="right"></th><th scope="col" class="left">Max</th><th scope="col" class="right"></th><th scope="col" class="right"></th></tr>
-<tr><th scope="col" class="right">Level</th><th scope="col" class="right">Bonus</th><th scope="col" class="left">Features</th><th scope="col" class="right">Psi</th><th scope="col" class="left">Power</th><th scope="col" class="right">Cantrips</th><th scope="col" class="right">Powers</th></tr>
-<tr><th scope="col" class="right"></th><th scope="col" class="right"></th><th scope="col" class="left"></th><th scope="col" class="right">Points</th><th scope="col" class="left">Level</th><th scope="col" class="right">Known</th><th scope="col" class="right">Known</th></tr>
-</thead>
-<tbody>
-<tr><td class="right">1</td><td class="right">+2</td><td class="left"><a href="#sec-2-5">Mind Powers</a>, <a href="#sec-2-6">Thought Sensitivity</a></td><td class="right">4</td><td class="left">1st</td><td class="right">3</td><td class="right">2</td></tr>
-<tr><td class="right">2</td><td class="right">+2</td><td class="left"><a href="#sec-2-7">Psionic Blast</a>, <a href="#sec-2-8">Spellmind</a> 1</td><td class="right">6</td><td class="left">1st</td><td class="right">3</td><td class="right">3</td></tr>
-<tr><td class="right">3</td><td class="right">+2</td><td class="left">Psionic Discipline Feature (1)</td><td class="right">14</td><td class="left">2nd</td><td class="right">3</td><td class="right">4</td></tr>
-<tr><td class="right">4</td><td class="right">+3</td><td class="left">Ability Score Improvement</td><td class="right">17</td><td class="left">2nd</td><td class="right">3</td><td class="right">4</td></tr>
-<tr><td class="right">5</td><td class="right">+3</td><td class="left"><a href="#sec-2-8">Spellmind</a> 2</td><td class="right">27</td><td class="left">3rd</td><td class="right">4</td><td class="right">5</td></tr>
-<tr><td class="right">6</td><td class="right">+3</td><td class="left">Psionic Discipline Feature (2)</td><td class="right">32</td><td class="left">3rd</td><td class="right">4</td><td class="right">6</td></tr>
-<tr><td class="right">7</td><td class="right">+3</td><td class="left">-</td><td class="right">38</td><td class="left">4th</td><td class="right">4</td><td class="right">7</td></tr>
-<tr><td class="right">8</td><td class="right">+3</td><td class="left">Ability Score Improvement</td><td class="right">44</td><td class="left">4th</td><td class="right">4</td><td class="right">7</td></tr>
-<tr><td class="right">9</td><td class="right">+4</td><td class="left"><a href="#sec-2-8">Spellmind</a> 3</td><td class="right">57</td><td class="left">5th</td><td class="right">4</td><td class="right">8</td></tr>
-<tr><td class="right">10</td><td class="right">+4</td><td class="left">Psionic Discipline Feature (3)</td><td class="right">64</td><td class="left">5th</td><td class="right">5</td><td class="right">9</td></tr>
-<tr><td class="right">11</td><td class="right">+4</td><td class="left">-</td><td class="right">73</td><td class="left">6th</td><td class="right">5</td><td class="right">10</td></tr>
-<tr><td class="right">12</td><td class="right">+5</td><td class="left">Ability Score Improvement</td><td class="right">73</td><td class="left">6th</td><td class="right">5</td><td class="right">10</td></tr>
-<tr><td class="right">13</td><td class="right">+5</td><td class="left"><a href="#sec-2-8">Spellmind</a> 4</td><td class="right">83</td><td class="left">7th</td><td class="right">5</td><td class="right">11</td></tr>
-<tr><td class="right">14</td><td class="right">+5</td><td class="left">Psionic Discipline Feature (4)</td><td class="right">83</td><td class="left">7th</td><td class="right">5</td><td class="right">12</td></tr>
-<tr><td class="right">15</td><td class="right">+5</td><td class="left">-</td><td class="right">94</td><td class="left">8th</td><td class="right">5</td><td class="right">13</td></tr>
-<tr><td class="right">16</td><td class="right">+5</td><td class="left">Ability Score Improvement</td><td class="right">94</td><td class="left">8th</td><td class="right">5</td><td class="right">13</td></tr>
-<tr><td class="right">17</td><td class="right">+6</td><td class="left"><a href="#sec-2-8">Spellmind</a> 5</td><td class="right">107</td><td class="left">9th</td><td class="right">5</td><td class="right">14</td></tr>
-<tr><td class="right">18</td><td class="right">+6</td><td class="left">Psionic Discipline Feature (5)</td><td class="right">114</td><td class="left">9th</td><td class="right">5</td><td class="right">15</td></tr>
-<tr><td class="right">19</td><td class="right">+6</td><td class="left">Ability Score Improvement</td><td class="right">123</td><td class="left">9th</td><td class="right">5</td><td class="right">16</td></tr>
-<tr><td class="right">20</td><td class="right">+6</td><td class="left"><a href="#sec-2-10">Perfect Mind</a></td><td class="right">133</td><td class="left">9th</td><td class="right">5</td><td class="right">17</td></tr>
-</tbody>
-</table>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-2-5" class="outline-3">
-<h3 id="sec-2-5"><span class="section-number-3">2.5</span> Mind Powers</h3>
-<div class="outline-text-3" id="text-2-5">
-
-
-<p>
-All Psionic abilities except those that cast spells are mind
-powers. Intelligence is your psionic ability for your mind
-powers. Your intellect determines the strength of the psionic effects
-you manifest. In addition, you use your Intelligence modifier when
-setting the saving throw DC for a mind power or when making an attack
-roll with one. Manifesting mind powers does not require verbal,
-somatic, or material components unless those components have an
-explicit cost associated with them or are consumed.
-</p>
-<ul>
-<li>Psionic Powers of sixth level and higher take a drastic mental toll
- when manifested. You may only manifest one sixth, one seventh, one
- eighth, and one ninth level power per day.
-</li>
-</ul>
-
-
-
-</div>
-
-<div id="outline-container-2-5-1" class="outline-4">
-<h4 id="sec-2-5-1"><span class="section-number-4">2.5.1</span> Psi Points</h4>
-<div class="outline-text-4" id="text-2-5-1">
-
-
-<p>
-Psi points represent a Psionist's pool of mental energy. It expands as
-she gains levels in the Psionist class and becomes more powerful. When
-manifesting powers, she uses a number of psi points according to the
-table below.
-</p>
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="right" /><col class="right" />
-</colgroup>
-<thead>
-<tr><th scope="col" class="right">Power Level</th><th scope="col" class="right">Point Cost</th></tr>
-</thead>
-<tbody>
-<tr><td class="right">1</td><td class="right">2</td></tr>
-<tr><td class="right">2</td><td class="right">3</td></tr>
-<tr><td class="right">3</td><td class="right">5</td></tr>
-<tr><td class="right">4</td><td class="right">6</td></tr>
-<tr><td class="right">5</td><td class="right">7</td></tr>
-<tr><td class="right">6</td><td class="right">9</td></tr>
-<tr><td class="right">7</td><td class="right">10</td></tr>
-<tr><td class="right">8</td><td class="right">11</td></tr>
-<tr><td class="right">9</td><td class="right">13</td></tr>
-</tbody>
-</table>
-
-
-<p>
-All spent psi points are recovered after a long rest.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-2-5-2" class="outline-4">
-<h4 id="sec-2-5-2"><span class="section-number-4">2.5.2</span> Psionic Ability</h4>
-<div class="outline-text-4" id="text-2-5-2">
-
-
-<p>
-<b>Mind Powers Save DC</b> = 8 + your proficiency bonus + your Intelligence
-modifier
-</p>
-<p>
-<b>Mind Power Attack Modifier</b> = your proficiency bonus + your
-Intelligence modifier
-</p>
-</div>
-</div>
-
-</div>
-
-<div id="outline-container-2-6" class="outline-3">
-<h3 id="sec-2-6"><span class="section-number-3">2.6</span> Thought Sensitivity</h3>
-<div class="outline-text-3" id="text-2-6">
-
-
-<p>
-As a Psionist, you are attuned to the thoughts and feelings of
-others, as well as the concentration of psionic energy in an area.
-</p>
-<ul>
-<li>You have disadvantage on Concentration checks and Intelligence
- saving throws if the number of thinking creatures within 10 feet
- of you is greater than or equal to three times your Psionist
- level.
-</li>
-<li>It is more difficult for a group of people to surprise you. If
- you enter an area with a group of five or more hidden creatures,
- you feel their presence and cannot be surprised by them. You can
- not determine their location relative to you or where they are
- hiding.
-</li>
-<li>Also, as an action you can examine an object or creature within
- 10 feet of you to psionically determine whether or not it has a
- mind. You cannot determine this if it is shielded or immune to
- having its mind read.
-</li>
-</ul>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-2-7" class="outline-3">
-<h3 id="sec-2-7"><span class="section-number-3">2.7</span> Psionic Blast</h3>
-<div class="outline-text-3" id="text-2-7">
-
-
-<p>
-As an action, you may attempt to use your mastery of psionics to deal
-psychic damage to a living target you can see within 60 feet of you.
-</p>
-<p>
-If you do so, your target must make an Intelligence saving throw or
-take psychic damage as determined by the Psionic Blast column of the
-Psionist table. In addition, if your target rolls less than your Mind
-Power Attack Modifier on this saving throw they are stunned until your
-next round.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-2-8" class="outline-3">
-<h3 id="sec-2-8"><span class="section-number-3">2.8</span> Spellmind</h3>
-<div class="outline-text-3" id="text-2-8">
-
-
-<p>
-By interacting with magic in the world, and the knowledge of those who
-manipulate it, you learn to alter your state of mind to allow yourself
-to cast spells through the Weave.
-</p>
-<p>
-Whenever earn a rank of Spellmind (levels 2, 5, 10, 14, and 17) you
-may choose a spell from another class' spell list of a level equal to
-the number of times you have this feature (for example, at level 10
-you choose a third level spell in addition to the first and second
-level spells you have already chosen). Once per long rest, you may
-cast this spell as if you were of the appropriate spellcasting class
-except that it does not require vocal or somatic components (material
-components are still required unless using an appropriate
-focus. Material components requiring a cost are always required) and
-it uses your Mind Power Save DC and Intelligence modifier for
-determining saving throws or spell attack rolls. Casting spells with
-the feature uses the Weave and can be countered or dispelled. Each
-time you level up, you may choose to replace a spell you learned with
-Spellmind with another spell of the same level (it doesn't have to be
-from the same class spell list).
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-2-9" class="outline-3">
-<h3 id="sec-2-9"><span class="section-number-3">2.9</span> Psionic Disciplines</h3>
-<div class="outline-text-3" id="text-2-9">
-
-
-<p>
-Psionic Disciplines represent the ways in which Psionists interact
-with the Psionic Field and manifest their powers. You select a
-discipline at 3rd level and it grants sequential access tiers of
-abilities at 3rd, 6th, 9th, 14th, and 18th levels.
-</p>
-
-</div>
-
-<div id="outline-container-2-9-1" class="outline-4">
-<h4 id="sec-2-9-1"><span class="section-number-4">2.9.1</span> Inquisitor</h4>
-<div class="outline-text-4" id="text-2-9-1">
-
-
-<p>
-Inquisitors read thoughts and auras, learn skills, and draw power from
-the minds of others. A master Inquisitor in a crowd of people is
-capable of spectacular feats of power, will, and skill.
-</p>
-<p>
-At 3rd level when taking the Inquisitor Discipline, you gain access to
-all abilities under the Detective Tier. You likewise gain abilities in
-Melder, Mimic, Tactician, and Imperator Tiers upon reaching
-6th, 10th, 14th, and 18th levels respectively.
-</p>
-<p>
-<b>Bonus Proficiencies</b>: Insight, Investigation, double your proficiency
-bonus for Intelligence saving throws.
-</p>
-<ul>
-<li id="sec-2-9-1-1"><b>Detective</b><br/>
-
-<p>
-<b>Improved Thought Sensitivity</b>: You no longer are disadvantaged by
-swarming crowds of people, in fact, you have grown to excel in such
-areas of high density Psionic Field. The first part of your Thought
-Sensitivity ability now reads "You have advantage on concentration
-checks and intelligence saving throws while within 10 feet of 2 or
-more thinking creatures."
-</p>
-<p>
-<b>Detect Strike</b>: You sense when an opponent decides to strike you and
-can mentally prepare yourself. When you are attacked by a creature you
-can see, you may use your reaction to get a +2 bonus to armor class
-against that creature until your next turn. At 14th level, this
-increases to a +4 bonus.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-1-2"><b>Melder</b><br/>
-
-<p>
-<b>Mind Meld</b>: As an action, you may touch a creature with an
-Intelligence of 5 or greater and attempt to meld your consciousnesses
-together. Doing so can be dangerous. If you attempt to meld with an
-unwilling creature, it makes a Wisdom saving throw to block the mental
-intrusion, otherwise a link is established. While the link is active,
-thoughts, emotions, and memories are shared freely between yourself
-and the creature. During a mind meld, since your minds are linked, it
-is more difficult to lie or to hide information. To do so requires a
-Concentration (Intelligence) contest for each lie or omission. Either
-party may attempt to leave the mind meld by repeating the wisdom
-saving throw (if you attempt to leave, you must also make a wisdom
-saving throw against your Mind Power save DC). If the link is broken
-in this way, or in any other way (such as the death of one of its
-participants or being physically torn from touching one another)
-before both parties explicitly agree to do so, both parties take 10d6
-psychic damage. You may only use this feature once per long rest.
-</p>
-<p>
-<b>Touch of Tongues</b>: If a creature speaks at least one language, as an
-action you may concentrate to translate their intentions, though not
-their exact wording, into a language you know. This uses your
-concentration for manifesting mind powers or casting spells and the
-effect ends when you cease concentrating on it.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-1-3"><b>Mimic</b><br/>
-
-<p>
-<b>Mimic Skill</b>: You tap into the minds of those around you to
-temporarily learn skills and proficiencies. You may target a creature
-within 30 feet of you. An unwilling creature makes an wisdom saving
-throw or is affected. You may learn a skill, armor, weapon, or tool
-proficiency from the targeted creature for 1 hour. Additionally, you
-may use this feature during a Mind Meld. When doing so, you retain the
-proficiency for up to one week. You may use this feature once per
-short rest.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-1-4"><b>Tactician</b><br/>
-
-<p>
-<b>Tactician</b>: You learn to relay sensory information and plans to and
-from those around you. When determining if you can see a creature or
-object, whether for a spell, mind power, or other ability, or
-otherwise, you may use the senses of any creatures within 60 feet of
-you instead of your own. You may extend this ability to willing
-creatures in range by expending a psi point for each creature you
-target. In addition, you may freely exchange thoughts or images with
-any creatures to which you have extended this ability for the
-duration. The shared effect ends if you are incapacitated or after one
-hour.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-1-5"><b>Imperator</b><br/>
-
-<p>
-<b>One With All</b>: You thrive in areas of high density psionic
-energy. Once per long rest, if you are within 60 feet of 20 or more
-people you gain proficiency in all skills, languages, and saving
-throws, automatically succeed concentration checks, and any psionic
-abilities that you manifest or spells you cast are considered to be
-manifested or cast from one level higher. This effect lasts a number
-of minutes equal to the number of people within 60 feet of you when
-you manifest it (maximum 1 hour).
-</p>
-</li>
-</ul>
-</div>
-
-</div>
-
-<div id="outline-container-2-9-2" class="outline-4">
-<h4 id="sec-2-9-2"><span class="section-number-4">2.9.2</span> Kineticist</h4>
-<div class="outline-text-4" id="text-2-9-2">
-
-
-<p>
-Kineticists alter the physical world by extending the conception of
-self to encompass their surroundings. A master Kineticist can lift a
-weapon without touching it and walk up the side of a building by
-simply willing it so.
-</p>
-<p>
-At 3rd level when taking the Kineticist Discipline, you gain access to
-all abilities under the Enhanced Self Tier. You likewise gain
-abilities in Extended Self, Kineticist, Master Kineticist, and Kinetic
-Avatar Tiers upon reaching 6th, 10th, 14th, and 18th levels
-respectively.
-</p>
-<p>
-<b>Bonus Proficiencies</b>: Acrobatics, Dexterity saving throws.
-</p>
-<ul>
-<li id="sec-2-9-2-1"><b>Enhanced Self</b><br/>
-
-<p>
-<b>Wall Walk</b>: You may travel up vertical surfaces as if they were
-difficult terrain.
-</p>
-<p>
-<b>Force Repulsion</b>: As an action you may have target creature within 60
-feet of you makes a Strength saving throw. If it fails, it is pushed
-up to 30 feet away from you and requires spending twice its movement
-to approach you until your next turn.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-2-2"><b>Extended Self</b><br/>
-
-<p>
-<b>Kinematics</b>: You learn the Minor Kinematics Cantrip with the slight
-differences noted below. It does not count against the number of
-Cantrips known. The number of objects or creatures that can be
-levitated is doubled. The maximum weight of an object or creature that
-can be levitated is doubled. When lifting objects with the Minor
-Kinematics psionic cantrip, you may attempt to attack a creature in
-range that you can see with those objects. An attack can be made as
-either an action or a bonus action or both using your Int modifier +
-your proficiency bonus to hit. You are considered proficient with
-these attacks and their damage is determined by the statistics of the
-objects being levitated (e.g. a longsword would deal 1d8 + your
-Intelligence modifier slashing damage and a levitated boot would deal
-1 + Intelligence). Floating objects can be attacked or pulled
-downwards, which causes the cantrip's effect holding them aloft to
-fail. If you attempt to make a ranged attack with a floating object,
-it must have the loading property and be loaded and such an attack may
-not be performed as a bonus action. You cannot load a weapon or
-activate a magic item using the Minor Kinematics cantrip.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-2-3"><b>Kineticist</b><br/>
-
-<p>
-<b>Improved Levitation</b>: You may manifest the second level psionic power
-Levitation at will without expending psi points.
-</p>
-<p>
-<b>Psychoportation</b>: Your movement speed is doubled.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-2-4"><b>Master Kineticist</b><br/>
-
-<p>
-<b>Phasing</b>: Once per short rest, as an action on your turn, you may
-spend a psi point to become intangible until your next turn. You may
-pass through solid objects and are invulnerable to nonmagical
-bludgeoning, slashing, and piercing damage, but not structures,
-boundaries, or weapons created by magical force. Your gear may become
-intangible with you. On subsequent turns, you may spend a psi point at
-the beginning of your turn to remain intangible. If you start your
-turn inside an object and cannot spend a psi point to remain
-intangible, you are merged bodily with that object. If your body
-cannot continue to function or your brain is destroyed, you die.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-2-5"><b>Kinetic Avatar</b><br/>
-
-<p>
-<b>Kinetic Avatar</b>: You extend your sense of self into the world around
-you, animating and controlling objects and structures in your
-vicinity, then pulling them around you in a swirling cocoon of
-armor. The effect lasts for 1 minute.
-</p>
-<ul>
-<li>You gain a flying speed equal to your normal speed for the
- duration.
-</li>
-<li>Your armor class increases by 10 for the duration, though this
- bonus decays as parts of your Avatar armor are destroyed.
-</li>
-<li>You gain a number of temporary hit points equal to your Psionist
- level for the duration. Whenever you take damage your bonus armor
- class decreases by 1 as part of the armor is sheared away.
-</li>
-<li>At any point you may shed 5 points of bonus AC to manifest the 5th
- level psionic power Animate Objects without spending psi
- points. The animated objects can fly.
-</li>
-</ul>
-
-
-</li>
-</ul>
-</div>
-
-</div>
-
-<div id="outline-container-2-9-3" class="outline-4">
-<h4 id="sec-2-9-3"><span class="section-number-4">2.9.3</span> Metapsionist</h4>
-<div class="outline-text-4" id="text-2-9-3">
-
-
-<p>
-Metapsionists can alter minds and bodies to concentrate or disperse
-psionic energy and effects. A master Metapsionist can shapeshift,
-grant spellcasting and psionics, and disrupt the spellcasting and
-psionics of others.
-</p>
-<p>
-At 3rd level when taking the Metapsionist Discipline, you gain access
-to all abilities under the Awakened Tier. You likewise gain abilities
-in Empowered, Metapsionist, Living Mind, and Psionic Soul Tiers upon
-reaching 6th, 10th, 14th, and 18th levels respectively.
-</p>
-<p>
-<b>Bonus Proficiencies</b>: Medicine, Constitution saving throws.
