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-rw-r--r--lib/sampling/README.md28
-rw-r--r--lib/sampling/double_bind.rb7
-rw-r--r--lib/sampling/manual.rb35
-rw-r--r--lib/sampling/riot_api.rb169
-rw-r--r--lib/scheduling/README.md13
-rw-r--r--lib/scheduling/elimination.rb25
-rw-r--r--lib/scheduling/roundrobin.rb31
-rw-r--r--lib/seeding/.keep0
-rw-r--r--lib/seeding/README.md4
-rw-r--r--lib/throttled_api_request.rb25
10 files changed, 314 insertions, 23 deletions
diff --git a/lib/sampling/README.md b/lib/sampling/README.md
new file mode 100644
index 0000000..28c603e
--- /dev/null
+++ b/lib/sampling/README.md
@@ -0,0 +1,28 @@
+Files in this directory should be modules implementing the following
+interface:
+
+ - `works_with?(Game) => Boolean`
+ Returns whether or not this sampling method works with the
+ specified game.
+
+ - `uses_remote?() => Boolean`
+ Return whether or not this sampling method requires remote IDs for
+ users.
+ - `set_remote_name(User, Game, String)`
+ Set the remote ID for a user for the specified game. It is safe to
+ assume that this sampling method `works_with?` that game.
+ - `get_remote_name(Object)`
+ When given an object from `RemoteUsername#value`, give back a
+ human-readable/editable name to display.
+
+ - `sampling_start(Match)`
+ Fetch the statistics for a match.
+ - `sampling_done?(Match) => Boolean`
+ Returns whether or not statistics have been completely collected
+ yet.
+
+ - `render_user_interaction(Match, User) => String`
+ Returns HTML to render on a page.
+ - `handle_user_interaction(Match, User, Hash params)`
+ Handles params from the form generated by
+ `#user_interaction_render`.
diff --git a/lib/sampling/double_bind.rb b/lib/sampling/double_bind.rb
new file mode 100644
index 0000000..4a5201c
--- /dev/null
+++ b/lib/sampling/double_bind.rb
@@ -0,0 +1,7 @@
+module Sampling
+ module DoubleBlind
+ def works_with?(game)
+ return true
+ end
+ end
+end
diff --git a/lib/sampling/manual.rb b/lib/sampling/manual.rb
new file mode 100644
index 0000000..17c8104
--- /dev/null
+++ b/lib/sampling/manual.rb
@@ -0,0 +1,35 @@
+module Sampling
+ module HostEntry
+ def self.works_with?(game)
+ return true
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.sampling_start(match)
+ # TODO
+ end
+
+ def self.sampling_done?(match)
+ # TODO
+ end
+
+ def self.render_user_interaction(match, user)
+
+ end
+
+ def self.handle_user_interaction(match, user, sampling_params)
+ match.statistics.create(user: nil, name: "blowout",
+ end
+ end
+end
diff --git a/lib/sampling/riot_api.rb b/lib/sampling/riot_api.rb
new file mode 100644
index 0000000..3de4185
--- /dev/null
+++ b/lib/sampling/riot_api.rb
@@ -0,0 +1,169 @@
+module Sampling
+ module RiotApi
+ ##
+ # Return whether or not this sampling method works with the specified game.
+ # Spoiler: It only works with League of Legends (or subclasses of it).
+ public
+ def works_with?(game)
+ if api_key.nil? or region.nil?
+ return false
+ end
+ if game.name == "League of Legends"
+ return true
+ end
+ unless game.parent.nil?
+ return works_with?(game.parent)
+ end
+ end
+
+ ##
+ # This sampling method uses remote IDs
+ public
+ def uses_remote?
+ return true
+ end
+
+ ##
+ # When given a summoner name for a user, figure out the summoner ID.
