From 36dcfd8a2bae87e841694b89bae0ac6be3849c5f Mon Sep 17 00:00:00 2001 From: Luke Shumaker Date: Wed, 29 Jan 2014 13:02:18 -0500 Subject: Use markdown for all the things --- docs/ProjectCharter.md | 26 ++++++++++++++++++++++++++ 1 file changed, 26 insertions(+) create mode 100644 docs/ProjectCharter.md (limited to 'docs/ProjectCharter.md') diff --git a/docs/ProjectCharter.md b/docs/ProjectCharter.md new file mode 100644 index 0000000..f88ccd4 --- /dev/null +++ b/docs/ProjectCharter.md @@ -0,0 +1,26 @@ +1. In team-based tournament sports, often individual contributions are + overshadowed by the binary end result: win or lose. This + winner-takes-all mentality may unfairly pair players in later + stages of the tournament based on the team's score rather than + their own in early stages. + +2. Project Objectives: + * To address issues of fairness in tournament orchestration and + * To create a general-purpose open source solution for organizing + team-based tournaments where individual performance matters + * by implementing an out-of-the-box open source server software + * capable of managing pairings, scoring, and statistics for a + variety of applicable game types + * accessable via an intuitive web interface. + +3. Stakeholders - the development team, testers, and a future community of users. + +4. A Project Leaguer server provides the user with everything needed + to run a tournament: regisration, pairing, scoring, and statistics, + right away through a simple web interface. Project Leaguer also + gives its users a unique option for scoring, not available through + traditional tournament management techniques: peer review. By + providing a forward facing, web-based interface for tournament + participants to score their teammates, Project Leaguer allows + individual ability and activity to be recognized within the context + of an all-in, win-or-lose multiplayer team game. -- cgit v1.2.3-2-g168b