class Tournament < ActiveRecord::Base belongs_to :game has_many :tournament_stages has_many :brackets has_many :tournament_settings has_and_belongs_to_many :players, class_name: "User", association_foreign_key: "player_id", join_table: "players_tournaments" has_and_belongs_to_many :hosts, class_name: "User", association_foreign_key: "host_id", join_table: "hosts_tournaments" alias_attribute :stages, :tournament_stages before_save { self.status ||= 0 } # Settings ################################################################# def settings @settings ||= Settings.new(self) end def settings=(setting) setting.each do |key, value| value = false if value == "0" settings[key] = value end end class Settings def initialize(tournament) @tournament = tournament end def [](setting_name) tournament_setting = @tournament.tournament_settings.find{|s|s.name==setting_name} if tournament_setting.nil? return nil else return tournament_setting.value end end def []=(setting_name, val) tournament_setting = @tournament.tournament_settings.find{|s|s.name==setting_name} if tournament_setting.nil? game_setting = @tournament.game.settings.find_by_name(setting_name) @tournament.tournament_settings.build(name: setting_name, value: val, vartype: game_setting.vartype, type_opt: game_setting.type_opt, description: game_setting.description, display_order: game_setting.display_order) else tournament_setting.value = val end end def keys @tournament.tournament_settings.all.collect { |x| x.name } end def empty?() keys.empty? end def count() keys.count end def length() count end def size() count end def method_missing(name, *args) if name.to_s.ends_with?('=') self[name.to_s.sub(/=$/, '').to_s] = args.first else return self[name.to_s] end end end # Misc. #################################################################### def open? return true end # Joining/Leaving ########################################################## def joinable_by?(user) return (open? and user.can?(:join_tournament) and !players.include?(user)) end def join(user) unless joinable_by?(user) return false end players.push(user) end def leave(user) if players.include?(user) && status == 0 players.delete(user) end end # Configured methods ####################################################### def scoring @scoring ||= "Scoring::#{self.scoring_method.camelcase}".constantize end # YISSSSSS def scoring_methods make_methods "scoring" end def sampling_methods make_methods("sampling").select do |name| "Sampling::#{name.camelcase}".constantize.works_with?(self.game) end end def scheduling_methods make_methods "scheduling" end def seeding_methods make_methods "seeding" end private def make_methods(dir) @@methods ||= {} if @@methods[dir].nil? or Rails.env.development? @@methods[dir] = Dir.glob("#{Rails.root}/lib/#{dir}/*.rb").map{|filename| File.basename(filename, ".rb") } end return @@methods[dir] end end