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-rw-r--r--lib/sampling/README.md50
-rw-r--r--lib/sampling/double_blind.rb.bak35
-rw-r--r--lib/sampling/manual.html.erb31
-rw-r--r--lib/sampling/manual.rb62
-rw-r--r--lib/sampling/peer_review.html.erb28
-rw-r--r--lib/sampling/peer_review.rb91
-rw-r--r--lib/sampling/riot_api.rb207
-rw-r--r--lib/scheduling/README.md22
-rw-r--r--lib/scheduling/elimination.rb146
-rw-r--r--lib/scheduling/round_robin.rb70
-rw-r--r--lib/scoring/README.md15
-rw-r--r--lib/scoring/fibonacci_peer_with_blowout.rb33
-rw-r--r--lib/scoring/marginal_peer.rb16
-rw-r--r--lib/scoring/winner_takes_all.rb16
-rw-r--r--lib/seeding/.keep0
-rw-r--r--lib/seeding/README.md10
-rw-r--r--lib/seeding/early_bird_seeding.rb20
-rw-r--r--lib/seeding/fair_ranked_seeding.rb43
-rw-r--r--lib/seeding/random_seeding.rb20
-rw-r--r--lib/throttled_api_request.rb32
20 files changed, 947 insertions, 0 deletions
diff --git a/lib/sampling/README.md b/lib/sampling/README.md
new file mode 100644
index 0000000..e4b3fbf
--- /dev/null
+++ b/lib/sampling/README.md
@@ -0,0 +1,50 @@
+Sampling interface
+==================
+
+Files in this directory should be _classes_ implementing the following
+interface:
+
+ - `self.works_with?(Game) => Boolean`
+
+ Returns whether or not this sampling method works with the
+ specified game.
+
+ - `self.can_get?(String setting_name) => Fixnum`
+
+ Returns whether or not this sampling method can get a specifed
+ statistic; 0 means 'false', positive integers mean 'true', where
+ higher numbers are higher priority.
+
+ - `self.uses_remote?() => Boolean`
+
+ Return whether or not this sampling method requires remote IDs for
+ users.
+
+ - `self.set_remote_name(User, Game, String)`
+
+ Set the remote ID for a user for the specified game. It is safe to
+ assume that this sampling method `works_with?` that game.
+
+ - `self.get_remote_name(Object)`
+
+ When given an object from `RemoteUsername#value`, give back a
+ human-readable/editable name to display
+
+----
+
+ - `initialize(Match)`
+
+ Construct new Sampling object for the specified match.
+
+ - `start()`
+
+ Begin fetching the statistics.
+
+ - `render_user_interaction(User) => String`
+
+ Returns HTML to render on a page.
+
+ - `handle_user_interaction(User, Hash params)`
+
+ Handles params from the form generated by
+ `#user_interaction_render`.
diff --git a/lib/sampling/double_blind.rb.bak b/lib/sampling/double_blind.rb.bak
new file mode 100644
index 0000000..6a30d57
--- /dev/null
+++ b/lib/sampling/double_blind.rb.bak
@@ -0,0 +1,35 @@
+module Sampling
+ module DoubleBlind
+ def self.works_with?(game)
+ return true
+ end
+
+ def can_get?(setting_name)
+ return 1
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.sampling_start(match, statistics)
+ # TODO
+ end
+
+ def self.render_user_interaction(match, user)
+ # TODO
+ end
+
+ def self.handle_user_interaction(match, user, sampling_params)
+ # TODO
+ end
+ end
+end
diff --git a/lib/sampling/manual.html.erb b/lib/sampling/manual.html.erb
new file mode 100644
index 0000000..2bbd6da
--- /dev/null
+++ b/lib/sampling/manual.html.erb
@@ -0,0 +1,31 @@
+<% if @tournament.hosts.include? @current_user %>
+ <fieldset><legend>Winner</legend>
+ <ul>
+ <% @match.teams.each do |team| %>
+ <li><label>
+ <input type="radio" name="manual[winner]" value="<%= team.id %>">
+ Team <%= team.id %>
+ </label></li>
+ <% end %>
+ </ul>
