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-rw-r--r--.gitignore6
-rw-r--r--COPYING.txt661
-rw-r--r--app/assets/images/Plus.pngbin0 -> 205 bytes
-rw-r--r--app/assets/images/bg.pngbin0 -> 2725 bytes
-rw-r--r--app/assets/images/chess.pngbin0 -> 893 bytes
-rw-r--r--app/assets/images/hearthstone.pngbin0 -> 10229 bytes
-rw-r--r--app/assets/images/league_of_legends.pngbin0 -> 10078 bytes
-rw-r--r--app/assets/images/rock_paper_scissors.pngbin0 -> 4951 bytes
-rw-r--r--app/assets/images/rock_paper_scissors.svg108
-rw-r--r--app/assets/javascripts/alerts/edit.js.coffee0
-rw-r--r--app/assets/javascripts/alerts/index.js.coffee0
-rw-r--r--app/assets/javascripts/alerts/new.js.coffee0
-rw-r--r--app/assets/javascripts/alerts/show.js.coffee0
-rw-r--r--app/assets/javascripts/application.js6
-rw-r--r--app/assets/javascripts/application/.keep0
-rw-r--r--app/assets/javascripts/application/layout.js.coffee43
-rw-r--r--app/assets/javascripts/brackets/edit.js.coffee0
-rw-r--r--app/assets/javascripts/brackets/index.js.coffee0
-rw-r--r--app/assets/javascripts/brackets/new.js.coffee0
-rw-r--r--app/assets/javascripts/brackets/show.js.coffee0
-rw-r--r--app/assets/javascripts/games/edit.js.coffee0
-rw-r--r--app/assets/javascripts/games/index.js.coffee0
-rw-r--r--app/assets/javascripts/games/new.js.coffee0
-rw-r--r--app/assets/javascripts/games/show.js.coffee0
-rw-r--r--app/assets/javascripts/main/homepage.js.coffee0
-rw-r--r--app/assets/javascripts/matches/show.js.coffee2
-rw-r--r--app/assets/javascripts/pms/edit.js.coffee0
-rw-r--r--app/assets/javascripts/pms/index.js.coffee0
-rw-r--r--app/assets/javascripts/pms/new.js.coffee0
-rw-r--r--app/assets/javascripts/pms/show.js.coffee47
-rw-r--r--app/assets/javascripts/search/go.js.coffee0
-rw-r--r--app/assets/javascripts/server/edit.js.coffee0
-rw-r--r--app/assets/javascripts/server/show.js.coffee0
-rw-r--r--app/assets/javascripts/sessions/new.js.coffee0
-rw-r--r--app/assets/javascripts/teams/edit.js.coffee0
-rw-r--r--app/assets/javascripts/teams/index.js.coffee0
-rw-r--r--app/assets/javascripts/teams/new.js.coffee0
-rw-r--r--app/assets/javascripts/teams/show.js.coffee0
-rw-r--r--app/assets/javascripts/tournaments/edit.js.coffee0
-rw-r--r--app/assets/javascripts/tournaments/index.js.coffee0
-rw-r--r--app/assets/javascripts/tournaments/new.js.coffee0
-rw-r--r--app/assets/javascripts/tournaments/show.js.coffee54
-rw-r--r--app/assets/javascripts/users/edit.js.coffee0
-rw-r--r--app/assets/javascripts/users/index.js.coffee0
-rw-r--r--app/assets/javascripts/users/new.js.coffee0
-rw-r--r--app/assets/javascripts/users/show.js.coffee0
-rw-r--r--app/assets/stylesheets/alerts.css.scss3
-rw-r--r--app/assets/stylesheets/application.css13
-rw-r--r--app/assets/stylesheets/application.css.less8
-rw-r--r--app/assets/stylesheets/bootstrapify.less117
-rw-r--r--app/assets/stylesheets/brackets.css.scss3
-rw-r--r--app/assets/stylesheets/colors.less32
-rw-r--r--app/assets/stylesheets/games.css.scss3
-rw-r--r--app/assets/stylesheets/main.css.scss3
-rw-r--r--app/assets/stylesheets/matches.css.scss3
-rw-r--r--app/assets/stylesheets/pms.css.scss3
-rw-r--r--app/assets/stylesheets/scaffolds.css.scss69
-rw-r--r--app/assets/stylesheets/scaffolds.less305
-rw-r--r--app/assets/stylesheets/search.css.scss3
-rw-r--r--app/assets/stylesheets/servers.css.scss3
-rw-r--r--app/assets/stylesheets/sessions.css.scss3
-rw-r--r--app/assets/stylesheets/teams.css.scss3
-rw-r--r--app/assets/stylesheets/tournaments.css.scss3
-rw-r--r--app/assets/stylesheets/users.css.scss3
-rw-r--r--app/controllers/alerts_controller.rb32
-rw-r--r--app/controllers/application_controller.rb67
-rw-r--r--app/controllers/brackets_controller.rb74
-rw-r--r--app/controllers/games_controller.rb24
-rw-r--r--app/controllers/main_controller.rb2
-rw-r--r--app/controllers/matches_controller.rb135
-rw-r--r--app/controllers/pms_controller.rb33
-rw-r--r--app/controllers/search_controller.rb61
-rw-r--r--app/controllers/servers_controller.rb78
-rw-r--r--app/controllers/sessions_controller.rb94
-rw-r--r--app/controllers/teams_controller.rb23
-rw-r--r--app/controllers/tournaments_controller.rb194
-rw-r--r--app/controllers/users_controller.rb62
-rw-r--r--app/helpers/sessions_helper.rb85
-rw-r--r--app/models/alert.rb28
-rw-r--r--app/models/bracket.rb50
-rw-r--r--app/models/bracket_match.rb28
-rw-r--r--app/models/game.rb66
-rw-r--r--app/models/game_setting.rb46
-rw-r--r--app/models/match.rb146
-rw-r--r--app/models/pm.rb40
-rw-r--r--app/models/remote_username.rb40
-rw-r--r--app/models/server.rb58
-rw-r--r--app/models/session.rb65
-rw-r--r--app/models/statistic.rb50
-rw-r--r--app/models/team.rb30
-rw-r--r--app/models/tournament.rb203
-rw-r--r--app/models/tournament_setting.rb42
-rw-r--r--app/models/tournament_stage.rb74
-rw-r--r--app/models/user.rb232
-rw-r--r--app/views/alerts/_form.html.erb5
-rw-r--r--app/views/alerts/index.html.erb20
-rw-r--r--app/views/alerts/new.html.erb2
-rw-r--r--app/views/alerts/show.html.erb4
-rw-r--r--app/views/application/.keep0
-rw-r--r--app/views/brackets/index.html.erb7
-rw-r--r--app/views/brackets/new.html.erb4
-rw-r--r--app/views/brackets/show.html.erb141
-rw-r--r--app/views/common/_error_messages.html.erb11
-rw-r--r--app/views/common/_show_tournament.html.erb70
-rw-r--r--app/views/common/_show_user.html.erb47
-rw-r--r--app/views/games/index.html.erb8
-rw-r--r--app/views/games/show.html.erb2
-rw-r--r--app/views/layouts/application.html.erb95
-rw-r--r--app/views/main/homepage.html.erb36
-rw-r--r--app/views/matches/_form.html.erb15
-rw-r--r--app/views/matches/index.html.erb83
-rw-r--r--app/views/matches/new.html.erb2
-rw-r--r--app/views/matches/show.html.erb115
-rw-r--r--app/views/pms/_form.html.erb16
-rw-r--r--app/views/pms/index.html.erb173
-rw-r--r--app/views/pms/show.html.erb86
-rw-r--r--app/views/search/go.html.erb68
-rw-r--r--app/views/servers/_form.html.erb52
-rw-r--r--app/views/servers/edit.html.erb3
-rw-r--r--app/views/servers/index.html.erb27
-rw-r--r--app/views/servers/index.json.jbuilder4
-rw-r--r--app/views/servers/new.html.erb5
-rw-r--r--app/views/servers/show.html.erb5
-rw-r--r--app/views/sessions/_form.html.erb25
-rw-r--r--app/views/sessions/edit.html.erb6
-rw-r--r--app/views/sessions/index.html.erb29
-rw-r--r--app/views/sessions/index.json.jbuilder4
-rw-r--r--app/views/sessions/new.html.erb50
-rw-r--r--app/views/sessions/show.html.erb14
-rw-r--r--app/views/sessions/show.json.jbuilder1
-rw-r--r--app/views/simple_captcha/_simple_captcha.erb41
-rw-r--r--app/views/teams/index.html.erb2
-rw-r--r--app/views/teams/show.html.erb2
-rw-r--r--app/views/tournaments/_form.html.erb187
-rw-r--r--app/views/tournaments/index.html.erb57
-rw-r--r--app/views/tournaments/join.html.erb2
-rw-r--r--app/views/tournaments/new.html.erb2
-rw-r--r--app/views/tournaments/show.html.erb166
-rw-r--r--app/views/tournaments/standings.html.erb51
-rw-r--r--app/views/users/_form.html.erb63
-rw-r--r--app/views/users/already_signed_in.html.erb1
-rw-r--r--app/views/users/edit.html.erb2
-rw-r--r--app/views/users/index.html.erb31
-rw-r--r--app/views/users/new.html.erb71
-rw-r--r--app/views/users/show.html.erb80
-rwxr-xr-xbin/autoindent18
-rwxr-xr-xbin/devel/db-drop7
-rwxr-xr-xbin/devel/generate24
-rwxr-xr-xbin/devel/start6
-rwxr-xr-xbin/devel/stop6
-rw-r--r--config/application.example.yml3
-rw-r--r--config/application.rb3
-rw-r--r--config/database.example.yml (renamed from config/database.yml)0
-rw-r--r--config/initializers/leaguer_firefox_submit_hack.rb34
-rw-r--r--config/initializers/leaguer_html5_autovalidation.rb107
-rw-r--r--config/initializers/mailboxer.rb2
-rw-r--r--config/initializers/permissions_system.rb11
-rw-r--r--config/initializers/secret_token.rb6
-rw-r--r--config/locales/en.yml8
-rw-r--r--config/routes.rb34
-rw-r--r--db/seeds.rb199
-rw-r--r--doc/Sprint1-Retrospective.md220
-rw-r--r--doc/Sprint2-Retrospective.md215
-rw-r--r--doc/Sprint2.md103
-rw-r--r--doc/Sprint3-Retrospective.md291
-rw-r--r--doc/Sprint3.md80
-rw-r--r--doc/sprint2Retro.md12
-rw-r--r--lib/sampling/README.md50
-rw-r--r--lib/sampling/double_blind.rb.bak35
-rw-r--r--lib/sampling/manual.html.erb31
-rw-r--r--lib/sampling/manual.rb62
-rw-r--r--lib/sampling/peer_review.html.erb28
-rw-r--r--lib/sampling/peer_review.rb91
-rw-r--r--lib/sampling/riot_api.rb207
-rw-r--r--lib/scheduling/README.md22
-rw-r--r--lib/scheduling/elimination.rb146
-rw-r--r--lib/scheduling/round_robin.rb70
-rw-r--r--lib/scoring/README.md15
-rw-r--r--lib/scoring/fibonacci_peer_with_blowout.rb33
-rw-r--r--lib/scoring/marginal_peer.rb16
-rw-r--r--lib/scoring/winner_takes_all.rb16
-rw-r--r--lib/seeding/.keep0
-rw-r--r--lib/seeding/README.md10
-rw-r--r--lib/seeding/early_bird_seeding.rb20
-rw-r--r--lib/seeding/fair_ranked_seeding.rb43
-rw-r--r--lib/seeding/random_seeding.rb20
-rw-r--r--lib/throttled_api_request.rb32
-rw-r--r--vendor/assets/javascripts/coordinates.js94
-rw-r--r--vendor/assets/javascripts/drag.js229
-rw-r--r--vendor/assets/javascripts/dragsort.js234
190 files changed, 7735 insertions, 820 deletions
diff --git a/.gitignore b/.gitignore
index 0859f70..7d4753b 100644
--- a/.gitignore
+++ b/.gitignore
@@ -22,9 +22,13 @@
/config/application.yml
# The rest is from Luke.
+/config/database.yml
/vendor/bundle
-nohup.out
+/public/assets
+/*.war
+
# As noted above, you probably want to add the following to your global git config.
+nohup.out
.~lock.*
*~
*#
diff --git a/COPYING.txt b/COPYING.txt
new file mode 100644
index 0000000..dba13ed
--- /dev/null
+++ b/COPYING.txt
@@ -0,0 +1,661 @@
+ GNU AFFERO GENERAL PUBLIC LICENSE
+ Version 3, 19 November 2007
+
+ Copyright (C) 2007 Free Software Foundation, Inc. <http://fsf.org/>
+ Everyone is permitted to copy and distribute verbatim copies
+ of this license document, but changing it is not allowed.
+
+ Preamble
+
+ The GNU Affero General Public License is a free, copyleft license for
+software and other kinds of works, specifically designed to ensure
+cooperation with the community in the case of network server software.
+
+ The licenses for most software and other practical works are designed
+to take away your freedom to share and change the works. By contrast,
+our General Public Licenses are intended to guarantee your freedom to
+share and change all versions of a program--to make sure it remains free
+software for all its users.
+
+ When we speak of free software, we are referring to freedom, not
+price. Our General Public Licenses are designed to make sure that you
+have the freedom to distribute copies of free software (and charge for
+them if you wish), that you receive source code or can get it if you
+want it, that you can change the software or use pieces of it in new
+free programs, and that you know you can do these things.
+
+ Developers that use our General Public Licenses protect your rights
+with two steps: (1) assert copyright on the software, and (2) offer
+you this License which gives you legal permission to copy, distribute
+and/or modify the software.
+
+ A secondary benefit of defending all users' freedom is that
+improvements made in alternate versions of the program, if they
+receive widespread use, become available for other developers to
+incorporate. Many developers of free software are heartened and
+encouraged by the resulting cooperation. However, in the case of
+software used on network servers, this result may fail to come about.
+The GNU General Public License permits making a modified version and
+letting the public access it on a server without ever releasing its
+source code to the public.
+
+ The GNU Affero General Public License is designed specifically to
+ensure that, in such cases, the modified source code becomes available
+to the community. It requires the operator of a network server to
+provide the source code of the modified version running there to the
+users of that server. Therefore, public use of a modified version, on
+a publicly accessible server, gives the public access to the source
+code of the modified version.
+
+ An older license, called the Affero General Public License and
+published by Affero, was designed to accomplish similar goals. This is
+a different license, not a version of the Affero GPL, but Affero has
+released a new version of the Affero GPL which permits relicensing under
+this license.
+
+ The precise terms and conditions for copying, distribution and
+modification follow.
+
+ TERMS AND CONDITIONS
+
+ 0. Definitions.
+
+ "This License" refers to version 3 of the GNU Affero General Public License.
+
+ "Copyright" also means copyright-like laws that apply to other kinds of
+works, such as semiconductor masks.
+
+ "The Program" refers to any copyrightable work licensed under this
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+ To "modify" a work means to copy from or adapt all or part of the work
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+ A "covered work" means either the unmodified Program or a work based
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+ To "propagate" a work means to do anything with it that, without
+permission, would make you directly or secondarily liable for
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+copyright on the Program, and are irrevocable provided the stated
+conditions are met. This License explicitly affirms your unlimited
+permission to run the unmodified Program. The output from running a
+covered work is covered by this License only if the output, given its
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+ Corresponding Source, you remain obligated to ensure that it is
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+ e) Convey the object code using peer-to-peer transmission, provided
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+ 7. Additional Terms.
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+ "Additional permissions" are terms that supplement the terms of this
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+Additional permissions that are applicable to the entire Program shall
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+under those permissions, but the entire Program remains governed by
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+ When you convey a copy of a covered work, you may at your option
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+ Notwithstanding any other provision of this License, for material you
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+ Additional terms, permissive or non-permissive, may be stated in the
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+ 8. Termination.
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+ You may not propagate or modify a covered work except as expressly
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+ However, if you cease all violation of this License, then your
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+holder fails to notify you of the violation by some reasonable means
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+ Moreover, your license from a particular copyright holder is
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+your receipt of the notice.
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+ Termination of your rights under this section does not terminate the
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+material under section 10.
+
+ 9. Acceptance Not Required for Having Copies.
+
+ You are not required to accept this License in order to receive or
+run a copy of the Program. Ancillary propagation of a covered work
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+to receive a copy likewise does not require acceptance. However,
+nothing other than this License grants you permission to propagate or
+modify any covered work. These actions infringe copyright if you do
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+covered work, you indicate your acceptance of this License to do so.
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+ 10. Automatic Licensing of Downstream Recipients.
+
+ Each time you convey a covered work, the recipient automatically
+receives a license from the original licensors, to run, modify and
+propagate that work, subject to this License. You are not responsible
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+ An "entity transaction" is a transaction transferring control of an
+organization, or substantially all assets of one, or subdividing an
+organization, or merging organizations. If propagation of a covered
+work results from an entity transaction, each party to that
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+ You may not impose any further restrictions on the exercise of the
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+not impose a license fee, royalty, or other charge for exercise of
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+any patent claim is infringed by making, using, selling, offering for
+sale, or importing the Program or any portion of it.
+
+ 11. Patents.
+
+ A "contributor" is a copyright holder who authorizes use under this
+License of the Program or a work on which the Program is based. The
+work thus licensed is called the contributor's "contributor version".
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+ A contributor's "essential patent claims" are all patent claims
+owned or controlled by the contributor, whether already acquired or
+hereafter acquired, that would be infringed by some manner, permitted
+by this License, of making, using, or selling its contributor version,
+but do not include claims that would be infringed only as a
+consequence of further modification of the contributor version. For
+purposes of this definition, "control" includes the right to grant
+patent sublicenses in a manner consistent with the requirements of
+this License.
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+ Each contributor grants you a non-exclusive, worldwide, royalty-free
+patent license under the contributor's essential patent claims, to
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+propagate the contents of its contributor version.
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+ In the following three paragraphs, a "patent license" is any express
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+(such as an express permission to practice a patent or covenant not to
+sue for patent infringement). To "grant" such a patent license to a
+party means to make such an agreement or commitment not to enforce a
+patent against the party.
+
+ If you convey a covered work, knowingly relying on a patent license,
+and the Corresponding Source of the work is not available for anyone
+to copy, free of charge and under the terms of this License, through a
+publicly available network server or other readily accessible means,
+then you must either (1) cause the Corresponding Source to be so
+available, or (2) arrange to deprive yourself of the benefit of the
+patent license for this particular work, or (3) arrange, in a manner
+consistent with the requirements of this License, to extend the patent
+license to downstream recipients. "Knowingly relying" means you have
+actual knowledge that, but for the patent license, your conveying the
+covered work in a country, or your recipient's use of the covered work
+in a country, would infringe one or more identifiable patents in that
+country that you have reason to believe are valid.
+
+ If, pursuant to or in connection with a single transaction or
+arrangement, you convey, or propagate by procuring conveyance of, a
+covered work, and grant a patent license to some of the parties
+receiving the covered work authorizing them to use, propagate, modify
+or convey a specific copy of the covered work, then the patent license
+you grant is automatically extended to all recipients of the covered
+work and works based on it.
+
+ A patent license is "discriminatory" if it does not include within
+the scope of its coverage, prohibits the exercise of, or is
+conditioned on the non-exercise of one or more of the rights that are
+specifically granted under this License. You may not convey a covered
+work if you are a party to an arrangement with a third party that is
+in the business of distributing software, under which you make payment
+to the third party based on the extent of your activity of conveying
+the work, and under which the third party grants, to any of the
+parties who would receive the covered work from you, a discriminatory
+patent license (a) in connection with copies of the covered work
+conveyed by you (or copies made from those copies), or (b) primarily
+for and in connection with specific products or compilations that
+contain the covered work, unless you entered into that arrangement,
+or that patent license was granted, prior to 28 March 2007.
+
+ Nothing in this License shall be construed as excluding or limiting
+any implied license or other defenses to infringement that may
+otherwise be available to you under applicable patent law.
