From 3bd9ab952a137d8b3d8ec006c43d3ea9eaf5d481 Mon Sep 17 00:00:00 2001 From: Luke Shumaker Date: Tue, 21 Jan 2014 21:06:07 -0500 Subject: Initial commit; project charter --- docs/ProjectCharter.txt | 13 +++++++++++++ 1 file changed, 13 insertions(+) create mode 100644 docs/ProjectCharter.txt (limited to 'docs') diff --git a/docs/ProjectCharter.txt b/docs/ProjectCharter.txt new file mode 100644 index 0000000..8564884 --- /dev/null +++ b/docs/ProjectCharter.txt @@ -0,0 +1,13 @@ +1) In team-based tournament sports, often individual contributions are overshadowed by the binary end result: win or lose. This winner-takes-all mentality may unfairly pair players in later stages of the tournament based on the team's score rather than their own in early stages. + +2) Project Objectives + + *To address issues of fairness in tournament orchestration and + *To create a general-purpose open source solution for organizing team-based tournaments where individual performance matters + **by implementing an out-of-the-box open source server software + **capable of managing pairings, scoring, and statistics for a variety of applicable game types + **accessable via an intuitive web interface. + +3) Stakeholders - the development team, testers, and a future community of users. + +4) A Project Leaguer server provides the user with everything needed to run a tournament: regisration, pairing, scoring, and statistics, right away through a simple web interface. Project Leaguer also gives its users a unique option for scoring, not available through traditional tournament management techniques: peer review. By providing a forward facing, web-based interface for tournament participants to score their teammates, Project Leaguer allows individual ability and activity to be recognized within the context of an all-in, win-or-lose multiplayer team game. \ No newline at end of file -- cgit v1.2.3-2-g168b