+ </fieldset>
+ <% @match.teams.each do |team| %>
+ <fieldset><legend>Statistics for Team <%= team.id %></legend>
+ <% team.users.each do |user| %>
+ <fieldset><legend><%= user.name %></legend>
+ <% @stats.reject{|s|s=="win"}.each do |stat| %>
+ <p>
+ <label>
+ <%= stat.titleize %>
+ <input type="numeric" name="manual[statistics][<%= user.id %>][<%= stat %>]">
+ </label>
+ </p>
+ <% end %>
+ </fieldset>
+ <% end %>
+ </fieldset>
+ <% end %>
+ <input type="submit", value="Finish match" >
+<% else %>
+ <p>The match is running; the host has yet to post the scores of the match.</p>
+<% end %>
diff --git a/lib/sampling/manual.rb b/lib/sampling/manual.rb
new file mode 100644
index 0000000..853516c
--- /dev/null
+++ b/lib/sampling/manual.rb
@@ -0,0 +1,62 @@
+module Sampling
+ class Manual
+ def self.works_with?(game)
+ return true
+ end
+
+ def self.can_get?(setting_name)
+ return 1
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ ####
+
+ def initialize(match)
+ @match = match
+ end
+
+ def start
+ # do nothing
+ end
+
+ def render_user_interaction(user)
+ @tournament = @match.tournament_stage.tournament
+ @current_user = user
+ @stats = @match.stats_from(self.class)
+
+ require 'erb'
+ erb_filename = File.join(__FILE__.sub(/\.rb$/, '.html.erb'))
+ erb = ERB.new(File.read(erb_filename))
+ erb.filename = erb_filename
+ return erb.result(binding).html_safe
+ end
+
+ def handle_user_interaction(user, params)
+ # => Save sampling_params as statistics
+ if (@match.tournament_stage.tournament.hosts.include? user)
+ manual_params = params.require(:manual)
+ winner = Team.find(manual_params[:winner])
+ @match.users.each do |user|
+ Statistic.create(match: @match, user: user,
+ name: "win", value: winner.users.include?(user))
+ @match.stats_from(self.class).reject{|s|s=="win"}.each do |stat|
+ Statistic.create(match: @match, user: user,
+ name: stat, value: manual_params[:statistics][user.id][stat].to_i)
+ end # stats
+ end # users
+ end # permission
+ end # def
+
+ end
+end
diff --git a/lib/sampling/peer_review.html.erb b/lib/sampling/peer_review.html.erb
new file mode 100644
index 0000000..a0b9c4d
--- /dev/null
+++ b/lib/sampling/peer_review.html.erb
@@ -0,0 +1,28 @@
+<% if @feedbacks_missing.include? @user %>
+ <script type="text/javascript">
+ function score_peers() {
+ var list = $('ol#peer_review_boxes');
+ for(var i=0, var len=list.length; i < len; i++) {
+ if ( i == len-1) {
+ comma = "";
+ }
+ $('peer_review').value += $('ol#peer_review_boxes:eq(' + i + ')').text() + comma;
+ }
+ }
+ </script>
+ <input type="hidden" id="peer_review" name="peer_review" value="" />
+ <ol id="peer_review_boxes" class="sortable">
+ <% @team.users.reject{|u|u==@user}.each do |user| %><li>
+ <%= user.user_name %>
+ <br>
+ <%# TODO: display more statistics %>
+ </li><% end %>
+ </ol>
+ <input type="submit" value="Submit peer evaluation", onsubmit="score_peers()") >
+<% else %>
+ <p>Still waiting for peer feedback from the following users:
+ <ul><% @feedbacks_missing.each do |user| %>
+ <li><%= link_to user %></li>
+ <% end %></ul>
+ </p>
+<% end %>
diff --git a/lib/sampling/peer_review.rb b/lib/sampling/peer_review.rb
new file mode 100644
index 0000000..7faa241
--- /dev/null
+++ b/lib/sampling/peer_review.rb
@@ -0,0 +1,91 @@
+module Sampling
+ class PeerReview
+ def self.works_with?(game)
+ return true
+ end
+
+ def self.can_get?(setting_name)