+
+ 12. No Surrender of Others' Freedom.
+
+ If conditions are imposed on you (whether by court order, agreement or
+otherwise) that contradict the conditions of this License, they do not
+excuse you from the conditions of this License. If you cannot convey a
+covered work so as to satisfy simultaneously your obligations under this
+License and any other pertinent obligations, then as a consequence you may
+not convey it at all. For example, if you agree to terms that obligate you
+to collect a royalty for further conveying from those to whom you convey
+the Program, the only way you could satisfy both those terms and this
+License would be to refrain entirely from conveying the Program.
+
+ 13. Remote Network Interaction; Use with the GNU General Public License.
+
+ Notwithstanding any other provision of this License, if you modify the
+Program, your modified version must prominently offer all users
+interacting with it remotely through a computer network (if your version
+supports such interaction) an opportunity to receive the Corresponding
+Source of your version by providing access to the Corresponding Source
+from a network server at no charge, through some standard or customary
+means of facilitating copying of software. This Corresponding Source
+shall include the Corresponding Source for any work covered by version 3
+of the GNU General Public License that is incorporated pursuant to the
+following paragraph.
+
+ Notwithstanding any other provision of this License, you have
+permission to link or combine any covered work with a work licensed
+under version 3 of the GNU General Public License into a single
+combined work, and to convey the resulting work. The terms of this
+License will continue to apply to the part which is the covered work,
+but the work with which it is combined will remain governed by version
+3 of the GNU General Public License.
+
+ 14. Revised Versions of this License.
+
+ The Free Software Foundation may publish revised and/or new versions of
+the GNU Affero General Public License from time to time. Such new versions
+will be similar in spirit to the present version, but may differ in detail to
+address new problems or concerns.
+
+ Each version is given a distinguishing version number. If the
+Program specifies that a certain numbered version of the GNU Affero General
+Public License "or any later version" applies to it, you have the
+option of following the terms and conditions either of that numbered
+version or of any later version published by the Free Software
+Foundation. If the Program does not specify a version number of the
+GNU Affero General Public License, you may choose any version ever published
+by the Free Software Foundation.
+
+ If the Program specifies that a proxy can decide which future
+versions of the GNU Affero General Public License can be used, that proxy's
+public statement of acceptance of a version permanently authorizes you
+to choose that version for the Program.
+
+ Later license versions may give you additional or different
+permissions. However, no additional obligations are imposed on any
+author or copyright holder as a result of your choosing to follow a
+later version.
+
+ 15. Disclaimer of Warranty.
+
+ THERE IS NO WARRANTY FOR THE PROGRAM, TO THE EXTENT PERMITTED BY
+APPLICABLE LAW. EXCEPT WHEN OTHERWISE STATED IN WRITING THE COPYRIGHT
+HOLDERS AND/OR OTHER PARTIES PROVIDE THE PROGRAM "AS IS" WITHOUT WARRANTY
+OF ANY KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING, BUT NOT LIMITED TO,
+THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
+PURPOSE. THE ENTIRE RISK AS TO THE QUALITY AND PERFORMANCE OF THE PROGRAM
+IS WITH YOU. SHOULD THE PROGRAM PROVE DEFECTIVE, YOU ASSUME THE COST OF
+ALL NECESSARY SERVICING, REPAIR OR CORRECTION.
+
+ 16. Limitation of Liability.
+
+ IN NO EVENT UNLESS REQUIRED BY APPLICABLE LAW OR AGREED TO IN WRITING
+WILL ANY COPYRIGHT HOLDER, OR ANY OTHER PARTY WHO MODIFIES AND/OR CONVEYS
+THE PROGRAM AS PERMITTED ABOVE, BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY
+GENERAL, SPECIAL, INCIDENTAL OR CONSEQUENTIAL DAMAGES ARISING OUT OF THE
+USE OR INABILITY TO USE THE PROGRAM (INCLUDING BUT NOT LIMITED TO LOSS OF
+DATA OR DATA BEING RENDERED INACCURATE OR LOSSES SUSTAINED BY YOU OR THIRD
+PARTIES OR A FAILURE OF THE PROGRAM TO OPERATE WITH ANY OTHER PROGRAMS),
+EVEN IF SUCH HOLDER OR OTHER PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF
+SUCH DAMAGES.
+
+ 17. Interpretation of Sections 15 and 16.
+
+ If the disclaimer of warranty and limitation of liability provided
+above cannot be given local legal effect according to their terms,
+reviewing courts shall apply local law that most closely approximates
+an absolute waiver of all civil liability in connection with the
+Program, unless a warranty or assumption of liability accompanies a
+copy of the Program in return for a fee.
+
+ END OF TERMS AND CONDITIONS
+
+ How to Apply These Terms to Your New Programs
+
+ If you develop a new program, and you want it to be of the greatest
+possible use to the public, the best way to achieve this is to make it
+free software which everyone can redistribute and change under these terms.
+
+ To do so, attach the following notices to the program. It is safest
+to attach them to the start of each source file to most effectively
+state the exclusion of warranty; and each file should have at least
+the "copyright" line and a pointer to where the full notice is found.
+
+ <one line to give the program's name and a brief idea of what it does.>
+ Copyright (C) <year> <name of author>
+
+ This program is free software: you can redistribute it and/or modify
+ it under the terms of the GNU Affero General Public License as published by
+ the Free Software Foundation, either version 3 of the License, or
+ (at your option) any later version.
+
+ This program is distributed in the hope that it will be useful,
+ but WITHOUT ANY WARRANTY; without even the implied warranty of
+ MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ GNU Affero General Public License for more details.
+
+ You should have received a copy of the GNU Affero General Public License
+ along with this program. If not, see <http://www.gnu.org/licenses/>.
+
+Also add information on how to contact you by electronic and paper mail.
+
+ If your software can interact with users remotely through a computer
+network, you should also make sure that it provides a way for users to
+get its source. For example, if your program is a web application, its
+interface could display a "Source" link that leads users to an archive
+of the code. There are many ways you could offer source, and different
+solutions will be better for different programs; see section 13 for the
+specific requirements.
+
+ You should also get your employer (if you work as a programmer) or school,
+if any, to sign a "copyright disclaimer" for the program, if necessary.
+For more information on this, and how to apply and follow the GNU AGPL, see
+<http://www.gnu.org/licenses/>.
diff --git a/app/assets/images/Plus.png b/app/assets/images/Plus.png
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Binary files differ
diff --git a/app/assets/images/bg.png b/app/assets/images/bg.png
new file mode 100644
index 0000000..91c77c8
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+++ b/app/assets/images/bg.png
Binary files differ
diff --git a/app/assets/images/chess.png b/app/assets/images/chess.png
new file mode 100644
index 0000000..6bcffe6
--- /dev/null
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Binary files differ
diff --git a/app/assets/images/hearthstone.png b/app/assets/images/hearthstone.png
new file mode 100644
index 0000000..15d20b4
--- /dev/null
+++ b/app/assets/images/hearthstone.png
Binary files differ
diff --git a/app/assets/images/league_of_legends.png b/app/assets/images/league_of_legends.png
new file mode 100644
index 0000000..9a78047
--- /dev/null
+++ b/app/assets/images/league_of_legends.png
Binary files differ
diff --git a/app/assets/images/rock_paper_scissors.png b/app/assets/images/rock_paper_scissors.png
new file mode 100644
index 0000000..294916c
--- /dev/null
+++ b/app/assets/images/rock_paper_scissors.png
Binary files differ
diff --git a/app/assets/images/rock_paper_scissors.svg b/app/assets/images/rock_paper_scissors.svg
new file mode 100644
index 0000000..67bb6bd
--- /dev/null
+++ b/app/assets/images/rock_paper_scissors.svg
@@ -0,0 +1,108 @@
+<?xml version="1.0"?>
+<svg xmlns:rdf="http://www.w3.org/1999/02/22-rdf-syntax-ns#" xmlns="http://www.w3.org/2000/svg" xmlns:cc="http://creativecommons.org/ns#" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:svg="http://www.w3.org/2000/svg" id="svg2" viewBox="0 0 691.81 691.81" version="1.1">
+ <title id="title4919">Rock Scissors Paper</title>
+ <defs id="defs4">
+ <marker id="Arrow2Mend" refY="0" refX="0" overflow="visible" orient="auto">
+ <path id="path4038" stroke-linejoin="round" d="m8.7186 4.0337-10.926-4.0177 10.926-4.0177c-1.7455 2.3721-1.7354 5.6175-6e-7 8.0354z" fill-rule="evenodd" transform="scale(-.6)" stroke-width=".625"/>
+ </marker>
+ </defs>
+ <rect x="0" y="0" width="691.81" height="691.81" style="fill: #AAAAAA" />
+ <g id="layer1" transform="translate(-42.612 -137.16)">
+ <g id="g4875" transform="matrix(.77244 0 0 .77244 192.28 -14.824)">
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+ <path id="path21-4" d="m61.931 91.17c1.902 1.954 2.553 4.263 1.951 6.924-16.353-0.565-31.533 3.027-47.544 3.672 15.331 5.78 32.779-3.897 50.486 1.477-0.191-3.683-1.925-6.93-2.231-10.58 1.717-3.636 5.314-0.588 7.032-4.223-20.932-0.899-40.87 1.712-60.396 5.797 14.697 1.758 33.589-4.559 50.702-3.067z"/>
+ </g>
+ <path id="path3234" marker-end="url(#Arrow2Mend)" d="m192.86 538.08-65.72-114.29" stroke="#000" stroke-width="4" fill="none"/>
+ <path id="path3234-2" marker-end="url(#Arrow2Mend)" d="m193.47 352.93 130.62 17.825" stroke="#000" stroke-width="4" fill="none"/>
+ <path id="path3234-8" marker-end="url(#Arrow2Mend)" d="m416.72 467.9-105.26 79.37" stroke="#000" stroke-width="4" fill="none"/>
+ </g>
+ </g>
+ <metadata>
+ <rdf:RDF>
+ <cc:Work>
+ <dc:format>image/svg+xml</dc:format>
+ <dc:type rdf:resource="http://purl.org/dc/dcmitype/StillImage"/>
+ <cc:license rdf:resource="http://creativecommons.org/licenses/publicdomain/"/>
+ <dc:publisher>
+ <cc:Agent rdf:about="http://openclipart.org/">
+ <dc:title>Openclipart</dc:title>
+ </cc:Agent>
+ </dc:publisher>
+ <dc:title>Rock Scissors Paper</dc:title>
+ <dc:date>2010-05-31T17:54:35</dc:date>
+ <dc:description>Rock Scissors Paper hand game depiction. Rock, scissors, and paper by Francesco 'Architetto' Rollandin from openclipart.org</dc:description>
+ <dc:source>http://openclipart.org/detail/63805/rock-scissors-paper-by-mazeo</dc:source>
+ <dc:creator>
+ <cc:Agent>
+ <dc:title>mazeo</dc:title>
+ </cc:Agent>
+ </dc:creator>
+ <dc:subject>
+ <rdf:Bag>
+ <rdf:li>clip art</rdf:li>
+ <rdf:li>clipart</rdf:li>
+ <rdf:li>fingers</rdf:li>
+ <rdf:li>fist</rdf:li>
+ <rdf:li>hand</rdf:li>
+ <rdf:li>hands</rdf:li>
+ <rdf:li>paper</rdf:li>
+ <rdf:li>paper rock scissors</rdf:li>
+ <rdf:li>paper scissors rock</rdf:li>
+ <rdf:li>remix</rdf:li>
+ <rdf:li>rock</rdf:li>
+ <rdf:li>rock paper scissors</rdf:li>
+ <rdf:li>rock scissors paper</rdf:li>
+ <rdf:li>scissor</rdf:li>
+ <rdf:li>scissors</rdf:li>
+ <rdf:li>scissors paper rock</rdf:li>
+ <rdf:li>scissors rock paper</rdf:li>
+ </rdf:Bag>
+ </dc:subject>
+ </cc:Work>
+ <cc:License rdf:about="http://creativecommons.org/licenses/publicdomain/">
+ <cc:permits rdf:resource="http://creativecommons.org/ns#Reproduction"/>
+ <cc:permits rdf:resource="http://creativecommons.org/ns#Distribution"/>
+ <cc:permits rdf:resource="http://creativecommons.org/ns#DerivativeWorks"/>
+ </cc:License>
+ </rdf:RDF>
+ </metadata>
+</svg>
diff --git a/app/assets/javascripts/alerts/edit.js.coffee b/app/assets/javascripts/alerts/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/alerts/edit.js.coffee
diff --git a/app/assets/javascripts/alerts/index.js.coffee b/app/assets/javascripts/alerts/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/alerts/index.js.coffee
diff --git a/app/assets/javascripts/alerts/new.js.coffee b/app/assets/javascripts/alerts/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/alerts/new.js.coffee
diff --git a/app/assets/javascripts/alerts/show.js.coffee b/app/assets/javascripts/alerts/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/alerts/show.js.coffee
diff --git a/app/assets/javascripts/application.js b/app/assets/javascripts/application.js
index d6925fa..1130838 100644
--- a/app/assets/javascripts/application.js
+++ b/app/assets/javascripts/application.js
@@ -13,4 +13,8 @@
//= require jquery
//= require jquery_ujs
//= require turbolinks
-//= require_tree .
+//= require 'drag.js'
+//= require 'dragsort.js'
+//= require 'coordinates.js'
+//
+//= require_tree ./application
diff --git a/app/assets/javascripts/application/.keep b/app/assets/javascripts/application/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/application/.keep
diff --git a/app/assets/javascripts/application/layout.js.coffee b/app/assets/javascripts/application/layout.js.coffee
new file mode 100644
index 0000000..19b0b8a
--- /dev/null
+++ b/app/assets/javascripts/application/layout.js.coffee
@@ -0,0 +1,43 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
+json_url = "/alerts.json"
+
+page_visited = false
+starting_size = 0
+update = (alerts) ->
+ if !page_visited
+ starting_size = alerts.length
+ page_visited = true
+
+ if alerts.length > starting_size
+ $("#alerts-ajax").css("display", "inline");
+ return
+
+ setTimeout (->
+ $.ajax(url: json_url).done update
+ return
+ ), 2000
+
+# Now kick off the whole process
+window.onload = ->
+ $.ajax(url: json_url).done update \ No newline at end of file
diff --git a/app/assets/javascripts/brackets/edit.js.coffee b/app/assets/javascripts/brackets/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/brackets/edit.js.coffee
diff --git a/app/assets/javascripts/brackets/index.js.coffee b/app/assets/javascripts/brackets/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/brackets/index.js.coffee
diff --git a/app/assets/javascripts/brackets/new.js.coffee b/app/assets/javascripts/brackets/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/brackets/new.js.coffee
diff --git a/app/assets/javascripts/brackets/show.js.coffee b/app/assets/javascripts/brackets/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/brackets/show.js.coffee
diff --git a/app/assets/javascripts/games/edit.js.coffee b/app/assets/javascripts/games/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/games/edit.js.coffee
diff --git a/app/assets/javascripts/games/index.js.coffee b/app/assets/javascripts/games/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/games/index.js.coffee
diff --git a/app/assets/javascripts/games/new.js.coffee b/app/assets/javascripts/games/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/games/new.js.coffee
diff --git a/app/assets/javascripts/games/show.js.coffee b/app/assets/javascripts/games/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/games/show.js.coffee
diff --git a/app/assets/javascripts/main/homepage.js.coffee b/app/assets/javascripts/main/homepage.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/main/homepage.js.coffee
diff --git a/app/assets/javascripts/matches/show.js.coffee b/app/assets/javascripts/matches/show.js.coffee
new file mode 100644
index 0000000..2609a69
--- /dev/null
+++ b/app/assets/javascripts/matches/show.js.coffee
@@ -0,0 +1,2 @@
+window.onload = ->
+ BetterDragSort.makeListSortable(document.getElementById("boxes"));
diff --git a/app/assets/javascripts/pms/edit.js.coffee b/app/assets/javascripts/pms/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/pms/edit.js.coffee
diff --git a/app/assets/javascripts/pms/index.js.coffee b/app/assets/javascripts/pms/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/pms/index.js.coffee
diff --git a/app/assets/javascripts/pms/new.js.coffee b/app/assets/javascripts/pms/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/pms/new.js.coffee
diff --git a/app/assets/javascripts/pms/show.js.coffee b/app/assets/javascripts/pms/show.js.coffee
new file mode 100644
index 0000000..8397fbe
--- /dev/null
+++ b/app/assets/javascripts/pms/show.js.coffee
@@ -0,0 +1,47 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
+json_url = window.location.href.replace(/\.[^/]*$/,'')+".json"
+
+page_visited_pms = false
+starting_size_pms = 0
+update = (pms) ->
+ if !page_visited_pms
+ starting_size_pms = pms.conversation.count_messages
+ page_visited_pms = true
+
+ if pms.convesation.count_messages > starting_size_pms
+ window.location.reload true
+ return
+
+ console.log("hey we got here!")
+ console.log(starting_size_pms)
+ console.log(pms.convesation.count_messages)
+
+ setTimeout (->
+ $.ajax(url: json_url).done update
+ return
+ ), 2000
+
+# Now kick off the whole process
+window.onload = ->
+ $.ajax(url: json_url).done update \ No newline at end of file
diff --git a/app/assets/javascripts/search/go.js.coffee b/app/assets/javascripts/search/go.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/search/go.js.coffee
diff --git a/app/assets/javascripts/server/edit.js.coffee b/app/assets/javascripts/server/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/server/edit.js.coffee
diff --git a/app/assets/javascripts/server/show.js.coffee b/app/assets/javascripts/server/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/server/show.js.coffee
diff --git a/app/assets/javascripts/sessions/new.js.coffee b/app/assets/javascripts/sessions/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/sessions/new.js.coffee
diff --git a/app/assets/javascripts/teams/edit.js.coffee b/app/assets/javascripts/teams/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/teams/edit.js.coffee
diff --git a/app/assets/javascripts/teams/index.js.coffee b/app/assets/javascripts/teams/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/teams/index.js.coffee
diff --git a/app/assets/javascripts/teams/new.js.coffee b/app/assets/javascripts/teams/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/teams/new.js.coffee
diff --git a/app/assets/javascripts/teams/show.js.coffee b/app/assets/javascripts/teams/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/teams/show.js.coffee
diff --git a/app/assets/javascripts/tournaments/edit.js.coffee b/app/assets/javascripts/tournaments/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/tournaments/edit.js.coffee
diff --git a/app/assets/javascripts/tournaments/index.js.coffee b/app/assets/javascripts/tournaments/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/tournaments/index.js.coffee
diff --git a/app/assets/javascripts/tournaments/new.js.coffee b/app/assets/javascripts/tournaments/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/tournaments/new.js.coffee
diff --git a/app/assets/javascripts/tournaments/show.js.coffee b/app/assets/javascripts/tournaments/show.js.coffee
new file mode 100644
index 0000000..1fa9916
--- /dev/null
+++ b/app/assets/javascripts/tournaments/show.js.coffee
@@ -0,0 +1,54 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
+json_url = window.location.href.replace(/\.[^/]*$/,'')+".json"
+
+update = (tournament) ->
+ here = tournament["players"].length
+ needed = (tournament["min_teams_per_match"] * tournament["min_players_per_team"])
+ pct_complete = here / needed
+
+ $("#prog-bar").width (pct_complete * 100) + "%"
+ $("#players-needed").text here + " " + ((if here is 1 then "player has" else "players have")) + " signed up. " + needed + " players needed. "
+
+ # Update the user list
+ players = ""
+ for player in tournament["players"]
+ players = players + "<li>"+player["user_name"]+"</li>"
+ $("#tournament-users").html players
+
+ # Enable/disable the "start" button depending on the number of players
+ $("input[value=\"Start Tournament\"]").prop "disabled", (if (pct_complete >= 1) then false else true)
+
+ # Switch views if the tournament has been started
+ if tournament["status"] is 1
+ window.location.reload true
+
+ # Do it all again
+ setTimeout (->
+ $.ajax(url: json_url).done update
+ return
+ ), 2000
+
+# Now kick off the whole process
+window.onload = ->
+ $.ajax(url: json_url).done update
diff --git a/app/assets/javascripts/users/edit.js.coffee b/app/assets/javascripts/users/edit.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/users/edit.js.coffee
diff --git a/app/assets/javascripts/users/index.js.coffee b/app/assets/javascripts/users/index.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/users/index.js.coffee
diff --git a/app/assets/javascripts/users/new.js.coffee b/app/assets/javascripts/users/new.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/users/new.js.coffee
diff --git a/app/assets/javascripts/users/show.js.coffee b/app/assets/javascripts/users/show.js.coffee
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/assets/javascripts/users/show.js.coffee
diff --git a/app/assets/stylesheets/alerts.css.scss b/app/assets/stylesheets/alerts.css.scss
deleted file mode 100644
index c01a620..0000000
--- a/app/assets/stylesheets/alerts.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the alerts controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/application.css b/app/assets/stylesheets/application.css
deleted file mode 100644
index 3192ec8..0000000
--- a/app/assets/stylesheets/application.css
+++ /dev/null
@@ -1,13 +0,0 @@
-/*
- * This is a manifest file that'll be compiled into application.css, which will include all the files
- * listed below.
