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class Match < ActiveRecord::Base
belongs_to :tournament_stage
has_many :scores
has_and_belongs_to_many :teams
belongs_to :winner, class_name: "Team"
def setup()
end
def is_match_over(match, firstPlayer)
#response = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/summoner/by-name/#{firstPlayer}?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
#riot_id = response["#{firstPlayer}"]['id']
#recent game information
#game_info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{riot_id}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
#first_id = game_info["games"][0]["gameId"]
count = 0
while true do
#sleep(5) #wait four minutes
puts("Every 4 minutes.")
puts("Every 4 minutes.")
count += 1
#game_info = HTTParty.get("https://prod.api.pvp.net/api/lol/na/v1.3/game/by-summoner/#{riot_id}/recent?api_key=ad539f86-22fd-474d-9279-79a7a296ac38")
#current_id = game_info["games"][0]["gameId"]
#if current_id != first_id
if count > 2
puts(count)
#sleep(10)
match.status = 2
match.save
return true
end
end #while
end
#handle_asynchronously :is_match_over
def win?(player)
winner.players.include? player
end
end
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