+ return setting_name.start_with?("review_from_") ? 2 : 0
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ ####
+
+ def initialize(match)
+ @match = match
+ end
+
+ def start
+ # do nothing
+ end
+
+ def render_user_interaction(user)
+ @user = user
+ @team = get_team(match)
+ @reviews_missing = get_reviews_missing(match)
+
+ require 'erb'
+ erb_filename = File.join(__FILE__.sub(/\.rb$/, '.html.erb'))
+ erb = ERB.new(File.read(erb_filename))
+ erb.filename = erb_filename
+ return erb.result(binding).html_safe
+ end
+
+ def handle_user_interaction(reviewing_user, params)
+ i = 0
+ params[:peer_review].to_s.split(',').each do |user_name|
+ reviewed_user = User.find_by_user_name(user_name)
+ reviewed_user.statistics.create(match: @match, name: "review_from_#{reviewing_user.user_name}", value: i)
+ i += 1
+ end
+ end
+
+ private
+
+ def self.get_users(match)
+ users = []
+ match.teams.each{|t| users.concat(t.users)}
+ return users
+ end
+
+ def self.get_team(match)
+ match.teams.find{|t|t.users.include?(@user)}
+ end
+
+ def self.get_reviews(match)
+ ret = {}
+ match.statistiscs.where("'name' LIKE 'review_from_%'").each do |statistic|
+ ret[statistic.user] ||= {}
+ ret[statistic.user][User.find_by_user_name(statistic.name.sub(/^review_from_/,''))] = statistic.value
+ end
+ return ret
+ end
+
+ def self.get_reviews_missing(match)
+ require 'set'
+ ret = Set.new
+
+ review = get_reviews(match)
+ users = get_users(match)
+
+ review.each do |review|
+ (users - review.keys).each do |user|
+ ret.add(user)
+ end
+ end
+
+ return ret
+ end
+ end
+end
diff --git a/lib/sampling/riot_api.rb b/lib/sampling/riot_api.rb
new file mode 100644
index 0000000..4e72f91
--- /dev/null
+++ b/lib/sampling/riot_api.rb
@@ -0,0 +1,207 @@
+module Sampling
+ class RiotApi
+ protected
+ def self.api_name
+ "prod.api.pvp.net/api/lol"
+ end
+
+ protected
+ def self.api_key
+ ENV["RIOT_API_KEY"]
+ end
+
+ protected
+ def self.region
+ ENV["RIOT_API_REGION"]
+ end
+
+ protected
+ def self.url(request, args={})
+ "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?api_key=#{api_key}"
+ end
+
+ protected
+ def self.url_escape(string)
+ URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/)
+ end
+
+ protected
+ def self.standardize(summoner_name)
+ summoner_name.to_s.downcase.gsub(' ', '')
+ end
+
+ protected
+ def self.stats_available
+ ["win", "numDeaths", "turretsKilled", "championsKilled", "minionsKilled", "assists"]
+ end
+
+ protected
+ class Job < ThrottledApiRequest
+ def initialize(request, args={})
+ @url = Sampling::RiotApi::url(request, args)
+ limits = [
+ {:unit_time => 10.seconds, :requests_per => 10},
+ {:unit_time => 10.minutes, :requests_per => 500},
+ ]
+ super(RiotApi::api_name, limits)
+ end
+
+ def perform
+ response = open(@url)
+ status = response.status
+ data = JSON::restore(response.read)
+
+ # Error codes that RIOT uses:
+ # "400"=>"Bad request"
+ # "401"=>"Unauthorized"
+ # "429"=>"Rate limit exceeded"
+ # "500"=>"Internal server error"
+ # "503"=>"Service unavailable"
+ # "404"=>"Not found"
+ # Should probably handle these better
+ if status[0] != "200"
+ raise "GET #{@url} => #{status.join(" ")}"
+ end
+ return self.handle(data)
+ end
+
+ def handle(data)
+ return true
+ end
+ end
+
+ ########################################################################
+
+ ##
+ # Return whether or not this sampling method works with the specified game.
