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authorAndrewMurrell <ImFromNASA@gmail.com>2017-12-26 03:35:23 -0500
committerAndrewMurrell <ImFromNASA@gmail.com>2017-12-26 03:35:23 -0500
commit80f0705c7c78efa57b21eb30629df8837ae16aad (patch)
treef8326db4260a55409f6d271cb0bbe9b45f0b31e8
parentd6ab7280d49099f850f08c517910bd2af7dd622f (diff)
Added PDFs, moved tastavi to writing, and added more apocrypha worldbuilding docs
-rw-r--r--src/apocrypha/anintroductiontoapocrypha.md65
-rw-r--r--src/apocrypha/region_theempire.md99
-rw-r--r--src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdfbin0 -> 708275 bytes
-rw-r--r--src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml4
-rw-r--r--src/dnd/Learning_a_Language_v1.0.pdfbin0 -> 669530 bytes
-rw-r--r--src/dnd/Learning_a_Language_v1.0.yaml4
-rw-r--r--src/dnd/OracleSorc1_0.pdfbin0 -> 5346704 bytes
-rw-r--r--src/dnd/OracleSorc1_0.yaml5
-rw-r--r--src/dnd/ThePatron_1.1.pdfbin0 -> 3330156 bytes
-rw-r--r--src/dnd/ThePatron_1.1.yaml4
-rw-r--r--src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdfbin0 -> 35153491 bytes
-rw-r--r--src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml4
-rw-r--r--src/writing/tastavi.md (renamed from src/dnd/tastavi.md)2
13 files changed, 149 insertions, 38 deletions
diff --git a/src/apocrypha/anintroductiontoapocrypha.md b/src/apocrypha/anintroductiontoapocrypha.md
index e62a097..a850552 100644
--- a/src/apocrypha/anintroductiontoapocrypha.md
+++ b/src/apocrypha/anintroductiontoapocrypha.md
@@ -1,6 +1,6 @@
---
title: "An Introduction to Apocrypha"
-updated: "2017-12-23 Sat 14:21"
+updated: "2017-12-25 Mon 14:22"
categories: AP
---
@@ -21,3 +21,66 @@ Apocrypha as well as breathing life back into it. Over the last 2
months, I've found that working on one usually generates ideas that
are applicable to the other, and overall energy for both projects
benefits from this dynamic.
+
+Occasionally Asked Questions
+
+1. From a Forgotten Realms standpoint, "does the Weave still matter?"
+
+There is no Weave, nor are gods' domains delineated in the same way as FR.
+
+3. "Why in a D&D 5e-esque world have the elves and spellcasters not
+ taken over despite the advanced age of the former and the quadratic
+ power curve of the latter?"
+
+My previous answer to this was chopped up and dumped in several
+dumpsters in several different states, so I'll expand below.
+
+Creatures don't have DNA. Alchemy is not chemistry because there are
+no chemicals. Plutonium isn't an element: fire is.
+
+All creatures share a common ancestry. From the primal elementals, to
+the mischievous fey, to the inscrutable nim, all are born by the
+spontaneous generation of the physical from an immortal and unchanging
+essence. I'm working on how they are all related, but their forms are
+determined by their essential natures.
+
+The "planes" are just reality through a broken prism (in that they
+started out with a common starting place for the condition of the
+world, but since each has slightly different properties, due to the
+absence of certain things (like say, gravity) or their distortion
+(like the duration of magical effects lingering twice as long), they
+each have developed differently (and different kinds of creatures have
+been born there).
+
+Magic comes in as many forms as creatures do.
+
+Since creatures and magic and the elements and planes all have the
+same ancestry in the grand scheme of things.
+
+Wizardry, specifically, is the capturing of a specific magical essence in the form of a spell.
+
+This 'bottling' allows you to take magic with you from place to
+place. and release it. But the power of most non-wizardry magic ebbs
+and flows based on large geographical region (which I'm still working
+out, since I don't have most of the other magic systems worked out
+yet). For example, druids can produce effects much more powerful than
+those of a wizard if they are within their grove. So high level
+wizards trying to take over an area and being repulsed by the locals
+is a fairly common trope.
+
+As is practitioners of various regional magics attempting t extend
+their influence by changing the lands around them. The Song of
+Conquest is a kind of regional magic (or more like ancestral magic,
+because it comes from the people, not the land), that has spread quite
+far and is the power behind the empire (in addition to them
+discovering wizardry and having a big army and the largest navy).
+
+So, the reason that elves/wizards haven't taken over the Empire is
+because of the Song of Conquest (which only
+humans/halflings/faunus/orcs have access to) and the nation state
+(because it's a #human empire which isn't racist towards elves per se,
+but you know).
