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1) In team-based tournament sports, often individual contributions are overshadowed by the binary end result: win or lose. This winner-takes-all mentality may unfairly pair players in later stages of the tournament based on the team's score rather than their own in early stages.

2)	Project Objectives

	*To address issues of fairness in tournament orchestration and
	*To create a general-purpose open source solution for organizing team-based tournaments where individual performance matters
		**by implementing an out-of-the-box open source server software
		**capable of managing pairings, scoring, and statistics for a variety of applicable game types
		**accessable via an intuitive web interface.

3) Stakeholders - the development team, testers, and a future community of users.

4) A Project Leaguer server provides the user with everything needed to run a tournament: regisration, pairing, scoring, and statistics, right away through a simple web interface.  Project Leaguer also gives its users a unique option for scoring, not available through traditional tournament management techniques: peer review. By providing a forward facing, web-based interface for tournament participants to score their teammates, Project Leaguer allows individual ability and activity to be recognized within the context of an all-in, win-or-lose multiplayer team game.