+ # Spoiler: It only works with League of Legends (or subclasses of it).
+ public
+ def self.works_with?(game)
+ if api_key.nil? or region.nil?
+ return false
+ end
+ if game.name == "League of Legends"
+ return true
+ end
+ unless game.parent.nil?
+ return works_with?(game.parent)
+ end
+ end
+
+ ##
+ # Return whether or not the API can get a given statistic for
+ # a given user.
+ public
+ def self.can_get?(stat)
+ if stats_available.include?(stat)
+ return 2
+ else
+ return 0
+ end
+ end
+
+ ##
+ # This sampling method uses remote IDs
+ public
+ def self.uses_remote?
+ return true
+ end
+
+ ##
+ # When given a summoner name for a user, figure out the summoner ID.
+ public
+ def self.set_remote_name(user, game, summoner_name)
+ Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => RiotApi::api_name)
+ end
+ protected
+ class UsernameJob < Job
+ def initialize(user, game, summoner_name)
+ @user_id = user.id
+ @game_id = game.id
+ # Escape any funny stuff
+ summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))}
+ # Generate the request
+ super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ game = Game.find(@game_id)
+
+ standardized_summoner_name = data.keys.first
+ remote_data = {
+ :id => data[standardized_summoner_name]["id"],
+ :name => data[standardized_summoner_name]["name"],
+ }
+
+ user.set_remote_username(game, remote_data)
+ end
+ end
+
+ ##
+ # When given data from RemoteUsername#value, give back a readable name to display.
+ # Here, this is the summoner name.
+ public
+ def self.get_remote_name(data)
+ data["name"]
+ end
+
+ ####
+
+ public
+ def initialize(match)
+ @match = match
+ end
+
+ ##
+ # Fetch all the statistics for a match.
+ public
+ def start
+ @match.teams.each do |team|
+ team.users.each do |user|
+ #For demo purposes, we are hard coding in a league of legends game id.
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, @match, @match.stats_from(self.class), 10546), :queue => RiotApi::api_name)
+ end
+ end
+ end
+ protected
+ class FetchStatisticsJob < Job
+ def initialize(user, match, stats, last_game_id)
+ @user_id = user.id
+ @match_id = match.id
+ @stats = stats
+ @last_game_id = last_game_id
+
+ # Get the summoner id
+ summoner = user.get_remote_username(match.tournament_stage.tournament.game)
+ # Generate the request
+ super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ match = Match.find(@match_id)
+ if @last_game_id.nil?
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, data["games"][0]["gameId"]), :queue => RiotApi::api_name)
+ else
+ if @last_game_id == data["games"][0]["gameId"]
+ sleep(4.minutes)
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, @last_game_id), :queue => RiotApi::api_name)
+ else
+ @stats.each do |stat|
+ Statistic.create(user: user, match: match, name: stat, value: data["games"][0]["stats"][stat])
+ end
+ end
+ end
+ end
+ end
+
+ public
+ def render_user_interaction(user)
+ return ""
+ end
+
+ public
+ def handle_user_interaction(user)
+ # do nothing
+ end
+ end
+end
diff --git a/lib/scheduling/README.md b/lib/scheduling/README.md
new file mode 100644
index 0000000..fe6aba1
--- /dev/null
+++ b/lib/scheduling/README.md
@@ -0,0 +1,22 @@
+Scheduling interface
+====================
+
+Files in this directory should be _classes_ implementing the following
+interface:
+
+ - `initialize(TournamentStage)`
+
+ Construct new Scheduling object from tournament_stage.
+
+ - `create_matches`
+
+ Creates all the matches of the current round.
+
+ - `finish_match(Match)`
+
+ Progresses the match through the schedule.