-</p>
-<ul>
-<li id="sec-2-9-3-1"><b>Awakened</b><br/>
-
-<p>
-<b>Psionic Blade Ward</b>: You learn to ready your body to withstand
-damaging strikes. As a bonus action, you may spend a psi point to
-manifest the psionic cantrip Blade Ward (you don't have to be able to
-manifest that cantrip normally).
-</p>
-<p>
-<b>Psionic Recovery</b>: Once per day when you finish a short rest you may
-regain a number of psi points equal to your Psionist level (up to 9).
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-3-2"><b>Empowered</b><br/>
-
-<p>
-<b>Psionic Restoration</b>: Once per long rest at the start of your turn,
-you may remove a mind-altering condition from yourself. Alternatively,
-you may use an action to end a mind-altering condition from a creature
-you touch. These may be Charmed or Frightened.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-3-3"><b>Metapsionist</b><br/>
-
-<p>
-<b>Grant Psionics</b>: Once per long rest as an action you plant a seed of
-psionic ability in a willing creature you touch. For 24 hours they
-gain the ability to manifest a psionic power of your choice of 2nd
-level or lower and gain 6 psi points. If you manifest this ability on
-the same target every day for a month (30 days), the change becomes
-permanent and the creature is considered to be able to innately
-manifest that ability. You may not grant more than one ability to a
-creature, nor can you target a creature that already can manifest
-psionic abilities.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-3-4"><b>Living Mind</b><br/>
-
-<p>
-<b>Spell Mimicry</b> When you observe an arcane spell being cast by an
-individual within 10 feet of you, you may use your reaction to attempt
-to read the mind of its caster and create a psionic imprint of the
-spellcasting in your mind. To do so, make a spellcraft Intelligence
-(Arcana) check against 10 + the spell's level. You may not make this
-check against a spellcaster who is shielded from psychic intrusion
-(such as under the effect of a Mind Blank spell). Additionally, the
-psychic intrusion is not subtle. An unwilling caster may make a wisdom
-saving throw against your Mind Powers Save DC to prevent you from
-reading the details of the spell and determine your location. You may
-store up to two spells in this way, none of which are above fifth
-level. You may not imprint more than two spells in a day. Casting an
-imprinted spell requires the use of whatever components, including
-material, are normally required in its casting or an appropriate
-arcane focus, however, spells cast in this way use your Psionic
-Ability, Save DC, and Attack Modifier when relevant. They also require
-you to expend a number of psi points as if you were manifesting a Mind
-Power of that level. You must cast the spell at its lowest
-level. Spells cast in this way are magical and can be countered and
-dispelled. Once you have cast an imprinted spell in this way, you lose
-the imprint.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-3-5"><b>Psionic Soul</b><br/>
-
-<p>
-<b>Diminish/Enhance Psionics</b>: You have learned the deep secrets of the
-Hidden Art. When you or a creature you can see manifests a psionic
-power or you encounter an existing psionic effect, you may choose to
-apply one of the following effects to modify it as a reaction.
-</p>
-<ul>
-<li><span style="text-decoration:underline;">Fork/Merge</span>: You may increase or decrease the number of effected
- creatures by 1.
-</li>
-<li><span style="text-decoration:underline;">Expand/Contract</span>: You may enlarge or reduce the area of effect by 5
- feet.
-</li>
-<li><span style="text-decoration:underline;">Extend/Curtail</span>: You may increase or decrease the duration by 1
- minute.
-</li>
-<li><span style="text-decoration:underline;">Shape</span>: You may change the shape of the area of effect (but not
- the direction).
-</li>
-<li><span style="text-decoration:underline;">Counter</span>: You may make an Intelligence (Psionics) check against 10 +
- the power's level to end the effect.
-</li>
-<li><span style="text-decoration:underline;">Splice</span>: You may choose a psionic power of 2nd level or lower and
- add its effects (choosing targets separately if applicable) to the
- manifestation (this only applies to powers you manifest or see
- being manifested).
-</li>
-</ul>
-
-
-<p>
-You may use this ability once per short rest.
-</p>
-</li>
-</ul>
-</div>
-
-</div>
-
-<div id="outline-container-2-9-4" class="outline-4">
-<h4 id="sec-2-9-4"><span class="section-number-4">2.9.4</span> Mind Master</h4>
-<div class="outline-text-4" id="text-2-9-4">
-
-
-<p>
-Mind Masters exert their will directly upon the minds of others. A
-master Mind Master can dominate and imprison the minds of others and
-even move their consciousness from mind to mind at will. Mind Masters
-tend to be neutral or evil in alignment.
-</p>
-<p>
-At 3rd level when taking the Mind Master Discipline, you gain access
-to all abilities under the Powerful Mind Tier. You likewise gain
-abilities in Dominating Mind, Transcendent Mind, Mind-Slaver, and
-Imprisoner tiers upon reaching 6th, 10th, 14th, and 18th levels
-respectively.
-</p>
-<p>
-<b>Bonus Proficiencies</b>: Persuasion, Wisdom saving throws.
-</p>
-<ul>
-<li id="sec-2-9-4-1"><b>Powerful Mind</b><br/>
-
-<p>
-<b>Deep Suggestion</b>: You may manifest the second level mind power
-Suggestion once per long rest without expending any psi points. When
-you do, the creature you target has disadvantage on the saving throw.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-4-2"><b>Dominating Mind</b><br/>
-
-<p>
-<b>Impose Will</b>: Once per short rest, you may cause a creature making a
-saving throw against one of your mind powers, abilities, or your
-psionic blast to have disadvantage on that saving throw. You must do
-so before the roll is made. Once you've used this feature on a
-creature, you may not do so again on that same creature until you
-finish a long rest.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-4-3"><b>Transcendent Mind</b><br/>
-
-<p>
-<b>Psychic Potency</b>: When you deal psychic damage to a target that is
-stunned, you deal an additional amount of damage equal to twice your
-Intelligence modifier.
-</p>
-<p>
-<b>Psychic Entity</b>: When you die, you may attempt to force your way into
-another creature's body to continue living. To do so, a target
-creature within 30 feet of you makes a Charisma saving throw. On a
-success, you die, otherwise, you take control of the target's body and
-force their consciousness into dormancy. You gain their physical
-features (Strength, Dexterity, Constitution) but retain all of your
-other traits. Once every 24 hours, or whenever you take damage greater
-than 50% of your max hit points, the dormant consciousness may attempt
-to resume control of the body by making a Charisma saving throw. On a
-success, you are forced out of the body and must either attempt to use
-this feature again on a different target or die.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-4-4"><b>Mind-Slaver</b><br/>
-
-<p>
-<b>Enslave</b>: Once per long rest as an action you may target a creature
-you can see within 30 feet of you. The target must succeed on a Wisdom
-saving throw or be charmed by you until you die or are on a different
-plane of existence from it. The charmed target is under your control
-and can't take reactions, and you and the target can communicate
-telepathically with each other over any distance. Whenever the charmed
-target takes damage, it can repeat its saving throw. On a success, the
-effect ends. No more than once every 24 hours, the target can also
-repeat the saving throw when it is at least one mile away from you.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-4-5"><b>Imprisoner</b><br/>
-
-<p>
-<b>Imprisonment</b>: You learn the 9th level Wizard spell Imprisonment as a
-ninth level mind power. It does not count against the number of powers
-known, but costs the normal number of psi points to manifest. As a
-Mind Master, Imprisonment gains an additional option: Mind Prison. You
-may choose to Imprison the creature directly in your mind. There is no
-material component needed for this option. If you die or your
-consciousness leaves your body for a period longer than 8 hours (as
-with an Astral Projection spell), the prisoner is released. While
-imprisoned in your mind, the creature may sense what you allow it to
-sense and you may read the creature's surface thoughts as with a
-Detect Thoughts spell. No more than one creature may be imprisoned
-this way at a time.
-</p>
-</li>
-</ul>
-</div>
-
-</div>
-
-<div id="outline-container-2-9-5" class="outline-4">
-<h4 id="sec-2-9-5"><span class="section-number-4">2.9.5</span> Ascendant</h4>
-<div class="outline-text-4" id="text-2-9-5">
-
-
-<p>
-Ascendants feel the pull of psionic energy from other planes and
-dimensions and can learn to manipulate the fabric of reality. A master
-Ascendant can open portals and doorways to distant places, summon
-inanimate objects and creatures from their home planes, and banish
-creatures from other planes back to whence they came.
-</p>
-<p>
-At 3rd level when taking the Ascendant Discipline, you gain access to
-all abilities under the Astral Apporter tier. You likewise gain
-abilities in Planar Adept, Ascendant, Shaper, and Master of the Planes
-Tiers upon reaching 6th, 10th, 14th, and 18th levels respectively.
-</p>
-<p>
-<b>Bonus Proficiencies</b>: Arcana, Charisma Saving Throws.
-</p>
-<ul>
-<li id="sec-2-9-5-1"><b>Astral Apporter</b><br/>
-
-<p>
-<b>Astral Armor</b>: As an action, you may conjure a coating of astral
-matter which covers the skin. This coating lasts for 1 hour and
-radiates dim light. Your AC becomes 13 + your Dexterity modifier for
-the duration. As a reaction, you may explicitly harden the coating,
-which temporarily increases your AC to 15 + Dex, but destroys the
-armor in a flash of bright light. Creatures within 5 feet of you when
-the armor is destroyed must make a Constitution saving throw or be
-blinded until your next turn.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-5-2"><b>Planar Adept</b><br/>
-
-<p>
-<b>Call Energy</b>: You feel the cosmic pull of the planes of Positive and
-Negative Energy. Once per long rest, as an action you may cover an
-20-ft radius sphere centered at a point you can see in planar
-energy. Choose either a) the Positive Energy Plane or b) the Negative
-Energy Plane. The covered area is either a) bathed in a dull glow or
-b) shrouded in a misty shadow which a) heals each living creature in
-range by 1 hp at the end of each creature's turn or b) deals 1 damage
-per turn to all living things in range and the end of each creature's
-turn. Maintaining this effect requires concentration and may last no
-longer than a minute.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-5-3"><b>Ascendant</b><br/>
-
-<p>
-<b>Planar Abjuration</b>: As a reaction to a spell or effect within 30 ft
-of you that would deal fire, cold, lightning, thunder, radiant, or
-necrotic damage, you channel the powers of the elemental and outer
-planes to reduce the damage dealt by that spell by an amount equal to
-your Intelligence modifier + your Psionist level. If the spell or
-effect has an area of effect, the damage each affected creature takes
-is reduced by this much. Damage reduction is applied before applying
-resistances.
-</p>
-<p>
-<b>Banishing Blast</b>: When a creature native to a different plane of
-existence than the one it is on fails its saving throw against your
-Psionic Blast it makes a Charisma saving throw. If it fails this
-saving throw, it is banished to its plane of origin with a faint
-popping sound for 1 minute. While there, the target is
-incapacitated. When the minute is finished, it returns to the nearest
-unoccupied space from where it left.
-</p>
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-5-4"><b>Shaper</b><br/>
-
-<p>
-<b>Conjure Astral Construct</b>: Once per long rest, as an action, you may
-create an Astral construct from Astral matter pulled from the Astral
-Plane.
-</p>
-<p>
-Though you may customize the exact form of the construct to your
-liking, the statistics for the Astral Construct are the same as that
-of the Helmed Horror (page 183 in the Monster Manual) with the
-following exceptions:
-</p>
-<p>
-It gains up to three additional options from the list below (you may
-choose the same option more than once):
-</p>
-<ul>
-<li>Extra Attack
-</li>
-<li>See Invisibility
-</li>
-<li>Flash and Bellow Attack (Creatures within 30 ft make DC 15 Con
- saves or are blinded and deafened for 1 minute. They may repeat the
- saving throw at the end of each of their turns. Once a creature
- succeeds, it cannot be affected again.)
-</li>
-<li>5d8 (22) Extra Hit Points
-</li>
-<li>Extra Spell Immunity (Two additional spells)
-</li>
-<li>+3 Damage on Hit
-</li>
-<li>+1 AC
-</li>
-</ul>
-
-
-</li>
-</ul>
-<ul>
-<li id="sec-2-9-5-5"><b>Master of the Planes</b><br/>
-
-<p>
-<b>Whitefire Portal</b>: You burn a temporary hole through the Astral Plane
-and into another plane of your choice. Once per long rest, centered on
-a point within 300 ft of you, you summon raw Astral ectoplasm which
-burns with hellish, white-hot fury. Any creature standing within 20
-feet of the whitefire must make a Dexterity saving throw or take 12d10
-fire damage or half on a successful save. Inanimate objects in the
-area also take the damage and flammable objects may catch on fire. A
-portal then opens to a plane of your choice as with a Gate spell and
-remains open for 1 minute as the planes slowly knit themselves back
-together. Alternatively, instead of a specific location on a plane of
-your choice, you may choose to have your portal open into a general
-location in one of the elemental planes or the planes of positive or
-negative energy. If you do so, creatures who enter or begin their
-turns within 20 feet of the portal take 6d10 damage of the appropriate
-elemental or energy type.
-</p>
-</li>
-</ul>
-</div>
-</div>
-
-</div>
-
-<div id="outline-container-2-10" class="outline-3">
-<h3 id="sec-2-10"><span class="section-number-3">2.10</span> Perfect Mind</h3>
-<div class="outline-text-3" id="text-2-10">
-
-
-<p>
-Over years of study and experience in the Hidden Art, you have
-mastered the use of your most powerful psionic powers. The restriction
-on manifesting high level powers no longer applies to sixth and
-seventh level powers.
-</p>
-</div>
-</div>
-
-</div>
-
-<div id="outline-container-3" class="outline-2">
-<h2 id="sec-3"><span class="section-number-2">3</span> Mind Powers</h2>
-<div class="outline-text-2" id="text-3">
-
-
-</div>
-
-<div id="outline-container-3-1" class="outline-3">
-<h3 id="sec-3-1"><span class="section-number-3">3.1</span> Basic Mind Powers (Cantrips)</h3>
-<div class="outline-text-3" id="text-3-1">
-
-
-<p>
-At first level, you learn three basic mind powers (cantrips) of your
-choice from the following list. If a mind power shares the name of a
-spell then it produces a psionic effect is identical to that spell,
-otherwise, an asterisk follows the power's name and it creates a new
-or different psionic effect that is described in greater detail below
-the list.
-</p>
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Blade Ward</td></tr>
-<tr><td class="left">Dancing Lights</td></tr>
-<tr><td class="left">Friends</td></tr>
-<tr><td class="left">Light</td></tr>
-<tr><td class="left">Mending</td></tr>
-<tr><td class="left">Message</td></tr>
-<tr><td class="left">Minor Illusion</td></tr>
-<tr><td class="left">Minor Kinematics*</td></tr>
-<tr><td class="left">Prestidigitation</td></tr>
-<tr><td class="left">Resistance</td></tr>
-<tr><td class="left">True Strike</td></tr>
-<tr><td class="left">Vicious Mockery</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Minor Kinematics</b> - <i>Psionic Evocation Cantrip</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: 30 ft
-</p>
-<p>
-<i>Duration</i>: 1 minute
-</p>
-<p>
-As an action, you may levitate an object or creature within 30 feet of
-you weighing less than 10 pounds. On each of your turns, you may use
-an action or a bonus action to mentally command it to move up to 30 ft
-in any direction. The effect ends if the object or creature is ever
-more than 30 feet away from you, falling to the ground. An unwilling
-creature must succeed on a Constitution saving throw against your Mind
-Powers Save DC or be affected. It may repeat this saving throw at the
-end of each of its turns. You may levitate multiple objects or
-creatures in this way by manifesting this power again, but no more
-than a number of times equal to your Intelligence modifier. If you
-attempt to manifest it more times than that, then all items regain
-their normal weight and fall to the ground.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-2" class="outline-3">
-<h3 id="sec-3-2"><span class="section-number-3">3.2</span> First Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-2">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Aura Reading*</td></tr>
-<tr><td class="left">Charm Person</td></tr>
-<tr><td class="left">Command</td></tr>
-<tr><td class="left">Compelled Duel</td></tr>
-<tr><td class="left">Comprehend Languages</td></tr>
-<tr><td class="left">Detect Magic</td></tr>
-<tr><td class="left">Detect Poison and Disease</td></tr>
-<tr><td class="left">Disguise Self</td></tr>
-<tr><td class="left">Dissonant Whispers</td></tr>
-<tr><td class="left">Expeditious Retreat</td></tr>
-<tr><td class="left">Faerie Fire</td></tr>
-<tr><td class="left">Feather Fall</td></tr>
-<tr><td class="left">Find Familiar</td></tr>
-<tr><td class="left">Heroism</td></tr>
-<tr><td class="left">Identify</td></tr>
-<tr><td class="left">Illusory Script</td></tr>
-<tr><td class="left">Jump</td></tr>
-<tr><td class="left">Longstrider</td></tr>
-<tr><td class="left">Lock Mind*</td></tr>
-<tr><td class="left">Mage Armor</td></tr>
-<tr><td class="left">Shield</td></tr>
-<tr><td class="left">Silent Image</td></tr>
-<tr><td class="left">Sleep</td></tr>
-<tr><td class="left">Tasha's Hideous Laughter</td></tr>
-<tr><td class="left">Unseen Servant</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Aura Reading</b> - <i>2nd Level Psionic Divination</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: 10 feet.
-</p>
-<p>
-<i>Duration</i>: Instantaneous
-</p>
-<p>
-You may target a thinking creature you can see within range, reading
-its psionic aura, and you may manifest one of the following options:
-(a) <span style="text-decoration:underline;">Detect Falsehood</span>: you may determine whether the target believes
-that its most recent statement is true, (b) <span style="text-decoration:underline;">Detect Alignment</span>: you
-may determine the target's alignment, (c) <span style="text-decoration:underline;">Detect Disguise</span>: you may
-determine if the target is wearing a magical or physical disguise.
-</p>
-<p>
-<b>Lock Mind</b> - <i>1st Level Psionic Enchantment</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: Self
-</p>
-<p>
-<i>Duration</i>: 1 hour
-</p>
-<p>
-For the duration, your mind cannot be read without your permission and
-you have resistance to psychic damage. At higher levels: when cast
-from a higher level, the duration increases as follows. 2nd level: 2
-hours, 3rd level: 4 hours, 4th level: 8 hours, 5th or higher: 24
-hours.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-3" class="outline-3">
-<h3 id="sec-3-3"><span class="section-number-3">3.3</span> Second Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-3">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Alter Self</td></tr>
-<tr><td class="left">Arcane Lock</td></tr>
-<tr><td class="left">Blindness / Deafness</td></tr>
-<tr><td class="left">Blur</td></tr>
-<tr><td class="left">Calm Emotions</td></tr>
-<tr><td class="left">Crown of Madness</td></tr>
-<tr><td class="left">Darkvision</td></tr>
-<tr><td class="left">Detect Thoughts</td></tr>
-<tr><td class="left">Enhance Ability</td></tr>
-<tr><td class="left">Enlarge / Reduce</td></tr>
-<tr><td class="left">Enthrall</td></tr>
-<tr><td class="left">Heat Metal</td></tr>
-<tr><td class="left">Hold Person</td></tr>
-<tr><td class="left">Find Traps</td></tr>
-<tr><td class="left">Invisibility</td></tr>
-<tr><td class="left">Knock</td></tr>
-<tr><td class="left">Lesser Restoration</td></tr>
-<tr><td class="left">Levitate</td></tr>
-<tr><td class="left">Locate Object</td></tr>
-<tr><td class="left">Mirror Image</td></tr>
-<tr><td class="left">Misty Step</td></tr>
-<tr><td class="left">Phantasmal Force</td></tr>
-<tr><td class="left">Psychometry*</td></tr>
-<tr><td class="left">Rope Trick</td></tr>
-<tr><td class="left">See Invisibility</td></tr>
-<tr><td class="left">Silence</td></tr>
-<tr><td class="left">Spider Climb</td></tr>
-<tr><td class="left">Suggestion</td></tr>
-<tr><td class="left">Warding Bond</td></tr>
-<tr><td class="left">Zone of Truth</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Psychometry</b> - <i>2nd Level Psionic Divination</i>
-</p>
-<p>
-<i>Casting Time</i>: 10 minutes
-</p>
-<p>
-<i>Range</i>: Touch
-</p>
-<p>
-<i>Duration</i>: Instantaneous
-</p>
-<p>
-When thinking beings touch the world around them, they leave a psionic
-imprint of their actions behind. You attune to an object you can
-touch. Doing so allows you to see the last person to hold the object,
-no matter how long ago, and its immediate surroundings while being
-held, including sounds. You may follow and replay the events occurring
-near the object but cannot move away from the point of view of the
-object.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-4" class="outline-3">
-<h3 id="sec-3-4"><span class="section-number-3">3.4</span> Third Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-4">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Bestow Curse</td></tr>
-<tr><td class="left">Blink</td></tr>
-<tr><td class="left">Clairvoyance</td></tr>
-<tr><td class="left">Daylight</td></tr>
-<tr><td class="left">Fear</td></tr>
-<tr><td class="left">Feign Death</td></tr>
-<tr><td class="left">Fly</td></tr>
-<tr><td class="left">Gaseous Form</td></tr>
-<tr><td class="left">Haste</td></tr>
-<tr><td class="left">Hypnotic Pattern</td></tr>
-<tr><td class="left">Leomund's Tiny Hut</td></tr>
-<tr><td class="left">Major Image</td></tr>
-<tr><td class="left">Meld Into Stone</td></tr>
-<tr><td class="left">Mind Bolt*</td></tr>
-<tr><td class="left">Nondetection</td></tr>
-<tr><td class="left">Sending</td></tr>
-<tr><td class="left">Slow</td></tr>
-<tr><td class="left">Tongues</td></tr>
-<tr><td class="left">Water Walk</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Mind Bolt</b> - <i>3rd Level Psionic Evocation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: 300 ft
-</p>
-<p>
-<i>Duration</i>: Instantaneous
-</p>
-<p>
-You manifest psionic energy as an invisible bolt that deals damage and
-can stun a target. Target creature you can see in range makes an
-Intelligence saving throw or takes 6d8 psychic damage and is stunned
-for 1 minute. This creature takes half damage on a successful save and
-is not stunned. A stunned creature may repeat the saving throw at the
-end of each of its turns, ending the effect on itself on a success.