+ public
+ def set_remote_name(user, game, summoner_name)
+ Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => api_name)
+ end
+ private
+ class UsernameJob < Job
+ def initialize(user, game, summoner_name)
+ @user_id = user.id
+ @game_id = game.id
+ # Escape any funny stuff
+ summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))}
+ # Generate the request
+ super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ game = Game.find(@game_id)
+
+ normalized_summoner_name = data.keys.first
+ remote_data = {
+ :id => data[normalized_summoner_name]["id"],
+ :name => data[normalized_summoner_name]["name"],
+ }
+
+ user.set_remote_username(game, remote_data)
+ end
+ end
+
+ ##
+ # When given data from RemoteUsername#value, give back a readable name to display.
+ # Here, this is the summoner name.
+ public
+ def get_remote_name(data)
+ data["name"]
+ end
+
+ ##
+ # Fetch all the statistics for a match.
+ public
+ def sampling_start(match)
+ @match.teams.each do |team|
+ team.users.each do |user|
+ Delayed::Job.enqueue(MatchJob.new(user, match), :queue => api_name)
+ end
+ end
+ end
+ private
+ class FetchStatisticsJob < Job
+ def initialize(user, match)
+ @user_id = user.id
+ @match_id = match.id
+ # Get the summoner id
+ summoner = user.get_remote_username(match.tournament_stage.tournament.game)
+ if summoner.nil?
+ raise "Someone didn't enter their summoner name"
+ end
+ # Generate the request
+ super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ match = Match.find(@match_id)
+ Statistic.create(user: user, match: match, value: TODO)
+ end
+ end
+
+ public
+ def sampling_done?(match)
+ # TODO
+ end
+
+ public
+ def render_user_interaction(match, user)
+ return ""
+ end
+
+ public
+ def handle_user_interaction(match, user)
+ end
+
+ ########################################################################
+
+ private
+ def api_name
+ "prod.api.pvp.net/api/lol"
+ end
+
+ private
+ def api_key
+ ENV["RIOT_API_KEY"]
+ end
+
+ private
+ def region
+ ENV["RIOT_API_REGION"]
+ end
+
+ private
+ def url(request, args={})
+ "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?#{api_key}"
+ end
+
+ private
+ def url_escape(string)
+ URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/)
+ end
+
+ private
+ def standardize(summoner_name)
+ summoner_name.to_s.downcase.gsub(' ', '')
+ end
+
+ private
+ class Job < ThrottledApiRequest.new(api_name, 10.seconds, 10)
+ def initialize(request, args={})
+ @url = Sampling::RiotApi::url(request, args)
+ end
+
+ def perform
+ response = open(@url)
+ status = response.status
+ data = JSON::parse(response.read)
+
+ # Error codes that RIOT uses:
+ # "400"=>"Bad request"
+ # "401"=>"Unauthorized"
+ # "429"=>"Rate limit exceeded"
+ # "500"=>"Internal server error"
+ # "503"=>"Service unavailable"
+ # "404"=>"Not found"
+ # Should probably handle these better
+ if status[0] != "200"
+ raise "GET #{@url} => #{status.join(" ")}"
+ end
+ self.handle(data)
+ end
+
+ def handle(data)
+ end
+ end
+ end
+end
diff --git a/lib/scheduling/README.md b/lib/scheduling/README.md
new file mode 100644
index 0000000..173b7be
--- /dev/null
+++ b/lib/scheduling/README.md
@@ -0,0 +1,13 @@
+Files in this directory should implement the following interface:
+
+ - `initialize(tournament_stage)`
+ construct new Scheduling object from tournament_stage
+
+ - `create_matches`
+ creates all the matches of the current round
+
+ - `finish_match(match)`
+ progresses the match through the schedule
+
+ - `graph`
+ returns a string representation of an svg image of the current stage \ No newline at end of file
diff --git a/lib/scheduling/elimination.rb b/lib/scheduling/elimination.rb
index 074cb5c..4518cff 100644
--- a/lib/scheduling/elimination.rb