+
+ - `graph`
+
+ Returns a string representation of an svg image of the current
+ stage.
diff --git a/lib/scheduling/elimination.rb b/lib/scheduling/elimination.rb
new file mode 100644
index 0000000..a2ff989
--- /dev/null
+++ b/lib/scheduling/elimination.rb
@@ -0,0 +1,146 @@
+
+module Scheduling
+ class Elimination
+ include Rails.application.routes.url_helpers
+
+ def initialize(tournament_stage)
+ @tournament_stage = tournament_stage
+ end
+
+
+ def create_matches
+ num_teams = (tournament.players.count/tournament.min_players_per_team).floor
+ num_matches = (Float(num_teams - tournament.min_teams_per_match)/(tournament.min_teams_per_match - 1)).ceil + 1
+ for i in 1..num_matches
+ tournament_stage.matches.create
+ end
+
+ match_num = num_matches-1
+ team_num = 1
+
+ tournament.players.shuffle
+
+ # for each grouping of min_players_per_team
+ tournament.players.each_slice(tournament.min_players_per_team) do |team_members|
+ # create a new team in the current match
+ tournament_stage.matches.order(:id)[match_num].teams.push(Team.create(users: team_members))
+
+ # if the match is full, move to the next match, otherwise move to the next team
+ if (team_num == tournament.min_teams_per_match)
+ tournament_stage.matches[match_num].update(status: 1);
+ match_num -= 1
+ team_num = 1
+ else
+ team_num += 1
+ end
+ end
+ end
+
+ def finish_match(match)
+ logBase = match.tournament_stage.tournament.min_teams_per_match
+ matches = match.tournament_stage.matches_ordered
+ cur_match_num = matches.invert[match]
+ unless cur_match_num == 1
+ match.winner.matches.push(matches[(cur_match_num+logBase-2)/logBase])
+ end
+ if matches[(cur_match_num+logBase-2)/logBase].teams.count == match.tournament_stage.tournament.min_teams_per_match
+ matches[(cur_match_num+logBase-2)/logBase].update(status: 1)
+ end
+ end
+
+ def graph(current_user)
+ matches = @tournament_stage.matches_ordered
+ numTeams = @tournament_stage.tournament.min_teams_per_match
+ logBase = numTeams
+
+ # depth of SVG tree
+ depth = Math.log(matches.count*(logBase-1),logBase).floor+1;
+
+ # height of SVG
+ matchHeight = 50*logBase;
+ height = [(matchHeight+50) * logBase**(depth-1) + 100, 500].max;
+ height = height/2;
+
+ str = <<-STRING
+ <svg version="1.1" baseProfile="full"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ width="100%" height="#{height}">
+ <defs>
+ <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="50%" fy="50%">
+ <stop offset="0%" style="stop-color:#fff; stop-opacity:1" />
+ <stop offset="100%" style="stop-color:#ccc;stop-opacity:0" />
+ </radialGradient>
+ </defs>
+ STRING
+ base = 1
+ pBase = 1
+ (1..matches.count).each do |i|
+ matchDepth = Math.log(i*(logBase-1), logBase).floor+1
+ if matchDepth > Math.log(base*(logBase-1), logBase).floor+1
+ pBase = base
+ base = i
+ end
+ rh = 100 / (logBase**(depth-1)+1) - 100/height;
+ rw = 100/(depth+1) - 5
+ rx = 50/(depth+1) + 100/(depth+1)*(depth-matchDepth)
+ ry = 100/(logBase**(matchDepth-1)+1) * (i-base+1) - rh/2
+
+ str += "\t<a id=\"svg-match-#{i}\" xlink:href=\"#{match_path(matches[i])}\"><g>\n"
+ str += "\t\t<rect height=\"#{rh}%\" width=\"#{rw}%\" x=\"#{rx}%\" y=\"#{ry}%\" fill=\"url(#gradMatch)\" rx=\"5px\" stroke-width=\"2\""
+ case matches[i].status
+ when 0
+ if matches[i].teams.count == 0
+ str += ' stroke="red"'
+ str += ' fill-opacity="0.6"'
+ else
+ str += 'stroke="orange"'
+ end
+ when 1
+ str += ' stroke="green"'
+ when 2
+ str += ' stroke="lightblue"'
+ when 3
+ str += ' stroke="grey"'
+ end
+
+ str += "/>\n"
+
+ t = 1
+ while t <= numTeams
