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import java.util.List;
import android.gesture.Gesture;
import android.gesture.GestureLibraries;
import android.gesture.GestureLibrary;
import android.gesture.GestureOverlayView;
import android.gesture.GestureOverlayView.OnGesturePerformedListener;
import android.gesture.Prediction;
public class SketchpadView extends GestureOverlayView implements OnGesturePerformedListener{
//Setting score thresh hold
private static final double score_threshold = 3.0;
//loads gesture library
private final GestureLibrary gestureLib;
//used to capture drawn gestures
private onGestureRecognizedListener gestureRecognizer;
public SketchpadView (){
//not sure what to add here
}
public void setOnGestureRecognizedListener(OnGestureRecognizedListener onGestureRecognizedListener) {
gestureRecognizer = onGestureRecognizedListener;
}
@Override
public void onGesturePerformed(GestureOverlayView view, Gesture gesture){
//create list of predicted characters to be entered
List<Prediction> predictions = gestureLib.recognize(gesture);
Prediction bestPrediction = null;
//if we have a prediction
if(!predictions.isEmpty()){
//I believe that this just blidnly adds a predicted character without any checks
//we need to see if there is a way to actual get the best prediction
//if this lists them based on the best, then fuck me and ignore this/delete this
bestPrediction = predictions.get(0);
}
//if we have a gesture and a decent prediction
if(gestureRecognizer != null && bestPrediction != null){
//if the prediction is good enough
if(bestPrediction.score > score_threshold){
//we recognize it
gestureRecognizer.gestureRecognized(bestPrediction.name);
}else{
//why?
clear(false);
}
}
}
}
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