-</p>
-<p>
-<i>At Higher Levels</i>: For each level above 3rd, the damage increases by
-1d8.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-5" class="outline-3">
-<h3 id="sec-3-5"><span class="section-number-3">3.5</span> Fourth Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-5">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Arcane Eye</td></tr>
-<tr><td class="left">Banishment</td></tr>
-<tr><td class="left">Compulsion</td></tr>
-<tr><td class="left">Confusion</td></tr>
-<tr><td class="left">Conjure Minor Elementals</td></tr>
-<tr><td class="left">Dimension Door</td></tr>
-<tr><td class="left">Dominate Beast</td></tr>
-<tr><td class="left">Empower Object*</td></tr>
-<tr><td class="left">Evard's Black Tentacles</td></tr>
-<tr><td class="left">Fabricate</td></tr>
-<tr><td class="left">Freedom of Movement</td></tr>
-<tr><td class="left">Greater Invisibility</td></tr>
-<tr><td class="left">Hallucinatory Terrain</td></tr>
-<tr><td class="left">Locate Creature</td></tr>
-<tr><td class="left">Phantasmal Killer</td></tr>
-<tr><td class="left">Polymorph</td></tr>
-<tr><td class="left">Stoneskin</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Empower Object</b>: <i>Fourth Level Psionic Transmutation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: Touch.
-</p>
-<p>
-<i>Duration</i>: 1 minute. Concentration.
-</p>
-<p>
-You may imbue an object you touch with psionic energy. It glimmers
-faintly with stored power. At any point during the duration you may
-harmlessly release the energy which ends the effect. When you cease
-concentrating on this mind power, whether by choice or by a failed
-concentration check, the stored energy is released suddenly. Any
-creature within 10 feet of the object makes a Dexterity saving throw
-or takes 8d8 force damage or half as much on a successful one. A
-creature carrying the object has disadvantage on this saving throw.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-6" class="outline-3">
-<h3 id="sec-3-6"><span class="section-number-3">3.6</span> Fifth Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-6">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Animate Objects</td></tr>
-<tr><td class="left">Awaken</td></tr>
-<tr><td class="left">Conjure Elemental</td></tr>
-<tr><td class="left">Contagion</td></tr>
-<tr><td class="left">Contact Other Plane</td></tr>
-<tr><td class="left">Creation</td></tr>
-<tr><td class="left">Dominate Person</td></tr>
-<tr><td class="left">Dream</td></tr>
-<tr><td class="left">Geas</td></tr>
-<tr><td class="left">Hold Monster</td></tr>
-<tr><td class="left">Mislead</td></tr>
-<tr><td class="left">Modify Memory</td></tr>
-<tr><td class="left">Passwall</td></tr>
-<tr><td class="left">Planar Binding</td></tr>
-<tr><td class="left">Rary's Telepathic Bond</td></tr>
-<tr><td class="left">Scrying</td></tr>
-<tr><td class="left">Seeming</td></tr>
-<tr><td class="left">Telekinesis</td></tr>
-<tr><td class="left">Teleportation Circle</td></tr>
-<tr><td class="left">Wall of Force</td></tr>
-</tbody>
-</table>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-3-7" class="outline-3">
-<h3 id="sec-3-7"><span class="section-number-3">3.7</span> Sixth Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-7">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Arcane Gate</td></tr>
-<tr><td class="left">Blade Barrier</td></tr>
-<tr><td class="left">Contingency</td></tr>
-<tr><td class="left">Flesh to Stone</td></tr>
-<tr><td class="left">Guards and Wards</td></tr>
-<tr><td class="left">Magic Jar</td></tr>
-<tr><td class="left">Mass Suggestion</td></tr>
-<tr><td class="left">Otto's Irresistible Dance</td></tr>
-<tr><td class="left">Programmed Illusion</td></tr>
-<tr><td class="left">True Seeing</td></tr>
-<tr><td class="left">Wind Walk</td></tr>
-</tbody>
-</table>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-3-8" class="outline-3">
-<h3 id="sec-3-8"><span class="section-number-3">3.8</span> Seventh Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-8">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Etherealness</td></tr>
-<tr><td class="left">Forcecage</td></tr>
-<tr><td class="left">Mirage Arcane</td></tr>
-<tr><td class="left">Plane Shift</td></tr>
-<tr><td class="left">Project Image</td></tr>
-<tr><td class="left">Regenerate</td></tr>
-<tr><td class="left">Reverse Gravity</td></tr>
-<tr><td class="left">Simulacrum</td></tr>
-<tr><td class="left">Teleport</td></tr>
-</tbody>
-</table>
-
-
-</div>
-
-</div>
-
-<div id="outline-container-3-9" class="outline-3">
-<h3 id="sec-3-9"><span class="section-number-3">3.9</span> Eighth Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-9">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Antipathy/Sympathy</td></tr>
-<tr><td class="left">Clone</td></tr>
-<tr><td class="left">Demiplane</td></tr>
-<tr><td class="left">Dominate Monster</td></tr>
-<tr><td class="left">Feeblemind</td></tr>
-<tr><td class="left">Ghostform*</td></tr>
-<tr><td class="left">Glibness</td></tr>
-<tr><td class="left">Kinetic Barrier*</td></tr>
-<tr><td class="left">Mind Blank</td></tr>
-<tr><td class="left">Telepathy</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Ghost Form</b> - <i>8th Level Psionic Transmutation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 Action
-</p>
-<p>
-<i>Range</i>: Self
-</p>
-<p>
-<i>Duration</i>: 1 hour
-</p>
-<p>
-You become a ghost for the duration of the spell. Your DM can supply
-you with the statistics of the ghost and you take on all of these
-statistics, forsaking your own for the duration except Wisdom,
-Intelligence, and Charisma. When your ghost form is reduced to 0 hit
-points or the duration ends, you return to your normal form. Items
-you carry enter ghost form with you, though none of their magical
-properties will function for the duration as if suppressed by an
-Antimagic Field. You may exit the ghost form as an action.
-</p>
-<p>
-<b>Kinetic Barrier</b> - <i>8th Level Psionic Evocation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 Action
-</p>
-<p>
-<i>Range</i>: Self
-</p>
-<p>
-<i>Duration</i>: 1 minute
-</p>
-<p>
-Concentration.
-</p>
-<p>
-You enact a shimmering Kinetic Barrier around yourself for 1 minute
-with a number of temporary hit points equal to your maximum hit
-points. If you would take bludgeoning, piercing, slashing, or force
-damage while the Barrier exists, the barrier takes the damage
-instead. If the barrier is broken by taking damage equal to or greater
-than its hit points or its duration ends, then it implodes dealing the
-entire damage to you. While half of the Barrier's hit points or more
-are gone, you may make an unarmed attack at a creature or object
-within range to cause the barrier to explode and deal the stored
-damage to that creature or object. While the Barrier surrounds you,
-you may not take any other actions, but can move normally.
-</p>
-</div>
-
-</div>
-
-<div id="outline-container-3-10" class="outline-3">
-<h3 id="sec-3-10"><span class="section-number-3">3.10</span> Ninth Level Mind Powers</h3>
-<div class="outline-text-3" id="text-3-10">
-
-
-<table border="2" cellspacing="0" cellpadding="6" rules="groups" frame="hsides">
-<colgroup><col class="left" />
-</colgroup>
-<tbody>
-<tr><td class="left">Astral Projection</td></tr>
-<tr><td class="left">Foresight</td></tr>
-<tr><td class="left">Gate</td></tr>
-<tr><td class="left">Shapechange</td></tr>
-<tr><td class="left">Time Stop</td></tr>
-<tr><td class="left">Transfer Wounds*</td></tr>
-<tr><td class="left">Unstoppable*</td></tr>
-<tr><td class="left">Weird</td></tr>
-<tr><td class="left">Wish</td></tr>
-</tbody>
-</table>
-
-
-<p>
-<b>Transfer Wounds</b> - <i>9th Level Evocation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 Action
-</p>
-<p>
-<i>Range</i>: Touch
-</p>
-<p>
-<i>Duration</i>: Instantaneous
-</p>
-<p>
-You have learned to use other's life force as a conduit for your
-psionic powers. You and one creature you are touching are restrained
-until the end of your turn. The creature takes necrotic damage equal
-to your number of missing hit points. You gain hit points equal the
-damage dealt, but no more than the creature's hit point maximum.
-</p>
-<p>
-<b>Unstoppable</b> - <i>9th Level Psionic Transmutation</i>
-</p>
-<p>
-<i>Casting Time</i>: 1 action
-</p>
-<p>
-<i>Range</i>: Self
-</p>
-<p>
-<i>Duration</i>: 1 minute.
-</p>
-<p>
-Concentration.
-</p>
-<p>
-You harness the raw power of Kinetics to enter an Unstoppable state
-for 1 minute. While in this state you have advantage on strength
-checks to break through doors or other barriers. Also your movement
-speed cannot be reduced below your maximum speed, you may only move in
-straight lines, and you reflect from barriers you cannot break in a
-direction of your choice. Creatures or objects in your path must make
-dexterity saving throws (if applicable) or be crushed for 10d6 points
-of force damage. You are immune to nonmagical bludgeoning damage while
-Unstoppable, but running into traps or dangerous areas may still hurt
-you.
-</p>
-</div>
-</div>
-
-</div>
-
-<div id="outline-container-4" class="outline-2">
-<h2 id="sec-4"><span class="section-number-2">4</span> Thanks</h2>
-<div class="outline-text-2" id="text-4">
-
-
-<p>
-I'd like to thank all of the creators of proper D&amp;D Psionics from
-every edition, as well as contributors to other systems like
-Pathfinder and (GURPS) Traveler.
-</p>
-<p>
-I'd like to thank N. Foy, Alex L., Sam S., and Joey A. for playtesting
-all of the crazy incarnations of this.
-</p>
-<p>
-Also thanks to Nathan R., Luke S., Jacob C., Marcus S., Jay B. and
-many many others for listening to me rant about psionics for certainly
-longer than what is socially acceptable.
-</p>
-<p>
-For example, the mind flayer as presented in the Monster Manual has
-the Innate Spellcasting (Psionics) feature. This feature allow the
-mind flayer to cast a set of spells using psionic energy. These spells
-can be countered with counterspell or dispelled with dispel magic and
-similar effects.
-</p>
-<p>
-First, we brainstormed the available options, then divided them into
-distinct categories, built the spell/power lists, divided the features
-vertically by level awarded, compared similar features across classes,
-revised, revised, revised, and finally playtested it. Now we bring it
-to the public for large-scale testing.
-</p>
-<div id="footnotes">
-<h2 class="footnotes">Footnotes: </h2>
-<div id="text-footnotes">
-<p class="footnote"><sup><a class="footnum" name="fn-.1" href="#fnr-.1">1</a></sup> Mechanically, what is worth noting is that psionics and Weave-based
-magic are two distinct forces. In general, an effect that alters or
-affects a spell has no effect on a psionic effect and vice
-versa. There is one important exception to this rule. A psionic effect
-may allow a creature to cast a spell by teaching them to manipulate
-the Weave.
-</p>
-
-
-<p class="footnote"><sup><a class="footnum" name="fn-.2" href="#fnr-.2">2</a></sup> In designing this class, the key design ideals were 1)
-Flavor, 2) Fun, 3) 5e Rules and Design Consistency, and 4) Balance.
-</p>
-
-
-</div>
-</div>
-
-</div>
-</div>
-</div>
-
-<div id="postamble">
-<p class="date">Date: 2016-07-16T21:01-0400</p>
-<p class="author">Author: Andrew Murrell</p>
-<p class="creator"><a href="http://orgmode.org">Org</a> version 7.9.3f with <a href="http://www.gnu.org/software/emacs/">Emacs</a> version 24</p>
-<a href="http://validator.w3.org/check?uri=referer">Validate XHTML 1.0</a>
-
-</div>
-</body>
-</html>
diff --git a/DND/SoP.txt b/DND/SoP.txt
deleted file mode 100644
index 8ea569b..0000000
--- a/DND/SoP.txt
+++ /dev/null
@@ -1,226 +0,0 @@
-Possibly easier to read but automatically converted HTML version (if you're into that): http://AndrewDM.me/DND/PsionicSchools.html
-
-=== Schools of Psionics ===
-
-From what I've seen, the most recent few 5e Unearthed Arcana dealing
-with "Psionics and the Mystic" have been getting somewhat mixed
-reviews. I don't think this is because of the mechanics--or rather
-not COMPLETELY because of the mechanics. Mechanics for psionics have
-always been weird, and the 5e style is good for D&D, so maintaining
-that is good and won't get any gripes from me.
-
-But I think that no matter what purely mechanical tweaks the UA team
-has planned for the Mystic, the general lukewarm reception isn't going
-to change unless we get something else squared away first. Something
-a little deeper--something that helps us grasp Psionics in the same
-way we grasp Magic: with a complete and intuitive system.
-
-With Weave-based magic there are schools which somewhat delineate
-magical effects (conjuration, divination, etc), but that's not exactly
-what I mean. Not to bash the magical schools (any system will have
-inconsistencies--mine notwithstanding), few people really understand
-what it means to be a wizard by what school of magic they specialize
-in. An enchantment wizard isn't fundamentally different from an
-evocation one. But a wizard is different than a bard or a warlock.
-These "Schools of Psionics" are as much about the state of mind of the
-manifester and the method for manifestation as they are about the
-outcome of the manifestation (there are several of my Psionic
-"schools" that may each manifest effects in the transmutation school
-of magic for instance, but each according to its own particular
-rules).
-
-What I mean is this:
-
-| | Introvertion (a) | Extroversion (b) |
-|-----------+------------------+------------------|
-| Mind (1) | Cogitation | Domination |
-| Body (2) | Sympathy | Manifestation |
-| Time (3) | Prescience | Anticipation |
-| Space (4) | Metapsionics | Apportation |
-
-There are eight categories split into two primary focuses and four
-topical domains, and each of the eight describes HOW a power is
-manifested. It tells us what our character is DOING to get the
-blasted power to work. As a D&D culture, we know how wizards do it,
-careful study and recitation, memorization, etc. We know how Bards do
-it, they hear the music of creation and wrap their words in it. All
-these effects are propagated through Mystra's Weave and are bound by
-it's limitations. But nobody has a clue how Psionics works. Or
-rather, we all have half-baked ideas that don't jive.
-
-In order for this to work, we need to know in canon, what it means to
-BE A PSIONIST and manifest powers. I'm probably no different than
-anybody else in my half-baked understanding, but as a Physicist and an
-editor I feel it is my duty to try to make sense of this mess.
-
-First off, since we don't have a Weave, but all magic needs a medium,
-lets make one. Lets call it the Psionic Field. Created spontaneously
-from the first thinking being (or Source), the Psionic Field exists on
-any plane containing thought. Some sources of psionic power are
-stronger than others, but all thinking things produce some connection
-to the field (some might wonder if magic and the Weave itself is
-naught but an echo of Mystra's or Auppenser's mind--and in that light
-perhaps the Psionic Field is not so foreign after all).
-
-With that medium in place, the world of Psionics slowly falls into
-place as well. Detailed descriptions of the eight schools follow:
-
-1a) Cogitation - Clarity of thought, memory, action, and connection to
-the Psionic Field.
-
-Cogitation is often one's first exposure to Psionics. It's a
-clear-mindedness that opens up your own mind to see itself for the
-first time, and beyond that, to sense the edges of the minds of
-others. It includes the stereotypical bloody-nosed mind reading,
-mimicry, and perfect recall.
-
-Examples of Cogitation include "Detect Thoughts" and "Mind Meld" and
-the ability to learn or borrow skills and proficiencies directly from
-the minds of others.
-
-1b) Domination - Exert dominating willpower over other minds.
-
-Once you've encountered sources outside yourself it is only natural to
-try to influence or even dominate them. Exerting your will into the
-minds of others isn't the same as reading their thoughts, you might
-not know what your target is thinking, only that it will succumb.
-
-Examples of Domination include "Command", "Suggestion", and "Dominate
-Person".
-
-2a) Sympathy - Exerting influence upon sympathetic objects.
-
-The Psionic Field is produced by thinking creatures, but it can leave
-an imprint on even mundane objects and materials. Objects may be
-imbued with Psionic energy to produce a variety of effects, and may
-soak up ambient energy by just sitting within the Psionic Field which
-can be later be discerned by a Psionist to know about an object's
-history. This is done by expanding your sense of self outward from
-your mind and body and into the object.
-
-Examples of Sympathy include "Psychometry", "Animate Objects", and
-"Guards and Wards".
-
-2b) Manifestion - Creating both illusory and physically manipulable
-constructs of pure thought.
-
-By focusing and condensing ideas down to their most concrete forms,
-Psionists can manifest the essence of a thing as either an illusion or
-as a real physical object made of Astral matter (ectoplasm). Astral
-matter is most commonly associated with the Astral plane (or plane of
-thought) where it occurs naturally, but can exist anywhere with a
-sufficient psionic field for a Psionist to conjure it.
-
-Examples of Manifestation include "Mage Hand", "Conjure Astral
-Construct", and "Programmed Illusion"
-
-3a) Prescience - See and feel other places and times.
-
-Because the actions of thinking things (sources of psionics) are not
-stagnant, their movements create ripples in the Psionic Field.
-Births, deaths, and exchanges of knowledge leave their marks. By
-studying these echos and patterns, Psionists can discern events that
-occurred in distant parts of the world or even in the past or future.
-
-Examples of Prescience include "Detect Poison and Disease", "Scrying",
-and "Foresight".
-
-3b) Anticipation - Solidify expectation and possibility into reality.
-
-In many ways the Universe itself is just composed of the interactions
-of groups of sources of psionism and the objects being pulled in their
-wake (albeit a rather large number of each). With an awareness of the
-way ripples propagate in the Psionic Field and by using the techniques
-of Sympathy but directing them outwards, a Psionist can begin to
-subtly manipulate expectation and the laws of Physics themselves.
-
-Examples of Anticipation include "Heat Metal", "Telekinesis", "Reverse
-Gravity", and "Time Stop".
-
-4a) Metapsionics - Manipulating sources of Psionism and their direct
-effects.
-
-The way that thinking creatures interact with the Psionic Field is
-complicated and diverse, just as the creatures which produce it are
-themselves. By studying how the minds of Psionically-attuned
-creatures create Psionic and even Magical Weave-based effects, a
-Psionist can learn to imitate or manipulate psionic effects as they
-see them (and sometimes use what they've learned to imbue limited
-psionic potential into others).
-
-Examples of Metapsionics include "Detect Magic", "Counterspell", and
-"Awaken"
-
-4b) Apportation - Pulling and pushing on planar boundaries with the
-Psionic Field.
-
-Since the material plane is not the only one with thinking creatures,
-some far-minded Psionists can detect the Psionic Field existing on
-other planes of existence and pull on these remote fields of power.
-Doing so can banish alien creatures, abjure harmful elemental effects,
-or even tear open portals to distant planes and places.
-
-Examples of Apportation include "Dimension Door", "Banishment", and
-"Whitefire Portal"
-
-== Post Script ==
-
-Q: Specifics (where do these fit in?) - A: Answer
-
-What about Soul Knives??? - A soul knife is just an adept who uses a
-combination of Manifestation and Sympathy to conjure a blade and imbue
-it with different Sympathetic effects. In a similar way, you can use
-these eight to extend specific domains on to different classes.