+ color = (matches[i].teams[t-1] and matches[i].teams[t-1].users.include?(current_user)) ? "#5BC0DE" : "white"
+ str += "\t\t<rect width=\"#{rw-5}%\" height=\"#{rh*Float(30)/(matchHeight)}%\" x=\"#{rx + 2.5}%\" y=\"#{ry + (Float(t-1)/numTeams)*rh + 1 }%\" fill=\"#{color}\" />\n"
+ if matches[i].teams[t-1]
+ str += "\t\t<text x=\"#{rx + rw/4}%\" y=\"#{ry + (Float(t-1)/numTeams + Float(33)/(matchHeight))*rh}%\" font-size=\"120%\">Team #{matches[i].teams[t-1].id}</text>\n"
+ end
+ if (t < numTeams)
+ str += "\t\t<text x=\"#{rx + 1.3*rw/3}%\" y=\"#{ry + (Float(t)/numTeams)*rh + 1}%\" font-size=\"120%\"> VS </text>\n"
+ end
+ t = t + 1
+ end
+
+ if i > 1
+ parent = (i+logBase-2)/logBase
+ pDepth = Math.log(parent*(logBase-1), logBase).floor+1
+ lastrx = 50/(depth+1) + 100/(depth+1)*(depth-pDepth)
+ lastry = 100/(logBase**(pDepth-1)+1) * (parent-pBase+1) - rh/2
+ str += "\t\t<line x1=\"#{rx+rw}%\" y1=\"#{ry+rh/2}%\" x2=\"#{lastrx}%\" y2=\"#{lastry+rh/2}%\" stroke=\"white\" stroke-width=\"2\" >\n"
+ end
+ str += "</g></a>\n"
+ end
+ str += '</svg>'
+
+ return str
+ end
+
+ private
+
+ def tournament_stage
+ @tournament_stage
+ end
+
+ def tournament
+ tournament_stage.tournament
+ end
+ end
+end
diff --git a/lib/scheduling/round_robin.rb b/lib/scheduling/round_robin.rb
new file mode 100644
index 0000000..7ee617d
--- /dev/null
+++ b/lib/scheduling/round_robin.rb
@@ -0,0 +1,70 @@
+# http://stackoverflow.com/questions/6648512/scheduling-algorithm-for-a-round-robin-tournament
+module Scheduling
+ class RoundRobin
+ include Rails.application.routes.url_helpers
+
+ def initialize(tournament_stage)
+ @tournament_stage = tournament_stage
+ end
+
+ def create_matches
+ # => find the number of matches and teams to create
+ @num_teams = (tournament.players.count/tournament.min_players_per_team).floor
+ @matches_per_round = (@num_teams / tournament.min_teams_per_match).floor
+
+ # => initialize data and status members
+ @team_pairs ||= Array.new
+ if @team_pairs.empty?
+ @matches_finished = 0
+ end
+
+ # => Create new matches
+ @matches_per_round.times do
+ tournament_stage.matches.create
+ end
+
+ # => seed the first time
+ if @team_pairs.empty?
+ tournament_stage.seeding.seed(tournament_stage)
+ tournament_stage.matches.each {|match| match.teams.each {|team| @team_pairs.push team}}
+ else
+ # => Reorder the list of teams
+ top = @team_pairs.shift
+ @team_pairs.push @team_pairs.shift
+ @team_pairs.unshift top
+
+ # => Add the teams to the matches
+ match = tournament_stage.matches[@matches_finished-1]
+ matches = 1
+ (0..@team_pairs.count-1).each do |i|
+ match.teams += @team_pairs[i]
+ if @team_pairs.count.%(tournament.min_teams_per_match).zero?
+ match = tournament_stage.matches[@matches_finished-1 + matches]
+ matches += 1
+ end
+ end
+
+ end
+
+ # => Set the match statuses to ready (1)
+ tournament_stage.matches.each {|match| match.update(status: 1)}
+
+ end
+
+ def finish_match(match)
+ @matches_finished += 1
+ end
+
+ def graph(current_user)
+ end
+
+ private
+ def tournament_stage
+ @tournament_stage
+ end
+
+ def tournament
+ tournament_stage.tournament
+ end
+ end
+end
diff --git a/lib/scoring/README.md b/lib/scoring/README.md
new file mode 100644
index 0000000..efdc3cc
--- /dev/null
+++ b/lib/scoring/README.md
@@ -0,0 +1,15 @@
+Scoring interface
+=================
+
+Files in this directory should be _modules_ implementing the following
+interface:
+
+ - `stats_needed(Match) => Array[]=String`
+
+ Returns which statistics need to be collected for this scoring
+ algorithm.
