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-rw-r--r--doc/Sprint2-Retrospective.md15
-rw-r--r--doc/sprint3.md1
2 files changed, 14 insertions, 2 deletions
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md
index 0e23f6b..2aa129d 100644
--- a/doc/Sprint2-Retrospective.md
+++ b/doc/Sprint2-Retrospective.md
@@ -85,14 +85,25 @@ E-mail verification has been pushed to Sprint 3.
## Implement Teammate Rating System (peer review view) {#peer-review}
+One of the more unique selling points of Project Leaguer lies with it's peer review
+system. This sprint covered both the database framework and actual implementation of
+the feature. Peer review was accomplished with both server-side processing and client-
+side manipulation of the DOM via a floating tactile dragable info-box interface.
+
## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg}
-Several Scoring Algorithms were considered and a modified fibonachi peer review
-system was chosen to
+Several Scoring Algorithms were considered for demonstration purposes for this sprint,
+eventually a modified fibonachi peer review system was chosen as the most fair system.
+This was the only scoring algorithm implemented in this sprint. A single-elimination
+pairing algorithm was chosen for similar reasons (as well as for simplicity in SVG
+generation).
## Implement game-type specific and tournament specific settings and preferences
{(#setting-and-pref)}
+The input for settings and preferences for creating tournaments are displayed dynamically
+in both the substance of the content and form in which it is displayed.
+
## Retrieve data from Riot Games (TM) API {#riot-api}
Grabbing League of Legends user and match data from Riot's servers has been
diff --git a/doc/sprint3.md b/doc/sprint3.md
index d3696ee..49ffb50 100644
--- a/doc/sprint3.md
+++ b/doc/sprint3.md
@@ -48,6 +48,7 @@ author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumak
12) As a host or player, I would like a larger set of peer evaluation settings.
+13) As a user, I would like public documentation, descriptions, and examples of the various scoring/pairing algorithms for tournaments.
#Tasks