--- title: "Team 6 - Project Leaguer: Sprint 2 Retrospective" author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ] --- # Tasks The "size" is using the modified Fibonacci scale. A '1' is expected to take less than an hour. A '3' is expected to take 3-6 hours. A '5' should take the better part of a day or two. An 8 should take several days. +---------------------------------------------------------+------+------------+----+ | Tasks Implemented and Working | Size | Person\* | US | +=========================================================+======+============+====+ | [Intelligent Error Handling](#error-hand) | 3 | Andrew | 3 | +---------------------------------------------------------+------+------------+----+ | [Search](#search) | 5 | Tomer | 6 | +---------------------------------------------------------+------+------------+----+ | [Remote Game UserNames](#remote_user) | 3 | Davis | 12 | +---------------------------------------------------------+------+------------+----+ | [Email verification](#email-varify) | 8 | Luke | 2 | +---------------------------------------------------------+------+------------+----+ | [Alternate Scoring and pairing methods](#alt-score-par) | 5 | G, A, D | 7,8| +---------------------------------------------------------+------+------------+----+ | [Tournament preference interface](#tourn-prefer) | 3 | Andrew | 9 | +---------------------------------------------------------+------+------------+----+ | [More types of seeded settings](#seed) | 2 | Andrew | 9 | +---------------------------------------------------------+------+------------+----+ | [Asynchronous Riot Pulls](#async) | 5 | Nathaniel | 11 | +---------------------------------------------------------+------+------------+----+ | [Map out brackets scaffolding](#brack-scaff) | 5 | Tomer | 10 | +---------------------------------------------------------+------+------------+----+ | [Create braket creation and submission gui](#brack-gui) | 3 | Tomer | 10 | +---------------------------------------------------------+------+------------+----+ | [General Interface Cleanups](#interface-cleean) | 2 | Tomer | 1 | +---------------------------------------------------------+------+------------+----+ | [Make it look professional](#professional) | 3 | All | 1 | +---------------------------------------------------------+------+------------+----+ | [Expand Peer Evaluation](#peer-expansion) | 3 | G, A, D | 7 | +---------------------------------------------------------+------+------------+----+ | [Private Messages](#priv-messages) | 5 | N, L | 5 | +---------------------------------------------------------+------+------------+----+ | [Alerts](#alerts) | 3 | Guntas | 4 | +---------------------------------------------------------+------+------------+----+ | [Project Leaguer Logo](#logo) | spike| G, D | 1 | +---------------------------------------------------------+------+------------+----+ +---------------------------------------------------------+------+------------+----+ | Tasks Implemented and Not Working Well | Size | Person\* | US | +=========================================================+======+============+====+ TODO +---------------------------------------------------------+------+------------+----+ | Tasks Not Implemented | Size | Person\* | US | +=========================================================+======+============+====+ TODO # Implemented and working ## Intelligent Error Handling (#error-hand) Several important cases for error redirection were handled via standard permissions changes and in the end only a few specific redirections needed to be coded directly (such as correctly handling redirections away from a destoryed tournament or match). ## Search (#search) TODO ## Remote Game UserNames (#remote_user) TODO ## Email verification (#email-varify) TODO ## Alternate Scoring and pairing methods (#alt-score-par) We overhaulted the entire tournament structure and introduced a modular/pluggable system for seeding, scheduling, sampling, and scoring, lovingly called the 4S Module System. We relocated code from other places into these modules in the 'lib' directory including form HTML which is retrieved dynamically from these modules. In the case of sampling (retrieving and populating statistics for scoring) we built an intelligent system for populating available modules for a game-type based on the statistics needed for its scoring methods which replaced their manual configuration. We introduced Tournament Stages to accomodate a wider range of tournament types and modes and designed the library modules to be general enough to use results of past stages or player statistics to affect future ones. ## Tournament preference interface (#tourn-prefer) TODO ## More types of seeded settings (#seed) TODO ## Asynchronous Riot Pulls (#async) TODO ## Map out brackets scaffolding (#brack-scaff) TODO ## Create braket creation and submission gui (#brack-gui) TODO ## General Interface Cleanups (#interface-cleean) TODO ## Make it look professional (#professional) TODO ## Expand Peer Evaluation (#peer-expansion) TODO ## Private Messages (#priv-messages) Private Messsaging in Project Leaguer is possible between two registered users. Project Leaguer uses the gem 'Mailboxer' to achieve private messaging. A user is able to interact with the private messaging system by clicking on the "Messages" located in the header toolbar at the top of every page. This results in the index page, which lists all unread and read conversations. You can then click on a conversation to view all of its messages and from there you can also reply. Creating a new message is as simple as: click the "start a new conversation", list the user you wish to pm with, write the conversation's subject, and write the message itself. ## Alerts (#alerts) TODO ## Project Leaguer Logo (#logo)) TODO # Implemented but not working well TODO # Not implemented TODO # How to improve TODO