+
+Also, "there's always a bigger fish." There are dragons and nim and
+patrons and icons that are more powerful than wizards, and gods above
+those.
diff --git a/src/apocrypha/region_theempire.md b/src/apocrypha/region_theempire.md
index fdafc11..bc269f3 100644
--- a/src/apocrypha/region_theempire.md
+++ b/src/apocrypha/region_theempire.md
@@ -4,63 +4,88 @@ updated: "2017-12-24 Mon 00:14"
categories: AP LD
---
-## Regions of the Empire
+# A Brief Overview of the Empire
+The Etracian Empire is the largest empire in the world, and the second
+largest in history (only falling behind that of the dominion of the
+giants during the Days of Thunder).
-Midlands (Etra, Vala, Isla), the Provinces (Midwood, ?), the Colonies
-(Cover Islands, ?), and the Golden Road.
+Though in past ages, the empire grew through conquest, in the modern
+days, the holdings and influence of the empire expand primarily
+through colonization and diplomacy.
-The Empire
+#### Q & A
+>How long has the Empire been around?
-How long has the Empire been around? 111 ages, but how many is that?
-Current one is 62 years, but some have been less than a year.
+The current count places the empire's history into 111 ages, but how
+many is that? The current age has lasted 62 years, but some have been
+less than a year, and some longer than a century.
The best tax records in the oldest provinces say the empire is about
-60 generations (or 3000 years) old. The average length of an 'age' is
-therefore, about 27 years. The General Edict was given 62 years ago
-and has done a better job of keeping the nation running than the
-previous code did (the previous Emperor's reign was rife with civil
-war).
+30 generations of elves (or 3000 years) old. The average length of an
+'age' is therefore, about 100 years.
+
+>What is the General Edict?
+
+The General Edict is a system of laws and codes given by Josef IV. It
+has been in place for a little over 60 years.
+
+As a legal system, the GE has done a better job of keeping the nation
+running than the previous code did (the previous Emperor's reign was
+rife with civil war, do in large part to the Emperor's power to easily
+disenfranchise noble families that "showed disloyalty").
+
+>Who is the current Emperor?
-#### The Emperor
Emperor Josef IV is the official name for Lady Lizbeth Yates, the
eldest daughter and only remaining survivor of the Yates line. Though
-technically, only a man may claim the title of Emperor, few complain
-that the Lady Lizbeth legally declared herself a man (or rather, few
-who complained about the matter remain among the living).
+technically, only a man may claim the title of Emperor [what kind of
+primogeniture is this?], few complain that the Lady Lizbeth legally
+declared herself a man (or rather, few who complained about the matter
+remain among the living).
+
+## Regions of the Empire
+The Empire is a massive, powerful, and infinitely subdivided nation
+with an exceptional record for stability matched only by its
+inimitable bureaucracy.
+
+It contains three major geographic and political classifications for
+its lands: states, provinces, and colonies.
+
+### The Continental States
+
+[I don't the upper bound on states, but there are at least three,
+known collectively as the Midlands]
-### The Continent
#### The Midlands
North of the Marble Isle
-Like the Holy Roman Empire if it were actually in Rome. Very
-melting-pot of cultures. High politics, medium magic.
-I need to figure out the bodies of water to get more details.
+[I need to figure out the bodies of water to get more details.]
Etra, Vala, Isla [transcribe from notebooks]
-Gleimendun is like Constantinople, a second capital of a broken piece
-of the Empire. Because it has broken off, the Song of Conquest is
-diminishing, allowing more old magics into the land.
-
### The Provinces
+
+There are several provinces which are much less wealthy than the
+central states, but contain the majority of the empire's population.
+
#### The North
There is a great difference between the area of the north claimed by
the Empire, and that controlled by the Empire. The only area of the
-North (or Chill-Lands) from which the Empire has ever successfully
-collected taxes is the southernmost border settlements (of which there
-are 12) and Fort North.
+North from which the Empire has ever successfully collected taxes is
+the southernmost border settlements in the Chill-Lands (of which there
+are 12) and the narrow strip of land directly surrounding Fort North.
It is often said that a single southern town could more than match the
value of the entire Northern province of the Empire, and that may be
true in terms of wealth or resources, but in reality few forts
anywhere in the Empire can brag the same quality of recruits brought
-into the Imperial Legion as from the tiny northern fort and outlying
-regions.
+into the Imperial Legion as from the tiny northern province and
+outlying regions.
The occasional goliath barbarian or glacier dwarf fighter making their
way south and wanting to try their hands (and axes) at Legion life is
-more than enough incentive to keep the fort fully staffed and
-supplied.