+++ b/lib/scheduling/elimination.rb
@@ -33,8 +33,7 @@ module Scheduling
end
end
- def match_finished(match)
- #what in the goddamn fuck does this mean
+ def finish_match(match)
matches = match.tournament_stage.matches_ordered
cur_match_num = matches.invert[match]
unless cur_match_num == 1
@@ -55,17 +54,17 @@ module Scheduling
height = [(matchHeight+50) * logBase**(depth-1) + 100, 500].max;
str = <<-STRING
-<svg version="1.1" baseProfile="full"
- xmlns="http://www.w3.org/2000/svg"
- xmlns:xlink="http://www.w3.org/1999/xlink"
- width="100%" height="#{height}">
- <defs>
- <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="50%" fy="50%">
- <stop offset="0%" style="stop-color:#fff; stop-opacity:1" />
- <stop offset="100%" style="stop-color:#ccc;stop-opacity:0" />
- </radialGradient>
- </defs>
-STRING
+ <svg version="1.1" baseProfile="full"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ width="100%" height="#{height}">
+ <defs>
+ <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="50%" fy="50%">
+ <stop offset="0%" style="stop-color:#fff; stop-opacity:1" />
+ <stop offset="100%" style="stop-color:#ccc;stop-opacity:0" />
+ </radialGradient>
+ </defs>
+ STRING
base = 1
pBase = 1
(1..matches.count).each do |i|
diff --git a/lib/scheduling/roundrobin.rb b/lib/scheduling/roundrobin.rb
index e149860..7a9e257 100644
--- a/lib/scheduling/roundrobin.rb
+++ b/lib/scheduling/roundrobin.rb
@@ -14,6 +14,17 @@ module Scheduling
end
end
+ def finish_match(match)
+ #declare winner of match, and store that somehow
+ rotate
+ return "totes worked\n"
+ end
+
+ def graph(current_user)
+ end
+
+ private
+
def create_round_array
#round robin should look like this.
#NOTE: I DO NOT KNOW IF THIS IS HOW TO PROPERLY POPULATE THE ROUND ROBIN ARRAY WITH TEAMS
@@ -28,15 +39,23 @@ module Scheduling
end
end
- #this is called when a round has completed
+ def tournament_stage
+ @tournament_stage
+ end
+
+ def tournament
+ tournament_stage.tournament
+ end
+
def rotate
+ #this is called when a round has completed
+
#remove first team
hold = @team_pairs.shift
#rotate by 1 element
@team_pairs.rotate!
#place first team the front of the array
@team_pairs.unshift(hold)
-
end
def mother_fuckin_winner
@@ -50,14 +69,6 @@ module Scheduling
scores[weiner]
end
- def match_finished(match)
- #declare winner of match, and store that somehow
- rotate
- return "totes worked\n"
- end
- def graph(current_user)
-
- end
end
end
diff --git a/lib/seeding/.keep b/lib/seeding/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/lib/seeding/.keep
diff --git a/lib/seeding/README.md b/lib/seeding/README.md
new file mode 100644
index 0000000..0afbb94
--- /dev/null
+++ b/lib/seeding/README.md
@@ -0,0 +1,4 @@
+Files in this directory should implement the following interface:
+
+- seed_matches(tournament)
+ take the matches of a tournament and the players in a tournament, assign players to teams, and teams to matches
diff --git a/lib/throttled_api_request.rb b/lib/throttled_api_request.rb
new file mode 100644
index 0000000..3f30c56
--- /dev/null
+++ b/lib/throttled_api_request.rb
@@ -0,0 +1,25 @@
+class ThrottledApiRequest < Struct.new(:api_name, :unit_time, :requests_per)
+ def before(job)
+ loop do
+ sleep_for = -1
+ ActiveRecord::Base.transaction do
+ ApiRequests.create(:api_name => self.api_name)
+ recent_requests = ApiRequets.
+ where(:api_name => self.api_name).
+ where("updated_at > ?", Time.now.utc - self.unit_time).
+ order(:updated_at)
+ if (recent_requests.count > self.requests_per)
+ sleep_for = Time.now.utc - recent_requests[recent_requests.count-self.requests_per].updated_at
+ raise ActiveRecord::Rollback
+ else
+ sleep_for = -1
+ end
+ end
+ if sleep_for != -1
+ sleep(sleep_for)
+ else
+ break
+ end
+ end
+ end
+end