-Psionic warrior? Uses Sympathy to strengthen his body and Prescience
-to predict the strikes of his enemy. Psionic rogue? Apportation to
-teleport around or Cogitation to read minds to cheat at cards (or
-memorize the deck). Once the system is in place, the variations build
-themselves because you know what's possible and what isn't.
-Restriction breeds Creativity. You gotta know the rules to use them.
-
-What's all this about "Psionist?" Isn't it "Psion" - In my
-understanding a "Psion" is a mystic who uses metapsionics to
-manipulate her own mind into casting spells with the Weave. It is
-also a term that gets some use for a general practitioner of psionics.
-It is also one of those 4e tattoo addicts... just a really overloaded
-term really. Psionist sounds the best to me as a general term like
-"mage."
-
-What's the difference between Sympathy and Anticipation when
-moving/lifting things? - In Sympathy, you convince the object to move
-by extending your sense of self into it and lifting it yourself, in
-Anticipation, it moves because you trick the Universe into thinking
-the object should already be moving and so the Universe does it for
-you. Expanding self is all monk-like vs. essentially casting Luck
-Bending spells.
-
-Apportation includes an allusion to "Whitefire Portal". What's that? -
-Oh, just this cool thing I made:
-
-*Whitefire Portal*: You burn a temporary hole through the Astral Plane
-and into another plane of your choice. Once per long rest, centered on
-a point within 300 ft of you, you summon raw Astral ectoplasm which
-burns with hellish, white-hot fury. Any creature standing within 20
-feet of the whitefire must make a Dexterity saving throw or take 12d10
-fire damage or half on a successful save. Inanimate objects in the
-area also take the damage and flammable objects may catch on fire. A
-portal then opens to the chosen plane as with a Gate spell and remains
-open for 1 minute as the planes slowly knit themselves back
-together. Alternatively, instead of a specific location on a plane of
-your choice, you may choose to have your portal open into a generally
-inhospitable location in one of the elemental planes or the planes of
-positive or negative energy. If you do so, creatures who enter or
-begin their turns within 20 feet of the portal take 6d10 damage of the
-appropriate elemental or energy type.
-
-I'm actually working on an entire Psionist class for eventual
-publication on the Dungeon Master's Guild (or as part of my
-"MagnumOpis-MagicOfTheMultiverse" which covers EVERYTHING magical as I
-understand it). Of course if somebody #wotcstaff wants to buy it
-and/or hire me, I'd be totally up for #theorycrafting for a living.
-
---
-
-Thanks for Reading!
-Andrew Murrell
-ImFromNASA@gmail.com
diff --git a/DND/SpellGauntlet.txt b/DND/SpellGauntlet.txt
deleted file mode 100644
index 22ff498..0000000
--- a/DND/SpellGauntlet.txt
+++ /dev/null
@@ -1,679 +0,0 @@
-* Teleport
-
-** Wizard - ft. Ula Mindis
-The young Wizard Ula Mindis awoke to the smell of steeping tea.
-
-She sighed, opened her sleep-encrusted eyes, and yawned. Another day.
-Another attempt. She rolled out of bed and drifted over to the
-window. It was cracked open, but she threw it wide to welcome the
-morning air and golden sunrise into her bedroom, or study rather.
-She'd recently moved her most used bookcases in here for easy access.
-Her spellbook sat open at its usual spot, turned to the page she'd
-most recently been studying. This particular spell she'd attempted
-half a dozen times to no avail, but this morning felt somehow
-auspicious for it.
-
-Ula looked over the first line. The elven letters were written in her
-own hand. She had copied the carefully penned italic espruar letters
-from an old scroll recovered from a captured pirate ship no more than
-a tenday ago and had tried to cast the spell immediately. When she
-failed, she had rechecked the writing a dozen times against every
-source she could find, so she was sure that the letters weren't the
-problem, she was.
-
-The tea arrived, cup wobbling in midair, held by a construct of pure
-magical force, whom she thanked politely. The morning breeze caught
-the bay spray and filled the room with the smell of salt and sorcery.
-
-Perhaps she could not cast the spell, Ula mused, because she was
-perfectly happy exactly where she was.
-
-Emboldened by the tea, she shook away the thought and dove again into
-the spell. Just imagine what was possible! No longer would she have
-to send away for expensive spell components. She could just say the
-words and pick them up herself. She could visit her family back in
-Mulmaster or take a vacation on the shores of some exotic beach
-island.
-
-She finished the first line, an anchoring, and began on the second.
-While the first had been filled with words of permanence and
-stability, the second was quite the opposite, using words of whimsy
-and transcendence. She had gone over this before, even looking up
-words and pronunciation from the deepest parts of her library.
-
-This time though, the spell began to make sense. Like a distant blur
-on the horizon solidifying into a ship, but that didn't mean that she
-could sail upon it. No, the spell would likely take another tenday to
-work through at this rate.
-
-She moved to the next line, back to permanence, repetition, solidity,
-before turning again to shifting sand and billowing wind. The salty
-sea-spray began to blow against her spellbook, almost flipping the
-page mid-sentence. She nearly cursed, but a mage learns to be careful
-with errant words early in her education, and she remained silent.
-She reached for her tea, but it had grown cold. She absent-mindedly
-heated it with a cantrip and brought the near-boiling mug to her lips.
-
-Ow!
-
-She set it down again and sent her unseen servant for an ice-block for
-the tea.
-
-She thought about ice, about water, then again about the spell.
-
-Permanence. Transience. Solidity. Liquidity.
-
-That was it!
-
-By the time the ice-cube arrived the tea was long forgotten.
-
-"Of course! The key isn't thinking about location at all, it's about
-matter! I'm solid right now. I need to be liquid! A solid cannot
-move, but a liquid flows, through time, through space, it doesn't
-matter!"
-
-Ula poured herself into the spell and the teacup clattered to the
-floor as she used her full concentration on the spell at hand. She
-focused on the market down below her. Fish-mongers barked their
-catches to the passersby and coin flowed freely.
-
-The words came one after another perfectly, Ula could almost predict
-them. Permanence. Transience. Solidity. Liquidity.
-
-And suddenly she was in the marketplace.
-
-The surprised merchants around her started then blushed as she cheered
-"I did it! I did it!" and jumped up and down.
-
-Only after nearly a minute of excited and likely bewildering
-explanation to the surprised fellows did Ula realize she had not
-changed from her slip and nightgown yet.
-
-Oh well. She needn't be that embarrassed. She could always move; now
-the world was at her fingertips.
-
-** Sorcerer - ft. Saffron Dayl'asaar
-
-Saffron looked at the picture of the remote village.
-
-"You've got to be kidding me." she stated in deadpan.
-
-"No, I assure you that is the location of the disturbance!" said the
-thin old actuary. He stooped over the table with a lens held to one
-eye peering at her as if he expected her to pop out of existence at
-any second.
-
-Which, admittedly, she was likely to do, assuming of course that she
-could locate the stlarned place to disappear to.
-
-"No, I mean, this is the best information you have?"
-
-"Oh yes. Absolutely positively the best. The mine is just right by
-the village you see. That is where Betrice, our informant that is,
-recovered the clues. It's just luck that she thought the mine pretty
-and drew it for us in such exquisite detail."
-
-/Exquisite detail my arse./ thought Saffron.
-
-The eldest child of the now-esteemed Dayl'asaar family of Aglarond,
-Saffron had always been the adventurous one, even more so than her
-trio of older brothers. So when the Institute came knocking three
-years ago, Saffron was the one to take up the call, not her father,
-not her brothers, but little Saffron spell-touched. Plus, she was the
-only one of them capable of the kind of magics that the Institute
-really lacked, even though the spells didn't always go off exactly as
-she planned.
-
-"Okay. It will have to do." She snatched up the paper and her
-traveling gear and concentrated on the picture and on her breathing.
-
-The mine was rather typical, but the old actuary, the elder one of the
-Minster Brothers who ran the Institute for the Recovery of Rare and
-Dangerous Artifacts, had supplied her with an atlas of remarkable
-detail and enough stories to feel as if she knew the place intimately.
-Or perhaps at least enough to try to translocate to it.
-
-Saffron felt her breath go out into the world and spread out
-impossibly far. The world shift beneath her. She felt connected to
-the strands of the Weave around her, following them like a cart along
-a track, but moving impossibly fast. Her mind raced across the land,
-across the sea, to where the atlas had shown her. She hesitated above
-the island for a moment gauging the possibilities. Then suddenly she
-was plummeting into the jungles. This was no divination, so she could
-not actually see any details, only what she imagined the jungles to
-look like based on the dark greens and browns of the atlas. Suddenly
-a mine was in front of her. There was no saying if it was the right
-one, or if it really was a mine or not, but Saffron was tired of
-waiting. She drew up the power within her and stepped through the
-world itself.
-
-She stepped through the Weave and out into a monsoon. She snagged a
-strand of loose magic on the way out and an explosion of cold air
-burst forth from where she was standing, instantly freezing raindrops
-into mini-hailstones which pounded her mercilessly.
-
-"Ugh, Mystra you're working with Talos now to make my life violent and
-unpredictable? Is it too much to ask for--I don't know--a normal
-casting every once in a while?"
-
-Her curses as she trudged through the rain would have made her
-ancestors, the Day'lasaar pirates of the Sea of Fallen Stars, proud.
-
-** Bard - ft. Orryn Raulnor
-
-"You mean you're the third Raulnor with that name?!" the sellsword
-asked incredulously.
-
-"No, no. Where I'm from that means that I'm the third oldest son." a
-gnome in gilded leathers replied.
-
-"I see. Still too long for my tastes, I'm not for knowing what yer
-parents was for thinking, but nobody needs a name that damn long. And
-what about that 'sonoviches' part?"
-
-"Well, that's a bit complicated: it roughly translates to something
-somewhere between 'indefatigable one who spits on witches' and
-'largely punctual' ... it's a family name."
-
-The table erupted in laughter.
-
-Soon thereafter, the group seated around the table parted company and
-the gnome made his way into the street.
-
-He wasn't nearly as drunk as his companions had been, but he only
-barely noticed the shapes in the alley before he'd walked into them.
-
-Orryn licked his lips and looked over at the subtle shapes of his
-soon-to-be assailants.
-
-There were perhaps eight of them now, arrayed in a semicircle around
-him in the darkness. He should have known better than to flaunt his
-gold around the tavern as he'd done. But them again, it wasn't all
-bad. It had been far too long since he had a chance to live a good
-story instead of simply tell one.
-
-"Excuse me gentlesirs, how can I help you this fine night?" the
-gnomish bard, twirling a strand of his green beard around his finger
-in a gesture of mock-nervousness, asked the group of local toughs.
-
-One of the larger of the group stepped forward into the alleyway and
-quickly botched whatever ready line he'd been prepared to say. They
-evidently hadn't realized the gnome has seen them before he'd spoken.
-
-"Halt there, uh, sirrah. It looks like you've, uh, forgot to pay the
-toll."
-
-"Hmm, I hadn't taken ye to be trolls, but now in the light I do see
-the resemblance."
-
-The group was not particularly disciplined, most likely coming
-together recently at the smell of gold and lacking for a real leader.
-About half of them were silent and nearly shaking with anticipation.
-The other half were blustering fools.
-
-"Did'ja he just call Cratch t'be a troll?" one asked.
-
-"He is a troll!" another joked.
-
-"Your mother's a troll." Cratch replied. "Now little one, hand over
-your money or you'll wish I's a troll."
-
-"All right, all right. No need to be hasty. I'm sure you're all
-upstanding gents and just want to use the money to pay off your debts
-and buy your mothers veiled carriages. Here, take the money."
-
-Orryn pulled at a pouch on his waist, snapping the straps, and tossed
-it on the ground in front of Cratch and the others. It fell open and
-several dozen large gold coins rolled from the sack.
-
-The octet dived for the spilled coins and struggled with one another
-to snatch them up.
-
-"Of course, this sum is just a trifle compared to what I keep at
-home."
-
-The novitiate robbers looked up with various states of doubt,
-incomprehension, and greed. This had been the plan, but somehow it
-was far too easy. The smart thing to do would be to grab the gold and
-flee. But these were not particularly smart men, less so when blinded
-by the fortunes of gold held in their hands.
-
-"Take us there."
-
-"As you wish..." The rest of Orryn's sing-song sentence danced in the
-wind to distant places and forgotten ages. The eight bullies found
-their thoughts taken far away as the strange music lifted them up and
-carried them upon a journey. The true names of places are powerful
-things, most strange and unpronounceable, most lost to time immortal.
-But the bard's magic remembered them. His words were not an
-incantation as much as a call-and-response. His voice echoed through
-the world, and the world responded.
-
-Orryn and the eight were suddenly elsewhere. A very far away
-elsewhere. Snow billowed through the air and covered the icy ground
-in heaps.
-
-Orryn's captives reeled and screamed in terror.
-
-"Where are we?? Curse you wizard!"
-
-"Fear not. Everything is under control. We are in the middle of a
-northern glacier, where a small expedition settlement once existed. I
-hadn't planned on the blizzard, but I suppose you're familiar with the
-adage 'we take what we are given.'"
-
-Cratch lunged at the diminutive bard, but Orryn was already in the
-midst of another spell. He spoke words that felt like rushing air and
-drifted lazily into the sky, just out of reach of the huddled mob. He
-extended his arms, recited the lightly tingly words that covered his
-body with bright red faerie fire, and then spoke with a voice that
-boomed through the icy plain.
-
-"Hear me well, I am Orryn Maye Sylvester Miles Felix Hectacre Notin
-Jiles Bulron Sysil-Sisler Klif-Wistler Anasto'tofande Sonoviches
-Overton Sennison Johnnyson Raulnor the Third, Bard of Faerun, Walker
-of Worlds, Smiter of Evildoers and Annoying Backwater Pricks, and
-I. AM. NOT. A. WIZARD."
-
-The group cowered and shivered before a spectacle of magical prowess
-unlike any they had ever seen or were ever likely to see again.
-
-"And if you would give me back my coin, I would appreciate it."
-
-A few hours later, the eight would-be robbers staggered into a
-tavern, each holding a single gold piece and a story.
-
-None of them would ever rob again.
-
-
-* Prestidigitation
-
-** Magic Initiate Feat - Wizard - ft. Harvey Hoban Harpell
-"Whadd'ya mean cutof?"
-
-"I mean, cut off. You, Mr. Harpell, are cut off. No more drinks
-tonight. Sit, enjoy the fire, rest. Do nothing to rouse the ire of
-my other patrons. Especially none of that odoriferous weed of yours!"
-
-"Whadd'ya mean rows the ira!" Here, turning to a hooded man nursing a
-half-pint of dark liquor beside him. "Do I rows ya ira?!" The man
-turned to face him, grim faced, and in a motion dumped the glass'
-contents over the young man's dirty matted head of hair and set the
-empty glass upon the counter before the frowning bartender.
-
-"That's a waste of good liquor, Malcom."
-
-"Just wanted to give'im one last drink is all. I'll pay."
-
-The bartender sighed and reluctantly poured the man another glass.
-
-"How come 'e gets some!?"
-
-"Go. Sit... Now."
-
-The dripping cleric, robes which had successfully avoided the downpour
-now dripping with a darker rain, wobbled over to the fire and landed
-upon a cushion with some measure of practiced grace, or luck.
-
-"Oh, Mal-com gets another drink. Sure." He looked to give the man an
-evil-eye but noticed for the first time that he was not alone. "Oh,
-ladies, my apprologries." He attempted to stand but finding
-extracting himself from his seat more difficult than anticipated,
-simply half-bowed to the pair of dripping maids. Straining for words,
-he offered, "I see you're wet! I can help you with that!"
-
-As he struggled with gaining control of his faculties to remember the
-blasted name of that cantrip, the sound of broken glass from across
-the room cut through the lively atmosphere.
-
-The Selune's Smile was rather crowded with weary travelers looking for
-rest or for revel. Twin fireplaces bookended the common area, giving
-a warm glow to the ancient decor. Gristly trophies bequeathed to the
-tavern adorned the walls: dragon scales, naga fangs, and owlbear heads
-among them. A few quiet tapestries hang from the rafters, heralding
-the ancient Lords of Waterdeep who frequented the tavern in times long
-since past.
-
-It is said that every adventurer of the Sword Coast eventually finds
-her way to the City of Splendors, but rarely do so many of them come
-to a particular tavern all at once.
-
-Seated across from the most recent blackfish of the Harpell family,
-sat a pair of ladies wearing drenched leathers and scowls.
-
-Harvey seemed not to notice the latter as he inventoried his magical
-repertoire.
-
-/Prefeguritat?/
-
-/Pregnanitato?/
-
-/Presdogranado?/
-
-/No. That'd jus worse./
-
-The room grew instantly silent at the spilling glass and subsequent
-trading of blows.
-
-/No, youse keep talkin, gotta thing./ he silently berated the floor.
-
-/Prestangerition?/
-
-One of the combatants fell to the floor and then laboriously dragged
-himself back up and slumped into a nearby chair. Harvey thought he
-heard one of the two women, the shorter one, say something, "Need
-some... mumble mumble Moose?"
-
-/Moose?/
-
-/His mind joined his liver, slowly churning through the facts of the day./
-
-/Animal. Forest. Green. She's kinda greenish. I wonder if she's
-from a forest? Ew, she's probaly dirty if she came from a forest. Eh,
-nothin a little Prestidigitation couldn't fix./
-
-/.../
-
-"Prestidigitation!" He shouted over the now-returned din. Magic leapt
-from his fingers, but not exactly with the effect he had originally
-intended. Reminded of the magical pranks from his childhood, his most
-common retaliatory strike was that of the "foul wind." This came
-unbidden to him now, and the magic unleashed the foul smelling breeze
-from his fingertips.
-
-
-* Cure Wounds
-
-** Bard
-** Cleric - ft. Harvey Hoban Harpell
-
-The minor scuffle in the tavern had turned to outright chaos. Harvey
-struggled to look unassuming beside the fireplace. The two furious
-women had stomped off for some reason and then suddenly returned,
-except... one of them had a thick moose pelt thrown up over her arm
-like a shield and had grappled away a sword from an unfortunate fellow
-behind her, and...
-
-Oh no, now there were three of them. The wet woman, the moose woman,
-and a new woman... who could probably lift a moose. And despite his
-best efforts, his "gusts" had spread to even the outer tables. People
-were taking notice. Through it all, came the deep contralto of what
-he could only assume was a giantess, standing now, teeth clenched and
-nearly trembling with rage.
-
-"What is the meaning of this?"
-
-Even drunk, even stupid, there was no mistaking that tone.
-
-Stumbling with words, with mental images, and especially the literal
-stumbling involved when attempting to slink backwards from fear of a
-large angry Goliath woman, at first Harvey could do little more than
-whimper.
-
-Stopping just short of the fire, it's tongues licking the edges of his
-trailing sleeves, he composed himself as well as he could in the face
-of possible crushing death, closed his eyes, and sputtered "Excuse my
-casting m'lady. My name is Harvey Hoban Harpell, 'eric'a Eldath. I
-only meant to help." Then peeking carefully from one eye he added,
-"Please don' crush me."
-
-He was inadvertently saved by another man. The drunken merchant lost
-his footing as he approached the bar for another bottle of stsass and
-stumbled into the goliath maid's firm buttocks. He might as well have
-walked into a wall for all the good it did him. Actually, he most
-certainly would have preferred to walk into a wall, as walls don't
-seize you by the collar, hoist you over their heads and fling you at
-their true sources of rage.
-
-Layers of fat flapped in the wind, terrified by their unnatural
-acceleration. Equally terrified, the eye Harvey had dared to open
-flinched shut. He could hear the sounds of the fireplace mantle above
-him abruptly stopping the man-boulder's flight. And a moment later he
-could feel the crushing weight of the man-boulder's fall, the hard
-coolness of the wooden floor against his face, and the uncomfortable
-warmth and wetness of a terrified unconscious man letting go after a
-long night of drinking.
-
-In that moment, he felt that the only proper thing to do was to join
-him.
-
-Minutes passed and Harvey was more than satisfied with resting
-stupidly beneath his boulderous brother, surrounded by the incontinent
-smells and the tumultuous clatter of battle... wait. Battle?
-
-/Oh no. What have I done?/
-
-Harvey tried to stand, to lift his face from the hard pearwood
-floorboards, to see what was going on. Red blood splattered down
-beside his cheek. It was warm and fresh. He managed to lift his
-shoulders and turn. A bloody maw lolled above him, the jaw obviously
-broken, tongue bit, nearly severed. Bruising was already beginning to
-settle in between the voluminous folds of fat around the face and neck
--- black and blue and red.