+more than enough incentive to keep the Empire's northern holdings
+fully staffed, supplied, and cared for.
#### The Midwood
The Northwestern-most stretch of the Deepwood, this is the most
@@ -68,15 +93,17 @@ The Northwestern-most stretch of the Deepwood, this is the most
of the Empire could ever hope to reach.
Full of elves, gnomes, florans, faunus, halflings, and their kin, the
-Midwood is one of the most ethically non-human locations in the Jar.
-Regiments of the Empire's military raised from the Midwood are often
-called 'menageries' and use strange, but undoubtedly effective,
-tactics in combat.
+Midwood is one of the most ethically non-human locations in the
+empire. Regiments of the Empire's military raised from the Midwood
+are often called 'menageries' and use strange, but undoubtedly
+effective, tactics in combat.
-The ghostwise halflings come from an ancient ruin just outside the
-midwood.
+[The ghostwise halflings come from an ancient ruin just outside the
+midwood.]
### The Colonies
+Colonization is the empire's newest tool for expansion.
+
#### Cover Islands
Oft beset by pirates and even more often by deadly storms, the Covers
are an expensive and dangerous colony to keep. That said, the islands
diff --git a/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf
new file mode 100644
index 0000000..d9bea85
--- /dev/null
+++ b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.pdf
Binary files differ
diff --git a/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml
new file mode 100644
index 0000000..2e90f01
--- /dev/null
+++ b/src/dnd/Collaborative_Gestalt_Leveling_v0.1.yaml
@@ -0,0 +1,4 @@
+---
+author: "Andrew Murrell"
+title: "Collaborative Gestalt Leveling"
+categores: "HB" \ No newline at end of file
diff --git a/src/dnd/Learning_a_Language_v1.0.pdf b/src/dnd/Learning_a_Language_v1.0.pdf
new file mode 100644
index 0000000..e79ab04
--- /dev/null
+++ b/src/dnd/Learning_a_Language_v1.0.pdf
Binary files differ
diff --git a/src/dnd/Learning_a_Language_v1.0.yaml b/src/dnd/Learning_a_Language_v1.0.yaml
new file mode 100644
index 0000000..23fef4d
--- /dev/null
+++ b/src/dnd/Learning_a_Language_v1.0.yaml
@@ -0,0 +1,4 @@
+---
+author: "Andrew Murrell"
+title: "Learning a Language"
+categores: "HB" \ No newline at end of file
diff --git a/src/dnd/OracleSorc1_0.pdf b/src/dnd/OracleSorc1_0.pdf
new file mode 100644
index 0000000..375a105
--- /dev/null
+++ b/src/dnd/OracleSorc1_0.pdf
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diff --git a/src/dnd/OracleSorc1_0.yaml b/src/dnd/OracleSorc1_0.yaml
new file mode 100644
index 0000000..0828e54
--- /dev/null
+++ b/src/dnd/OracleSorc1_0.yaml
@@ -0,0 +1,5 @@
+---
+author: "Andrew Murrell"
+title: "Sorcererous Origin: Oracle"
+categores: "HB"
+--- \ No newline at end of file
diff --git a/src/dnd/ThePatron_1.1.pdf b/src/dnd/ThePatron_1.1.pdf
new file mode 100644
index 0000000..5a4fb79
--- /dev/null
+++ b/src/dnd/ThePatron_1.1.pdf
Binary files differ
diff --git a/src/dnd/ThePatron_1.1.yaml b/src/dnd/ThePatron_1.1.yaml
new file mode 100644
index 0000000..fac431c
--- /dev/null
+++ b/src/dnd/ThePatron_1.1.yaml
@@ -0,0 +1,4 @@
+---
+author: "Andrew Murrell"
+title: "The Patron Prestige Class"
+categores: "HB"
diff --git a/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf
new file mode 100644
index 0000000..68db5ef
--- /dev/null
+++ b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.pdf
Binary files differ
diff --git a/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml
new file mode 100644
index 0000000..a6a0670
--- /dev/null
+++ b/src/dnd/YARV_Ranger_1.2_with_Community_Subclasses_1.1.yaml
@@ -0,0 +1,4 @@
+---
+author: "Andrew Murrell"
+title: "Yet Another Ranger Variant (YARV)"
+categores: "HB" \ No newline at end of file
diff --git a/src/dnd/tastavi.md b/src/writing/tastavi.md
index 77efda6..d499fdb 100644
--- a/src/dnd/tastavi.md
+++ b/src/writing/tastavi.md
@@ -2,7 +2,7 @@
title: "Tastavi D'Maelnor of Llolethane"
updated: "2016-08-30 Tue 23:56"
class: "dnd"
-categories: SS
+categories: SS FR
---
<p>