Team 6 - Leaguer
Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb

Problem Statement
	In team-based tournament sports, often individual contributions are overshadowed by the binary end result: win or lose. This winner-takes-all mentality may unfairly pair players in later stages of the tournament based on the team's score rather than their own in early stages.

Background
	Generally, new team based competitions have been managed electronically using archaic methods. The winning team advances and the losing team is defeated.  In the real world there are many examples of individual review (as in football) and handicaps (as in golf). Our goal is to create software that allows teams to compete and review their peers to more accurately represent modern team competitions. Our domain is online competition mangagement and e-sports. The targeted audience is defined on two levels, on a broad level it is for any individual wishing to manage a competitive event, on a niche level it is for individuals looking to manage and participate in team competitions (like League of Legends).
	TODO - Luke write about existing software.

System Model
	TODO - Andrew put your drawing in here.

Requirements
	
Must be done	
Functional Requirements	Non-Functional Requirements	
		
Will be done if time allows	
Functional Requirements	Non-Functional Requirements