+
+ - `score(Match) => Hash[User]=Integer`
+
+ User scores for this match, assuming statistics have been
+ collected.
diff --git a/lib/scoring/fibonacci_peer_with_blowout.rb b/lib/scoring/fibonacci_peer_with_blowout.rb
new file mode 100644
index 0000000..a13d76c
--- /dev/null
+++ b/lib/scoring/fibonacci_peer_with_blowout.rb
@@ -0,0 +1,33 @@
+module Scoring
+ module FibonacciPeerWithBlowout
+ def self.stats_needed(match)
+ return ["votes", "win", "blowout"] + match.users.map{|u|"review_from_#{u.user_name}"}
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = user.statistics.where(match: match)
+ votes = 0
+ match.users.each do |u|
+ votes += convert_place_to_votes stats.where(name: "review_from_#{u.user_name}").first.value
+ end
+ win = stats.where(name: "win" ).first.value
+ blowout = stats.where(name: "blowout").first.value
+ scores[user] = self.score_user(votes, win, blowout)
+ end
+ scores
+ end
+
+ protected
+
+ def self.score_user(votes, win, blowout)
+ fibonacci = Hash.new { |h,k| h[k] = k < 2 ? k : h[k-1] + h[k-2] }
+ fibonacci[votes+3] + (win ? blowout ? 12 : 10 : blowout ? 5 : 7)
+ end
+
+ def self.convert_place_to_votes(place)
+ (place == 0 or place == 1) ? 1 : 0
+ end
+ end
+end
diff --git a/lib/scoring/marginal_peer.rb b/lib/scoring/marginal_peer.rb
new file mode 100644
index 0000000..f2c0272
--- /dev/null
+++ b/lib/scoring/marginal_peer.rb
@@ -0,0 +1,16 @@
+module Scoring
+ module MarginalPeer
+ def self.stats_needed(match)
+ return ["rating", "win"]
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = Statistic.where(user: user, match: match)
+ scores[user] = stats.where(name: "rating").first.value
+ end
+ scores
+ end
+ end
+end
diff --git a/lib/scoring/winner_takes_all.rb b/lib/scoring/winner_takes_all.rb
new file mode 100644
index 0000000..6cffb28
--- /dev/null
+++ b/lib/scoring/winner_takes_all.rb
@@ -0,0 +1,16 @@
+module Scoring
+ module WinnerTakesAll
+ def self.stats_needed(match)
+ return ["win"]
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = Statistic.where(user: user, match: match)
+ scores[user] = stats.where(name: "win").first.value ? 1 : 0
+ end
+ scores
+ end
+ end
+end
diff --git a/lib/seeding/.keep b/lib/seeding/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/lib/seeding/.keep
diff --git a/lib/seeding/README.md b/lib/seeding/README.md
new file mode 100644
index 0000000..d323b6d
--- /dev/null
+++ b/lib/seeding/README.md
@@ -0,0 +1,10 @@
+Seeding interface
+=================
+
+Files in this directory should be _modules_ implement the following
+interface:
+
+ - `seed(TournamentStage)`
+
+ Take a tournament stage, assign players to teams and teams to
+ matches (matches must exist).
