diff options
Diffstat (limited to 'lib/scheduling')
-rw-r--r-- | lib/scheduling/round_robin.rb | 77 |
1 files changed, 32 insertions, 45 deletions
diff --git a/lib/scheduling/round_robin.rb b/lib/scheduling/round_robin.rb index 1d9ac0d..0cbddc1 100644 --- a/lib/scheduling/round_robin.rb +++ b/lib/scheduling/round_robin.rb @@ -7,42 +7,53 @@ module Scheduling end def create_matches - #number of teams*number of teams per match = number of matches per round - num_teams = (tournament.players.count/tournament.min_players_per_team).floor + # => find the number of matches and teams to create + @num_teams = (tournament.players.count/tournament.min_players_per_team).floor @matches_per_round = num_teams * tournament.min_teams_per_match + # => initialize data and status members + @team_pairs ||= {} + if @team_pairs.empty? + @matches_finished = 0 + end + + # => Create new matches @matches_per_round.each do |match| tournament_stage.matches.create(status: 0, submitted_peer_evaluations: 0) end - tournament_stage.seeding.seed_matches(tournament_stage) + # => seed the first time + if @team_pairs.empty? + tournament_stage.seeding.seed_matches(tournament_stage) + tournament_stage.matches.each {|match| match.teams.each {|team| @team_pairs += team}} + else + # => Reorder the list of teams + top = @team_pairs.shift + @team_pairs.push @team_pairs.shift + @team_pairs.unshift top + + # => Add the teams to the matches + match = tournament_stage.matches[@matches_finished-1] + matches = 1 + (0..@team_pairs.count-1).each do |i| + match.teams += @team_pairs[i] + if @team_pairs.count.%(tournament.min_teams_per_match).zero? + match = tournament_stage.matches[@matches_finished-1 + matches] + matches += 1 + end + end + + end end def finish_match(match) - #declare winner of match, and store that somehow - rotate - return "totes worked\n" + @matches_finished += 1 end def graph(current_user) end private - - def create_round_array - #round robin should look like this. - #NOTE: I DO NOT KNOW IF THIS IS HOW TO PROPERLY POPULATE THE ROUND ROBIN ARRAY WITH TEAMS - @team_pairs = Array.new(num_matches) - for i in 0..@match.teams.size - @team_pairs.push(@match.teams[i]) - #if there is an odd number of teams, add a dummy for byes - if @match.teams.size % 2 != 0 && i == @match.teams.size-1 - dummy = Team.create - @team_pairs.push(dummy) - end - end - end - def tournament_stage @tournament_stage end @@ -50,29 +61,5 @@ module Scheduling def tournament tournament_stage.tournament end - - def rotate - #this is called when a round has completed - - #remove first team - hold = @team_pairs.shift - #rotate by 1 element - @team_pairs.rotate! - #place first team the front of the array - @team_pairs.unshift(hold) - end - - def mother_fuckin_winner - scores = {} - @teams_pairs.each do |team| - scores[team] = team.matches. - where(:tournament_stage => tournament_stage). - collect{|match|match.winner==team} - end - weiner = scores.index(scores.max) - scores[weiner] - end - - end end |