- *
- * Any CSS and SCSS file within this directory, lib/assets/stylesheets, vendor/assets/stylesheets,
- * or vendor/assets/stylesheets of plugins, if any, can be referenced here using a relative path.
- *
- * You're free to add application-wide styles to this file and they'll appear at the top of the
- * compiled file, but it's generally better to create a new file per style scope.
- *
- *= require_self
- *= require_tree .
- */
diff --git a/app/assets/stylesheets/application.css.less b/app/assets/stylesheets/application.css.less
new file mode 100644
index 0000000..c6020bd
--- /dev/null
+++ b/app/assets/stylesheets/application.css.less
@@ -0,0 +1,8 @@
+/*
+ * This is a manifest file that'll be compiled into application.css.
+ */
+/* If you put any styles in this file directly, I will knife you. */
+
+@import "colors";
+@import "bootstrapify";
+@import "scaffolds";
diff --git a/app/assets/stylesheets/bootstrapify.less b/app/assets/stylesheets/bootstrapify.less
new file mode 100644
index 0000000..eb3b86b
--- /dev/null
+++ b/app/assets/stylesheets/bootstrapify.less
@@ -0,0 +1,117 @@
+/* Copyright (C) 2014 Andrew Murrell
+ * Copyright (C) 2014 Davis Webb
+ * Copyright (C) 2014 Guntas Grewal
+ * Copyright (C) 2014 Luke Shumaker
+ * Copyright (C) 2014 Nathaniel Foy
+ * Copyright (C) 2014 Tomer Kimia
+ *
+ * This file is part of Leaguer.
+ *
+ * Leaguer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Leaguer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+@import "bootstrap";
+
+// Connect Bootstrap classes to reasonable defaults
+
+.btn {
+ &:extend(.btn-default);
+}
+
+button,
+*[role="button"],
+input[type="submit"],
+input[type="reset"],
+input[type="button"] {
+ &:extend(.btn);
+}
+
+.navbar {
+ form {
+ &:extend(.navbar-form);
+ }
+ .nav {
+ &:extend(.navbar-nav);
+ }
+ ul {
+ &:extend(.nav);
+ }
+}
+form {
+ // This list of types is taken from the 2014-04-29 draft of
+ // the HTML5 spec:
+ // http://www.w3.org/TR/2014/CR-html5-20140429/forms.html#attr-input-type
+ input[type="text"],
+ input[type="search"],
+ input[type="tel"],
+ input[type="url"],
+ input[type="email"],
+ input[type="password"],
+ input[type="date"],
+ input[type="time"],
+ input[type="number"],
+ input[type="range"],
+ input[type="color"],
+ select, textarea {
+ &:extend(.form-control);
+ }
+ label {
+ &:extend(.control-label);
+ }
+}
+
+header nav {
+ &:extend(.navbar);
+ &:extend(.navbar-default);
+}
+
+.alert:extend(.alert-default) {}
+.alert-success,
+.alert-info,
+.alert-warning,
+.alert-danger { &:extend(.alert); }
+
+.panel-primary,
+.panel-success,
+.panel-info,
+.panel-warning,
+.panel-danger { &:extend(.panel); }
+
+.panel {
+ h1, h2, h3, h4, h5, h6 {
+ &:extend(.panel-heading);
+ &:extend(.panel-title);
+ }
+}
+
+// Connect built-in Rails classes to the Bootstrap classes.
+
+form {
+ .field {
+ &:extend(.form-group);
+ .field_with_errors {
+ display: inline !important;
+ }
+ }
+ .field_with_errors {
+ &:extend(.has-error);
+ }
+}
+
+#error_explanation {
+ &:extend(.panel-danger);
+ &:extend(.container);
+ padding-left: 0;
+ padding-right: 0;
+}
diff --git a/app/assets/stylesheets/brackets.css.scss b/app/assets/stylesheets/brackets.css.scss
deleted file mode 100644
index 481e6e6..0000000
--- a/app/assets/stylesheets/brackets.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the brackets controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/colors.less b/app/assets/stylesheets/colors.less
new file mode 100644
index 0000000..61e1e57
--- /dev/null
+++ b/app/assets/stylesheets/colors.less
@@ -0,0 +1,32 @@
+/*
+@darker-orange: #9D4102;
+@link-yellow: #FFC50D;
+@orange: #DD9125;
+@page-color: #444;
+@toolbar-color: black;
+*/
+
+// See this file for a complete list of variables:
+// vendor/bundle/ruby/2.0.0/gems/bootstrap-sass-3.1.1.1/vendor/assets/stylesheets/bootstrap/_variables.less
+// Or visit:
+// http://getbootstrap.com/customize/#less-variables
+/*
+@gray-darker:
+@gray-dark:
+@gray:
+@gray-light:
+@gray-lighter:
+
+@brand-primary:
+@brand-success:
+@brand-info:
+@brand-warning:
+@brand-danger:
+*/
+
+/*
+@text-color: #DD9125;
+@body-bg: #333;
+*/
+
+@legend-border-color: #ccc; // matches the default @input-border and @btn-default-border
diff --git a/app/assets/stylesheets/games.css.scss b/app/assets/stylesheets/games.css.scss
deleted file mode 100644
index db1b7bc..0000000
--- a/app/assets/stylesheets/games.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the games controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/main.css.scss b/app/assets/stylesheets/main.css.scss
deleted file mode 100644
index a0d94c1..0000000
--- a/app/assets/stylesheets/main.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the main controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/matches.css.scss b/app/assets/stylesheets/matches.css.scss
deleted file mode 100644
index 4c396e3..0000000
--- a/app/assets/stylesheets/matches.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the matches controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/pms.css.scss b/app/assets/stylesheets/pms.css.scss
deleted file mode 100644
index 5106093..0000000
--- a/app/assets/stylesheets/pms.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the pms controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/scaffolds.css.scss b/app/assets/stylesheets/scaffolds.css.scss
deleted file mode 100644
index 6ec6a8f..0000000
--- a/app/assets/stylesheets/scaffolds.css.scss
+++ /dev/null
@@ -1,69 +0,0 @@
-body {
- background-color: #fff;
- color: #333;
- font-family: verdana, arial, helvetica, sans-serif;
- font-size: 13px;
- line-height: 18px;
-}
-
-p, ol, ul, td {
- font-family: verdana, arial, helvetica, sans-serif;
- font-size: 13px;
- line-height: 18px;
-}
-
-pre {
- background-color: #eee;
- padding: 10px;
- font-size: 11px;
-}
-
-a {
- color: #000;
- &:visited {
- color: #666;
- }
- &:hover {
- color: #fff;
- background-color: #000;
- }
-}
-
-div {
- &.field, &.actions {
- margin-bottom: 10px;
- }
-}
-
-#notice {
- color: green;
-}
-
-.field_with_errors {
- padding: 2px;
- background-color: red;
- display: table;
-}
-
-#error_explanation {
- width: 450px;
- border: 2px solid red;
- padding: 7px;
- padding-bottom: 0;
- margin-bottom: 20px;
- background-color: #f0f0f0;
- h2 {
- text-align: left;
- font-weight: bold;
- padding: 5px 5px 5px 15px;
- font-size: 12px;
- margin: -7px;
- margin-bottom: 0px;
- background-color: #c00;
- color: #fff;
- }
- ul li {
- font-size: 12px;
- list-style: square;
- }
-}
diff --git a/app/assets/stylesheets/scaffolds.less b/app/assets/stylesheets/scaffolds.less
new file mode 100644
index 0000000..bbdd989
--- /dev/null
+++ b/app/assets/stylesheets/scaffolds.less
@@ -0,0 +1,305 @@
+/* Copyright (C) 2014 Andrew Murrell
+ * Copyright (C) 2014 Davis Webb
+ * Copyright (C) 2014 Guntas Grewal
+ * Copyright (C) 2014 Luke Shumaker
+ * Copyright (C) 2014 Nathaniel Foy
+ * Copyright (C) 2014 Tomer Kimia
+ *
+ * This file is part of Leaguer.
+ *
+ * Leaguer is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU Affero General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * Leaguer is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU Affero General Public License for more details.
+ *
+ * You should have received a copy of the Affero GNU General Public License
+ * along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+/* Mixins ***********************************************************/
+/* These are just here for other things to @extend. */
+/* Ok, they're really classes, but we don't use them like it. */
+
+/* More elegant version of .input-group, which is over-complicated
+ because it supports all kind of things we don't always need to.
+ This is useful because it doesn't require extra HTML elements,
+ where .input-group does. */
+.simple-input-group {
+ white-space: nowrap;
+ display: table;
+ span {
+ display: table-cell;
+ }
+ .btn, .form-control {
+ display: table-cell !important;
+ /* .simple-input-group .btn:not(:last-child),
+ * .simple-input-group .form-control:not(:last-child) { ... } */
+ &:not(:last-child) {
+ @include border-right-radius(0);
+ }
+ &:not(:first-child) {
+ @include border-left-radius(0);
+ border-left: 0;
+ }
+ }
+}
+
+/* IDs **************************************************************/
+/* Specific page elements */
+
+#notice {
+ &:extend(.alert-success);
+ &:extend(.container);
+ text-align: center;
+}
+
+#alerts-ajax {
+ display: none;
+}
+
+
+form#search {
+ &:extend(.navbar-left);
+ div {
+ &:extend(.simple-input-group);
+ }
+}
+
+#user-actions {
+ &:extend(.navbar-btn);
+ &:extend(.navbar-right);
+ &:extend(.simple-input-group);
+ span {
+ padding-right: .25em;
+ }
+}
+
+#error_explanation ul {
+ list-style: disc outside none;
+}
+
+#players-needed {
+ text-align: center;
+ font-style: italic;
+}
+
+#tournament-side-params {
+ background: none repeat scroll 0 0 rgba(0,0,0,0.5);
+ border-radius: 5px;
+ float: right;
+ font-size: 7px;
+ padding: 10px;
+
+ p {
+ font-size: 10px;
+ margin-bottom: 5px;
+ }
+
+}
+
+#peer_review_boxes li {
+ cursor: move;
+ position: relative;
+ float: left;
+ margin: 5px;
+ width: 180px;
+ height: 240px;
+ border: 1px solid rgb(0, 0, 0);
+ text-align: center;
+ padding-top: 10px;
+ background-color: rgb(238, 238, 255);
+}
+
+// Nothing uses this one right now
+#peer_review_numeric li {
+ cursor: move;
+ position: relative;
+ float: left;
+ margin: 5px;
+ width: 180px;
+ height: 240px;
+ border: 1px solid rgb(0, 0, 0);
+ text-align: center;
+ padding-top: 10px;
+ background-color: rgb(238, 238, 255);
+}
+
+/**** INDEX PAGE - TABLE AND GRAPH ****/
+#matches-table {
+ &:extend(.table);
+ color: #FFF;
+
+ form {
+ color: #333;
+ }
+}
+
+/* Classes **********************************************************/
+
+/*
+.btn {
+ &.user:extend(.btn-info) {}
+ &.signup:extend(.btn-success) {}
+ &.signin:extend(.btn-warning) {}
+ &.signout:extend(.btn-danger) {}
+ &.server:extend(.btn-warning) {}
+ &.create-alert {
+ color: white;
+ background-color: rgb(255, 69, 0);
+ border-color: rgb(255, 69, 0);
+ }
+ &.alerts {
+ color: white;
+ background-color: hsl(0, 69%, 22%);
+ }
+}
+*/
+
+form.button_to, form.button_to div {
+ display: inline;
+}
+
+div.field span.help-block {
+ float: right;
+ margin-top: 0;
+ margin-bottom: 0;
+}
+
+/* Elements *********************************************************/
+
+footer {
+ &:extend(.container);
+ margin-top: 1em;
+ border-top: solid 1px $hr-border;
+ text-align: center;
+}
+
+fieldset {
+ border: solid 1px $legend-border-color;
+ border-radius: .5em;
+ padding: 1em;
+ margin: 1em 0;
+ legend {
+ display: block;
+ margin: 0;
+ padding: .25em .5em;
+ width: auto;
+ border: solid 1px $legend-border-color;
+ border-radius: .5em;
+ }
+}
+
+form ul {
+ list-style: none;
+}
+
+pre {
+ text-align: left;
+}
+
+/* Misc *************************************************************/
+
+.tournament-listing {
+ margin: 10px 0px;
+ border-radius: 5px;
+ box-shadow: 0px 0px 3px #B8B8B8;
+ background-color: rgba(0, 0, 0, 0.6);
+ border: 1px solid #AAAAAA;
+ min-height: 100px;
+ padding: 8px 4px;
+
+ div.row {
+ margin-left: 2%;
+ }
+ p.message {
+ margin-top: 10px;
+ }
+
+ /* AKA the listing title */
+ h3 {
+ margin-top: 0px;
+ color: #F0AD4E;
+ font-weight: bold;
+ }
+
+ h3:hover {
+ color: #D09D3E;
+ }
+
+ /* host of the tournament */
+ .host {
+ font-weight: bold;
+ color: #FFF;
+ }
+
+ .col-md-8 {
+ padding: 0;
+ a {
+ padding: 5px 0 0 0;
+ }
+ }
+
+ .t-game{
+ font-weight: bold;
+ text-align: center;
+ }
+
+ .t-image{
+ display: block;
+ margin:auto;
+ }
+}
+
+
+.user-listing {
+ margin: 10px 0px;
+ border-radius: 5px;
+ box-shadow: 0px 0px 3px #B8B8B8;
+ background-color: rgba(0, 0, 0, 0.6);
+ border: 1px solid #AAAAAA;
+ min-height: 100px;
+ padding: 8px 4px;
+ display: inline-table;
+
+ /* AKA the listing title */
+ h3 {
+ margin-top: 0px;
+ color: #F0AD4E;
+ font-weight: bold;
+ }
+
+ h3:hover {
+ color: #D09D3E;
+ }
+
+ .things {
+ padding: 0px 10px;
+ }
+
+ p {
+ margin: 0;
+ }
+ div.row {
+ margin-left: 2%;
+ }
+}
+
+// Limitation: Only one box can be expanded at a time
+.collapsible {
+ .collapsed { display: block; }
+ .expanded { display: none; }
+ &:target {
+ .collapsed { display: none; }
+ .expanded { display: block; }
+ }
+}
+
+.simple_captcha {
+ background-color: rgba(255, 255, 255, 0.7);
+ margin: 10px 0px;
+}
diff --git a/app/assets/stylesheets/search.css.scss b/app/assets/stylesheets/search.css.scss
deleted file mode 100644
index 22fd394..0000000
--- a/app/assets/stylesheets/search.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the search controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/servers.css.scss b/app/assets/stylesheets/servers.css.scss
deleted file mode 100644
index 4710386..0000000
--- a/app/assets/stylesheets/servers.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the servers controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/sessions.css.scss b/app/assets/stylesheets/sessions.css.scss
deleted file mode 100644
index 7bef9cf..0000000
--- a/app/assets/stylesheets/sessions.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the sessions controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/teams.css.scss b/app/assets/stylesheets/teams.css.scss
deleted file mode 100644
index 320d00d..0000000
--- a/app/assets/stylesheets/teams.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the teams controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/tournaments.css.scss b/app/assets/stylesheets/tournaments.css.scss
deleted file mode 100644
index e372b90..0000000
--- a/app/assets/stylesheets/tournaments.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the tournaments controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/assets/stylesheets/users.css.scss b/app/assets/stylesheets/users.css.scss
deleted file mode 100644
index 1efc835..0000000
--- a/app/assets/stylesheets/users.css.scss
+++ /dev/null
@@ -1,3 +0,0 @@
-// Place all the styles related to the users controller here.
-// They will automatically be included in application.css.
-// You can use Sass (SCSS) here: http://sass-lang.com/
diff --git a/app/controllers/alerts_controller.rb b/app/controllers/alerts_controller.rb
index a3cb8f9..1da2c9b 100644
--- a/app/controllers/alerts_controller.rb
+++ b/app/controllers/alerts_controller.rb
@@ -1,6 +1,26 @@
-class AlertsController < ApplicationController
- before_action :set_alert, only: [:show, :edit, :update, :destroy]
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+class AlertsController < ApplicationController
# GET /alerts
# GET /alerts.json
def index
@@ -25,6 +45,13 @@ class AlertsController < ApplicationController
# POST /alerts.json
def create
@alert = Alert.new(alert_params)
+ @alert.author = current_user
+ users = {}
+ users = User.all
+
+ for i in 0..users.length
+ current_user.send_message(users[i], @alert.message, "Pay Attention!")
+ end
respond_to do |format|
if @alert.save
@@ -62,6 +89,7 @@ class AlertsController < ApplicationController
end
private
+
# Use callbacks to share common setup or constraints between actions.
def set_alert
@alert = Alert.find(params[:id])
diff --git a/app/controllers/application_controller.rb b/app/controllers/application_controller.rb
index 27ef6a7..f45eb49 100644
--- a/app/controllers/application_controller.rb
+++ b/app/controllers/application_controller.rb
@@ -1,5 +1,72 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class ApplicationController < ActionController::Base
+ before_action :set_object, only: [:show]
+ before_action :check_create, only: [:new, :create]
+ before_action :check_edit, only: [:edit, :update]
+ before_action :check_delete, only: [:destroy]
+
# Prevent CSRF attacks by raising an exception.
# For APIs, you may want to use :null_session instead.
protect_from_forgery with: :exception
+
+ #include sessionhelper for the session controller and view
+ include SessionsHelper
+
+ include SimpleCaptcha::ControllerHelpers
+
+ def check_permission(verb, object=nil)
+ unless current_user.can?("#{verb.to_s}_#{noun}".to_sym) or object.try(:check_permission, current_user, verb)
+ respond_to do |format|
+ format.html do
+ if object.nil?
+ redirect_to send(noun.pluralize+"_url"), notice: "You don't have permission to #{verb} #{noun.pluralize}."
+ else
+ redirect_to object, notice: "You don't have permission to #{verb} this #{noun}."