-
-Suddenly what was the proper thing moments ago seemed foolish. This
-whole night seemed foolish. Eldath, what have I done? This man is
-hurt because of me. I started a brawl. I'm not worthy of serving
-you.
-
-In Harvey's frantic heart, beside the furious pounding and self-pity,
-came a shiver. It raced along his chest, along his limbs, his spine a
-roadway, his bumbling extremities the destination. A familiar sense
-of peace, contentment, and quiet perfection, washed over him like a
-gentle flowing stream. The sensation reached his head, starting from
-the base of the skull and rushing forward to envelop him, to hold him,
-to wrap him tightly in a warm stillness. All was silent.
-
-And yet from in that perfect silence, Harvey could almost hear a quiet
-voice, a whisper of a whisper upon the wind breathe to him.
-
-/I know.../
-
-The silence abated and the bustling lights and sounds of the taverns
-returned.
-
-Thank you, m'Lady. Harvey mouthed deferentially. Then squeezing a
-hand beneath his torso and the floor and taking up his holy symbol
-from around his neck, he gently turned his body into a sitting
-position against the wall, the large man laying across his lap, and
-allowed the Peace of Eldath to flow through him and into the man.
-
-He spoke words, though he knew them not, and the symbol of the rushing
-waterfall and the still pool gleamed with a quiet silver and blue
-light. The unconscious man's wounds were bathed in the light, and his
-clotting blood staunched, his bruises soothed, his avulsed tongue knit
-together, and jaw gently returned to place. He opened his eyes,
-wonderstruck, then promptly grimaced at the smell in the air and in
-his trousers.
-
-"Oh, right!" Harvey waved away the effect of the cantrip and helped
-the man to his feet.
-
-** Druid
-** Paladin - ft.
-** Ranger
-
-
-* Power Word Kill
-
-** Wizard
-** Warlock
-
-
-* The Fugue
-
-The orcs pulled you down.
-
-They beat you. You could feel the blood in your mouth, and leaking
-beneath your skin. You could feel their clubs break you. You felt
-your spine snap, one, two, three places. Frantic, try to focus on the
-spells your patron left you. But you know there is nothing there. So
-you flex the fingers on your right hand, where your brand is--the
-deep, red burn which you know will never heal. You feel the bitter
-the connection to Nine Hells, in some ways it feels like a fishing
-line pulling you back there, and in other it just feels like a part of
-your body, like a gland. Pulling on the connection feels like crying,
-but tears of sulfur and of smoke. Soon hot, sticky, bruised-looking
-energy responds to your call and leaks from the brand like pus. An
-orc stands over you, a battleaxe held high above his head, and you
-fling it at him with a roar of defiance. He takes it full in the face
-and his brain explodes out the back of his head.
-
-But he wasn't the only orc, and the hits keep coming, You know that
-you are going to die.
-
-Soon the blows stop hurting. The world stops spinning and everything
-is very very quiet.
-
-...
-
-You don't open your eyes. There's no moment of focusing, blurred
-vision, bright light. You just see. You just are.
-
-You're standing on a desolate plain. The sky is a dull shade of dark
-gray, the same color as the thick dirt which covers the ground like
-dusty snow. You can see ahead for hundreds of miles, but it doesn't
-seem to strike you as odd.
-
-You aren't alone.
-
-Others, mostly humans, but a half-orc here, a half-elf there, move
-through the dirt, knocking up clouds of dust in their wakes. They
-move so slowly.
-
-You are standing.
-
-You look down at your hand, there is no brand. You flex the fingers,
-but there is no burning sensation. In fact, there's barely any
-sensation at all. It doesn't seem to strike you as odd.
-
-As you turn the hand over to put it back at your side, you notice that
-where the brand was, on the back is a small red patch of dried ink.
-Perhaps some rune or letter? It doesn't seem important.
-
-You drop the arm to your side, slowly, quietly, and begin to walk.
-
-Nearby is a small hill. Several men and women are gathered on it.
-They seem to be singing.
-
-A light opens above them and a creature with wings of fire and a
-shield emblazoned with the symbol of an upright gauntlet appears.
-With a circular motion of his arm and a smile, the light becomes a
-whirlwind and the faithful are lifted up into the shining gateway and
-disappear in an anti-climactic non-flash of light. For as suddenly as
-the herald appeared, he is gone and the plain is returned to stoic
-grayness. You notice that even the hill is gone. But it doesn't seem
-important.
-
-You spot a woman along your path, old, wrinkled, dirty, as grey as the
-dust and sky. She is sobbing softly, clutching at her knees. She
-wears the low-cut rags of a Luskan whore. Her eyes grow wide with
-fear as you approach. But you hear a voice call out "do not be
-afraid." Your eyes follow the voice, to a woman standing nearby. She
-radiates beauty. Calling her beautiful is like calling the sky
-overcast. It is like calling the air stale or the dirt dirty. She
-reaches out a hand to the woman, her long red hair flowing in a wind
-that isn't there. The old woman bounds to her feet. She falls, but
-stands and tries again, every step growing stronger until she grasps
-the hand of her goddess and is clothed in the beauty and vitality of
-her youth. She cries with joy, collapsing into the breast of the
-goddess, and the pair step through the planes together leaving behind
-the scent of strawberries and freshly cut grass.
-
-The scent dissipates quickly and you continue walking.
-
-You see others wandering aimlessly like yourself.
-
-You all seem to be walking in the same direction.
-
-In the distance is a circle of lights around an impossibly thin silver
-line disappearing into the sky.
-
-Your approach takes many hours, perhaps days or months or years, but
-eventually the lights become a city. A huge city. The walls rise
-over a mile high, and moan softly, though you can't tell how or why.
-
-From a large gate, hooded figures approach the aimless walkers,
-including yourself. One stops before you and removes her hood with a
-look of vague, forced, curiosity. She isn't exactly human, she has
-scales across her face and bright yellow eyes which are difficult to
-follow.
-
-She speaks, but the words are distant, muffled, "Guarded Faithless or
-Bargained Soul?"
-
-A deep, resonating, but scratchy voice answers from somewhere behind
-and above you.
-
-"The first. Perhaps next time... the second."
-
-After a moment of consideration she nods deferentially, raises her
-hood, and turns towards the city, ushering you forward.
-
-The walls continue to grow as you get closer. They must be ten miles
-high. This city must house millions. Around you is a crowd, closely
-packed among each other, though most give you a wide berth. Now
-devils mingle among the humans, whispering, promising. They lead away
-many.
-
-As you approach the wall, the whimpering grows louder. The wall has
-faces. Bodies are stuck together with rotting mortar, which dissolves
-them like a giant stomach.
-
-Suddenly jagged rifts open beside and before you, along the wall.
-Creatures with the faces and tusks of pigs, but the bodies of great
-apes rush through, crushing or tossing aside both wandering Faithless
-and cloaked guides.
-
-Horns blare clearly through the otherwise muted scene of violence.
-
-The guides throw aside their cloaks and brandish sickles and shields.
-Devils howl war cries and abandon their bargaining to do battle with
-their hated foes.
-
-The demons flow through the rifts in a great horde and begin to tear
-at the wall, dragging huge chunks back through with them into the
-Abyss. Some moaning souls cry out as many are ripped asunder, torn
-from a slow non-existence of centuries to one of instants. The rest
-disappear into the Abyss, their forms already being twisted into those
-of the demons that abducted them.
-
-A giant six-armed demon with fangs like a viper rushes at you. You
-raise your hand to call down fire upon it, but you have no power on
-which to call.
-
-A bony whip-like barbed tail shoots out from behind you, striking the
-creature and sending it writhing to the ground. A massive bone devil
-steps over you, it's skeletal spider-like limbs moving to propel it
-impossibly fast through the slow-motion battlefield. It hefts a
-greatclub that was probably once the femurs of one of those huge
-pig-ape-devils and smashes the six-armed serpent into a blackish
-pulp. The blood splashes up into your face, leaving a line of acidic
-muck running down your nose, between your eyes.
-
-Then the fighting stops as suddenly as it started. An angel, clad in
-flames the color of the sky shuts the portals with a pointed word and
-outstretched finger and surveys the damage to the wall before flying
-off towards the great spire of Kelemvor, the god of the dead.
-
-The bone devil turns and looks you over. "It is time. The vessel has
-arrived." He then leaves you and cuts a thin line in the air with his
-tail. He steps through it and disappears, leaving behind the familiar
-scent of sulfur and brimstone. You hear the distant sound of a faint
-chime. It's probably not important.
-
---
-
-You open your eyes. There's a moment of focusing, blurred vision, and
-bright light. You take a breath and feel the cold morning air fill
-your lungs. A horned tiefling with a pitch black bell and a scroll is
-standing over you. Your whole body burns, but especially your hand
-and a strip running from your forehead down between your eyes.
-
-Everything is blurry, especially your memory. Standing around you are
-your adventuring companions. It feels like you just saw them moments
-ago? Was there a battle? What's going on? You can't remember
-anything... it's all just indistinct and gray.
-
-Faust and the Fugue Plane
--Andrew Murrell
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-<div id="content">
-<h1 class="title">Tastavi D'Maelnor of Llolethane</h1>
-
-<p>
-When I DM, I try to allow players to have as many options for
-character creation as I can. Usually, this manifests in pretty
-interesting, but stable, characters. And other times&#x2026; you get
-Tastavi.
-</p>
-
-<p>
-Tastavi D'Maelnor of Lolathane-Mael'na'rath is not what I'd call a
-stable character: a CN half-(drow)-elf half-(black)-dragon ftr/rog/war
-hybrid sworn to an evil demigod who wants to swallow your dreams (and
-possibly the sun and all life) and fleeing one hell of a custody
-dispute.
-</p>
-
-<p>
-But I fell in love with the idea. I had to write it up. It
-started out as a three paragraph synopsis, but quickly devolved into
-the micro-epic below. He was only played for three sessions before
-dying to the most viscious and demanding opponent of all: sports
-season. Enjoy!
-</p>
-
-
-<div id="table-of-contents">
-<h2>Table of Contents</h2>
-<div id="text-table-of-contents">
-<ul>
-<li><a href="#sec-1">1. Ik'lithslaelith</a></li>
-<li><a href="#sec-2">2. The Drowess</a></li>
-<li><a href="#sec-3">3. The Tunnel</a></li>
-<li><a href="#sec-4">4. High Priestess Destiny</a></li>
-<li><a href="#sec-5">5. Soup for Dinner</a></li>
-<li><a href="#sec-6">6. Hunger and Possibilities</a></li>
-<li><a href="#sec-7">7. [CENSORED]</a></li>
-<li><a href="#sec-8">8. Visions</a></li>
-<li><a href="#sec-9">9. Visitations</a></li>
-<li><a href="#sec-10">10. Voices</a></li>
-<li><a href="#sec-11">11. jal'Bror-noloth</a></li>
-<li><a href="#sec-12">12. The Hold</a></li>
-<li><a href="#sec-13">13. The Pits</a></li>
-<li><a href="#sec-14">14. The Return</a></li>
-<li><a href="#sec-15">15. Tastavi</a></li>
-<li><a href="#sec-16">16. Trials</a></li>
-<li><a href="#sec-17">17. Transformations</a></li>
-<li><a href="#sec-18">18. Training</a></li>
-<li><a href="#sec-19">19. The Leader</a></li>
-<li><a href="#sec-20">20. The Contest</a></li>
-<li><a href="#sec-21">21. The Cell</a></li>
-<li><a href="#sec-22">22. Motherly Love</a></li>
-<li><a href="#sec-23">23. The Will of Lolth</a></li>
-<li><a href="#sec-24">24. Doom</a></li>
-<li><a href="#sec-25">25. Destruction</a></li>
-<li><a href="#sec-26">26. Dreams</a></li>
-<li><a href="#sec-27">27. The Surface</a></li>
-<li><a href="#sec-28">28. Credits</a></li>
-</ul>
-</div>
-</div>
-
-<div id="outline-container-sec-1" class="outline-2">
-<h2 id="sec-1"><span class="section-number-2">1</span> Ik'lithslaelith</h2>
-<div class="outline-text-2" id="text-1">
-<p>
-A dark form slithered though the deep, black against black in the
-sunless place. The form pulled its girth across the smooth stone of
-its cavern, uncoiling itself and scraping eons of accumulated filth
-from its obsidian hide. Too long had it slumbered here, content with
-its wealth and glories of days long past. A yellow eye appeared inside
-the chamber, burning with a delicate and powerful inner light.
-</p>
-
-<p>
-The dragon Ik'lithslaelith was awake. And he was hungry.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-2" class="outline-2">
-<h2 id="sec-2"><span class="section-number-2">2</span> The Drowess</h2>
-<div class="outline-text-2" id="text-2">
-<p>
-She walked nude across the parapet. Her onyx skin still glistened from her
-bath and her long white hair hung loose about her shoulders. She eyed
-the servants gathered along the tower's edge, daring them to look.
-</p>
-
-<p>
-Most simply bowed humbly before her, inches from oblivion, knowing
-full well the punishment. She reached the stair and snatched a
-loose-fitting robe from the extended hand of her favorite butler. His
-empty and scarred eye sockets heaved involuntarily at her
-proximity. It has been too long since she'd had a real excuse to user
-her power. Too long.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-3" class="outline-2">
-<h2 id="sec-3"><span class="section-number-2">3</span> The Tunnel</h2>
-<div class="outline-text-2" id="text-3">
-<p>
-<i>This was not here when last I was.</i> mused the dragon.
-</p>
-
-<p>
-He peered at the worked stone. Beneath his lair, along one of his
-favorite underground flying paths, a circular tunnel disappeared into
-the cliff face. Below him, the chasm loomed, threatening to consume
-any that strayed too far from the path's narrow ledge&#x2013;and could not
-fly&#x2013;to be burned to fiery cinders upon a lake of boiling stone
-below.
-</p>
-
-<p>
-He had always found the cavern poetic: no matter how hard the little
-climbers tried to rise, this was not their place. Their place was
-among the ashes.
-</p>
-
-<p>
-The newly hewn tunnel was far too small for him to squeeze into of
-course. But one does not reach advanced age as a dragon without
-learning a few tricks along the way.
-</p>
-
-<p>
-<i>And one does not keep it by being over-curious either</i> he thought to
-himself.
-</p>
-
-<p>
-<i>But I suppose it cannot be helped.</i>
-</p>
-
-<p>
-Ik'lithslaelith breathed a deep echoing sigh, closed his eyes, and
-began to shrink.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-4" class="outline-2">
-<h2 id="sec-4"><span class="section-number-2">4</span> High Priestess Destiny</h2>
-<div class="outline-text-2" id="text-4">
-<p>
-The family estate was vast, and by all accounts, grand. Nestled in a
-isolated corner of the massive complex of linked caves that comprised
-the southern drow 'city' of Mael'na'rath, the layered structure
-resembled a spiked claw rising from on oozing wound.
-</p>
-
-<p>
-Grand, but hideous.
-</p>
-
-<p>
-Grotesquely complicated, but functional.
-</p>
-
-<p>
-In a word: Chaotic.
-</p>
-
-<p>
-From the single gate at the base of the claw to the tips of the
-fingers, every staircase was a spiral. Most with an open center so
-that the priestesses and noble family could levitate from floor to
-floor, but commoners or household slaves would have to climb the steep
-steps to get anywhere, and so guards could fire upon intruders the
-entire way up. Intruders who, would first need to bypass the acid
-pools which surrounded the fortress.
-</p>
-
-<p>
-High Priestess Ul'Ilindith D'Maelnor of the Second House of
-Llolethane-Mael'na'rath decended through the main stair upon a cloud
-of authority. Any walking the stairs prostrated themselves before her,
-and any family members floating up quickly stepped aside and bowed as
-she passed. Her name meant "destiny" and she knew it. She reached the
-floor she wanted and halted her descent. It was almost time. She was
-expecting someone.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-5" class="outline-2">
-<h2 id="sec-5"><span class="section-number-2">5</span> Soup for Dinner</h2>
-<div class="outline-text-2" id="text-5">
-<p>
-From the darkness, expectant eyes scanned the palace walls. The acidic
-no-man's land glowed an eerie green from the pools which dotted the
-cavern floor. But the eyes were not concerned with the
-defenses. Instead they clutched at one distant parapet and
-waited. Minutes passed, but there was no activity from the palace. The
-eyes closed. Impatiently, a dark form slid from its hiding place in
-the mouth of the abandoned tunnel to nowhere, and approached the
-nearest pool of acid. The bubbling glow cast flickering splotches of
-light over its distinctly feminine form, and she bent over the pool,
-moving one hand in intricate spellcasting and clutching something
-hanging from around her neck with the other. She felt at ease with it
-near her, a rare feeling for a drow, but she had been experiencing all
-kinds of rare feelings recently. Her divination spell failed, as they
-were oft to do since she had fallen in love. Terrified of her own
-feelings, she knelt in fervent prayer to the Spider Queen.
-</p>
-
-<p>
-Behind her from the tunnel, another dark figure crept close,
-unnoticed, a silent hand of death in the land of silent death.
-</p>
-
-<p>
-Perhaps her prayers were answered, or perhaps the Queen of Spiders
-simply thought it amusing, but with a gasp and a rush of power, the
-beautiful drow woman felt the impending danger. She spun around,
-calling upon years of training and the will of her goddess to meet the
-threat. A whip appeared in her hands almost instantly, its twin
-heads, each a living snake, hissed and spat. Smiling coolly, she struck
-out against her assailant, the snake heads reaching, mouths wide to
-bite deep into its flesh. A loud crack and hiss echoed through the
-chamber, but when she pulled back the whip for another strike, both
-heads lay limp and dead in her hands. A scaled form, black as onyx,
-stood before her wearing only a billowing cloak and a practiced look
-of grim amusement. The fangs had only barely scratched the surface of
-his scales, and though sticky splotches of thick acidic pus covered
-the point of impact, he seemed entirely unconcerned.
-</p>
-
-<p>
-He responded in kind, spitting a line of black acid into her eyes and
-face. She reeled backwards, clutching at her dissolving eyes, and fell
-backwards into the bubbling pool.
-</p>
-
-<p>
-The form approached the shallow pool.
-</p>
-
-<p>
-"Looks like I'm having soup for dinner" mused Ik'lithslaelith.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-6" class="outline-2">
-<h2 id="sec-6"><span class="section-number-2">6</span> Hunger and Possibilities</h2>
-<div class="outline-text-2" id="text-6">
-<p>
-She couldn't believe it! A dragon! And a powerful one from the looks
-of it. High Priestess Ul'Ilindith smiled coolly from her invisible
-floating vantage point, and watched him feast. Though the
-'opportunities' she had been pursuing with the High Priestess of House
-Undros were most definitely ended, perhaps even greater power than
-simply controlling a minor house was in her reach. She nearly shook
-with excitement at the thought of an ancient black dragon raining
-death upon her enemies. But as always, she was to be careful in
-this. A dragon, even a male dragon, was dangerous and difficult to
-control. She mused for a moment on the dangers, she could see them
-clearly before her even, the fate in store if she made a wrong move,
-or if he still hungered. But the possibilities&#x2026;
-</p>
-
-<p>
-And perhaps, she mused, he hungered for drow in a way that could
-benefit them both&#x2026;
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-7" class="outline-2">
-<h2 id="sec-7"><span class="section-number-2">7</span> [CENSORED]</h2>
-</div>
-<div id="outline-container-sec-8" class="outline-2">
-<h2 id="sec-8"><span class="section-number-2">8</span> Visions</h2>
-<div class="outline-text-2" id="text-8">
-<p>
-She saw a city burning.
-</p>
-
-<p>
-She saw people screaming in pain and rolling upon the ground, trying
-to wipe away the tar that ate at their fingers, at their faces.
-</p>
-
-<p>
-She saw clerics casting frantic spells, only to have them fail in
-their time of greatest need, abandoned by their goddess, and likewise
-be consumed.
-</p>
-
-<p>
-She saw her son.
-</p>
-
-<p>
-Standing in the midst of it, unharmed, and smiling, wiping blood from
-his blades. When the fires died, his yellow eyes were all that
-remained in the darkness.
-</p>
-
-<p>
-The vision departed and the brazier bore once again the droopy-eyed
-oozing visage of a Handmaiden of Lolth. The priestess bowed and the
-messenger disappeared into the flames of the Demonweb Pits.
-</p>
-
-<p>
-She looked down upon her pregnant belly. He would become her
-weapon. It was the will of Lolth.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-9" class="outline-2">
-<h2 id="sec-9"><span class="section-number-2">9</span> Visitations</h2>
-<div class="outline-text-2" id="text-9">
-<p>
-<b>Ik'lithslaelith</b>
-</p>
-
-<p>
-The name woke him from his renewed slumber. He lay upon his
-newly-heaped hordes of gold and pools of melted bones. The echo of the
-name roared in his mind like a tempest. Like a wildfire. Like the roar
-of ten thousand dragons.
