module Sampling module RiotApi ## # Return whether or not this sampling method works with the specified game. # Spoiler: It only works with League of Legends (or subclasses of it). public def works_with?(game) if api_key.nil? or region.nil? return false end if game.name == "League of Legends" return true end unless game.parent.nil? return works_with?(game.parent) end end ## # This sampling method uses remote IDs public def uses_remote? return true end ## # When given a summoner name for a user, figure out the summoner ID. public def set_remote_name(user, game, summoner_name) Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => api_name) end private class UsernameJob < Job def initialize(user, game, summoner_name) @user_id = user.id @game_id = game.id # Escape any funny stuff summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))} # Generate the request super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") }) end def handle(data) user = User.find(@user_id) game = Game.find(@game_id) normalized_summoner_name = data.keys.first remote_data = { :id => data[normalized_summoner_name]["id"], :name => data[normalized_summoner_name]["name"], } user.set_remote_username(game, remote_data) end end ## # When given data from RemoteUsername#value, give back a readable name to display. # Here, this is the summoner name. public def get_remote_name(data) data["name"] end ## # Fetch all the statistics for a match. public def sampling_start(match) @match.teams.each do |team| team.users.each do |user| Delayed::Job.enqueue(MatchJob.new(user, match), :queue => api_name) end end end private class FetchStatisticsJob < Job def initialize(user, match) @user_id = user.id @match_id = match.id # Get the summoner id summoner = user.get_remote_username(match.tournament_stage.tournament.game) if summoner.nil? raise "Someone didn't enter their summoner name" end # Generate the request super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] }) end def handle(data) user = User.find(@user_id) match = Match.find(@match_id) Statistic.create(user: user, match: match, value: TODO) end end public def sampling_done?(match) # TODO end public def render_user_interaction(match, user) return "" end public def handle_user_interaction(match, user) end ######################################################################## private def api_name "prod.api.pvp.net/api/lol" end private def api_key ENV["RIOT_API_KEY"] end private def region ENV["RIOT_API_REGION"] end private def url(request, args={}) "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?#{api_key}" end private def url_escape(string) URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/) end private def standardize(summoner_name) summoner_name.to_s.downcase.gsub(' ', '') end private class Job < ThrottledApiRequest.new(api_name, 10.seconds, 10) def initialize(request, args={}) @url = Sampling::RiotApi::url(request, args) end def perform response = open(@url) status = response.status data = JSON::parse(response.read) # Error codes that RIOT uses: # "400"=>"Bad request" # "401"=>"Unauthorized" # "429"=>"Rate limit exceeded" # "500"=>"Internal server error" # "503"=>"Service unavailable" # "404"=>"Not found" # Should probably handle these better if status[0] != "200" raise "GET #{@url} => #{status.join(" ")}" end self.handle(data) end def handle(data) end end end end