+ end
+ end
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ end
+
+ def noun
+ @noun ||= self.class.name.underscore.sub(/_controller$/, '').singularize
+ end
+
+ def set_object
+ object = send("set_"+noun)
+ end
+
+ def check_create
+ check_permission(:create)
+ end
+ def check_edit
+ object = send("set_"+noun)
+ check_permission(:edit, object)
+ end
+ def check_delete
+ object = send("set_"+noun)
+ check_permission(:edit, object)
+ end
end
diff --git a/app/controllers/brackets_controller.rb b/app/controllers/brackets_controller.rb
index fe43ca9..014687f 100644
--- a/app/controllers/brackets_controller.rb
+++ b/app/controllers/brackets_controller.rb
@@ -1,20 +1,52 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class BracketsController < ApplicationController
- before_action :set_bracket, only: [:show, :edit, :update, :destroy]
+ before_action :set_tournament, only: [:index, :create]
# GET /brackets
# GET /brackets.json
def index
- @brackets = Bracket.all
+ @tournament = Tournament.find(params[:tournament_id])
+ @brackets = @tournament.brackets
end
# GET /brackets/1
# GET /brackets/1.json
def show
- end
+ @results = (@tournament.status == 4)? @bracket.calcResult : nil;
+ @matches = @tournament.stages.order(:id).first.matches_ordered
+ @numTeams = @tournament.min_teams_per_match
+ @logBase = @numTeams
+
+ # depth of SVG tree
+ @depth = Math.log(@matches.count*(@logBase-1),@logBase).floor+1;
+
+ # height of SVG
+ @matchHeight = 50*@logBase;
+ @height = [(@matchHeight+50) * @logBase**(@depth-1) + 100, 500].max;
- # GET /brackets/new
- def new
- @bracket = Bracket.new
+ @base = 1
+ @pBase = 1
end
# GET /brackets/1/edit
@@ -24,14 +56,17 @@ class BracketsController < ApplicationController
# POST /brackets
# POST /brackets.json
def create
- @bracket = Bracket.new(bracket_params)
+ @bracket = @tournament.brackets.build(user: current_user)
+ @bracket.name = current_user.user_name + "'s Prediction for " + @tournament.name
respond_to do |format|
- if @bracket.save
+ if @tournament.status == 1 && @tournament.stages.first.scheduling_method == "elimination" && @tournament.stages.first.matches.first.status < 2
+ @bracket.save
+ @bracket.create_matches
format.html { redirect_to @bracket, notice: 'Bracket was successfully created.' }
- format.json { render action: 'show', status: :created, location: @bracket }
+ format.json { render action: 'edit', status: :created, location: @bracket }
else
- format.html { render action: 'new' }
+ format.html { redirect_to tournaments_path action: 'You can\'t make a bracket for this tournament' }
format.json { render json: @bracket.errors, status: :unprocessable_entity }
end
end
@@ -41,11 +76,11 @@ class BracketsController < ApplicationController
# PATCH/PUT /brackets/1.json
def update
respond_to do |format|
- if @bracket.update(bracket_params)
- format.html { redirect_to @bracket, notice: 'Bracket was successfully updated.' }
+ if @bracket.predict_winners(prediction_params)
+ format.html { redirect_to @tournament, notice: 'Your bracket was made! Check back when this stage finishes to see how you did!' }
format.json { head :no_content }
else
- format.html { render action: 'edit' }
+ format.html { redirect_to @tournament, notice: 'bracket was not made... :('}
format.json { render json: @bracket.errors, status: :unprocessable_entity }
end
end
@@ -64,11 +99,24 @@ class BracketsController < ApplicationController
private
# Use callbacks to share common setup or constraints between actions.
def set_bracket
+ @tournament = Tournament.find(params[:tournament_id])
@bracket = Bracket.find(params[:id])
end
+ def set_tournament
+ @tournament = Tournament.find(params[:tournament_id])
+ end
+
# Never trust parameters from the scary internet, only allow the white list through.
def bracket_params
+ # bracket[user_id]
+ # bracket[tournament_id]
+ # bracket[name]
+ # bracket[matches][#{i}]
params.require(:bracket).permit(:user_id, :tournament_id, :name)
end
+
+ def prediction_params
+ params.require(:bracket).require(:matches)
+ end
end
diff --git a/app/controllers/games_controller.rb b/app/controllers/games_controller.rb
index 27df771..b724d3a 100644
--- a/app/controllers/games_controller.rb
+++ b/app/controllers/games_controller.rb
@@ -1,6 +1,26 @@
-class GamesController < ApplicationController
- before_action :set_game, only: [:show, :edit, :update, :destroy]
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+class GamesController < ApplicationController
# GET /games
# GET /games.json
def index
diff --git a/app/controllers/main_controller.rb b/app/controllers/main_controller.rb
index 6519d7b..0ba4d94 100644
--- a/app/controllers/main_controller.rb
+++ b/app/controllers/main_controller.rb
@@ -1,2 +1,4 @@
class MainController < ApplicationController
+ def homepage
+ end
end
diff --git a/app/controllers/matches_controller.rb b/app/controllers/matches_controller.rb
index 4042d3c..70d7359 100644
--- a/app/controllers/matches_controller.rb
+++ b/app/controllers/matches_controller.rb
@@ -1,62 +1,92 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class MatchesController < ApplicationController
- before_action :set_match, only: [:show, :edit, :update, :destroy]
+ require 'httparty'
+ require 'json'
+ require 'delayed_job'
+
+ before_action :set_tournament, only: [:index]
- # GET /matches
- # GET /matches.json
+ # GET /tournaments/1/matches
+ # GET /tournaments/1/matches.json
def index
- @matches = Match.all
end
- # GET /matches/1
- # GET /matches/1.json
+ # GET /tournaments/1/matches/1
+ # GET /tournaments/1/matches/1.json
def show
end
- # GET /matches/new
- def new
- @match = Match.new
- end
-
- # GET /matches/1/edit
- def edit
- end
-
- # POST /matches
- # POST /matches.json
- def create
- @match = Match.new(match_params)
-
- respond_to do |format|
- if @match.save
- format.html { redirect_to @match, notice: 'Match was successfully created.' }
- format.json { render action: 'show', status: :created, location: @match }
- else
- format.html { render action: 'new' }
- format.json { render json: @match.errors, status: :unprocessable_entity }
- end
- end
- end
-
- # PATCH/PUT /matches/1
- # PATCH/PUT /matches/1.json
+ # PATCH/PUT /tournaments/1/matches/1
+ # PATCH/PUT /tournaments/1/matches/1.json
def update
- respond_to do |format|
- if @match.update(match_params)
- format.html { redirect_to @match, notice: 'Match was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
- format.json { render json: @match.errors, status: :unprocessable_entity }
+ notice = nil
+ case @match.status
+ when 0
+ # Created, waiting to be scheduled
+ when 1
+ # Scheduled, waiting to start
+ if (@tournament.hosts.include? current_user) and (params[:update_action] == "start")
+ @match.status = 2
+ @match.start_sampling
+ if @match.save
+ notice = 'Match has started.'
+ else
+ respond_to do |format|
+ format.html { render action: 'show' }
+ format.json { render json: @match.errors, status: :unprocessable_entity }
+ end
+ return
+ end
+ end
+ when 2
+ # Started, waiting to finish
+ @match.handle_sampling(current_user, params)
+ # The @match.status will be updated by Statistic's after_save hook
+ if @match.status == 3
+ notice = 'Match has finished'
+ end
+ when 3
+ if (@tournament.hosts.include? current_user) and (params[:update_action] == "start")
+ ok = true
+ ActiveRecord::Base.transaction do
+ ok &= @match.statistics.destroy_all
+ ok &- @match.status = 1
+ ok &= @match.save
+ end
+ if ok
+ notice = "Match has been reset"
+ else
+ respond_to do |format|
+ format.html { render action: 'show' }
+ format.json { render json: @match.errors, status: :unprocessable_entity }
+ end
+ return
+ end
end
end
- end
-
- # DELETE /matches/1
- # DELETE /matches/1.json
- def destroy
- @match.destroy
respond_to do |format|
- format.html { redirect_to matches_url }
+ format.html { redirect_to match_path(@match), notice: notice }
format.json { head :no_content }
end
end
@@ -65,10 +95,21 @@ class MatchesController < ApplicationController
# Use callbacks to share common setup or constraints between actions.
def set_match
@match = Match.find(params[:id])
+ @tournament = @match.tournament_stage.tournament
+ end
+
+ def set_tournament
+ @tournament = Tournament.find(params[:tournament_id])
end
# Never trust parameters from the scary internet, only allow the white list through.
def match_params
params.require(:match).permit(:status, :tournament_stage_id, :winner_id)
+ params.require(:match).permit(:status, :tournament_stage_id, :winner_id)
+ end
+
+ # Turn of check_edit, since our #update is flexible
+ def check_edit
+ set_match
end
end
diff --git a/app/controllers/pms_controller.rb b/app/controllers/pms_controller.rb
index 11f51c8..faaa38f 100644
--- a/app/controllers/pms_controller.rb
+++ b/app/controllers/pms_controller.rb
@@ -1,6 +1,26 @@
-class PmsController < ApplicationController
- before_action :set_pm, only: [:show, :edit, :update, :destroy]
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+class PmsController < ApplicationController
# GET /pms
# GET /pms.json
def index
@@ -25,6 +45,10 @@ class PmsController < ApplicationController
# POST /pms.json
def create
@pm = Pm.new(pm_params)
+ @pm.author = current_user
+ @pm.recipient = User.find_by_user_name(pm_params['recipient_id'])
+
+ @pm.conversation = @pm.author.send_message(@pm.recipient, @pm.message, @pm.subject).conversation
respond_to do |format|
if @pm.save
@@ -37,6 +61,10 @@ class PmsController < ApplicationController
end
end
+ #def reply
+ # current_user.reply_to_conversation(conversation, message)
+ #end
+
# PATCH/PUT /pms/1
# PATCH/PUT /pms/1.json
def update
@@ -49,6 +77,7 @@ class PmsController < ApplicationController
format.json { render json: @pm.errors, status: :unprocessable_entity }
end
end
+ current_user.reply_to_conversation(@pm.conversation, @pm.message)
end
# DELETE /pms/1
diff --git a/app/controllers/search_controller.rb b/app/controllers/search_controller.rb
index ee61487..a66fb40 100644
--- a/app/controllers/search_controller.rb
+++ b/app/controllers/search_controller.rb
@@ -1,2 +1,63 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class SearchController < ApplicationController
+
+ def go
+ @games = Game.all
+ @query = params[:query]
+ @gametype = params[:game_type]
+
+ if ( @gametype.nil? and (@query.nil? or @query.empty?)) then
+ return
+ end
+
+ tour_filters = []
+ user_filters = []
+ unless @query.empty?
+ tour_filters.push(["name LIKE ?", "%#{@query}%"])
+ user_filters.push(["name LIKE ?", "%#{@query}%"])
+ end
+ unless @gametype.nil? or @gametype.empty?
+ tour_filters.push(["game_id = ?", @gametype])
+ end
+
+ if tour_filters.empty?
+ @tournamets = []
+ else
+ @tournaments = Tournament
+ tour_filters.each do |filter|
+ @tournaments = @tournaments.where(*filter)
+ end
+ end
+
+ if user_filters.empty?
+ @players = []
+ else
+ @players = User
+ user_filters.each do |filter|
+ @players = @players.where(*filter)
+ end
+ end
+ end
+
end
diff --git a/app/controllers/servers_controller.rb b/app/controllers/servers_controller.rb
index 4c12c7e..2a2ce5f 100644
--- a/app/controllers/servers_controller.rb
+++ b/app/controllers/servers_controller.rb
@@ -1,48 +1,41 @@
-class ServersController < ApplicationController
- before_action :set_server, only: [:show, :edit, :update, :destroy]
-
- # GET /servers
- # GET /servers.json
- def index
- @servers = Server.all
- end
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
- # GET /servers/1
- # GET /servers/1.json
+class ServersController < ApplicationController
+ # GET /server
+ # GET /server.json
def show
end
- # GET /servers/new
- def new
- @server = Server.new
- end
-
- # GET /servers/1/edit
+ # GET /server/edit
def edit
end
- # POST /servers
- # POST /servers.json
- def create
- @server = Server.new(server_params)
-
- respond_to do |format|
- if @server.save
- format.html { redirect_to @server, notice: 'Server was successfully created.' }
- format.json { render action: 'show', status: :created, location: @server }
- else
- format.html { render action: 'new' }
- format.json { render json: @server.errors, status: :unprocessable_entity }
- end
- end
- end
-
- # PATCH/PUT /servers/1
- # PATCH/PUT /servers/1.json
+ # PATCH/PUT /server
+ # PATCH/PUT /server.json
def update
respond_to do |format|
if @server.update(server_params)
- format.html { redirect_to @server, notice: 'Server was successfully updated.' }
+ format.html { redirect_to edit_server_url, notice: 'Server was successfully updated.' }
format.json { head :no_content }
else
format.html { render action: 'edit' }
@@ -51,24 +44,15 @@ class ServersController < ApplicationController
end
end
- # DELETE /servers/1
- # DELETE /servers/1.json
- def destroy
- @server.destroy
- respond_to do |format|
- format.html { redirect_to servers_url }
- format.json { head :no_content }
- end
- end
-
private
+
# Use callbacks to share common setup or constraints between actions.
def set_server
- @server = Server.find(params[:id])
+ @server = Server.first
end
# Never trust parameters from the scary internet, only allow the white list through.
def server_params
- params.require(:server).permit(:default_user_permissions)
+ params.require(:server).permit(:default_user_permissions, :default_user_abilities => User.permission_bits.keys)
end
end
diff --git a/app/controllers/sessions_controller.rb b/app/controllers/sessions_controller.rb
index b035ea0..ead53f0 100644
--- a/app/controllers/sessions_controller.rb
+++ b/app/controllers/sessions_controller.rb
@@ -1,52 +1,47 @@
-class SessionsController < ApplicationController
- before_action :set_session, only: [:show, :edit, :update, :destroy]
-
- # GET /sessions
- # GET /sessions.json
- def index
- @sessions = Session.all
- end
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
- # GET /sessions/1
- # GET /sessions/1.json
- def show
- end
+class SessionsController < ApplicationController
# GET /sessions/new
def new
- @session = Session.new
- end
-
- # GET /sessions/1/edit
- def edit
end
# POST /sessions
# POST /sessions.json
def create
- @session = Session.new(session_params)
+ # find the user...
+ user = User.find_by_email(params[:username_or_email].to_s) || User.find_by_user_name(params[:username_or_email].to_s)
+ #@session = Session.new(@user)
+ # ... and create a new session
respond_to do |format|
- if @session.save
- format.html { redirect_to @session, notice: 'Session was successfully created.' }
- format.json { render action: 'show', status: :created, location: @session }
+ if user && user.authenticate(params[:password].to_s)
+ sign_in user
+ format.html { redirect_to root_path, notice: "Welcome, #{user.name}" } # TODO; previous URL
+ #format.json { # TODO }
else
format.html { render action: 'new' }
- format.json { render json: @session.errors, status: :unprocessable_entity }
- end
- end
- end
-
- # PATCH/PUT /sessions/1
- # PATCH/PUT /sessions/1.json
- def update
- respond_to do |format|
- if @session.update(session_params)
- format.html { redirect_to @session, notice: 'Session was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
- format.json { render json: @session.errors, status: :unprocessable_entity }
+ format.json { render json: user.errors, status: :unprocessable_entity }
end
end
end
@@ -54,21 +49,32 @@ class SessionsController < ApplicationController
# DELETE /sessions/1
# DELETE /sessions/1.json
def destroy
- @session.destroy
+ #@session.destroy
+ sign_out
respond_to do |format|
- format.html { redirect_to sessions_url }
+ format.html { redirect_to root_path }
format.json { head :no_content }
end
end
private
- # Use callbacks to share common setup or constraints between actions.
- def set_session
- @session = Session.find(params[:id])
+
+ # Only allow creating a session if not logged in.
+ def check_create
+ unless current_user.nil?
+ respond_to do |format|
+ format.html { redirect_to root_path, notice: "You are already logged in" } # TODO: previous URL
+ format.json { render json: {"errors" => ["already logged in"]}, status: :forbidden }
+ end
+ end
end
- # Never trust parameters from the scary internet, only allow the white list through.
- def session_params
- params.require(:session).permit(:user_id, :token)
+ def check_delete
+ unless signed_in?
+ respond_to do |format|
+ format.html { redirect_to root_path, notice: "You are not logged in" } # TODO: previous URL
+ format.json { render json: {"errors" => ["not logged in"]}, status: :forbidden }
+ end
+ end
end
end
diff --git a/app/controllers/teams_controller.rb b/app/controllers/teams_controller.rb
index 57b3d91..9dbdd82 100644
--- a/app/controllers/teams_controller.rb
+++ b/app/controllers/teams_controller.rb
@@ -1,5 +1,26 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class TeamsController < ApplicationController
- before_action :set_team, only: [:show, :edit, :update, :destroy]
# GET /teams
# GET /teams.json
diff --git a/app/controllers/tournaments_controller.rb b/app/controllers/tournaments_controller.rb
index 51229cb..8458ba1 100644
--- a/app/controllers/tournaments_controller.rb
+++ b/app/controllers/tournaments_controller.rb
@@ -1,5 +1,26 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class TournamentsController < ApplicationController
- before_action :set_tournament, only: [:show, :edit, :update, :destroy]
# GET /tournaments
# GET /tournaments.json
@@ -10,24 +31,73 @@ class TournamentsController < ApplicationController
# GET /tournaments/1
# GET /tournaments/1.json
def show
+ respond_to do |format|
+ format.html {
+ case @tournament.status
+ when 0
+ render action: 'show'
+ when 1
+ redirect_to tournament_matches_path(@tournament)
+ when 2
+ redirect_to tournaments_page
+ end
+ }
+ format.json {
+ data = JSON.parse(@tournament.to_json)
+ data["players"] = @tournament.players;
+ render :json => data.to_json
+ }
+ end
end
# GET /tournaments/new
def new
- @tournament = Tournament.new
+ @tournament = Tournament.new(tournament_attribute_params)
+ if @tournament.game
+ @tournament.game.settings.each do |game_setting|
+ @tournament.tournament_settings.build(
+ name: game_setting.name,
+ value: game_setting.value,
+ vartype: game_setting.vartype,
+ type_opt: game_setting.type_opt,
+ description: game_setting.description,
+ display_order: game_setting.display_order)
+ end
+ end
end
# GET /tournaments/1/edit
def edit
+ check_permission(:edit, @tournament)
end
# POST /tournaments
# POST /tournaments.json
def create
- @tournament = Tournament.new(tournament_params)
-
+ ok = true
+ begin
+ ActiveRecord::Base.transaction do
+ ok &= @tournament = Tournament.new(tournament_attribute_params.merge({hosts: [current_user]}))
+ ok &= @tournament.update(tournament_setting_params)
+ for i in 1..(params[:num_stages].to_i) do
+ begin
+ ok &= @tournament.stages.build(tournament_stage_params(i))
+ rescue ActionController::ParameterMissing => e
+ ok = false
+ @tournament.errors.add("stages[#{i}]", "needs to be set")
+ end
+ end
+ ok &= @tournament.save
+ end
+ rescue ActiveRecord::RecordNotUnique => e
+ ok = false
+ @tournament.errors.add(:name, "must be unique")
+ rescue => e
+ ok = false
+ @tournament.errors.add(:exception, "Unknown error: ``#{e.class.name}'' -- #{e.inspect} -- #{e.methods - Object.new.methods}")
+ end
respond_to do |format|
- if @tournament.save
+ if ok
format.html { redirect_to @tournament, notice: 'Tournament was successfully created.' }
format.json { render action: 'show', status: :created, location: @tournament }
else
@@ -40,12 +110,71 @@ class TournamentsController < ApplicationController
# PATCH/PUT /tournaments/1
# PATCH/PUT /tournaments/1.json
def update
- respond_to do |format|
- if @tournament.update(tournament_params)
- format.html { redirect_to @tournament, notice: 'Tournament was successfully updated.' }
- format.json { head :no_content }
- else
- format.html { render action: 'edit' }
+ case params[:update_action]
+ when nil
+ check_permission(:edit, @tournament)
+ ok = true
+ ActiveRecord::Base.transaction do
+ ok &= @tournament.update(tournament_attribute_params)
+ ok &= @tournament.update(tournament_setting_params)
+ end
+ respond_to do |format|
+ if ok
+ format.html { redirect_to @tournament, notice: 'Tournament was successfully updated.' }
+ format.json { head :no_content }
+ else
+ format.html { render action: 'edit' }
+ format.json { render json: @tournament.errors, status: :unprocessable_entity }
+ end
+ end
+ when "join"
+ # permission checking for join is done in the Tournament model
+ respond_to do |format|
+ if @tournament.join(current_user)
+ format.html { redirect_to @tournament, notice: 'You have joined this tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You can't join this tournament." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "leave"
+ respond_to do |format|
+ if @tournament.leave(current_user)
+ format.html { redirect_to tournaments_url, notice: 'You have left the tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: 'You were\'t a part of this tournament.' }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ when "start"
+ check_permission(:edit, @tournament)
+ respond_to do |format|
+ if @tournament.status == 0
+ @tournament.status = 1
+ @tournament.save
+ success = true
+ ActiveRecord::Base.transaction do
+ # sched = tournament_attribute_params[:type_opt]
+ # success &= @tournament.stages.create(scheduling_method: sched)
+ success &= @tournament.stages.first.create_matches
+ end
+ if success
+ format.html { redirect_to @tournament, notice: 'You have started this tournament.' }
+ format.json { head :no_content }
+ else
+ format.html { redirect_to @tournament, notice: "You don't have permission to start this tournament." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ else
+ format.html { redirect_to @tournament, notice: "This tournament is not in a state that it can be started." }
+ format.json { render json: "Permission denied", status: :forbidden }
+ end
+ end
+ else
+ respond_to do |format|
+ format.html { redirect_to @tournament, notice: "Invalid action", status: :unprocessable_entity }
format.json { render json: @tournament.errors, status: :unprocessable_entity }
end
end
@@ -64,11 +193,48 @@ class TournamentsController < ApplicationController
private
# Use callbacks to share common setup or constraints between actions.
def set_tournament
- @tournament = Tournament.find(params[:id])
+ begin
+ @tournament = Tournament.find(params[:id])
+ rescue
+ redirect_to tournaments_url, notice: 'That tournament no longer exists.'