-</p>
-
-<p>
-The ancient Ik'lithslaelith, the proud Ik'lithslaelith, the noble
-Ik'lithslaelith, the silent hand of death in the merciless Underdark,
-Winnower of Worlds, and many more names long forgotten, cowered in
-fear before his goddess.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-10" class="outline-2">
-<h2 id="sec-10"><span class="section-number-2">10</span> Voices</h2>
-<div class="outline-text-2" id="text-10">
-<p>
-An ancient laughter hissed in the Abyss.
-</p>
-
-<p>
-<i>The night is filled with voicess, so it seemss.</i>
-</p>
-
-<p>
-She mused.
-</p>
-
-<p>
-Time stretched out naked, and the darkness prophesied:
-</p>
-
-<p>
-<i>Two minds.</i>
-</p>
-
-<p>
-<i>Two goddesses</i>
-</p>
-
-<p>
-<i>of mixed intent</i>
-</p>
-
-<p>
-<i>and muddled vows.</i>
-</p>
-
-<p>
-<i>Scheming over one</i>
-</p>
-
-<p>
-<i>neither shall have.</i>
-</p>
-
-<p>
-<i>The Nightmare smiled.</i>
-</p>
-
-<p>
-<i>For even gods must sleep.</i>
-</p>
-
-<p>
-<i>And neither see the</i>
-</p>
-
-<p>
-<i>choices made when</i>
-</p>
-
-<p>
-<i>nightmares reign.</i>
-</p>
-
-<p>
-<i>Or hear the calls</i>
-</p>
-
-<p>
-<i>of the forgotten</i>
-</p>
-
-<p>
-<i>or the bound.</i>
-</p>
-
-<p>
-Dendar smiled at the ironic cost of freedom.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-11" class="outline-2">
-<h2 id="sec-11"><span class="section-number-2">11</span> jal'Bror-noloth</h2>
-<div class="outline-text-2" id="text-11">
-<p>
-The pregnancy was a wicked affair. Any news of it among the common
-folk was quickly discredited, and to speak of it openly, even among
-the family, was dangerous. Lady Ul'Ilindith spent her days under the
-care of her most trusted subordinates in the priestesshood: the ones
-with no ambition to speak of, whom she ruled with fear. She craved
-meat, and so she feasted upon the flesh of exotic animals, taken from
-both deep within the Underdark and from far above it, scoured from the
-surface. Every day, the burden in her belly grew more intense, the
-child growing much larger than any drow child. Every night the pain in
-her abdomen became almost unbearable. But she bore it. She bore it to
-term by force of will and the whispers of Lolth, promising her power
-beyond her wildest imaginings.
-</p>
-
-<p>
-Her time arrived quickly and with little warning. Appropriating a
-hidden chamber deep beneath the complex&#x2013;aptly, one often used for
-summoning creatures from lower planes, and shielded against unwanted
-magical intrusion&#x2013;Ul'Ilindith labored for six days and nights. Every
-second, the unborn child tore at her. She used up every spell of
-healing from every priestess within the complex and more besides,
-calling upon the aid of magical items and elixirs to keep the child
-from tearing her apart. And the pain only heightened her
-determination.
-</p>
-
-<p>
-When the child was finally born, it was amid a spray of blood. The
-child poured forth wrapped in stinking muck, an acidic darkness that
-mirrored the hearts of its parents. His parents. Even with all of her
-powers of healing, it was weeks before Ul'Ilindith recovered. She
-named the boy jal'Bror-noloth, the Sudden All-Encompassing Darkness,
-and kept him hidden from the world.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-12" class="outline-2">
-<h2 id="sec-12"><span class="section-number-2">12</span> The Hold</h2>
-<div class="outline-text-2" id="text-12">
-<p>
-A sudden rush of fresh air and the sounds of grinding stone attracted
-a small huddled group of kobolds to the cavern entrance. Large eyes,
-well-adjusted to the darkness, peered towards the unblocked hatchway
-and waited. From the other side of the hole in the cavern ceiling red
-and purple faerie fire cast an eerie glow into the chamber. Usually,
-if someone had rolled away the blocking stone and ventured into the
-cavern, the kobolds would know if it, but these were dark elves, in
-their domain, and fully prepared for stealth. All the kobolds saw was
-a vague hint of motion and the sudden glint of steel at their throats.
-</p>
-
-<p>
-They prostrated themselves before their cruel masters and whimpered
-despite their better sense. Or rather all but one of them whimpered. A
-young female, untested, but strong, remained unbowed. This was her
-first encounter with the dark elves, and through either willpower or
-through ignorance she stood and stared into the eyes of the drow
-soldier that held her captive, brandishing a knife and scowling at the
-ambush.
-</p>
-
-<p>
-The soldier's face became a mask of rage. She was ibluth, a worthless
-slave, a worthless kobold. He had certainly killed avenging lesser
-slights. He moved quickly and knocked away her blade, pressing his own
-in the space between her legs, preparing to cut her from stem to
-stern, but a commanding voice held him at bay. From behind, a
-weathered face, drained, but dangerous and beautiful, approached the
-soldier and the kobold maiden. She carried a small bundle in her arms,
-breastfeeding.
-</p>
-
-<p>
-She stared down at the scaled creature, regarding her cooly. Then she
-carefully lifted the baby from her breast. He began to cry.
-</p>
-
-<p>
-"You. Raise this iblith."
-</p>
-
-<p>
-She roughly handed the child to the now-wide-eyed kobold and stalked
-away, the rest of her guard following her.
-</p>
-
-<p>
-The boulder ground back into place and the cavern returned to
-darkness&#x2026; but not silence.
-</p>
-
-<p>
-The sound of a baby's cry echoed through the halls.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-13" class="outline-2">
-<h2 id="sec-13"><span class="section-number-2">13</span> The Pits</h2>
-<div class="outline-text-2" id="text-13">
-<p>
-The smack of sweaty flesh upon hard rock, and the crack of breaking
-bones, and shattered maws, and the echoing bloodthirsty cheer brought
-kobolds from all parts of the hold to witness the spectacle in the
-pits. A pair of fighters were sprawled upon the ground, clubbing and
-beating on each other with their claws or hands or whatever tools were
-available. It was over quickly, the opening salvo of the contest. The
-winner was cheered, the loser tossed aside to make way for the next
-fight. This was the way of kobolds: fast brutal victory or slow
-agonizing defeat.
-</p>
-
-<p>
-A large kobold, round, his puffy skin bulging from around his scales
-like fishnet tights, sat atop a large boulder overlooking the pit. He
-called out for the next pair to enter the pit. Cheers erupted at the
-first volunteer, a tall specimen, muscular, and well-endowed. His
-reddish scales flickered brutally in the dim torchlight. He stood
-proudly waving a spear to the adoring crowd, so he did not note his
-challenger until the cheers turned to anxious whispers. A small boy
-stood squarely in the center of the ring, head downcast. Few could say
-the moment that he had arrived, but none could deny his presence now,
-nor what it signified. The challenge had been issued. The boy's scales
-contrasted greatly with the proud fighter that stood before him. Where
-the champion's scales gleamed in the torchlight, the boy's seemed to
-swallow it completely. Black. As the darkest night or deepest cave.
-</p>
-
-<p>
-From the crowd, an adopted mother gasped as she saw her son standing
-in the ring and not at her side. It was no secret that she had been
-commissioned to raise the boy by the drow themselves, and the sudden
-silence in the stands all but confirmed it. None knew for sure which
-would win out, their customs: the right of challenge in the pits, or
-their fear of the drow should anything happen to the boy.
-</p>
-
-<p>
-Their internal war was ended by the sudden motion of the
-challenger. He lifted his spear and lunged at the champion. The strike
-was short, but the damage was done, the fight had already begun. The
-champion returned the strike, only to have his spear deftly deflected
-as it came down. The young half-dragon took this opportunity to charge
-at the kobold before him, getting within the range of the spear and
-clawing at the hands holding the weapon. Long thick lines of blood
-appeared on the champion's forearms and he released the weapon in
-order to block the continued onslaught and return the favor. He led
-with a left hook that connected right under the boy's eye and sent him
-sprawling backwards, and quickly followed it with a kick to the boy's
-side, right beneath the shoulder-blade. The youth hit the ground and
-dove into a roll to come back to his feat. He had no more completed
-it, when another powerful kick knocked him back again, this time
-against the cavern wall. More punches followed and the boy fell back
-again and again against the wall and the floor, for support. His eyes
-were swollen, his hands and knees bloody, his body aching from the
-thrashing, but he did not signal his surrender. Instead he peered into
-the champion's eyes with determination and smiled, a bloody broken
-thing amid a silent crowd. The champion shook his head, but stalked in
-one more time to finish it.
-</p>
-
-<p>
-He never got a chance.
-</p>
-
-<p>
-The only sound that could be heard for miles was his scream. Not a
-person gathered breathed, nor heart beat for several moments, as their
-champion writhed pitifully upon the ground clutching the wreck that
-was once his face. Acid melted down into his skull and soon he could
-no longer draw the breath to scream and just shivered upon the ground.
-</p>
-
-<p>
-Jal'Bror'Noloth wiped the spittle from his mouth and looked up to
-regard the assembled, but from his vantage point, could see but one,
-the puffy chieftain upon the rock, as all bowed down to worship the
-dragon-blessed.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-14" class="outline-2">
-<h2 id="sec-14"><span class="section-number-2">14</span> The Return</h2>
-<div class="outline-text-2" id="text-14">
-<p>
-The hatchway was open and once again, the proud kobold mother stood
-before dark elves. Though this time, she did not stand alone. Her
-adopted son, nearly her height, stood, hands balled into fists, at her
-side. He glanced protectively from his mother and the kobolds
-cowering on the ground to the strange dark-skinned woman standing
-before him, who began to speak. She spoke slowly, as if to a very
-young child, and with an unfamiliar and decadent accent.
-</p>
-
-<p>
-"You appear to have raised him well. Does he speak Undercommon?"
-</p>
-
-<p>
-"Aks him yerself." his mother spat back.
-</p>
-
-<p>
-The drow priestess held out a hand to halt one of her guards who had
-stepped out of the darkness brandishing a knife. He stopped with a
-quizzical look, and slipping his dagger back into his piwafwi cloak,
-disappeared again.
-</p>
-
-<p>
-"Do you know your name, little one?"
-</p>
-
-<p>
-The boy looked to her suspiciously, but answered proudly "The others
-call me Nightshade."
-</p>
-
-<p>
-She smiled coolly.
-</p>
-
-<p>
-"A fitting name I'm sure, but a child's name, a disguise at best." She
-stalked closer to the boy, peering deeply into his eyes, and reached
-out with a hand to trace the pattern of his scales.
-</p>
-
-<p>
-His mother attempted to interpose herself, to shield her child from
-the foreign touch, but instead found herself frozen in place
-mid-step. Wide-eyed she tried to cry out, but found no words. The
-paralyzing poison of the trio of small darts protruding from her back,
-neck, and leg had done its task.
-</p>
-
-<p>
-"I see it in your eyes little Nightshade. This place has made you a
-killer, as I knew it would, but you shall become so much more. Follow
-me, and rise to conquer nations! And you shall earn your true name!
-Jal'Bror'Noloth!"
-</p>
-
-<p>
-Jal stood dumbfounded at the revelation. He looked to the
-ground. Silence fell upon the empty chamber and all eyes upon the
-young half-dragon. He closed his eyes. Though he could almost feel a
-thousand heartbeats all around him, the one in his chest was the
-faintest. Here among the kobolds, he was revered, some kind of god to
-the dragon-loving fanatics. Could the same be true of wherever this
-woman would take him?
-</p>
-
-<p>
-No, he decided, his place was in the caverns. And he didn't like this
-stranger and her band. He took a deep breath and opened his eyes.
-</p>
-
-<p>
-"I already have a mother." he stated flatly. "I have no need for
-another one, nor your names for me."
-</p>
-
-<p>
-Ul'Ilindith smiled, unperturbed by his response. She leaned down to
-his ear and whispered "You do indeed already have a mother. But soon,
-you'll have a goddess."
-</p>
-
-<p>
-A hundred drow warriors appeared from the shadows, blades
-spinning. Kobold blood splattered the ceilings, the floors, it
-splattered the pair standing undisturbed in the midst of it. Jal found
-he could not move his body, he could not open his mouth again to send
-acid into the faces of the attackers.
-</p>
-
-<p>
-It was over quickly. The cowering kobolds were all dead, cut into morbid
-ribbons that covered the walls and floors. As were all the kobolds
-that stayed in the darkness and thought themselves safe from the
-spectacle. Any that saw the return of the drow or the fate of their
-beloved dragon-blessed were left to feed whatever monsters that would
-inevitably take up residence in the food-rich cavern. The Underdark
-is not a place of wastefulness.
-</p>
-
-<p>
-Jal watched as the only other survivor, his adopted mother, was put
-into chains and levitated up through the drow hatchway. Still groggy
-from the poison, he barely noticed when his own fetters were locked
-into place. Ul'Ilindith leaned over his shoulder and whispered once
-again,
-</p>
-
-<p>
-"You shall know your destiny my little iblith. And you shall know the
-futility of defying me."
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-15" class="outline-2">
-<h2 id="sec-15"><span class="section-number-2">15</span> Tastavi</h2>
-<div class="outline-text-2" id="text-15">
-<p>
-The aging Master of Arms, Elderboy Tastadraa D'Maelnor, looked over
-the boy's head to his sister Ul'Ilindith.
-</p>
-
-<p>
-"This? This is the one you bring to me?"
-</p>
-
-<p>
-The boy appeared unremarkable in every way. Average height, build,
-skin tone, hair style, musculature, almost a mockery of normalcy.
-</p>
-
-<p>
-"He is."
-</p>
-
-<p>
-"I take it then, he is some prodigy with a blade?"
-</p>
-
-<p>
-"I doubt he's ever touched one."
-</p>
-
-<p>
-Tastadraa sighed and slicked back his receding hairline. Despite his
-position in the family, one can never take a demand from a High
-Priestess lightly. He nodded his head,
-</p>
-
-<p>
-"I will train him&#x2026;"
-</p>
-
-<p>
-"Very good."
-</p>
-
-<p>
-Ul'Ilindith turned to leave.
-</p>
-
-<p>
-"&#x2026;assuming he passes the trials of course."
-</p>
-
-<p>
-Ul'Ilindith stopped. Slowly turning around, venom oozing
-from her gaze, she asked
-</p>
-
-<p>
-"Trials?"
-</p>
-
-<p>
-"Just a formality I assure you, since he does not appear to be
-of&#x2026; noble birth. I shall train him if he proves himself superior to
-my most recent student."
-</p>
-
-<p>
-Ul'Ilindith smiled. She looked across the room to the gangly youth
-attempting to lift a glave twice his size and nearly chopping himself
-in twain as the weapon fell to the ground with a clatter&#x2013;her sister's
-son would prove no challenge.
-</p>
-
-<p>
-"All right. He shall fight then."
-</p>
-
-<p>
-But to her surprise the weapon master called out, "Tastavi! Come hither."
-</p>
-
-<p>
-From behind a weapons rack, a lithe youth looked up and walked
-over. His gait was one of practiced grace and noble refinement.
-</p>
-
-<p>
-"This is my son Tastavi, he came of age just yesterday to start
-training with the group. Tastavi, you will be fighting this one to
-determine if he is fit to train against you."
-</p>
-
-<p>
-Tastavi glanced at the new boy and smirked.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-16" class="outline-2">
-<h2 id="sec-16"><span class="section-number-2">16</span> Trials</h2>
-<div class="outline-text-2" id="text-16">
-<p>
-Both fighters panted for breath. They dripped with sweat. From
-opposite sides of the perfect circle drawn upon the floor, they stared
-into each other's eyes, waiting. Tastavi licked blood from his
-battered lip.
-</p>
-
-<p>
-He had expected to finish the match quickly. He held his sword
-delicately but firmly, gently gliding it into thrusts and parries, as
-opposed to this stranger who held his sword like a club, and used it
-like one. But he quickly discovered that what the newcomer lacked in
-technique he made up for with ferocity. He looked so small and
-unspectacular, but possessed the raw strength of someone much larger,
-and the split-second reflexes of a master. The force and savage speed
-of his swings was jolting. Tastavi was able to stay ahead of each of
-them, but barely.
-</p>
-
-<p>
-Tastavi had then moved to the center of the ring, expending as little
-effort as he could, dodging as much as deflecting, to tire out his
-opponent. Eventually the frustrated and slowing newcomer simply
-started swinging out as a distraction and using his body to push
-Tastavi towards the edge of the ring. Several times only his training
-in gymnastics had kept him from being bowled over out of the ring, and
-the last rush had been the closest yet.
-</p>
-
-<p>
-Tastavi had to adjust, and began to counter the charges with precise
-blade thrusts, forcing his aggressor back, but took a few flying elbows
-to the face while perfecting it.
-</p>
-
-<p>
-Now mutual respect and more than a little exhaustion had the pair
-circling. Almost an hour had passed, with neither side backing
-down. His father, the Weapon's Master, stood by the wayside trying to
-look disinterested to Ul'Ilindith, while nonetheless remaining intent
-on every second of the fighting. The other students held no such
-reservation and watched the display with open wonder.
-</p>
-
-<p>
-As the two dragged themselves around they ring they knew that whatever
-happened here, it would be the last clash between the two. Tastavi
-hefted his blade and focused on his breathing and his feet, on his
-years of training with his father, and on his enemy: nearly collapsed
-on the ground, hands clenched upon the hilt of his broadsword, knuckles
-as white as the hair upon his head.
-</p>
-
-<p>
-And suddenly upon him.
-</p>
-
-<p>
-Tastavi stepped to the side, barely avoiding the downwards strike and
-stabbed out, piercing flesh and striking against bone. The newcomer
-fell past him landing with a dull thud against the floor, jutting out
-halfway from the ring and retching in pain. His blood bubbled from the
-wound on his side. Tastavi heard a strange sizzling sound and looked
-to his blade, the blood was slowly eating away the metal!
-</p>
-
-<p>
-The crowd cheered, but Master Tastadraa silenced them with a harsh
-reprimand and they reluctantly began to disperse. Tastavi nearly
-collapsed, but held his feat and his honor. Then nearly collapsed
-again as Ul'Ilindith surprised him by personally moving forward to
-tend to the boy. Tastavi found himself dumbfounded before Ul'Ilindith,
-who reached down and touched the boy, instantly healing him and
-vaporizing the bubbling blood before it burned into the ground.
-</p>
-
-<p>
-The conversation between his aunt and father echoed far away.
-</p>
-
-<p>
-"I shall teach him."
-</p>
-
-<p>
-"But, didn't he lose your little challenge?"
-</p>
-
-<p>
-"I shall teach him."
-</p>
-
-<p>
-The tip of his blade fell to the ground with a loud clatter as the
-acid ate cleanly through the steel.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-17" class="outline-2">
-<h2 id="sec-17"><span class="section-number-2">17</span> Transformations</h2>
-<div class="outline-text-2" id="text-17">
-<p>
-He awoke to a Sending message in his mind.
-</p>
-
-<p>
-<i>Jal, it is time to train with Master Tastadraa.</i>
-</p>
-
-<p>
-<i>Yes Mother.</i> he replied.
-</p>
-
-<p>
-Jal lay upon a thin bisected cot, the center of which was cut away
-so that he could lay on his back without the ridge on his spine
-cutting at the fabric.
-</p>
-
-<p>
-He looked to the three other belongings his mother allowed him: a pair
-of clothes for training at blades and bows, a small key, and a thin
-mask of white velvet.
-</p>
-
-<p>
-He reached for the key, but changed his mind at the last second and
-went for the mask instead.
-</p>
-
-<p>
-He carefully set it place upon his face and grimaced beneath it as
-its magic began subtly changing him. He shrank, his thick arms and
-legs shriveling into the spindly appendages of the drow. The ridges on
-his spine disappearing into his back. His hair remained roughly the
-same, resulting in an almost comical effect if anyone were
-watching. However, if anyone were watching, they would almost
-certainly be dead by now. His room was one of the best guarded places
-in the complex.
-</p>
-
-<p>
-He left his chamber fully drow&#x2013;there was no illusion, his entire body
-was changed&#x2013;and made for the training complex.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-18" class="outline-2">
-<h2 id="sec-18"><span class="section-number-2">18</span> Training</h2>
-<div class="outline-text-2" id="text-18">
-<p>
-Tastadraa leaned against a trident and watched Jal and Tastavi
-spar. He marveled at the progress they made in such short time. Given
-years, these two would surely become the best fighters in House
-D'Maelnor, if not the best fighters in Llolethane-Mael'na'rath. But
-which would predominate?
