From bfc73c05c1be186d50146027f523f7f577d7affe Mon Sep 17 00:00:00 2001 From: Luke Shumaker Date: Sun, 23 Jun 2013 16:44:37 -0600 Subject: js makefiles --- sitestatic/konami.js | 101 +++++++++++++++++++++++++++++++++++++++++++++++++++ 1 file changed, 101 insertions(+) create mode 100644 sitestatic/konami.js (limited to 'sitestatic/konami.js') diff --git a/sitestatic/konami.js b/sitestatic/konami.js new file mode 100644 index 00000000..88b494e0 --- /dev/null +++ b/sitestatic/konami.js @@ -0,0 +1,101 @@ +/* + * Konami-JS ~ + * :: Now with support for touch events and multiple instances for + * :: those situations that call for multiple easter eggs! + * Code: http://konami-js.googlecode.com/ + * Examples: http://www.snaptortoise.com/konami-js + * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com) + * Version: 1.4.1 (3/1//2013) + * Licensed under the GNU General Public License v3 + * http://www.gnu.org/copyleft/gpl.html + * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser +*/ + +var Konami = function(callback) { + var konami= { + addEvent:function ( obj, type, fn, ref_obj ) + { + if (obj.addEventListener) + obj.addEventListener( type, fn, false ); + else if (obj.attachEvent) + { + // IE + obj["e"+type+fn] = fn; + obj[type+fn] = function() { obj["e"+type+fn]( window.event,ref_obj ); } + obj.attachEvent( "on"+type, obj[type+fn] ); + } + }, + input:"", + pattern:"3838404037393739666513", + load: function(link) { + this.addEvent(document,"keydown", function(e,ref_obj) { + if (ref_obj) konami = ref_obj; // IE + konami.input+= e ? e.keyCode : event.keyCode; + if (konami.input.length > konami.pattern.length) konami.input = konami.input.substr((konami.input.length - konami.pattern.length)); + if (konami.input == konami.pattern) { + konami.code(link); + konami.input=""; + return; + } + },this); + this.iphone.load(link); + + }, + code: function(link) { window.location=link}, + iphone:{ + start_x:0, + start_y:0, + stop_x:0, + stop_y:0, + tap:false, + capture:false, + orig_keys:"", + keys:["UP","UP","DOWN","DOWN","LEFT","RIGHT","LEFT","RIGHT","TAP","TAP","TAP"], + code: function(link) { konami.code(link);}, + load: function(link){ + this.orig_keys = this.keys; + konami.addEvent(document,"touchmove",function(e){ + if(e.touches.length == 1 && konami.iphone.capture==true){ + var touch = e.touches[0]; + konami.iphone.stop_x = touch.pageX; + konami.iphone.stop_y = touch.pageY; + konami.iphone.tap = false; + konami.iphone.capture=false; + konami.iphone.check_direction(); + } + }); + konami.addEvent(document,"touchend",function(evt){ + if (konami.iphone.tap==true) konami.iphone.check_direction(link); + },false); + konami.addEvent(document,"touchstart", function(evt){ + konami.iphone.start_x = evt.changedTouches[0].pageX; + konami.iphone.start_y = evt.changedTouches[0].pageY; + konami.iphone.tap = true; + konami.iphone.capture = true; + }); + }, + check_direction: function(link){ + x_magnitude = Math.abs(this.start_x-this.stop_x); + y_magnitude = Math.abs(this.start_y-this.stop_y); + x = ((this.start_x-this.stop_x) < 0) ? "RIGHT" : "LEFT"; + y = ((this.start_y-this.stop_y) < 0) ? "DOWN" : "UP"; + result = (x_magnitude > y_magnitude) ? x : y; + result = (this.tap==true) ? "TAP" : result; + + if (result==this.keys[0]) this.keys = this.keys.slice(1,this.keys.length); + if (this.keys.length==0) { + this.keys=this.orig_keys; + this.code(link); + } + } + } + } + + typeof callback === "string" && konami.load(callback); + if(typeof callback === "function") { + konami.code = callback; + konami.load(); + } + + return konami; +} -- cgit v1.2.3-2-g168b