+ end
end
# Never trust parameters from the scary internet, only allow the white list through.
- def tournament_params
- params.require(:tournament).permit(:game_id, :status, :name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :scoring_method)
+ def tournament_attribute_params
+ params[:num_stages] ||= 1
+ if params[:tournament]
+ p = params.require(:tournament).permit(:game_id, :status, :name, :min_players_per_team, :max_players_per_team, :min_teams_per_match, :max_teams_per_match, :scoring_method)
+ if p[:game_id]
+ game = Game.find(p[:game_id])
+ p[:min_players_per_team] ||= game.min_players_per_team
+ p[:max_players_per_team] ||= game.max_players_per_team
+ p[:min_teams_per_match] ||= game.min_teams_per_match
+ p[:max_teams_per_match] ||= game.max_teams_per_match
+ p[:scoring_method] ||= game.scoring_method
+ end
+ return p
+ else
+ return {}
+ end
end
+
+ def tournament_setting_params
+ if tournament_attribute_params[:game_id]
+ game = Game.find(params[:tournament][:game_id])
+ params.require(:tournament).permit({:settings => game.settings.collect{|s| s.name}})
+ else
+ return {}
+ end
+ end
+
+ def tournament_stage_params(i)
+ params.require(:tournament).require(:stages).require(i.to_s).permit(:scheduling_method, :seeding_method)
+ end
+
+ # Turn of check_edit, since our #update is flexible
+ def check_edit
+ set_tournament
+ end
+
end
diff --git a/app/controllers/users_controller.rb b/app/controllers/users_controller.rb
index 58bf4c6..37c84ae 100644
--- a/app/controllers/users_controller.rb
+++ b/app/controllers/users_controller.rb
@@ -1,7 +1,32 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class UsersController < ApplicationController
- before_action :set_user, only: [:show, :edit, :update, :destroy]
+
+ require 'httparty'
+ require 'json'
# GET /users
+
# GET /users.json
def index
@users = User.all
@@ -25,13 +50,26 @@ class UsersController < ApplicationController
# POST /users.json
def create
@user = User.new(user_params)
+ unless (true) # simple_captcha_valid?)
+ respond_to do |format|
+ format.html { render action: 'new', status: :unprocessable_entity }
+ format.json { render json: @user.errors, status: :unprocessable_entity }
+ end
+ return
+ end
respond_to do |format|
if @user.save
- format.html { redirect_to @user, notice: 'User was successfully created.' }
+ sign_in @user
+ if @user.id == 1
+ # This is the first user, so give them all the power
+ @user.permissions = 0x7FFFFFFF
+ @user.save
+ end
+ format.html { redirect_to root_path, notice: 'User was successfully created.' }
format.json { render action: 'show', status: :created, location: @user }
else
- format.html { render action: 'new' }
+ format.html { render action: 'new', status: :unprocessable_entity }
format.json { render json: @user.errors, status: :unprocessable_entity }
end
end
@@ -40,8 +78,17 @@ class UsersController < ApplicationController
# PATCH/PUT /users/1
# PATCH/PUT /users/1.json
def update
+ ok = true
+ if params[:user][:remote_usernames].nil?
+ ok &= @user.update(user_params)
+ else
+ params[:user][:remote_usernames].each do |game_name,user_name|
+ game = Game.find_by_name(game_name)
+ Sampling::RiotApi::set_remote_name(@user, game, user_name)
+ end
+ end
respond_to do |format|
- if @user.update(user_params)
+ if ok
format.html { redirect_to @user, notice: 'User was successfully updated.' }
format.json { head :no_content }
else
@@ -61,6 +108,7 @@ class UsersController < ApplicationController
end
end
+
private
# Use callbacks to share common setup or constraints between actions.
def set_user
@@ -69,6 +117,10 @@ class UsersController < ApplicationController
# Never trust parameters from the scary internet, only allow the white list through.
def user_params
- params.require(:user).permit(:name, :email, :user_name)
+ permitted = [ :name, :email, :user_name, :password, :password_confirmation ]
+ if current_user.can? :edit_permissions
+ permitted.push(:abilities => User.permission_bits.keys)
+ end
+ params.require(:user).permit(permitted)
end
end
diff --git a/app/helpers/sessions_helper.rb b/app/helpers/sessions_helper.rb
index 309f8b2..a0367f6 100644
--- a/app/helpers/sessions_helper.rb
+++ b/app/helpers/sessions_helper.rb
@@ -1,2 +1,87 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
+require 'user'
+
module SessionsHelper
+ def sign_in(user)
+ session = Session.new(user: user)
+ raw_token = session.create_token
+ session.save!
+
+ token = Session.hash_token(raw_token)
+ cookies.permanent[:remember_token] = { value: raw_token, expires: 20.minutes.from_now.utc }
+ end
+
+ def current_session
+ Session.find_by(token: Session.hash_token(cookies[:remember_token]))
+ end
+
+ # sets the @current_user instance varable to the user corresponding
+ # to the remember token, but only if @current_user is undefined
+ # since the remember token is hashed, we need to hash the cookie
+ # to find match the remember token
+ def current_user
+ return (current_session.nil? ? User::NilUser.new : current_session.user)
+ end
+
+ # checks if someone is currently signed in
+ def signed_in?
+ !current_user.nil?
+ end
+
+ def sign_out
+ if signed_in?
+ current_session.destroy
+ end
+ cookies.delete(:remember_token)
+ end
+
+ # This is for anyone that cares about how long a user is signed
+ # in:
+ #
+ # Currently I have a user to be signed in forever unless they
+ # log out (cookies.permanent....).
+ #
+ # If you want to change that, change line 7 to this:
+ #
+ # cookies[:remember_token] = { value: remember_token,
+ # expires: 20.years.from_now.utc }
+ #
+ # which will expire the cookie in 20 years from its date of
+ # creation.
+ #
+ # Oddly enough, this line above is equivalent to the:
+ #
+ # cookies.permanent
+ #
+ # This is just a short cut for this line since most people
+ # create permanent cookies these days.
+ #
+ # Other times are:
+ #
+ # 10.weeks.from_now
+ #
+ # 5.days.ago
+ #
+ # etc...
end
diff --git a/app/models/alert.rb b/app/models/alert.rb
index 0516355..189dfde 100644
--- a/app/models/alert.rb
+++ b/app/models/alert.rb
@@ -1,3 +1,29 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Alert < ActiveRecord::Base
- belongs_to :author
+ belongs_to :author, class_name: "User"
+
+ def owned_by?(user)
+ self.author == user
+ end
end
diff --git a/app/models/bracket.rb b/app/models/bracket.rb
index e8d9c5a..930015a 100644
--- a/app/models/bracket.rb
+++ b/app/models/bracket.rb
@@ -1,4 +1,54 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Bracket < ActiveRecord::Base
belongs_to :user
belongs_to :tournament
+ has_many :bracket_matches
+
+ def owned_by?(tuser)
+ self.user == tuser
+ end
+
+ def create_matches
+ tournament.stages.order(:id).first.matches.order(:id).each do |m|
+ bracket_matches.create(match: m)
+ end
+ end
+
+
+ def predict_winners(predictions)
+ (0..bracket_matches.count-1).each do |i|
+ bracket_matches.order(:match_id)[i].update(predicted_winner: Team.find(predictions[(i+1).to_s]));
+ end
+ return true
+ end
+
+
+ def calcResults
+ results = Array.new
+ (0..bracket_matches.count-1).each do |i|
+ results.push(bracket_matches.order(:match_id)[i].predicted_winner == tournament.stages.order(:id).first.matches.order(:id).winner)
+ end
+ return results
+ end
end
diff --git a/app/models/bracket_match.rb b/app/models/bracket_match.rb
index 823bc40..d6e53c6 100644
--- a/app/models/bracket_match.rb
+++ b/app/models/bracket_match.rb
@@ -1,5 +1,31 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class BracketMatch < ActiveRecord::Base
belongs_to :bracket
belongs_to :match
- belongs_to :predicted_winner
+ belongs_to :predicted_winner, class_name: "Team"
+
+ def owned_by?(user)
+ self.bracket.owned_by?(user)
+ end
end
diff --git a/app/models/game.rb b/app/models/game.rb
index 13520ac..f27f174 100644
--- a/app/models/game.rb
+++ b/app/models/game.rb
@@ -1,3 +1,67 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Game < ActiveRecord::Base
- belongs_to :parent
+ belongs_to :parent, class_name: "Game"
+
+ has_many :children, class_name: "Game"
+
+ has_many :game_settings
+ validates_associated :game_settings
+ alias_attribute :settings, :game_settings
+
+ validates(:name,
+ presence: true,
+ length: {minimum: 5},
+ uniqueness: {case_sensitive: true})
+
+ validates(:min_players_per_team,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ less_than_or_equal_to: :max_players_per_team,
+ })
+ validates(:max_players_per_team,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ greater_than_or_equal_to: :min_players_per_team,
+ })
+
+ validates(:min_teams_per_match,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ less_than_or_equal_to: :max_teams_per_match,
+ })
+ validates(:max_teams_per_match,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ greater_than_or_equal_to: :min_teams_per_match,
+ })
+
+ validate :validate_scoring_method
+ def validate_scoring_method
+ (not self.scoring_method.try(:empty?)) and (Tournament.scoring_methods.include? scoring_method)
+ end
end
diff --git a/app/models/game_setting.rb b/app/models/game_setting.rb
index bff8d97..514b57c 100644
--- a/app/models/game_setting.rb
+++ b/app/models/game_setting.rb
@@ -1,3 +1,49 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class GameSetting < ActiveRecord::Base
belongs_to :game
+
+ alias_attribute :value, :default
+
+ validates(:vartype, presence: true, numericality: {only_integer: true})
+ validates(:type_opt, presence: true, if: :needs_type_opt?)
+
+ def needs_type_opt?
+ [
+ GameSetting.types[:pick_one_radio],
+ GameSetting.types[:pick_one_dropdown],
+ GameSetting.types[:pick_several],
+ ].include? self.vartype
+ end
+
+ def self.types
+ return {
+ :text_short => 0,
+ :text_long => 1,
+ :pick_one_radio => 2,
+ :pick_several => 3,
+ :true_false => 4,
+ :pick_one_dropdown => 5,
+ }
+ end
end
diff --git a/app/models/match.rb b/app/models/match.rb
index b5f539b..27c4fbe 100644
--- a/app/models/match.rb
+++ b/app/models/match.rb
@@ -1,4 +1,148 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Match < ActiveRecord::Base
belongs_to :tournament_stage
- belongs_to :winner
+ has_many :statistics
+ has_and_belongs_to_many :teams
+
+ belongs_to :winner, class_name: "Team"
+
+ # status:integer
+ before_save { self.status ||= 0 }
+
+ # tournament_stage:references
+ validates_presence_of :tournament_stage
+
+ # winner:references
+ # not validated
+
+ def owned_by?(user)
+ self.tournament_stage.owned_by?(user)
+ end
+
+ ##
+ # Returns whether or not all the statistics have been collected
+ # such that the match may be considered finished.
+ def finished?
+ ok = true
+ self.tournament_stage.scoring.stats_needed(self).each do |stat|
+ self.users.each do |user|
+ ok &= self.statistics.where(user: user, name: stat).first
+ end
+ end
+ ok
+ end
+
+ ##
+ # Returns all players involved in this match (from all teams).
+ def users
+ ret = []
+ self.teams.each{|t| ret.concat(t.users)}
+ return ret
+ end
+
+ ##
+ # Given a sampling class (a class that implements the interface
+ # described in `/lib/sampling/README.md`), this returns which
+ # statistics (in an Array of Strings) an instance of the class
+ # should collect.
+ def stats_from(sampling_class)
+ figure_sampling_methods.map{|stat,klass| (sampling_class==klass) ? stat : nil}.select{|s| not s.nil?}
+ end
+
+ ##
+ # Delagates PUT/PATCH HTTP params to the appropriate sampling
+ # methods.
+ def handle_sampling(user, params)
+ method_classes.each do |klass|
+ klass.new(self).handle_user_interaction(user, params)
+ end
+ end
+
+ ##
+ # Delagates out rendering forms to the appropriate sampling
+ # methods.
+ def render_sampling(user)
+ require 'set'
+ html = ''
+
+ method_classes.each do |klass|
+ html += '<div>'
+ html += klass.new(self).render_user_interaction(user)
+ html += '</div>'
+ end
+
+ return html.html_safe
+ end
+
+ ##
+ # Calls `Sampling#start` on every sampling method that this match
+ # uses.
+ def start_sampling
+ method_classes.each do |klass|
+ klass.new(self).start
+ end
+ end
+
+ private
+ def figure_sampling_methods
+ if @sampling_methods.nil?
+ data = {}
+ needed = self.tournament_stage.scoring.stats_needed(self)
+ methods_names = self.tournament_stage.tournament.sampling_methods
+ methods_names.each do |method_name|
+ method_class = "Sampling::#{method_name.camelcase}".constantize
+ needed.each do |stat|
+ data[stat] ||= {}
+ data[stat][method_class] = method_class.can_get?(stat)
+ end
+ end
+
+ needed.each do |stat|
+ max_val = nil
+ max_pri = 0
+ data[stat].each do |method,priority|
+ if priority > max_pri
+ max_val = method
+ max_pri = priority
+ end
+ end
+ data[stat] = max_val
+ end
+ @sampling_methods = data
+ end
+ return @sampling_methods
+ end
+
+ def method_classes
+ if @method_classes.nil?
+ data = Set.new
+ figure_sampling_methods.each do |stat,method|
+ data.add(method)
+ end
+ @method_classes = data
+ end
+ return @method_classes
+ end
+
end
diff --git a/app/models/pm.rb b/app/models/pm.rb
index 0e60f3e..31a04b7 100644
--- a/app/models/pm.rb
+++ b/app/models/pm.rb
@@ -1,5 +1,41 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Pm < ActiveRecord::Base
- belongs_to :author
- belongs_to :recipient
+ belongs_to :author, class_name: "User"
+ belongs_to :recipient, class_name: "User"
belongs_to :conversation
+
+ def name
+ return current_user.name
+ end
+
+ def owned_by?(user)
+ self.author == user
+ end
+
+=begin
+ def mailboxer_email(email)
+ return current_user.email
+ end
+=end
end
diff --git a/app/models/remote_username.rb b/app/models/remote_username.rb
index c477f8a..e952779 100644
--- a/app/models/remote_username.rb
+++ b/app/models/remote_username.rb
@@ -1,4 +1,42 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class RemoteUsername < ActiveRecord::Base
belongs_to :game
belongs_to :user
-end
+
+ def owned_by?(tuser)
+ self.user == tuser
+ end
+
+ def value
+ begin
+ return JSON::restore(self.json_value)
+ rescue
+ return {}
+ end
+ end
+
+ def value=(v)
+ self.json_value = v.to_json
+ end
+end
diff --git a/app/models/server.rb b/app/models/server.rb
index 120f0fa..df053ca 100644
--- a/app/models/server.rb
+++ b/app/models/server.rb
@@ -1,2 +1,60 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Server < ActiveRecord::Base
+ def default_user_abilities
+ @abilities ||= User::Abilities.new(DefaultUser.new(self))
+ end
+ def default_user_abilities=(new)
+ new.each do |k,v|
+ if v == "0"
+ v = false
+ end
+ default_user_abilities[k] = v
+ end
+ end
+ class DefaultUser
+ def initialize(server)
+ @server = server
+ end
+ def can?(action)
+ bit = User.permission_bits[action]
+ if bit.nil?
+ return false
+ else
+ return (@server.default_user_permissions & bit != 0)
+ end
+ end
+ def add_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ @server.default_user_permissions |= bit
+ end
+ end
+ def remove_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ @server.default_user_permissions &= ~ bit
+ end
+ end
+ end
end
diff --git a/app/models/session.rb b/app/models/session.rb
index a5fd26e..a85e4fc 100644
--- a/app/models/session.rb
+++ b/app/models/session.rb
@@ -1,3 +1,68 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Session < ActiveRecord::Base
belongs_to :user
+
+ def owned_by?(tuser)
+ self.user == tuser
+ end
+
+ ##
+ # Create a random remember token for the user. This will be
+ # changed every time the user creates a new session.
+ #
+ # If you want this value, hang on to it; the raw value is
+ # discarded afterward.
+ #
+ # By changing the cookie every new session, any hijacked sessions
+ # (where the attacker steals a cookie to sign in as a certain
+ # user) will expire the next time the user signs back in.
+ #
+ # The random string is of length 16 composed of A-Z, a-z, 0-9
+ # This is the browser's cookie value.
+ def create_token()
+ t = SecureRandom.urlsafe_base64
+ self.token = Session.hash_token(t)
+ t
+ end
+
+ ##
+ # Encrypt the remember token.
+ # This is the encrypted version of the cookie stored on
+ # the database.
+ #
+ # The reasoning for storing a hashed token is so that even if
+ # the database is compromised, the attacker won't be able to use
+ # the remember tokens to sign in.
+ def Session.hash_token(token)
+ # SHA-1 (Secure Hash Algorithm) is a US engineered hash
+ # function that produces a 20 byte hash value which typically
+ # forms a hexadecimal number 40 digits long.
+ # The reason I am not using the Bcrypt algorithm is because
+ # SHA-1 is much faster and I will be calling this on
+ # every page a user accesses.
+ #
+ # https://en.wikipedia.org/wiki/SHA-1
+ Digest::SHA1.hexdigest(token.to_s)
+ end
end
diff --git a/app/models/statistic.rb b/app/models/statistic.rb
index 341fd9d..6a79e99 100644
--- a/app/models/statistic.rb
+++ b/app/models/statistic.rb
@@ -1,4 +1,54 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Statistic < ActiveRecord::Base
belongs_to :user
belongs_to :match
+
+ validates(:name, presence: true, length: { minimum: 1 })
+
+ def value
+ begin
+ return JSON::restore(self.json_value)
+ rescue
+ return {}
+ end
+ end
+
+ def value=(v)
+ self.json_value = v.to_json
+ end
+
+ after_save :update_match
+ def update_match
+ ActiveRecord::Base.transaction do
+ if (self.name == "win") and (self.value)
+ self.match.winner = self.match.teams.find{|t| t.users.include? self.user}
+ end
+ if (self.match.status == 2) and (self.match.finished?)
+ self.match.status = 3
+ self.match.tournament_stage.scheduling.finish_match(self.match)
+ end
+ self.match.save!