diff --git a/lib/seeding/early_bird_seeding.rb b/lib/seeding/early_bird_seeding.rb
new file mode 100644
index 0000000..bf7b3c2
--- /dev/null
+++ b/lib/seeding/early_bird_seeding.rb
@@ -0,0 +1,20 @@
+module Seeding
+ module EarlyBirdSeeding
+ def self.seed(tournament_stage)
+ matches = tournament_stage.matches
+ match = matches.first
+ match_num = 0
+ teams = 0
+ tournament_stage.tournament.players.each_slice(tournament_stage.tournament.min_players_per_team) do |slice|
+ if teams < tournament_stage.tournament.min_teams_per_match
+ match.teams.push Team.create(players: slice)
+ teams += 1
+ else
+ match_num += 1
+ match = matches[match_num]
+ teams = 0
+ end
+ end
+ end
+ end
+end
diff --git a/lib/seeding/fair_ranked_seeding.rb b/lib/seeding/fair_ranked_seeding.rb
new file mode 100644
index 0000000..870ebdd
--- /dev/null
+++ b/lib/seeding/fair_ranked_seeding.rb
@@ -0,0 +1,43 @@
+module Seeding
+ module FairRankedSeeding
+ def self.seed(tournament_stage)
+ matches = tournament.current_stage.matches
+ match = matches.first
+ match_num = 0
+ players_used = 0
+ (tournament.players.count/tournament.min_players_per_team).floor.times do
+ match.teams.push Team.create()
+ end
+ best_first(tournament).each_slice(tournament.min_teams_per_match) do |slice|
+ (0..tournament.min_teams_per_match-1).each do |index|
+ match.teams[index].players += slice[index]
+ end
+ players_used += 1
+ if players_used == tournament.min_players_per_team
+ match_num += 1
+ match = matches[match_num]
+ players_used = 0
+ end
+ end
+ end
+
+ private
+ def self.best_first(tournament)
+ tournament.players.sort {|a, b| better(a, b, tournament) }
+ end
+
+ def self.better(player1, player2, tournament)
+ ps1 = previous_score(player1, tournament)
+ ps2 = previous_score(player2, tournament)
+ ps1 <=> ps2
+ end
+
+ def self.previous_score(player, tournament)
+ score = tournament.statistics.where(match: player.matches.last, user: player, name: :score)
+ if score.nil?
+ return 0
+ end
+ score
+ end
+ end
+end
diff --git a/lib/seeding/random_seeding.rb b/lib/seeding/random_seeding.rb
new file mode 100644
index 0000000..ccdba11
--- /dev/null
+++ b/lib/seeding/random_seeding.rb
@@ -0,0 +1,20 @@
+module Seeding
+ module RandomSeeding
+ def self.seed(tournament_stage)
+ matches = tournament_stage.matches
+ match = matches.first
+ match_num = 0
+ teams = 0
+ tournament_stage.tournament.players.shuffle.each_slice(tournament_stage.tournament.min_players_per_team) do |slice|
+ if teams < tournament_stage.tournament.min_teams_per_match
+ match.teams.push Team.create(players: slice)
+ teams += 1
+ else
+ match_num += 1
+ match = matches[match_num]
+ teams = 0
+ end
+ end
+ end
+ end
+end
diff --git a/lib/throttled_api_request.rb b/lib/throttled_api_request.rb
new file mode 100644
index 0000000..c48a66d
--- /dev/null
+++ b/lib/throttled_api_request.rb
@@ -0,0 +1,32 @@
+# limits is in the format:
+# limits = [
+# {:unit_time => 10.seconds, :requests_per => 10},
+# {:unit_time => 10.minutes, :requests_per => 500},
+# ]
+class ThrottledApiRequest < Struct.new(:api_name, :limits)
+ def before(job)
+ loop do
+ sleep_for = -1
+ ActiveRecord::Base.transaction do
+ ApiRequest.create(:api_name => self.api_name)
+ self.limits.each do |limit|
+ recent_requests = ApiRequest.
+ where(:api_name => self.api_name).
+ where("updated_at > ?", Time.now.utc - limit[:unit_time]).
+ order(:updated_at)
+ if (recent_requests.count > limit[:requests_per])
+ sleep_for = [sleep_for, Time.now.utc - recent_requests[recent_requests.count-limit[:requests_per]].updated_at].max
+ end
+ end
+ if sleep_for != -1
+ raise ActiveRecord::Rollback
+ end
+ end
+ if sleep_for != -1
+ sleep(sleep_for)
+ else
+ break
+ end
+ end
+ end
+end