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+/*
+ * Konami-JS ~
+ * :: Now with support for touch events and multiple instances for
+ * :: those situations that call for multiple easter eggs!
+ * Code: http://konami-js.googlecode.com/
+ * Examples: http://www.snaptortoise.com/konami-js
+ * Copyright (c) 2009 George Mandis (georgemandis.com, snaptortoise.com)
+ * Version: 1.4.2 (9/2/2013)
+ * Licensed under the MIT License (http://opensource.org/licenses/MIT)
+ * Tested in: Safari 4+, Google Chrome 4+, Firefox 3+, IE7+, Mobile Safari 2.2.1 and Dolphin Browser
+ */
+
+var Konami = function (callback) {
+ var konami = {
+ addEvent: function (obj, type, fn, ref_obj) {
+ if (obj.addEventListener)
+ obj.addEventListener(type, fn, false);
+ else if (obj.attachEvent) {
+ // IE
+ obj["e" + type + fn] = fn;
+ obj[type + fn] = function () {
+ obj["e" + type + fn](window.event, ref_obj);
+ }
+ obj.attachEvent("on" + type, obj[type + fn]);
+ }
+ },
+ input: "",
+ pattern: "38384040373937396665",
+ load: function (link) {
+ this.addEvent(document, "keydown", function (e, ref_obj) {
+ if (ref_obj) konami = ref_obj; // IE
+ konami.input += e ? e.keyCode : event.keyCode;
+ if (konami.input.length > konami.pattern.length)
+ konami.input = konami.input.substr((konami.input.length - konami.pattern.length));
+ if (konami.input == konami.pattern) {
+ konami.code(link);
+ konami.input = "";
+ e.preventDefault();
+ return false;
+ }
+ }, this);
+ this.iphone.load(link);
+ },
+ code: function (link) {
+ window.location = link
+ },
+ iphone: {
+ start_x: 0,
+ start_y: 0,
+ stop_x: 0,
+ stop_y: 0,
+ tap: false,
+ capture: false,
+ orig_keys: "",
+ keys: ["UP", "UP", "DOWN", "DOWN", "LEFT", "RIGHT", "LEFT", "RIGHT", "TAP", "TAP"],
+ code: function (link) {
+ konami.code(link);
+ },
+ load: function (link) {
+ this.orig_keys = this.keys;
+ konami.addEvent(document, "touchmove", function (e) {
+ if (e.touches.length == 1 && konami.iphone.capture == true) {
+ var touch = e.touches[0];
+ konami.iphone.stop_x = touch.pageX;
+ konami.iphone.stop_y = touch.pageY;
+ konami.iphone.tap = false;
+ konami.iphone.capture = false;
+ konami.iphone.check_direction();
+ }
+ });
+ konami.addEvent(document, "touchend", function (evt) {
+ if (konami.iphone.tap == true) konami.iphone.check_direction(link);
+ }, false);
+ konami.addEvent(document, "touchstart", function (evt) {
+ konami.iphone.start_x = evt.changedTouches[0].pageX;
+ konami.iphone.start_y = evt.changedTouches[0].pageY;
+ konami.iphone.tap = true;
+ konami.iphone.capture = true;
+ });
+ },
+ check_direction: function (link) {
+ x_magnitude = Math.abs(this.start_x - this.stop_x);
+ y_magnitude = Math.abs(this.start_y - this.stop_y);
+ x = ((this.start_x - this.stop_x) < 0) ? "RIGHT" : "LEFT";
+ y = ((this.start_y - this.stop_y) < 0) ? "DOWN" : "UP";
+ result = (x_magnitude > y_magnitude) ? x : y;
+ result = (this.tap == true) ? "TAP" : result;
+
+ if (result == this.keys[0]) this.keys = this.keys.slice(1, this.keys.length);
+ if (this.keys.length == 0) {
+ this.keys = this.orig_keys;
+ this.code(link);
+ }
+ }
+ }
+ }
+
+ typeof callback === "string" && konami.load(callback);
+ if (typeof callback === "function") {
+ konami.code = callback;
+ konami.load();
+ }
+
+ return konami;
+};