+ end
+ end
end
diff --git a/app/models/team.rb b/app/models/team.rb
index fa7ba9e..76ee510 100644
--- a/app/models/team.rb
+++ b/app/models/team.rb
@@ -1,2 +1,32 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Team < ActiveRecord::Base
+ has_and_belongs_to_many :matches
+ has_and_belongs_to_many :users
+
+ alias_attribute :players, :users
+
+ def owned_by?(user)
+ self.users.include?(user)
+ end
end
diff --git a/app/models/tournament.rb b/app/models/tournament.rb
index dcdb8d5..b18e359 100644
--- a/app/models/tournament.rb
+++ b/app/models/tournament.rb
@@ -1,3 +1,206 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class Tournament < ActiveRecord::Base
belongs_to :game
+
+ has_many :tournament_stages
+ # Don't validate presence of stages; sadly, it seems to break things
+ #validates_presence_of :tournament_stages
+ alias_attribute :stages, :tournament_stages
+
+ has_many :brackets
+
+ has_many :tournament_settings
+
+ has_and_belongs_to_many :players, class_name: "User", association_foreign_key: "player_id", join_table: "players_tournaments"
+
+ has_and_belongs_to_many :hosts, class_name: "User", association_foreign_key: "host_id", join_table: "hosts_tournaments"
+ validates_presence_of :hosts
+
+ validates_presence_of :game
+
+ before_save { self.status ||= 0 }
+
+ validates(:name,
+ presence: true,
+ length: {minimum: 5},
+ uniqueness: {case_sensitive: true})
+
+ validates(:min_players_per_team,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ less_than_or_equal_to: :max_players_per_team,
+ })
+ validates(:max_players_per_team,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ greater_than_or_equal_to: :min_players_per_team,
+ })
+
+ validates(:min_teams_per_match,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ less_than_or_equal_to: :max_teams_per_match,
+ })
+ validates(:max_teams_per_match,
+ presence: true,
+ numericality: {
+ only_integer: true,
+ greater_than_or_equal_to: :min_teams_per_match,
+ })
+
+ validate :validate_scoring_method
+ def validate_scoring_method
+ (not self.scoring_method.try(:empty?)) and (scoring_methods.include? scoring_method)
+ end
+
+ def owned_by?(user)
+ self.hosts.include?(user)
+ end
+
+ # Settings #################################################################
+
+ def settings
+ @settings ||= Settings.new(self)
+ end
+
+ def settings=(setting)
+ setting.each do |key, value|
+ value = false if value == "0"
+ settings[key] = value
+ end
+ end
+
+ class Settings
+ def initialize(tournament)
+ @tournament = tournament
+ end
+
+ def [](setting_name)
+ tournament_setting = @tournament.tournament_settings.find{|s|s.name==setting_name}
+ if tournament_setting.nil?
+ return nil
+ else
+ return tournament_setting.value
+ end
+ end
+
+ def []=(setting_name, val)
+ tournament_setting = @tournament.tournament_settings.find{|s|s.name==setting_name}
+ if tournament_setting.nil?
+ game_setting = @tournament.game.settings.find_by_name(setting_name)
+ @tournament.tournament_settings.build(name: setting_name, value: val,
+ vartype: game_setting.vartype,
+ type_opt: game_setting.type_opt,
+ description: game_setting.description,
+ display_order: game_setting.display_order)
+ else
+ tournament_setting.value = val
+ end
+ end
+
+ def keys
+ @tournament.tournament_settings.all.collect { |x| x.name }
+ end
+
+ def empty?() keys.empty? end
+ def count() keys.count end
+ def length() count end
+ def size() count end
+
+ def method_missing(name, *args)
+ if name.to_s.ends_with?('=')
+ self[name.to_s.sub(/=$/, '').to_s] = args.first
+ else
+ return self[name.to_s]
+ end
+ end
+ end
+
+ # Joining/Leaving ##########################################################
+
+ def joinable_by?(user)
+ return (status==0 and user.can?(:join_tournament) and !players.include?(user))
+ end
+
+ def join(user)
+ unless joinable_by?(user)
+ return false
+ end
+ players.push(user)
+ end
+
+ def leave(user)
+ if players.include?(user) && status == 0
+ players.delete(user)
+ end
+ end
+
+ # Configured methods #######################################################
+
+ def scoring
+ @scoring ||= "Scoring::#{self.scoring_method.camelcase}".constantize
+ end
+
+ # Options for configured methods/modules ###################################
+ # We're conflicted about whether these should be `self.` or not. ###########
+
+ def self.scoring_methods
+ make_methods "scoring"
+ end
+ def scoring_methods
+ self.class.scoring_methods
+ end
+
+ def sampling_methods
+ self.class.make_methods("sampling").select do |name|
+ "Sampling::#{name.camelcase}".constantize.works_with?(self.game)
+ end
+ end
+
+ def self.scheduling_methods
+ make_methods "scheduling"
+ end
+ def scheduling_methods
+ self.class.scheduling_methods
+ end
+
+ def self.seeding_methods
+ make_methods "seeding"
+ end
+ def seeding_methods
+ self.class.seeding_methods
+ end
+
+ private
+ def self.make_methods(dir)
+ @methods ||= {}
+ if @methods[dir].nil? or Rails.env.development?
+ @methods[dir] = Dir.glob("#{Rails.root}/lib/#{dir}/*.rb").map{|filename| File.basename(filename, ".rb") }
+ end
+ return @methods[dir]
+ end
end
diff --git a/app/models/tournament_setting.rb b/app/models/tournament_setting.rb
index b3e6ace..cbf607a 100644
--- a/app/models/tournament_setting.rb
+++ b/app/models/tournament_setting.rb
@@ -1,3 +1,45 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class TournamentSetting < ActiveRecord::Base
belongs_to :tournament
+
+ validates(:vartype, presence: true, numericality: {only_integer: true})
+ validates(:type_opt, presence: true, if: :needs_type_opt?)
+
+ def owned_by?(user)
+ self.tournament.owned_by?(user)
+ end
+
+ def needs_type_opt?
+ [
+ GameSetting.types[:pick_one_radio],
+ GameSetting.types[:pick_one_dropdown],
+ GameSetting.types[:pick_several],
+ ].include? self.vartype
+ end
+
+
+ def self.types
+ GameSetting.types
+ end
end
diff --git a/app/models/tournament_stage.rb b/app/models/tournament_stage.rb
index 205c8cc..4695238 100644
--- a/app/models/tournament_stage.rb
+++ b/app/models/tournament_stage.rb
@@ -1,3 +1,77 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class TournamentStage < ActiveRecord::Base
belongs_to :tournament
+ validates_presence_of :tournament
+
+ has_many :matches
+
+ validates(:scheduling_method,
+ presence: true,
+ inclusion: {in: Tournament.new.scheduling_methods})
+
+ validates(:seeding_method,
+ presence: true,
+ inclusion: {in: Tournament.new.seeding_methods})
+
+ def owned_by?(user)
+ self.tournament.owned_by?(user)
+ end
+
+ # A 1-indexed hash of matches
+ def matches_ordered
+ h = {}
+ i = 1
+ self.matches.order(:id).each do |m|
+ h[i] = m
+ i += 1
+ end
+ return h
+ end
+
+ def create_matches
+ scheduling.create_matches
+ end
+
+ def to_svg(highlight_user)
+ return scheduling.graph(highlight_user)
+ end
+
+ def seed
+ return seeding.seed.pair(matches, players)
+ end
+
+ # Accessors to the configured methods
+
+ def scoring
+ @scoring ||= tournament.scoring
+ end
+
+ def scheduling
+ @scheduling ||= "Scheduling::#{self.scheduling_method.camelcase}".constantize.new(self)
+ end
+
+ def seeding
+ @seeding ||= "Seeding::#{self.seeding_method.camelcase}".constantize
+ end
end
diff --git a/app/models/user.rb b/app/models/user.rb
index 4a57cf0..effe166 100644
--- a/app/models/user.rb
+++ b/app/models/user.rb
@@ -1,2 +1,234 @@
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
class User < ActiveRecord::Base
+ def owned_by?(tuser)
+ self == tuser
+ end
+ ##################################################################
+ # Relationships #
+ ##################################################################
+ has_and_belongs_to_many :tournaments_played, class_name: "Tournament", foreign_key: "player_id", join_table: "players_tournaments"
+ has_and_belongs_to_many :tournaments_hosted, class_name: "Tournament", foreign_key: "host_id", join_table: "hosts_tournaments"
+ has_and_belongs_to_many :teams
+ has_many :sessions
+ has_many :statistics
+ has_many :remote_usernames
+
+ ##################################################################
+ # Attributes #
+ ##################################################################
+
+ # name:string
+ validates(:name, presence: true, length: { maximum: 50 })
+
+ # email:string:uniq
+ before_save { self.email = email.downcase }
+ validates(:email,
+ presence: true,
+ # This regex is taken from http://www.w3.org/TR/html5/forms.html#e-mail-state-%28type=email%29
+ format: { with: /\A[a-zA-Z0-9.!\#$%&'*+\/=?^_`{|}~-]+@[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?(?:\.[a-zA-Z0-9](?:[a-zA-Z0-9-]{0,61}[a-zA-Z0-9])?)*\z/ },
+ uniqueness: { case_sensitive: false })
+
+ # user_name:string_uniq
+ validates(:user_name,
+ presence: true,
+ length:{maximum: 50},
+ format: {with: /\A[a-zA-Z0-9_-]+\z/},
+ uniqueness: {case_sensitive: false })
+
+ # password_digest:string
+ has_secure_password validations: false # maps :password and :password_confirmation to :password_digest
+ validates(:password,
+ length: { minimum: 6 },
+ confirmation: true,
+ unless: Proc.new { |u| u.password.try(:empty?) and not u.password_digest.try(:empty?) })
+
+ # permissions:integer
+ before_save { self.permissions ||= Server.first.default_user_permissions }
+
+ ##################################################################
+ # XXX: hard-coded-ish. It makes me feel dirty. #
+ ##################################################################
+ apply_simple_captcha
+ acts_as_messageable
+ def mailboxer_email(object)
+ return nil
+ end
+
+ ##################################################################
+ # remote_usernames #
+ ##################################################################
+
+ def set_remote_username(game, data)
+ remote = self.remote_usernames.where(:game => game).first
+ if remote.nil?
+ self.remote_usernames.create(game: game, value: data)
+ else
+ remote.value = data
+ remote.save
+ end
+ end
+
+ def get_remote_username(game)
+ obj = self.remote_usernames.where(:game => game).first
+ if obj.nil?
+ if game.parent.nil?
+ return nil
+ else
+ return get_remote_username(game.parent)
+ end
+ else
+ return obj.value
+ end
+ end
+
+ ##################################################################
+ # Permissions #
+ ##################################################################
+
+ def self.permission_bits
+ return {
+ :create_tournament => (2**1),
+ :edit_tournament => (2**2),
+ :join_tournament => (2**3),
+ :delete_tournament => (2**4),
+
+ :create_game => (2**5),
+ :edit_game => (2**6),
+ :delete_game => (2**7),
+
+ :create_user => (2**8),
+ :edit_user => (2**9),
+ :delete_user => (2**10),
+
+ :create_alert => (2**11),
+ :edit_alert => (2**12),
+ :delete_alert => (2**13),
+
+ :create_pm => (2**14),
+ :edit_pm => (2**15),
+ :delete_pm => (2**16),
+
+ :create_session => (2**17),
+ :delete_session => (2**18),
+
+ :edit_permissions => (2**19),
+ :edit_server => (2**20),
+
+ :create_bracket => (2**21),
+ :edit_bracket => (2**22),
+ :delete_bracket => (2**23)
+ }
+ end
+
+ def can?(action)
+ bit = User.permission_bits[action]
+ if bit.nil?
+ return false
+ else
+ return (self.permissions & bit != 0)
+ end
+ end
+
+ def add_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ self.permissions |= bit
+ end
+ end
+
+ def remove_ability(action)
+ bit = User.permission_bits[action.to_sym]
+ unless bit.nil?
+ self.permissions &= ~ bit
+ end
+ end
+
+ # A representation of the permission bits as a mock-array.
+ def abilities
+ @abilities ||= Abilities.new(self)
+ end
+ def abilities=(new)
+ new.each do |k,v|
+ if v == "0"
+ v = false
+ end
+ abilities[k] = v
+ end
+ end
+
+ # A thin array-like wrapper around the permission bits to make it
+ # easy to modify them using a form.
+ class Abilities
+ def initialize(user)
+o @user = user
+ end
+ def [](ability)
+ return @user.can?(ability)
+ end
+ def []=(ability, val)
+ if val
+ @user.add_ability(ability)
+ else
+ @user.remove_ability(ability)
+ end
+ end
+ def keys
+ User.permission_bits.keys
+ end
+ def method_missing(name, *args)
+ if name.to_s.ends_with?('=')
+ self[name.to_s.sub(/=$/, '').to_sym] = args.first
+ else
+ return self[name.to_sym]
+ end
+ end
+ end
+
+ ##################################################################
+ # Null-object pattern #
+ ##################################################################
+
+ class NilUser
+ def nil?
+ return true
+ end
+ def can?(action)
+ case action
+ when :create_user
+ return true
+ when :create_session
+ return true
+ else
+ return false
+ end
+ end
+ def method_missing(name, *args)
+ # Throw an error if User doesn't have this method
+ super unless User.new.respond_to?(name)
+ # User has this method -- return a blank value
+ # 'false' if the method ends with '?'; 'nil' otherwise.
+ name.to_s.ends_with?('?') ? false : nil
+ end
+ end
end
diff --git a/app/views/alerts/_form.html.erb b/app/views/alerts/_form.html.erb
index b60eaf2..e7a2444 100644
--- a/app/views/alerts/_form.html.erb
+++ b/app/views/alerts/_form.html.erb
@@ -10,11 +10,6 @@
</ul>
</div>
<% end %>
-
- <div class="field">
- <%= f.label :author_id %><br>
- <%= f.text_field :author_id %>
- </div>
<div class="field">
<%= f.label :message %><br>
<%= f.text_area :message %>
diff --git a/app/views/alerts/index.html.erb b/app/views/alerts/index.html.erb
index 458b951..5695486 100644
--- a/app/views/alerts/index.html.erb
+++ b/app/views/alerts/index.html.erb
@@ -12,14 +12,18 @@
</thead>
<tbody>
- <% @alerts.each do |alert| %>
- <tr>
- <td><%= alert.author %></td>
- <td><%= alert.message %></td>
- <td><%= link_to 'Show', alert %></td>
- <td><%= link_to 'Edit', edit_alert_path(alert) %></td>
- <td><%= link_to 'Destroy', alert, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
+ <% if !@alerts.nil? %>
+ <% @alerts.each do |alert| %>
+ <tr>
+ <td><%= alert.author.user_name %></td>
+ <td><%= alert.message %></td>
+ <td><%= link_to 'Show', alert %></td>
+ <td><%= link_to 'Edit', edit_alert_path(alert) %></td>
+ <td><%= button_to 'Destroy', alert, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ </tr>
+ <% end %>
+ <% else %>
+ <td><p>There are no alerts!</p></td>
<% end %>
</tbody>
</table>
diff --git a/app/views/alerts/new.html.erb b/app/views/alerts/new.html.erb
index 6d04589..db5af2d 100644
--- a/app/views/alerts/new.html.erb
+++ b/app/views/alerts/new.html.erb
@@ -2,4 +2,4 @@
<%= render 'form' %>
-<%= link_to 'Back', alerts_path %>
+<%= link_to 'See past Alerts', alerts_path %>
diff --git a/app/views/alerts/show.html.erb b/app/views/alerts/show.html.erb
index eeab7f7..398a10e 100644
--- a/app/views/alerts/show.html.erb
+++ b/app/views/alerts/show.html.erb
@@ -1,8 +1,6 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Author:</strong>
- <%= @alert.author %>
+ <%= @alert.author.user_name %>
</p>
<p>
diff --git a/app/views/application/.keep b/app/views/application/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/app/views/application/.keep
diff --git a/app/views/brackets/index.html.erb b/app/views/brackets/index.html.erb
index 2195d69..9effe37 100644
--- a/app/views/brackets/index.html.erb
+++ b/app/views/brackets/index.html.erb
@@ -8,7 +8,6 @@
<th>Name</th>
<th></th>
<th></th>
- <th></th>
</tr>
</thead>
@@ -18,9 +17,8 @@
<td><%= bracket.user %></td>
<td><%= bracket.tournament %></td>
<td><%= bracket.name %></td>
- <td><%= link_to 'Show', bracket %></td>
- <td><%= link_to 'Edit', edit_bracket_path(bracket) %></td>
- <td><%= link_to 'Destroy', bracket, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ <td><%= link_to 'Show', tournament_bracket_path(@tournament, bracket) %></td>
+ <td><%= link_to 'Edit', edit_tournament_bracket_path(@tournament, bracket) %></td>
</tr>
<% end %>
</tbody>
@@ -28,4 +26,3 @@
<br>
-<%= link_to 'New Bracket', new_bracket_path %>
diff --git a/app/views/brackets/new.html.erb b/app/views/brackets/new.html.erb
index c379c15..91d0033 100644
--- a/app/views/brackets/new.html.erb
+++ b/app/views/brackets/new.html.erb
@@ -1,5 +1,3 @@
<h1>New bracket</h1>
-<%= render 'form' %>
-
-<%= link_to 'Back', brackets_path %>
+<%= link_to 'Back', tournament_brackets_path %>
diff --git a/app/views/brackets/show.html.erb b/app/views/brackets/show.html.erb
index 9c7c14b..fc722a6 100644
--- a/app/views/brackets/show.html.erb
+++ b/app/views/brackets/show.html.erb
@@ -1,19 +1,130 @@
-<p id="notice"><%= notice %></p>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<h2><%= @bracket.name %></h2>
-<p>
- <strong>User:</strong>
- <%= @bracket.user %>
-</p>
+ <h4> Make your prediction for the tournament by clicking on the teams you think will win </h4>
-<p>
- <strong>Tournament:</strong>
- <%= @bracket.tournament %>
-</p>