-</p>
-
-<p>
-Tastavi represented perfection in discipline and form. He learned
-every technique: line, parry, block, feint, it didn't matter, after a
-few repetitions he would master them, and he followed orders to the
-very punctuation.
-</p>
-
-<p>
-Jal on the other hand, represented pure natural talent and
-improvisation. He could find his way in any situation with no
-preparation whatsoever. He always tested his opponents, challenging
-their careful techniques and reactions, throwing them into
-unpredictable patterns and unfamiliar lines. He was dangerous and
-cared nothing for orders.
-</p>
-
-<p>
-Only time would tell.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-19" class="outline-2">
-<h2 id="sec-19"><span class="section-number-2">19</span> The Leader</h2>
-<div class="outline-text-2" id="text-19">
-<p>
-Flames billowed into the sky.
-</p>
-
-<p>
-The sky.
-</p>
-
-<p>
-Bright and blue, horrid and happy.
-</p>
-
-<p>
-Ul'Ilindith shuddered.
-</p>
-
-<p>
-"Why do you show me this?"
-</p>
-
-<p>
-A caped rogue peered from the crystal ball to the priestess.
-</p>
-
-<p>
-"We all serve the Queen according to her will."
-</p>
-
-<p>
-He motioned for her to continue watching the silent scene unfold below
-in the glassy sphere. The sky came into view once again and then
-shifted to a quiet village in the middle of a great yellow plain.
-</p>
-
-<p>
-From the south a sweeping army of darkness crept upon the unsuspecting
-village, at its head an imposing warrior. Arrayed in thick armor, not
-much could be seen of his face, or much beyond the massive broadsword he
-carried upon his back. With an unheard bellow he hefted the sword with
-two hands and led the the charging army to battle.
-</p>
-
-<p>
-A charge that faded from her view as the scene changed
-subtly. Suddenly the army was on the road, traveling by the new
-moon. Then they were at the gates of a great city, then inside it,
-slaying indiscriminately. Then there was a throne, obsidian and
-bearing the mark of the Spider Queen, and an ancient drow upon it,
-casting traitors into the flames.
-</p>
-
-<p>
-Ul'Ilindith struggled with the vision.
-</p>
-
-<p>
-"We shall take to the surface? An army?"
-</p>
-
-<p>
-"Not we, but see the mark upon the leader?"
-</p>
-
-<p>
-"D'Maelnor!"
-</p>
-
-<p>
-"Yes, he carries your crest. And another, of the first house."
-</p>
-
-<p>
-Ul'Ilindith smiled. "Then it's true, the union shall take place?"
-</p>
-
-<p>
-"Yes, but keep in mind" said the rogue, "there is but one leader
-prophesied&#x2026; not two."
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-20" class="outline-2">
-<h2 id="sec-20"><span class="section-number-2">20</span> The Contest</h2>
-<div class="outline-text-2" id="text-20">
-<p>
-Tastavi held his bow carefully and exhaling suddenly, sent a perfect
-shot into the deep-rothe's eye.
-</p>
-
-<p>
-"Twenty-three" Jal sighed dramatically, his face emotionless.
-</p>
-
-<p>
-"If you hadn't wasted your shot on the bull you would be tied with
-me. Next time." Tastavi patted Jal on the shoulder mockingly.
-</p>
-
-<p>
-"I've got one shot left." Jal pulled the arrow from his dimensional
-bag.
-</p>
-
-<p>
-"Even if you somehow managed to kill two of them with that, you'd only
-match me." Tastavi gave him a superior look and started packing his things.
-</p>
-
-<p>
-Jal stared out across the cavern floor at the grazing rothe. Slowly a
-half-smile spread across his face.
-</p>
-
-<p>
-"I've got one shot left." he reiterated.
-</p>
-
-<p>
-Tastavi stopped and just watched. He knew that look well enough after
-all. It usually preceded something worth watching.
-</p>
-
-<p>
-Jal lifted his bow, nocked the arrow and held out his hand encasing a
-rothe in purple flames.
-</p>
-
-<p>
-Tastavi gave him a disapproving look, "Now that's cheating!"
-</p>
-
-<p>
-"No, that's not the target, watch." Jal replied.
-</p>
-
-<p>
-At first the rothe seemed not to notice, and Jal lifted three fingers.
-</p>
-
-<p>
-Two fingers.
-</p>
-
-<p>
-One.
-</p>
-
-<p>
-The rothe looked up and seeing the illusory flames encasing it, began
-to panic. It let out a mooish-roar and bolted for the water.
-</p>
-
-<p>
-It would have made it too, except for the very agitated bull rothe
-standing directly in its path with an arrow protruding from its
-hindquarters. The bull had almost come to accept the nagging itch in
-its backside, but being bowled over by a frantic, and apparently
-burning, female on her way to the water was not a good way to arrive
-at acceptance.
-</p>
-
-<p>
-He reared up and charged, looking to gore anything in its path. A
-couple of plump females stood nearby and he charged at them
-blindly. They looked up in time to see the horns, and bolted to the
-side.
-</p>
-
-<p>
-Jal fired.
-</p>
-
-<p>
-His arrow whisked past the enraged bull, peeling flesh from his face
-and changing his course to plow, horns-first into the escaping females,
-skewering both of them before himself, crumpling to the ground.
-</p>
-
-<p>
-"Ok, well that's just Twenty-three then. We're tied." Tastavi managed
-to stammer. But Jal turned to him and smiled.
-</p>
-
-<p>
-"Look again."
-</p>
-
-<p>
-Tastavi traced the arrow's flight from where it had been
-deflected&#x2026; into the water. The startled rothe, no longer in faerie
-fire, floated on her side, bleeding dark blood into the water from an
-arrow between the ribs and into the heart.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-21" class="outline-2">
-<h2 id="sec-21"><span class="section-number-2">21</span> The Cell</h2>
-<div class="outline-text-2" id="text-21">
-<p>
-Jal opened his eyes and realized that for the first time in several
-years, his mother had not called him to training. His room was dark,
-but there was no mistaking the time. She should have called by now.
-</p>
-
-<p>
-He donned his mask and hesitantly took up the tiny golden key.
-</p>
-
-<p>
-If she called, he would answer, but it was not often he had the time
-he needed, and he decided that he would not waste it.
-</p>
-
-<p>
-He dressed quickly and left his chamber, racing through the levels of
-the palace to the great stair. He usually descended the stairs on
-foot, but who knew how long he had to spare. He activated his house
-insignia and levitated down the center.
-</p>
-
-<p>
-Near the bottom, he jumped to the side and followed a narrow corridor
-to the cell block. He counted his steps and arrived at the correct
-door. He slid in his key and opened the lock.
-</p>
-
-<p>
-Inside the room was a small cell, only a few inches taller than he and
-only a few feet wider. It was empty.
-</p>
-
-<p>
-"No." He said.
-</p>
-
-<p>
-He had to have made a mistake. Where was she? He looked around, but
-found no signs of escape, nor of capture.
-</p>
-
-<p>
-"No!" He exited the room and looked both ways down the narrow
-hallway.
-</p>
-
-<p>
-He tried the adjacent doors, but could not open them.
-</p>
-
-<p>
-"NO!" he screamed, the sound echoing in the long metallic corridor. A
-second passed, then thirty. His head ached and his gut clenched and
-burned. A sending arrived from his mother.
-</p>
-
-<p>
-<i>Jal, come to the throne room immediately.</i>
-</p>
-
-<p>
-Jal's rage flared inside him. The truth he suspected burned his lungs
-and throat. He tried to be calm, to tread carefully, but couldn't help
-but scream back <i>Where is she?! What have you done with her?!</i>
-</p>
-
-<p>
-No response was forthcoming.
-</p>
-
-<p>
-He screamed. An echoing anguish mixed among the cell-block moans. He
-ran, dashing through the archway to the stair. He took no heed of
-those around him as he raced fate to the throne room at the top of the
-complex.
-</p>
-
-<p>
-He arrived at the doors out of breath, and furious. Guards attempted
-to bar his way to announce him, but Jal rushed deftly past them and
-stormed into the throne room without announcement.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-22" class="outline-2">
-<h2 id="sec-22"><span class="section-number-2">22</span> Motherly Love</h2>
-<div class="outline-text-2" id="text-22">
-<p>
-Ul'Ilindith reclined upon the throne. A drooling zombie stood guard
-beside it, once a powerful priestess, she was now cursed to forever
-stand as a reminder of what may happen to those who lose the favor of
-the Spider Queen.
-</p>
-
-<p>
-Guards lined the walls armed with hand crossbows. Tastadraa and his
-son stood before the dais, waiting for the final addition to their
-ranks.
-</p>
-
-<p>
-It burst into the throne room.
-</p>
-
-<p>
-"Where is she?! What have you done with her?!" Jal screamed.
-</p>
-
-<p>
-Ul'Ilindith remained seated and unaffected.
-</p>
-
-<p>
-Jal screamed again, "WHERE IS SHE?!" The volume and the timbre
-contrasted dramatically with the unimpressive image of the drow
-youth. An aura of fear radiated from him, slowly affecting the nearest
-guards who stiffened and stood frozen beside the open door, mouths
-agape.
-</p>
-
-<p>
-"My my, Mother, what am impudent little pup I've raised." Ul'Ilindith
-lamented to the zombie beside her. It responded to the attention by
-lolling its head slightly towards the sound.
-</p>
-
-<p>
-Jal looked to the pair standing before the throne with suspicion.
-</p>
-
-<p>
-"Where is my mother." he stated.
-</p>
-
-<p>
-"Jal, Jal, do calm down. I have liked your 'mother' from the moment I
-saw her. I believe that we share a certain&#x2026; bond. But display an
-attitude again in my presence, and I promise, she'll soon resemble
-<i>my</i> mother more than yours." Ul'Ilindith casually gestured to the
-guard zombie.
-</p>
-
-<p>
-Jal deflated. The fire in his throat cut off any further words, and
-tears threatened to well behind his eyes. But his anger wisely turned
-to caution. He looked around the room and took in the situation, then
-wandered to his spot beside the other two males.
-</p>
-
-<p>
-Ul'Ilindith was not sure about what she'd seen foretold, and thought
-about the rogue's warning. She had worried about the course set before
-her, but Jal's continuing insubordination left no room for doubt.
-</p>
-
-<p>
-She put aside her contemplation and said with a plastered smile,
-</p>
-
-<p>
-"A special opportunity has come to my attention. The first house has
-shown to me a great vision of the future. A great warrior, a son of
-D'Maelnor, shall join with the first house and lead an army of
-darkness across the surface world."
-</p>
-
-<p>
-Master Tastadraa's mouth fell agape, Tastavi focused on calming his
-excitement, Jal just strained against his rage, though there was dull
-curiosity there too. Tastavi was the only "son of D'Maelnor" he knew
-who could possibly wear the description of 'great warrior.'
-</p>
-
-<p>
-Ul'Ilindith just watched their reactions to be sure. Yes, the choice
-was obvious, but perhaps it should still be best left in Lolth's
-hands.
-</p>
-
-<p>
-"Brother, you're a bit too old to be our warrior. Step away from the
-dais. I will address the boys."
-</p>
-
-<p>
-Tastadraa bowed and stepped back into a line of guards at the side.
-</p>
-
-<p>
-Jal felt isolated upon the dais. He looked to Tastavi uncertainly, but
-Tastavi looked at his aunt with expectancy, ambition gleaming in his
-eyes.
-</p>
-
-<p>
-Ul'Ilindith addressed the room. "Before me stand two great sons of
-D'Maelnor:"
-</p>
-
-<p>
-A dull question thumped in the back of Jal's mind. <i>What?</i>
-</p>
-
-<p>
-"Tastavi, son of Tastadraa D'Maelnor."
-</p>
-
-<p>
-<i>Two great sons? Tastadraa isn't up here, just Tastavi and&#x2026;</i>
-</p>
-
-<p>
-"and Jal'Bror'Noloth, my firstborn son,"
-</p>
-
-<p>
-Jal almost fell from the dais. No, she had been his 'Matron Mother',
-but he'd never believed that&#x2026;
-</p>
-
-<p>
-"whom I carried and delivered."
-</p>
-
-<p>
-Jal's rage flared, but his voice was nowhere to be found it in. He
-stood stone-faced and looked to the ground.
-</p>
-
-<p>
-Tastavi looked to his newfound cousin with surprise, and sudden
-jealousy. All this time, and Jal had never told him? There he stood,
-embarrassed to have his secret revealed. Were they ever friends, or
-only rivals?
-</p>
-
-<p>
-"Both of you have surpassed my expectations with regard to fighting
-prowess. But&#x2026; There is but one great warrior." Ul'Ilindith stated
-clearly.
-</p>
-
-<p>
-She let the statement sink in.
-</p>
-
-<p>
-Tastavi turned.
-</p>
-
-<p>
-Jal broke from his focused denial and turned to look at his friend. He
-shook his head, slowly in disbelief.
-</p>
-
-<p>
-Tastavi reached his hands slowly to the hilts of his swords.
-</p>
-
-<p>
-Jal made no move to match him. He looked to Ul'Ilindith. She smiled
-wickedly. He looked to Tastadraa. He looked lost, a mixture of caring
-father, and greedy coward.
-</p>
-
-<p>
-He threw off his sword belt. It fell with a clatter to the ground.
-</p>
-
-<p>
-"Tastavi can go. He can be your warrior."
-</p>
-
-<p>
-Tastavi looked quickly back and forth between Jal and Ul'Ilindith.
-</p>
-
-<p>
-Ul'Ilindith's smile became a sneer.
-</p>
-
-<p>
-A muffled screaming came from somewhere behind the throne and an aging
-kobold, bound and gagged, naked and bleeding, was brought before
-it. The zombie drooled at her and strained at its magical restraints.
-</p>
-
-<p>
-"No. You shall fight, my little iblith." She held out her hand before
-her with an open palm. In it lay a small scrap of white velvet. Slowly
-fire rose from her fingers and ignited it.
-</p>
-
-<p>
-Immediately Jal was wracked with pain as if his face was being torn
-off. He screamed, a primal roar, a dragon's roar. Guards around the
-room stiffened. Tastavi's eyes grew wide.
-</p>
-
-<p>
-Ul'Ilindith turned her hand over into a fist and crushed the ashes.
-</p>
-
-<p>
-The polymorph spell of the mask was ended. Jal knelt on the
-ground. He breathed heavily and shivered. His clothes were tatters. He
-held the thin mask in his hands&#x2013;his clawed hands. He looked up, his
-white hair falling over his yellow eyes.
-</p>
-
-<p>
-Tastavi looked upon him with a mixture of disgust, betrayal, and fear.
-</p>
-
-<p>
-Jal shook his head, dropped the mask, and held his hands up
-defensively, waving away the accusation in Tastavi's eyes.
-</p>
-
-<p>
-"Kill him." Ul'Ilindith commanded Tastavi.
-</p>
-
-<p>
-Tastavi drew his swords.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-23" class="outline-2">
-<h2 id="sec-23"><span class="section-number-2">23</span> The Will of Lolth</h2>
-<div class="outline-text-2" id="text-23">
-<p>
-Though years had passed since their first fight, Jal found the whole
-scene familiar. Tastavi would stalk forward blades drawn and execute a
-perfect series of textbook thrusts and faints. He'd win. He usually
-did, but this time he wouldn't stop. This was no practice spar; this
-was life and death.
-</p>
-
-<p>
-Jal snatched up his weapon belt, pulling his blades from it&#x2013;a rapier
-and a dagger&#x2013;kicked it into Tastavi's face, and retreated. But
-Tastavi responded by slashing down in a brutal 'X' with his scimitars,
-cutting the tossed belt and bag into four even pieces. Jal tried to
-reason with him, but couldn't get out more than a word against the
-determination in Tastavi's eyes, and speed of his routine.
-</p>
-
-<p>
-Tastavi came on in full. Emotions flooded his mind, betrayal was
-nothing new or exotic to a drow, but this was something more than
-that. Jal was a half-breed, a disgrace. He would put an end to this
-traitor, this ibluth masquerading as a D'Maelnor. Only a true D'Maelnor
-could lead an army of drow to bring justice to the surface world. Not
-this abomination. Tastavi thought back to every fight against the
-traitor, to the times he had beaten him. His training had always won
-out in the end. He couldn't help but think of the good times as
-well. But he violently rejected them. Lies, they were all lies.
-</p>
-
-<p>
-Tastavi lunged forward, his whole body extending, uncoiling like a
-viper. Jal managed a half-hearted parry, sending Tastavi's thrust out
-wide, but lost space, as Tastavi dropped his blade below, tapped the
-tip of Jal's rapier harmlessly upwards with the strong of his blade
-and re-engaged. Jal managed to parry the first few blows of every
-line, but barely held on as the sequences progressed. He was never as
-good as Tastavi at feeling the parries and teaching his arms to
-remember them. Jal relied on the space afforded by his greater
-height, backing away, disengaging, dodging, and doing anything to
-break Tastavi's muscle memory. Several times he tried to flee, but
-whenever he came close to the guards, their crossbows forced him back
-into the fight against his friend.
-</p>
-
-<p>
-Jal looked into Tastavi's eyes, but saw nothing but pain there. Deep
-welling emotion. Not regret, but pure righteous hatred. The look
-festered like a wound on his conscience. He felt the bile welling in
-his throat, preparing to send forth a blast of acid to burn away that
-look. But he choked it back and continued to parry.
-</p>
-
-<p>
-There had to be another way.
-</p>
-
-<p>
-Jal felt strong. Free from the polymorph, he was able to stand to his
-full height, the chamber, the columns, even the other drow all seemed
-so much smaller now. The passing thought gave him an idea. But he had
-to act quickly.
-</p>
-
-<p>
-Jal flexed his thick legs, turned, back to the enemy, and rushed
-headlong into a pair of guards. He felt the wind of Tastavi's blade
-barely miss impaling him. The guards paled at the sight of a large
-black half-dragon barreling at them, and dodged behind a pillar, firing
-crossbow bolts at him as they fell. But they were poorly aimed and
-glanced off of his hard black scales. He followed them around the
-pillar, screaming. Then silence filled the chamber.
-</p>
-
-<p>
-Tastavi soon followed, breathing heavily from his furious assault, but
-found nothing around the pillar but the pair of guards unconscious on
-the ground. He darted around the other side of the pillar to find
-nothing there either. He looked around behind him in frustration and
-caught a glance at another guard from the other side of the room
-staring dumbfounded at the ceiling. He turned to the pillar and found
-deep scratches on the intricately carved relief. His eyes followed
-them up, to find Jal climbing, tearing chunks of the porous stone free
-with his claws to use as handholds.
-</p>
-
-<p>
-Ul'Ilindith held out a hand to keep the archers at bay, amused by the
-tactic.
-</p>
-
-<p>
-Tastavi put away his swords and carefully followed him up.
-</p>
-
-<p>
-The chamber's ceiling was crisscrossed with the webs of thousands of
-spiders. Moths and flies, bats and even larger specimens struggled in
-freshly wrapped cocoons or lay very still. Drow-made archways that
-provided places for the webs to attach jut from odd angles.
-Crisscrossing struts connected them in intricate patterns. Jal leaped
-from the top of the pillar to one of these, sending its occupants
-scurrying away.
-</p>
-
-<p>
-He moved from strut to strut, displacing as few spiders as
-possible&#x2013;it was bad luck after all&#x2013;running where he could, climbing
-where he could not, and constantly dodging the think and sticky
-strands. He reached the end of one strut and turned to see Tastavi
-racing after him, swords drawn, hacking at whatever strands got too
-close. Jal looked around and dove into the thickest part of the
-webbing, directly over the throne.
-</p>
-
-<p>
-In the confined space it would be much more difficult to dodge, and
-impossible to run, but Jal took comfort in knowing that if he could
-find the right spot, it would also be impossible to lunge. His greater
-range combined with the sticky walls could then keep any advance at
-bay. He found a large strut, disconnected from the one he was on,
-probably two feet think, and curving from the ceiling like a
-hook. Tastavi was nearly on him. This would have to do.
-</p>
-
-<p>
-He took a deep breath, coiled like a spring and jumped. He tossed his
-rapier into the air, spun around, back parallel to the ground, and
-threw his dagger out behind him. He continued his rotation and found
-the strut at the same time the rapier bounced against it. The blade
-followed the curve upwards and then fell off to the side. Jal reached
-out with his legs and caught it with his foot.
-</p>
-
-<p>
-Tastavi turned the corner quickly, moving to follow him, but had stop
-to knock aside the dagger inches from his face. He glared across the
-gap.