+<svg id="prediction-svg" version="1.1" baseProfile="full"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ width="100%" height=<%= "#{@height * 0.66}"%>>
+ <defs>
+ <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="50%" fy="50%">
+ <stop offset="0%" style="stop-color:#fff; stop-opacity:1" />
+ <stop offset="100%" style="stop-color:#ccc;stop-opacity:0" />
+ </radialGradient>
+ </defs>
+ <script type="text/ecmascript"><![CDATA[
+ <%#
+ This method does two things:
+ 1) fill out hidden form with id of matchNum
+ 2) calculate where the next text is going, and place it there
+ %>
+ function chooseWinner(matchNum, teamNum, currentBox){
+ console.log(matchNum, teamNum);
+ var id = '#bracket_matches_'+matchNum;
+ $(id).val(teamNum);
-<p>
- <strong>Name:</strong>
- <%= @bracket.name %>
-</p>
+ if (matchNum != 1) {
+ var parent = parseFloat(matchNum+<%= @logBase%> -2)/<%=@logBase%>;
+ var textBox = (parent - Math.floor(parent)) * <%= @logBase %>;
+ var parent = Math.floor(parent);
+ var textBox = Math.round(textBox);
+ var id = "#svg-match-"+parent+"-team-"+textBox;
-<%= link_to 'Edit', edit_bracket_path(@bracket) %> |
-<%= link_to 'Back', brackets_path %>
+ console.log(id);
+
+ $(id).text("Team "+teamNum);
+ $(id).attr("onclick", "chooseWinner("+parent+", "+teamNum+", "+textBox+")");
+ }
+ else
+ {
+ console.log("final countdown");
+ for(var i = 0; i < 3; i++){
+ id = "#svg-match-"+matchNum+"-team-"+i;
+ $(id).attr("fill", "black");
+ }
+ id = "#svg-match-"+matchNum+"-team-"+currentBox;
+ $(id).attr("fill", "green");
+ $("#bracket-submit").prop('disabled', false);
+ }
+ }
+ ]]>
+ </script>
+
+ <% (1..@matches.count).each do |i| %>
+ <% matchDepth = Math.log(i*(@logBase-1), @logBase).floor+1 %>
+ <% if matchDepth > Math.log(@base*(@logBase-1), @logBase).floor+1
+ @pBase = @base
+ @base = i
+ end %>
+ <g id="svg-match-<%= i %>">
+ <rect height="<%= rh = 100 / (@logBase**(@depth-1)+1) - 100/@height %>%"
+ width="<%= rw = 100/(@depth+1) - 5 %>%"
+ x="<%= rx = 50/(@depth+1) + 100/(@depth+1)*(@depth-matchDepth) %>%"
+ y="<%= ry = 100/(@logBase**(matchDepth-1)+1) * (i-@base+1) - rh/2 %>%"
+ fill="url(#gradMatch)"
+ rx="5px"
+ stroke="black"
+ />
+
+ <% t = 1
+ while t <= @numTeams %>
+ <rect width="<%= rw-5 %>%" height="<%= rh*Float(30)/(@matchHeight) %>%" x="<%= rx + 2.5 %>%" y="<%= ry + (Float(t-1)/@numTeams)*rh + 1 %>%" fill="white" />
+ <text id="svg-match-<%= i %>-team-<%= t-1 %>" x="<%= rx + rw/4 %>%" y="<%= ry + (Float(t-1)/@numTeams + Float(33)/(@matchHeight))*rh %>%" font-size="150%"
+ <% if @matches[i].teams[t-1] && !@results %>
+ onclick="chooseWinner(<%= @matches[i].id%>, <%= @matches[i].teams[t-1].id %>)"
+ <% end %>
+ >
+ <% if @matches[i].teams[t-1] %>
+ Team <%= @matches[i].teams[t-1].id %>
+ <% end %>
+ </text>
+ <% if (t < @numTeams) %>
+ <text x="<%= rx + 1.3*rw/3 %>%" y="<%= ry + (Float(t)/@numTeams)*rh + 1%>%" font-size="150%"> VS </text>
+ <% end %>
+ <% t = t + 1 %>
+ <% end %>
+
+ <% if i > 1 %>
+ <% parent = (i+@logBase-2)/@logBase
+ pDepth = Math.log(parent*(@logBase-1), @logBase).floor+1
+ lastrx = 50/(@depth+1) + 100/(@depth+1)*(@depth-pDepth)
+ lastry = 100/(@logBase**(pDepth-1)+1) * (parent-@pBase+1) - rh/2 %>
+ <line x1="<%= rx+rw %>%" y1="<%= ry+rh/2 %>%" x2="<%= lastrx%>%" y2="<%= lastry+rh/2%>%" stroke="white" stroke-width="2" >
+ <% end %>
+ </g>
+
+ <% end %>
+</SVG>
+
+ <%= form_tag(tournament_bracket_path(@tournament, @bracket), method: 'put') do %>
+ <input type="hidden" name="update_action" value="predict">
+ <% for i in 1..@matches.length %>
+ <%= hidden_field_tag("bracket[matches][#{@matches[i].id.to_s}]", value = nil) %>
+ <% end %>
+ <%= submit_tag("Submit Prediction", disabled: true, id: "bracket-submit") %>
+ <% end %>
+
+<%= link_to 'Back', tournaments_path %>
diff --git a/app/views/common/_error_messages.html.erb b/app/views/common/_error_messages.html.erb
new file mode 100644
index 0000000..fdeaf65
--- /dev/null
+++ b/app/views/common/_error_messages.html.erb
@@ -0,0 +1,11 @@
+<%# http://railscasts.com/episodes/211-validations-in-rails-3 %>
+<% if target.errors.any? %>
+<div id="error_explanation">
+ <h2><%= pluralize(target.errors.count, "error") %> prohibited this form from being submitted:</h2>
+ <ul>
+ <% target.errors.full_messages.each do |msg| %>
+ <li><%= msg %></li>
+ <% end %>
+ </ul>
+</div>
+<% end %>
diff --git a/app/views/common/_show_tournament.html.erb b/app/views/common/_show_tournament.html.erb
new file mode 100644
index 0000000..3d4b066
--- /dev/null
+++ b/app/views/common/_show_tournament.html.erb
@@ -0,0 +1,70 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<div class="row tournament-listing">
+ <div class="col-md-2 col-sm-3 col-xs-6">
+ <%= image_tag(target.game.name.parameterize.underscore + ".png", class: "t-image") %>
+ <p class="t-game"><%= Game.find(target.game_id).name %></p>
+ </div>
+ <div class="col-md-8 col-sm-7 col-xs-6">
+ <%# "header" %>
+ <%= link_to(target) do %><h3><%= target.name %></h3><% end %>
+ <div class="row">
+ <div class="col-md-4 host">
+ <%= image_tag('http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(target.hosts.first.email) + '?s=45&d=identicon') %>
+ <%= target.hosts.first.name %>'s tournament
+ </div>
+ <div class="col-md-4 things">
+ <p>Players per team: <%= target.min_players_per_team %></p>
+ <p>Players signed up: <%= target.players.count %></p>
+ </div>
+ <div class="col-md-4 things">
+ <p><%# (target.randomized_teams)? "Teams are Random" : "Teams are Chosen" %></p>
+ <p>Players signed up: <%= target.players.count %></p>
+ </div>
+ </div>
+ </div>
+ <div class="col-md-2 col-sm-2 col-xs-2">
+ <% if signed_in? %>
+ <% if !target.players.include?(current_user) && target.status == 0 %>
+ <%= form_tag(tournament_path(target), method: "put", class: :button_to) do %>
+ <input type="hidden" name="update_action" value="join">
+ <%= submit_tag("Join")%>
+ <% end %>
+ <% elsif target.players.include?(current_user)%>
+ <p class="message">You've signed up for this tournament!</p>
+ <% end %>
+ <% @user_bracket = target.brackets.find_by(user: current_user) %>
+ <% if target.status == 1 && target.stages.order(:id).first.scheduling_method == "elimination" && target.stages.order(:id).first.matches.order(:id).first.status < 2 && !@user_bracket %>
+ <%= form_tag(tournament_brackets_path(target), method: "post", class: :button_to) do %>
+ <%= submit_tag("Make Bracket") %>
+ <% end %>
+ <% elsif @user_bracket && target.status == 4 %>
+ <%= form_tag(tournament_bracket_path(@tournament, @bracket), method: 'put', class: :button_to) do %>
+ <input type="hidden" name="update_action" value="results">
+ <%= submit_tag("Bracket Results") %>
+ <% end %>
+ <% end %>
+ <% end %>
+ </div>
+</div>
diff --git a/app/views/common/_show_user.html.erb b/app/views/common/_show_user.html.erb
new file mode 100644
index 0000000..46a7a77
--- /dev/null
+++ b/app/views/common/_show_user.html.erb
@@ -0,0 +1,47 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<div class="row user-listing">
+ <div class="col-md-3 col-sm-4 col-xs-4"><%= image_tag ('http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(target.email) + '?s=100&d=mm') %></div>
+
+
+ <div class="col-md-9 col-sm-8 col-xs-8">
+ <%# "header" %>
+ <%= link_to(target) do %><h3><%= target.user_name %></h3><% end %>
+
+ <div class="row">
+ <div class="col-md-6 things">
+ <p> Preferred Name: </p>
+ <p> <%= target.name %></p>
+ </div>
+ <div class="col-md-6 things">
+ <p>Latest Tournament:
+ <% if !target.tournaments_played.first.nil? %>
+ <%= target.tournaments_played.first.name %>
+ <% end %>
+ </p>
+ </div>
+ </div>
+
+ </div>
+</div>
diff --git a/app/views/games/index.html.erb b/app/views/games/index.html.erb
index 71e59a0..5a1a270 100644
--- a/app/views/games/index.html.erb
+++ b/app/views/games/index.html.erb
@@ -1,6 +1,6 @@
<h1>Listing games</h1>
-<table>
+<table class="table table-hover">
<thead>
<tr>
<th>Parent</th>
@@ -28,7 +28,7 @@
<td><%= game.scoring_method %></td>
<td><%= link_to 'Show', game %></td>
<td><%= link_to 'Edit', edit_game_path(game) %></td>
- <td><%= link_to 'Destroy', game, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ <td><%= button_to 'Destroy', game, method: :delete, data: { confirm: 'Are you sure?' } %></td>
</tr>
<% end %>
</tbody>
@@ -36,4 +36,6 @@
<br>
-<%= link_to 'New Game', new_game_path %>
+
+<%= link_to 'New Game', new_game_path, {:class => "btn btn-warning"} %>
+
diff --git a/app/views/games/show.html.erb b/app/views/games/show.html.erb
index 28da040..6184784 100644
--- a/app/views/games/show.html.erb
+++ b/app/views/games/show.html.erb
@@ -1,5 +1,3 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Parent:</strong>
<%= @game.parent %>
diff --git a/app/views/layouts/application.html.erb b/app/views/layouts/application.html.erb
index cefd1be..ae8b679 100644
--- a/app/views/layouts/application.html.erb
+++ b/app/views/layouts/application.html.erb
@@ -1,14 +1,95 @@
-<!DOCTYPE html>
-<html>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%><!DOCTYPE html>
+<html lang="en">
<head>
- <title>Leaguer</title>
- <%= stylesheet_link_tag "application", media: "all", "data-turbolinks-track" => true %>
- <%= javascript_include_tag "application", "data-turbolinks-track" => true %>
- <%= csrf_meta_tags %>
+ <title>Leaguer</title>
+
+ <%= stylesheet_link_tag "application", media: "all", "data-turbolinks-track" => true %>
+
+ <%= javascript_include_tag "application", "data-turbolinks-track" => true %>
+ <%= javascript_include_tag "#{params[:controller]}", "data-turbolinks-track" => true %>
+ <%= javascript_include_tag "#{params[:controller]}/#{params[:action]}", "data-turbolinks-track" => true %>
+
+ <%= csrf_meta_tags %>
+ <%= yield :head %>
</head>
<body>
+<header>
+ <nav>
+ <div class="container-fluid">
+ <div class="navbar-header">
+ <%= link_to('Leaguer', root_path, class: "navbar-brand") %>
+ </div>
+ <div class="navbar-collapse">
+ <div id="user-actions">
+ <span>
+ <% if signed_in? %>
+ <%= link_to current_user.user_name, current_user, :class => "user", :role => :button %>
+ <%= link_to "Sign out", session_path("current"), method: "delete", :class => "signout", :role => :button %>
+ <% else %>
+ <%= link_to "Log in", new_session_path, :class => "signin", :role => :button %>
+ <%= link_to "Sign up", new_user_path, :class => "signup", :role => :button %>
+ <% end %>
+ </span>
+ <% if current_user.can? :create_alert %>
+ <span><%= link_to "Create Alert", new_alert_path, :class => "create-alert", :role => :button %></span>
+ <% end %>
+ </div>
+ <% if signed_in? %>
+ <ul>
+ <li><%= link_to "Tournaments", tournaments_path %></li>
+ <li><%= link_to "Messages", pms_path %></li>
+ <% if current_user.can? :edit_server %>
+ <li><%= link_to "Server settings", edit_server_path, :class => "server" %></li>
+ <% end %>
+ </ul>
+ <%# If there is an unread alert then I want to be able
+ to show the notification icon by saying :style =>
+ display:inline. This will be Done by Guntas once
+ he figures out how to get unread alerts. Psuedo if
+ alerts.unread > 0 then display else don't.%>
+ <%= link_to "", alerts_path, :class => "alerts", :id => "alerts-ajax"%>
+ <% end %>
+ <%= form_tag("/search", method: :get, :id => "search") do %><div>
+ <%= text_field_tag(:query, params[:query], type: :search) %>
+ <%= submit_tag "Search" %>
+ </div><% end %>
+ </div>
+ </div>
+ </nav>
+</header>
+
+<% if notice %><div id="notice"><p><%= notice %></p></div><% end %>
+
+<div class="container">
+ <%= yield %>
+</div>
-<%= yield %>
+<footer>
+ <p>Leaguer &copy; 2014, Tomer Kimia, Andrew Murrell, Luke Shumaker, Nathaniel Foy, Davis Webb, and Guntas Grewal</p>
+ <%= debug(params) if Rails.env.development? %>
+</footer>
</body>
</html>
diff --git a/app/views/main/homepage.html.erb b/app/views/main/homepage.html.erb
new file mode 100644
index 0000000..81a991d
--- /dev/null
+++ b/app/views/main/homepage.html.erb
@@ -0,0 +1,36 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<div class="jumbotron">
+ <h1>Welcome to Leaguer</h1>
+ <p>This is a tournment management system designed to be used for any team sport. Our peer review system ensures that the best players move on to the next round! Try creating a new tournament and having people sign up for it. </p>
+ <p id="jumbo-buttons">
+ <% if !signed_in? %>
+ <%= link_to 'Log In', new_session_path, :class => "signin", :role => "button" %>
+ <%= link_to 'Sign Up', new_user_path, :class => "signup", :role => "button" %>
+ <% else %>
+ <%= link_to 'Start a Tournament', new_tournament_path, :role => "button" %>
+ <% end %>
+ <%= link_to 'See Ongoing Tournaments', tournaments_path, :role => "button" %>
+ </p>
+</div>
diff --git a/app/views/matches/_form.html.erb b/app/views/matches/_form.html.erb
index 768b655..a045e98 100644
--- a/app/views/matches/_form.html.erb
+++ b/app/views/matches/_form.html.erb
@@ -1,16 +1,5 @@
-<%= form_for(@match) do |f| %>
- <% if @match.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@match.errors.count, "error") %> prohibited this match from being saved:</h2>
-
- <ul>
- <% @match.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
-
+<%= form_for([@tournament, @tournament.matches.build]) do |f| %>
+
<div class="field">
<%= f.label :status %><br>
<%= f.number_field :status %>
diff --git a/app/views/matches/index.html.erb b/app/views/matches/index.html.erb
index 85c94f2..eb827f3 100644
--- a/app/views/matches/index.html.erb
+++ b/app/views/matches/index.html.erb
@@ -1,31 +1,62 @@
-<h1>Listing matches</h1>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<h1><%= @tournament.name %> - Matches</h1>
-<table>
- <thead>
- <tr>
- <th>Status</th>
- <th>Tournament stage</th>
- <th>Winner</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
-
- <tbody>
- <% @matches.each do |match| %>
- <tr>
- <td><%= match.status %></td>
- <td><%= match.tournament_stage %></td>
- <td><%= match.winner %></td>
- <td><%= link_to 'Show', match %></td>
- <td><%= link_to 'Edit', edit_match_path(match) %></td>
- <td><%= link_to 'Destroy', match, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
+<table id="matches-table" class="table">
+ <thead>
+ <tr>
+ <th>Name</th>
+ <th>Status</th>
+ <th>Winner</th>
+ <th><!-- link to --></th>
+ <th><!-- start button --></th>
+ </tr>
+ </thead>
+ <tbody>
+ <% @tournament.stages.order(:id).each do |stage| %>
+ <% stage.matches_ordered.keys.sort.reverse.each do |match_key| %><tr>
+ <% match = stage.matches_ordered[match_key] %>
+ <td><%= "Match #{match.id}" %></td>
+ <td><%= match.status %></td>
+ <td><%= (match.winner.nil? ? "-" : "Team #{match.winner.id}") %></td>
+ <td><%= link_to "See Match", tournament_match_path(@tournament, match) %>
+ <td>
+ <% if match.check_permission(current_user, :edit) %>
+ <%= form_tag(tournament_match_path(@tournament, match), method: "put") do %>
+ <input type="hidden" name="update_action" value="start">
+ <% @startable = (match.status == 1) and (match.teams.count >= @tournament.min_teams_per_match) %>
+ <%= submit_tag("Start Match", :disabled => ! @startable) %>
+ <% end %>
+ <% end %>
+ </td>
+ </tr><% end %>
+ <% end %>
+ </tbody>
</table>
<br>
-<%= link_to 'New Match', new_match_path %>
+<% @tournament.stages.order(:id).each do |stage| %>
+ <div class="graph"><%= raw stage.to_svg(current_user) %></div>
+<% end %>
diff --git a/app/views/matches/new.html.erb b/app/views/matches/new.html.erb
index bd4c78c..74e7e3a 100644
--- a/app/views/matches/new.html.erb
+++ b/app/views/matches/new.html.erb
@@ -1,5 +1,3 @@
<h1>New match</h1>
<%= render 'form' %>
-
-<%= link_to 'Back', matches_path %>
diff --git a/app/views/matches/show.html.erb b/app/views/matches/show.html.erb
index b47a045..5ee4ecb 100644
--- a/app/views/matches/show.html.erb
+++ b/app/views/matches/show.html.erb
@@ -1,19 +1,108 @@
-<p id="notice"><%= notice %></p>
-
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
<p>
- <strong>Status:</strong>
- <%= @match.status %>
+ <strong>Status:</strong>
+ <%= @match.status %>
</p>
-
<p>
- <strong>Tournament stage:</strong>
- <%= @match.tournament_stage %>
+ <strong>Tournament stage:</strong>
+ <%= @tournament.stages.order(:id).index(@match.tournament_stage)+1 %>
</p>
-<p>
- <strong>Winner:</strong>
- <%= @match.winner %>
-</p>
+<%#
+ Match Status 0 => Created, waiting to be scheduled
+ Match Status 1 => Scheduled, waiting to start
+ Match Status 2 => Started, waiting to finish
+ Match Status 3 => Finished
+
+ Four views:- (status is Match status)
+ A. Pairings, when status is 1 for either Host or Player Or when status is 2 for player
+ B. A page the host will see if status is 2 OR 3
+ C. The Peer review page that the players will see if status is 3.
+ D. The page everyone will see when status is 4.