-</p>
-
-<p>
-Jal pulled himself up with a deep groan and the heavy rumbling breaths
-of a dragon. More than forty feet below him from the throne chamber,
-Ul'Ilindith smiled wickedly.
-</p>
-
-<p>
-Jal watched as Tastavi's furious glare turned into a look of panic.
-</p>
-
-<p>
-Several web strands twinged near Jal's head and a slight clicking
-sound came from somewhere disturbingly close by.
-</p>
-
-<p>
-"It's a spider isn't it?"
-</p>
-
-<p>
-Tastavi's silence was telling.
-</p>
-
-<p>
-"It's right behind me isn't it?&#x2026;"
-</p>
-
-<p>
-"&#x2026;"
-</p>
-
-<p>
-"Right."
-</p>
-
-<p>
-Jal dropped to the strut just in time for the spider's jowls to snap
-shut where he stood. He turned and sliced out with his rapier, tearing
-away a thick strand of webbing. He wrapped it around his leg, then
-jerked left and right, barely dodged the spider's next two rapid
-attempts to capture him. He kicked out against it, not to hurt it, but
-to use it as a springboard. He jumped back across the gap, sword
-leading his way.
-</p>
-
-<p>
-Tastavi saw the move coming and instead of falling back, he leaped
-from the ledge as well in order to push Jal back into the line of attack
-from the giant spider. They collided in midair and struggled over a
-tiny ledge before both losing their footing and plummeting towards the
-ground.
-</p>
-
-<p>
-A sickening crunch echoed in the chamber.
-</p>
-
-<p>
-Tastavi groaned upon the ground. Jal hung from the thick strand of
-webbing just above him. They had fallen towards the center of the
-room, nearby the spot where the fight had begun, before the throne.
-</p>
-
-<p>
-Tastavi opened his blurry eyes to find Jal standing over him, or
-rather, hanging over him, rapier at his throat.
-</p>
-
-<p>
-"Very good, Jal. Now end it!" Ul'Ilindith cheered.
-</p>
-
-<p>
-Tastadraa looked at her with disbelief.
-</p>
-
-<p>
-Jal lifted his rapier, pressing it deep, drawing blood. Tastavi pulled
-away, but winced at his multiple broken bones, some of which protruded
-grotesquely and spouted little fountains of blood. He closed his eyes,
-ready to accept his defeat if that was the will of the Spider Queen.
-</p>
-
-<p>
-But instead, Jal shifted his weight to swing himself towards the
-throne, brought his sword around, cutting the line holding him aloft,
-and flipped over towards the dais. He landed with a roll, dodging the
-lazy lunge of the zombie guarding the throne and sprang forward with
-the grace of a cat and the speed of a scorpion.
-</p>
-
-<p>
-A deep thunk and sudden rushing of air shattered the sudden
-silence. Jal's rapier dug deeply into Ul'Ilindith's chest and blood
-spurted from the wound. A second later, two dozen crossbow bolts hit
-Jal in the chest and paralysis seeped into his muscles from each tiny
-pinprick.
-</p>
-
-<p>
-Ul'Ilindith's voice came through ragged slurping breaths, a spell of
-some kind, and Jal found himself sprawling backwards, teeth chattering
-and sword shattered into shrapnel in his hands. He landed roughly upon
-the dais steps a few feet from the broken Tastavi who looked at him
-aghast.
-</p>
-
-<p>
-Ul'Ilindith's eyes changed to a deep black, and raven flames engulfed
-her. She chanted with otherworldly power. Her wound closed. She began
-to levitate and ripped off her stained clothes with revulsion.
-</p>
-
-<p>
-"Once again you disappoint me my son. Watch what is borne of your
-failings!"
-</p>
-
-<p>
-Ul'Ilindith turned ruefully towards the bound kobold and sent forth
-waves of necrotic energy that quickly tore her apart. Jal tried to
-scream, but his mouth refused to open and his voice left him silent in
-his agony.
-</p>
-
-<p>
-Ul'Ilindith was not finished though.
-</p>
-
-<p>
-"I'll show you the cost of your weakness! Watch as I cut it out."
-</p>
-
-<p>
-Instead of turning her wrath on Jal, she turned on Tastavi, pointing a
-rueful finger and chanting. Soon lightning arced between her fingers,
-gathering for discharge.
-</p>
-
-<p>
-"Noo!!" Tastadraa screamed, breaking ranks and standing between his
-son and his sister. He held aloft a glowing shield emblazoned with
-the lightning symbol of the surface god Talos, and in his other hand a
-broadsword wreathed in black flames.
-</p>
-
-<p>
-"I shall not allow this!" He called to her.
-</p>
-
-<p>
-"This is not yours to decide, Elderboy." she spat back.
-</p>
-
-<p>
-Ul'Ilindith let fly her spell, and lightning shot from her finger to
-the waiting Tastadraa. Electricity sparked and crackled as the shield
-focused and contained it. What little hair remained on Tastadraa's
-balding head stood straight but his look of determination and
-concentration disrupted whatever mirth could be garnered from the
-sight. He brought around his sword and rapped it against the crackling
-shield and then with a wave of his arm, released the energy at the
-ground beside him. Lightning arced into the stone and it exploded with
-a deafening blast.
-</p>
-
-<p>
-Tastadraa stalked slowly forward towards Ul'Ilindith.
-</p>
-
-<p>
-"I'm sorry, Sister, but this is not how the D'Maelnor line shall
-end&#x2013;with an abomination."
-</p>
-
-<p>
-Guards swarmed from beside the throne and drew swords&#x2013;drow that
-Tastadraa had taught. But he had not taught them everything. Two moved
-forward to engage him. Their heads fell to the floor and corpses
-turned to ash beneath his wicked blade.
-</p>
-
-<p>
-The rest of the guards looked to the powerful siblings and decided to
-refrain from allowing their duty decide their deaths.
-</p>
-
-<p>
-Ul'Ilindith sneered. She began to chant again, her eyes rolling up
-into her head. The air grew dense inside the throne room, thick and
-stifling, beads of sweat began to form and run down Ul'Ilindith's
-naked body.
-</p>
-
-<p>
-Tastadraa stalked forward with the shield of Talos held high.
-</p>
-
-<p>
-Beside the throne, the twisted and battered form of Jal's adopted
-mother began to twitch.
-</p>
-
-<p>
-She finished her incantation, but waited to unleash the spell to
-gloat, "Lets see your blasphemous surface god save you from this one."
-</p>
-
-<p>
-Her hand jerked spasmodically and green bile erupted from the air
-around it in a stream and blasted Tastadraa to the ground. Contagion
-spread across his body wherever the stuff touched and ate away his
-skin. At the same time the kobold skeleton began to slowly shift into
-place, ligaments forming, muscle growing upon the shifting bones.
-</p>
-
-<p>
-But Tastadraa was not finished, he pushed with his rotting limbs and
-triggered the levitation on his amulet. He rose, blade poised to end
-the conflict with a single vorpal strike. Then his body fell limp and
-he hung awkwardly in the air, his head crushed from behind by the maw
-of a giant spider.
-</p>
-
-<p>
-Tastavi cried out in anguish.
-</p>
-
-<p>
-Paralyzed by more than just the drow poison, Jal watched the scene
-progress in horror. Tastadraa was nothing more than a decaying pile of
-flesh, Tastavi lay broken by his fall, his adopted mother under the
-throes of some insidious magic.
-</p>
-
-<p>
-Only Ul'Ilindith seemed unharmed, floating above them all cherishing
-the moment.
-</p>
-
-<p>
-The ground began to shake.
-</p>
-
-<p>
-"Fool, don't you see? A traitor and his son are revealed and Lolth has
-shown me favor! The dead rise. Even Toril trembles! This is the will
-of Lolth!"
-</p>
-
-<p>
-She continued, addressing the guards, "Now. Do as I commanded."
-</p>
-
-<p>
-A crossbow bolt zipped past Jal's frozen face. The whole world seemed
-to stop. But the bolt was not indented for him. Beside him, Tastavi's
-scream became a gurgle as the crossbow bolt in his throat quickly
-drained him of both the air and the blood needed to circulate it.
-</p>
-
-<p>
-Jal retched involuntarily, and could taste the poison on his lips.
-</p>
-
-<p>
-The shaking intensified in the chamber. A column came down in dozens
-of jagged pieces. Guards ran about, dodging falling debris and
-spiders.
-</p>
-
-<p>
-Tastavi breathed his last, slumping against the broken stone.
-</p>
-
-<p>
-Ul'Ilindith, levitating, but stationary in the air was pelted with
-rock fragments and quickly began her descent.
-</p>
-
-<p>
-Jal's anger flared within him, but fear helped him keep his head and
-push away the worst effects of the poison. What was going on?
-</p>
-
-<p>
-Ul'Ilindith reached the ground and began to hurry towards Jal, still
-paralyzed upon the dais steps, but a curious laugh stopped her.
-</p>
-
-<p>
-"Hahaha, 'da will a Lolth you say?" The scratchy voice became clearer
-by the second. Ul'Ilindith turned to the living kobold slowly standing
-up where her corpse should have rested. Her scales grew back in
-patches, and she peered at the Matron Mother with one regenerated eye.
-</p>
-
-<p>
-"No my dear, this&#x2026;" she gestured to the chaos around her.
-</p>
-
-<p>
-"&#x2026;is the will of Tiamat."
-</p>
-
-<p>
-The ceiling collapsed.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-24" class="outline-2">
-<h2 id="sec-24"><span class="section-number-2">24</span> Doom</h2>
-<div class="outline-text-2" id="text-24">
-<p>
-Often a dragon's roar precedes its breath, but Ik'lithslaelith was too
-cautious and too clever for that. When he roared over the shattered
-second house of Llolethane-Mael'na'rath, it was a roar of victory. He
-watched the wreckage from the shadows for a time, but his instructions
-had been clear: leave nothing behind&#x2013;and then leave. He disappeared
-into the forgotten tunnel and was gone.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-25" class="outline-2">
-<h2 id="sec-25"><span class="section-number-2">25</span> Destruction</h2>
-<div class="outline-text-2" id="text-25">
-<p>
-The palace fell.
-</p>
-
-<p>
-A lone drowess rose from the ashes at the edge of the desolation. The
-acid dripped from her hands, from her hair, and fell sizzling to the
-ground leaving her unharmed. Lady Lolth had long ago given her a
-defense against such poison, when she carried it in her womb.
-</p>
-
-<p>
-Ul'Ilindith stood alone in the rubble and followed the only other pair
-of footprints leaving the shattered homestead: her son's.
-</p>
-
-<p>
-Jal limped through the wreckage, dragging Tastavi's body behind
-him. It had to be around here somewhere. He hefted a door-sized piece
-of slate from a shimmering object sticking out from underneath it. A
-drained and blistered hand held fast to a broken sword, but what
-attracted Jal's eye was a thin piece of white velvet. Jal took the
-mask and dropped the slate back into place, reverently.
-</p>
-
-<p>
-He turned to the body and rasped, "It doesn't look like either of us
-will be leading any armies today. Please forgive me." He placed the
-velvet mask on Tastavi's face and began the attunement ritual. He left
-the cavern once again fully drow, wearing the face of his friend, and
-carrying his inheritance, a silver shield of a strange surface god,
-upon his back.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-26" class="outline-2">
-<h2 id="sec-26"><span class="section-number-2">26</span> Dreams</h2>
-<div class="outline-text-2" id="text-26">
-<p>
-Three Years Later&#x2026;
-</p>
-
-<p>
-Jal lay on his back on a roof overlooking a bustling marketplace and
-stared dreamily at the cavern ceiling. It had been years since his
-flight from the shattered D'Maelnor estate, and he had managed to find
-some semblance of normalcy in Llolethane, the central cavern of the
-drow city of Llolethane-Mael'na'rath. He rested his head on his
-shield, now mostly painted black to blend in with the shadows, and
-wondered what life would be like without a thousand tons of rock above
-your head. He wondered what it would be like to fly.
-</p>
-
-<p>
-Below him he heard the telltale laughter of the fat merchant leader he
-had followed to this inn. He picked up his bow and his shield and
-stalked to the edge of the roof above a window. He carefully dipped
-the inner edge of the shield below the overhang and watched the party
-descending the staircase in the cool golden reflection. Then he pulled
-it back up, turned with his back to the alleyway, and counted
-dramatically, with a familiar half-smile.
-</p>
-
-<p>
-Three.
-</p>
-
-<p>
-Two.
-</p>
-
-<p>
-One.
-</p>
-
-<p>
-Then he flipped from the roof, dropping below the lip and firing an
-arrow through the window. He landed on the cavern floor with a roll
-and disappeared into the shadows&#x2013;just another renegade drow in a city
-of renegades. He did not stay to confirm his success or failure, but
-fled to where he could most easily disappear: the bustling
-marketplace.
-</p>
-
-<p>
-He strolled easily through the crowded streets. Though his appearance
-was quite a bit more handsome than that he had grown up with, he could
-still blend in with a crowd if he so desired. But then again, where
-was the fun in that? He was dressed in fine silks and jewels, not
-rags. And with a small lump beneath his throat, unquestionably
-covering a house insignia, he was obviously a noble and was given a
-wide birth by the lesser folk. He casually examined the merchandise of
-a few carts, but exuded little outward care for the whole venture,
-particularly when several guards burst from the inn and sent rogues
-into back alleys to seek an assassin.
-</p>
-
-<p>
-He eventually made his way into this same inn, and dodging guards
-carting some new lordling's inherited possessions from an upper room,
-was addressed cordially by a concierge, "Ah, welcome back Sir! It
-appears that you are in luck, a room has just opened up for you."
-</p>
-
-<p>
-Jal smiled to himself and turned to dismiss the man with a "Thank You."
-</p>
-
-<p>
-He never finished that thought.
-</p>
-
-<p>
-The man was dead.
-</p>
-
-<p>
-He stood, smiling pleasantly in demure house leathers with half of his
-face melted off to the bone, dripping tar-like blood upon his fine
-padded vest. A spider crawled out from where his ear should have been
-and snickered at him.
-</p>
-
-<p>
-Jal backed away slowly aghast, but everyone else went stoically about
-their business, unperturbed. The room grew dark and Jal turned to the
-window. A thick spiderweb had covered it with a hand-sized spider
-hurriedly wrapping a struggling shape. A tiny dragon's wing jut from
-the bundle.
-</p>
-
-<p>
-Jal ran.
-</p>
-
-<p>
-He sprinted from the inn and disregarding caution, fled through the
-black alleys and twisted honeycomb and spiderweb streets. It was like
-the passages were built to be confounding, and yet somehow mercilessly
-efficient. In a matter of moments he was back amid the ruins of the
-old city, broken homes and discarded people. Screams from behind him
-followed, the sounds of the guards seeking an assassin. But much
-worse, the sounds of shattering stone and a deafening roar echoed
-through the cavern. Jal scurried through the final alleyway and dove
-into his hideout in an abandoned sewer tunnel. He dropped his rich
-clothes in the muck and crawled away on hands and knees.
-</p>
-
-<p>
-He remembered the frantic cries of his mother being torn apart and
-then her defiant laugh as the walls fell. Her last words echoed
-through his mind, "the will of Tiamat!" Another vicious roar sent
-ripples through the water and shivers through the very stone. He heard
-the clicking of spiders in the distance, drawing nearer. Closing in.
-</p>
-
-<p>
-He was being hunted. Franticly he drew the shield from his back and
-over his head and grasped a small dagger in his hand. He was once
-again a child, in loose-fitting kobold rags and with weapons he could
-barely use. He huddled terrified in a dark corner. He closed his eyes
-and begged whatever gods could hear him to escape.
-</p>
-
-<p>
-A faint hiss cut through the clamor. Not a god, but a tiny snake, the
-size of a little worm, crawled from the loose stones and looked up at
-Jal, flicking its tongue inquisitively. The hiss grew louder, drowning
-out the skittering of the approaching swarm and rumble of the
-searching dragon. The serpent grew, coiling and stretching, always
-watching. Jal found that he was no longer afraid, but curious. The
-serpent grew to immense proportions filling the tiny sewer tunnel,
-which became a great cavern, yet it still barely contained the
-powerful creature.
-</p>
-
-<p>
-Dendar, the Night Serpent, the Eater of the World, loomed over the
-boy. She laughed with the might of thunder and the promise of
-disaster. Jal found he could not move.
-</p>
-
-<p>
-"Jal'Bror'Noloth, your dreamss are deliciouss."
-</p>
-
-<p>
-Her huge tongue flicked in and out of her mouth, creating wind eddies
-that buffeted Jal against the stone. Greasy spittle and half-devoured
-bones&#x2013;remnants of nightmares long forgotten&#x2013;dripped from her
-cavernous maw. Jal could not speak, not even think, as the stench of
-nightmare overwhelmed him.
-</p>
-
-<p>
-"Your nightmare though&#x2026; tastess unique. Because it is true. And
-closer than you think. Evil godss have planss for you it seemss." The
-serpent hissed.
-</p>
-
-<p>
-Jal shuddered.
-</p>
-
-<p>
-Dendar laughed&#x2013;a terrible rasping hiss.
-</p>
-
-<p>
-"And yet&#x2026; perhapss their planss are merely dreamss. Join me, little
-drow-gon and while the godss fret for your fate, we shall feassst!"
-</p>
-
-<p>
-Suddenly the world returned and Jal awoke from his reverie. What a
-dream! What a nightmare! The details faded, chewed away from his mind,
-but the image of the serpent and her strange offer lingered.
-</p>
-
-<p>
-The quiet dripping of sewer water and occasional scurrying of rodent
-or insect were the only sounds to be heard besides the dull pounding
-of his heart.
-</p>
-
-<p>
-He sat in the muck for hours.
-</p>
-
-<p>
-They were never far behind. Staying in one place for too long was
-dangerous, but something held Jal in place. Could he actually escape
-it all?
-</p>
-
-<p>
-Soon a distant splash alerted him to company. Heavy footsteps,
-confident and strong, echoed through the tunnel. Throngs of rodents
-scurried away from the sound, fleeing in terror they trampled on one
-another. A light breeze blew through the stinking place from the
-opposite end of the tunnel and the insects stopped their chattering,
-frozen and reverent. Jal couldn't think. They'd found him. They'd both
-found him. It was too late.
-</p>
-
-<p>
-A lightning bolt streaked through the tunnel past him and a barbaric
-roar answered it.
-</p>
-
-<p>
-The wind began to howl through the tunnel like a cyclone and the
-sounds of crumbling rock assailed him from both sides.
-</p>
-
-<p>
-Jal grimaced and hesitated. But as the twin forms came into view, he
-shouted into the clamor, "ENOUGH! Dendar! We are bound, now free me
-from this place!"
-</p>
-
-<p>
-<i>Wissse Choissce&#x2026;</i>
-</p>
-
-<p>
-Instantly a portal opened before him like a tear in reality and
-brilliant light beamed through. Jal rushed into it and was transported
-many miles away in an instant. A startled yell and the renewed sounds
-of battle followed him through, but then there was nothing but
-silence, the gentle breeze, and the burning light of the midday sun.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-27" class="outline-2">
-<h2 id="sec-27"><span class="section-number-2">27</span> The Surface</h2>
-<div class="outline-text-2" id="text-27">
-<p>
-The blinding light of the Shaar's Summer Sun left Jal helpless.
-</p>
-
-<p>
-He lay upon the ground thinking it maybe better he have died quickly
-in the tunnels or upon his own blade. But such musings held no real
-power, and with the setting of the Sun, and the rising of the lesser
-evils of the moon and of the stars, he wept freely. For though he was
-bound&#x2013;and nightmares would indeed become routine while in service to
-their master&#x2013;for the first time in his life, he was free.
-</p>
-</div>
-</div>
-
-<div id="outline-container-sec-28" class="outline-2">
-<h2 id="sec-28"><span class="section-number-2">28</span> Credits</h2>
-<div class="outline-text-2" id="text-28">
-<p>
-[Thank you for Reading! I'm Andrew Murrell, an aspiring D&amp;D author and
-dedicated DM. Check out my blog at <a href="http://AndrewDM.me/">http://AndrewDM.me/</a> [WIP] for
-updates or if you'd like to see more stuff like this!]
-</p>
-</div>
-</div>
-</div>
-<div id="postamble" class="status">
-<p class="author">Author: Andrew Murrell</p>
-<p class="date">Created: 2016-08-30 Tue 23:56</p>
-<p class="creator"><a href="http://www.gnu.org/software/emacs/">Emacs</a> 24.5.1 (<a href="http://orgmode.org">Org</a> mode 8.2.10)</p>
-<p class="validation"><a href="http://validator.w3.org/check?uri=referer">Validate</a></p>
-</div>
-</body>
-</html>
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