+
+ Note: The change of status from 2 to 3 for League of Legends is coming from League Data Pull (RIOT API)
+%>
+
+<div>
+ <h2>Teams/users</h2>
+ <ul>
+ <% if @match.status == 3
+ scores = @match.tournament_stage.scoring.score(@match)
+ end
+ %>
+ <% @match.teams.each do |team| %>
+ <li>Team <%= team.id %><ul>
+ <% team.users.each do |user| %>
+ <% if @match.status < 3 %>
+ <li><%= user.user_name %></li>
+ <% else %>
+ <% stats = Statistic.where(user: user, match: @match) %>
+ <li><%= user.user_name %> - Score: <%= scores[user] %><ul>
+ <% stats.all.reject{|s|s.name=="score"}.each do |stat| %>
+ <li><%= stat.name %>: <%= stat.value %></li>
+ <% end %>
+ </ul></li>
+ <% end %>
+ <% end %>
+ </ul></li>
+ <% end %>
+ </ul>
+</div>
+
+<% unless @match.winner.nil? %>
+ <p>
+ <strong>Winner:</strong>
+ <%= @match.winner.users.collect{|u| u.user_name}.join(", ") %>
+ </p>
+<% end %>
-<%= link_to 'Edit', edit_match_path(@match) %> |
-<%= link_to 'Back', matches_path %>
+<div id="action">
+ <%= form_tag(tournament_match_path(@tournament, @match), method: "put") do %>
+ <% case @match.status %>
+ <% when 0 %>
+ <!-- Created, waiting to be scheduled -->
+ <p>This match has not yet been scheduled.</p>
+ <% when 1 %>
+ <!-- Scheduled, waiting to start -->
+ <% if @tournament.hosts.include? current_user %>
+ <input type="hidden" name="update_action" value="start">
+ <%= submit_tag("Start Match") %>
+ <% else %>
+ <p>Match is waiting to start.</p>
+ <% end %>
+ <% when 2 %>
+ <!-- Started, waiting to finish -->
+ <%= @match.render_sampling(current_user) %>
+ <% when 3 %>
+ <!-- Finished -->
+ <p>This match is finished.</p>
+ <% if @tournament.hosts.include? current_user %>
+ <input type="hidden" name="update_action" value="reset">
+ <%= submit_tag("Reset Status") %>
+ <% end %>
+ <% end %>
+ <% end %>
+ <%= link_to "Back to Tournament", @match.tournament_stage.tournament %>
+</div>
diff --git a/app/views/pms/_form.html.erb b/app/views/pms/_form.html.erb
index 80781a5..b329e24 100644
--- a/app/views/pms/_form.html.erb
+++ b/app/views/pms/_form.html.erb
@@ -12,24 +12,16 @@
<% end %>
<div class="field">
- <%= f.label :author_id %><br>
- <%= f.text_field :author_id %>
- </div>
- <div class="field">
<%= f.label :recipient_id %><br>
<%= f.text_field :recipient_id %>
</div>
- <div class="field">
- <%= f.label :message %><br>
- <%= f.text_area :message %>
- </div>
- <div class="field">
+ <div class="field">
<%= f.label :subject %><br>
- <%= f.text_area :subject %>
+ <%= f.text_field :subject %>
</div>
<div class="field">
- <%= f.label :conversation_id %><br>
- <%= f.text_field :conversation_id %>
+ <%= f.label :message %><br>
+ <%= f.text_area :message %>
</div>
<div class="actions">
<%= f.submit %>
diff --git a/app/views/pms/index.html.erb b/app/views/pms/index.html.erb
index b5169f5..159b3f9 100644
--- a/app/views/pms/index.html.erb
+++ b/app/views/pms/index.html.erb
@@ -1,35 +1,160 @@
-<h1>Listing pms</h1>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<h1> Your Conversations </h1>
+
+<%= link_to 'Start a new conversation', new_pm_path %>
+<br>
+
+<h3>Unread Conversations</h3>
+<% conversations = current_user.mailbox.conversations %>
<table>
- <thead>
- <tr>
- <th>Author</th>
- <th>Recipient</th>
- <th>Message</th>
- <th>Subject</th>
- <th>Conversation</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
+ <col width="150">
+ <col width="250">
+ <col width="300">
+ <tbody>
+ <%# if conversations.reject { |c| c.is_unread?(current_user) && (c.receipts_for current_user).last.message.sender != current_user }.empty? %>
+ <tr>
+ <tr>
+ <td><b>With</b></td>
+ <td><b>Subject</b></td>
+ <td><b>Body</b></td>
+ </tr>
+ <% conversations.each do |conversation| %>
+ <% receipts = conversation.receipts_for current_user %>
+ <% if conversation.is_unread?(current_user) && receipts.last.message.sender != current_user %>
+ <% message = receipts.last.message %>
+ <tr>
+ <% if conversation.subject == "Pay Attention!" %>
+ <% conversation.mark_as_read(current_user) %>
+ <% end %>
+ <td>
+ <% people = conversation.participants %>
+ <% people.each do |person| %>
+ <% unless person == current_user %>
+ <%= truncate(person.user_name, length: 20) %>
+ <% end %>
+ <% end %>
+ </td>
+ <td><%= truncate(conversation.subject, length: 30) %></td>
+ <td><%= truncate(message.body, length: 42) %></td>
+ <td><%= link_to 'View', @pms.find_by(conversation: conversation) %></td>
+ </tr>
+ <% end %>
+ <% end %>
+ </tr>
+ <%# else %>
+
+ <%# end %>
+ </tbody>
+</table>
+<br>
+<h3>Read Conversations</h3>
+<% conversations = current_user.mailbox.conversations %>
+
+<table>
+ <col width="150">
+ <col width="250">
+ <col width="300">
<tbody>
- <% @pms.each do |pm| %>
+ <%# if conversations.reject { |c| c.is_read?(current_user) || (c.receipts_for current_user).last.message.sender == current_user }.empty? %>
<tr>
- <td><%= pm.author %></td>
- <td><%= pm.recipient %></td>
- <td><%= pm.message %></td>
- <td><%= pm.subject %></td>
- <td><%= pm.conversation %></td>
- <td><%= link_to 'Show', pm %></td>
- <td><%= link_to 'Edit', edit_pm_path(pm) %></td>
- <td><%= link_to 'Destroy', pm, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ <tr>
+ <td><b>With</b></td>
+ <td><b>Subject</b></td>
+ <td><b>Body</b></td>
+ </tr>
+ <% conversations.each do |conversation| %>
+ <% receipts = conversation.receipts_for current_user %>
+ <% if conversation.is_read?(current_user) || receipts.last.message.sender == current_user %>
+ <% message = receipts.last.message %>
+ <tr>
+ <% if conversation.subject != "Pay Attention!" %>
+ <td>
+ <% people = conversation.participants %>
+ <% people.each do |person| %>
+ <% unless person == current_user %>
+ <%= truncate(person.user_name, length: 20) %>
+ <% end %>
+ <% end %>
+ </td>
+ <td><%= truncate(conversation.subject, length: 30) %></td>
+ <td><%= truncate(message.body, length: 42) %></td>
+ <td><%= link_to 'View', @pms.find_by(conversation: conversation) %></td>
+ <% end %>
+ </tr>
+ <% end %>
+ <% end %>
</tr>
- <% end %>
+ <% #else %>
+
+ <% #end %>
</tbody>
</table>
<br>
+<h3>Alerts</h3>
+<% conversations = current_user.mailbox.conversations %>
-<%= link_to 'New Pm', new_pm_path %>
+<table>
+ <col width="150">
+ <col width="650">
+ <tbody>
+ <%# if conversations.reject { |c| c.is_read?(current_user) || (c.receipts_for current_user).last.message.sender == current_user }.empty? %>
+ <tr>
+ <tr>
+ <td><b>With</b></td>
+ <td><b>Body</b></td>
+ </tr>
+ <% conversations.each do |conversation| %>
+ <% receipts = conversation.receipts_for current_user %>
+ <% if conversation.is_read?(current_user) || receipts.last.message.sender == current_user %>
+ <% message = receipts.last.message %>
+ <tr>
+ <% if conversation.subject == "Pay Attention!" && message.sender != current_user %>
+ <td>
+ <% people = conversation.participants %>
+ <% people.each do |person| %>
+ <% unless person == current_user %>
+ <%= truncate(person.user_name, length: 20) %>
+ <% end %>
+ <% end %>
+ </td>
+ <td><%= truncate(message.body, length: 80) %></td>
+ <td><%= link_to 'View', @pms.find_by(conversation: conversation) %></td>
+ <% end %>
+ </tr>
+ <% end %>
+ <% end %>
+ </tr>
+ <% #else %>
+
+ <% #end %>
+ </tbody>
+</table>
+
+<br>
+<br>
+<br>
diff --git a/app/views/pms/show.html.erb b/app/views/pms/show.html.erb
index 2f3b944..5ef0b41 100644
--- a/app/views/pms/show.html.erb
+++ b/app/views/pms/show.html.erb
@@ -1,29 +1,69 @@
-<p id="notice"><%= notice %></p>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<%= link_to '« Back to all private messages', pms_path, class: :breadcrumb %>
-<p>
- <strong>Author:</strong>
- <%= @pm.author %>
-</p>
+<div>
+ <p>
+ <strong>Participants:</strong>
+ <% receps = @pm.conversation.participants %>
+ <% receps.each do |recep| %>
+ <% #unless recep == @pm.conversation.last_sender %>
+ <%= recep.user_name %>,
+ <% #end %>
+ <% end %>
+ <%= "and the NSA" %>
+ </p>
-<p>
- <strong>Recipient:</strong>
- <%= @pm.recipient %>
-</p>
+ <p>
+ <strong>Subject:</strong>
+ <%= @pm.conversation.subject %>
+ </p>
+</div>
-<p>
- <strong>Message:</strong>
- <%= @pm.message %>
-</p>
+<% receipts = @pm.conversation.receipts_for current_user %>
+<% receipts.each do |receipt| %>
+ <% message = receipt.message %>
+ <hr>
+ <p>
+ <strong><%= message.sender.user_name %>:</strong>
+ <%= message.body %>
+ </p>
+<% end %>
-<p>
- <strong>Subject:</strong>
- <%= @pm.subject %>
-</p>
+<hr>
-<p>
- <strong>Conversation:</strong>
- <%= @pm.conversation %>
-</p>
+<div>
+ <% @pm.message = "" %>
+ <%= form_for(@pm) do |f| %>
+ <div class="field">
+ <%= f.text_area :message %>
+ </div>
-<%= link_to 'Edit', edit_pm_path(@pm) %> |
-<%= link_to 'Back', pms_path %>
+ <div class="actions">
+ <%= submit_tag("Reply", :class => "signup") %>
+ </div>
+ <% end %>
+</div>
+
+<% @pm.conversation.mark_as_read(current_user) %>
diff --git a/app/views/search/go.html.erb b/app/views/search/go.html.erb
new file mode 100644
index 0000000..4784ba9
--- /dev/null
+++ b/app/views/search/go.html.erb
@@ -0,0 +1,68 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<div id="advanced_search" class="collapsible">
+ <div class="collapsed">
+ <h5><a href="#advanced_search">Advanced Search [show]</a></h5>
+ </div>
+ <div class="expanded">
+ <h5><a href="#collapse">Advanced Search [hide]</a></h5>
+ <%= form_tag("/search", method: "get") do %>
+ <div class="form-group">
+ <%= label_tag :query, 'Find:' %>
+ <%= text_field_tag(:query, params[:query]) %>
+ </div>
+ <div class="form-group">
+ <%= label_tag :game_type, 'Game Type:' %>
+ <%= select_tag(:game_type, options_from_collection_for_select(@games, 'id', 'name'), :prompt => 'All Games') %>
+ </div>
+ <div>
+ <%= submit_tag("Search", :name=>nil) %>
+ </div>
+ <% end %>
+ </div>
+</div>
+
+<%# Show search results if a query was not nill %>
+<% if !@query.nil? and !@query.empty? %>
+
+ <% if @tournaments.empty? and @players.empty? %>
+ <h3> No results found for "<%= @query %>" </h3>
+ <% else %>
+ <h3> Showing results for: <span><%= @query %></span></h3>
+ <% if @tournaments.length > 0 %>
+ <h4> Tournaments </h4>
+ <% end %>
+ <% @tournaments.each do |t| %>
+ <%= render "common/show_tournament", :target => t %>
+ <% end %>
+
+ <% if @players.length > 0 %>
+ <h4> Players </h4>
+ <% end %>
+ <% @players.each do |p| %>
+ <%= render "common/show_user", :target => p %>
+ <% end %>
+
+ <% end %>
+<% end %>
diff --git a/app/views/servers/_form.html.erb b/app/views/servers/_form.html.erb
index 6211f9a..0cdaf15 100644
--- a/app/views/servers/_form.html.erb
+++ b/app/views/servers/_form.html.erb
@@ -1,21 +1,39 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
<%= form_for(@server) do |f| %>
- <% if @server.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@server.errors.count, "error") %> prohibited this server from being saved:</h2>
+ <%= render "common/error_messages", :target => @server %>
- <ul>
- <% @server.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
+ <%= fields_for "server[default_user_abilities]", @server.default_user_abilities do |a| %>
+ <fieldset>
+ <legend>Default permissions for new users</legend>
+ <ul>
+ <% @server.default_user_abilities.keys.each do |ability| %>
+ <li><%= a.check_box(ability) %> <%= a.label(ability) %></li>
+ <% end %>
+ </ul>
+ </fieldset>
+ <% end %>
- <div class="field">
- <%= f.label :default_user_permissions %><br>
- <%= f.number_field :default_user_permissions %>
- </div>
- <div class="actions">
- <%= f.submit %>
- </div>
+ <%= f.submit %>
<% end %>
diff --git a/app/views/servers/edit.html.erb b/app/views/servers/edit.html.erb
index a92cdb5..f29a65c 100644
--- a/app/views/servers/edit.html.erb
+++ b/app/views/servers/edit.html.erb
@@ -1,6 +1,3 @@
<h1>Editing server</h1>
<%= render 'form' %>
-
-<%= link_to 'Show', @server %> |
-<%= link_to 'Back', servers_path %>
diff --git a/app/views/servers/index.html.erb b/app/views/servers/index.html.erb
deleted file mode 100644
index b3064f4..0000000
--- a/app/views/servers/index.html.erb
+++ /dev/null
@@ -1,27 +0,0 @@
-<h1>Listing servers</h1>
-
-<table>
- <thead>
- <tr>
- <th>Default user permissions</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
-
- <tbody>
- <% @servers.each do |server| %>
- <tr>
- <td><%= server.default_user_permissions %></td>
- <td><%= link_to 'Show', server %></td>
- <td><%= link_to 'Edit', edit_server_path(server) %></td>
- <td><%= link_to 'Destroy', server, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
-
-<br>
-
-<%= link_to 'New Server', new_server_path %>
diff --git a/app/views/servers/index.json.jbuilder b/app/views/servers/index.json.jbuilder
deleted file mode 100644
index 3c9df60..0000000
--- a/app/views/servers/index.json.jbuilder
+++ /dev/null
@@ -1,4 +0,0 @@
-json.array!(@servers) do |server|
- json.extract! server, :id, :default_user_permissions
- json.url server_url(server, format: :json)
-end
diff --git a/app/views/servers/new.html.erb b/app/views/servers/new.html.erb
deleted file mode 100644
index 0422009..0000000
--- a/app/views/servers/new.html.erb
+++ /dev/null
@@ -1,5 +0,0 @@
-<h1>New server</h1>
-
-<%= render 'form' %>
-
-<%= link_to 'Back', servers_path %>
diff --git a/app/views/servers/show.html.erb b/app/views/servers/show.html.erb
index b18f09f..54aaf66 100644
--- a/app/views/servers/show.html.erb
+++ b/app/views/servers/show.html.erb
@@ -1,9 +1,6 @@
-<p id="notice"><%= notice %></p>
-
<p>
<strong>Default user permissions:</strong>
<%= @server.default_user_permissions %>
</p>
-<%= link_to 'Edit', edit_server_path(@server) %> |
-<%= link_to 'Back', servers_path %>
+<%= link_to 'Edit', edit_server_path %>
diff --git a/app/views/sessions/_form.html.erb b/app/views/sessions/_form.html.erb
deleted file mode 100644
index 90ad0ad..0000000
--- a/app/views/sessions/_form.html.erb
+++ /dev/null
@@ -1,25 +0,0 @@
-<%= form_for(@session) do |f| %>
- <% if @session.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@session.errors.count, "error") %> prohibited this session from being saved:</h2>
-
- <ul>
- <% @session.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
-
- <div class="field">
- <%= f.label :user_id %><br>
- <%= f.text_field :user_id %>
- </div>
- <div class="field">
- <%= f.label :token %><br>
- <%= f.text_field :token %>
- </div>
- <div class="actions">
- <%= f.submit %>
- </div>
-<% end %>
diff --git a/app/views/sessions/edit.html.erb b/app/views/sessions/edit.html.erb
deleted file mode 100644
index bbd8407..0000000
--- a/app/views/sessions/edit.html.erb
+++ /dev/null
@@ -1,6 +0,0 @@
-<h1>Editing session</h1>
-
-<%= render 'form' %>
-
-<%= link_to 'Show', @session %> |
-<%= link_to 'Back', sessions_path %>
diff --git a/app/views/sessions/index.html.erb b/app/views/sessions/index.html.erb
deleted file mode 100644
index 43a7e1f..0000000
--- a/app/views/sessions/index.html.erb
+++ /dev/null
@@ -1,29 +0,0 @@
-<h1>Listing sessions</h1>
-
-<table>
- <thead>
- <tr>
- <th>User</th>
- <th>Token</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
-
- <tbody>
- <% @sessions.each do |session| %>
- <tr>
- <td><%= session.user %></td>
- <td><%= session.token %></td>
- <td><%= link_to 'Show', session %></td>
- <td><%= link_to 'Edit', edit_session_path(session) %></td>
- <td><%= link_to 'Destroy', session, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
-
-<br>
-
-<%= link_to 'New Session', new_session_path %>
diff --git a/app/views/sessions/index.json.jbuilder b/app/views/sessions/index.json.jbuilder
deleted file mode 100644
index 5205ede..0000000
--- a/app/views/sessions/index.json.jbuilder
+++ /dev/null
@@ -1,4 +0,0 @@
-json.array!(@sessions) do |session|
- json.extract! session, :id, :user_id, :token
- json.url session_url(session, format: :json)
-end
diff --git a/app/views/sessions/new.html.erb b/app/views/sessions/new.html.erb
index 55c9eca..ba125e5 100644
--- a/app/views/sessions/new.html.erb
+++ b/app/views/sessions/new.html.erb
@@ -1,5 +1,49 @@
-<h1>New session</h1>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<h1>Sign in</h1>
-<%= render 'form' %>
+<div>
+ <%= form_tag(sessions_path, method: :post, id: :new_session) do %>
+ <% if params[:action] == "create" %>
+ <div class="alert-danger">
+ <p>The username/password pair you entered did
+ not match our records. Check your typing and
+ try again.</p>
+ </div>
+ <% end %>
+ <div class="field">
+ <%= label_tag(:username_or_email, "Username/Email") %><br/>
+ <%= text_field_tag(:username_or_email) %>
+ </div>
+ <div class="field">
+ <%= label_tag(:password) %><br/>
+ <%= password_field_tag(:password) %>
+ </div>
+ <div class="field">
+ <%= submit_tag("Log in", class: :signin) %>
+ </div>
+ <% end %>
-<%= link_to 'Back', sessions_path %>
+ <p>New user? <%= link_to("Sign up now!", new_user_path) %></p>
+</div>
diff --git a/app/views/sessions/show.html.erb b/app/views/sessions/show.html.erb
deleted file mode 100644
index 230e6bd..0000000
--- a/app/views/sessions/show.html.erb
+++ /dev/null
@@ -1,14 +0,0 @@
-<p id="notice"><%= notice %></p>
-
-<p>
- <strong>User:</strong>
- <%= @session.user %>
-</p>
-
-<p>
- <strong>Token:</strong>
- <%= @session.token %>
-</p>
-
-<%= link_to 'Edit', edit_session_path(@session) %> |
-<%= link_to 'Back', sessions_path %>
diff --git a/app/views/sessions/show.json.jbuilder b/app/views/sessions/show.json.jbuilder
deleted file mode 100644
index c9efd3b..0000000
--- a/app/views/sessions/show.json.jbuilder
+++ /dev/null
@@ -1 +0,0 @@
-json.extract! @session, :id, :user_id, :token, :created_at, :updated_at
diff --git a/app/views/simple_captcha/_simple_captcha.erb b/app/views/simple_captcha/_simple_captcha.erb
index 9968910..5e9da76 100644
--- a/app/views/simple_captcha/_simple_captcha.erb
+++ b/app/views/simple_captcha/_simple_captcha.erb
@@ -1,37 +1,6 @@
-<style type="text/CSS">
- .simple_captcha{border: 1px solid #ccc; padding: 5px !important;}
- .simple_captcha,
- .simple_captcha div{display: table;}
- .simple_captcha .simple_captcha_field,
- .simple_captcha .simple_captcha_image{
- border: 1px solid #ccc;
- margin: 0px 0px 2px 0px !important;
- padding: 0px !important;
- }
- .simple_captcha .simple_captcha_image img{
- margin: 0px !important;
- padding: 0px !important;
- width: 110px !important;
- }
- .simple_captcha .simple_captcha_label{font-size: 12px;}
- .simple_captcha .simple_captcha_field input{
- width: 150px !important;
- font-size: 16px;
- border: none;
- background-color: #efefef;
- }
-</style>
-
-<div class='simple_captcha'>
- <div class='simple_captcha_image'>
- <%= simple_captcha_options[:image] %>
- </div>
-
- <div class='simple_captcha_field'>
- <%= simple_captcha_options[:field] %>
- </div>
-
- <div class='simple_captcha_label'>
- <%= simple_captcha_options[:label] %>
- </div>
+<div class="field simple_captcha">
+ <label for="captcha"><%= simple_captcha_options[:label] %></label>
+ <%= simple_captcha_options[:image] %>
+ <span class="help-block">To make sure you aren't a robot.</span>
+ <%= simple_captcha_options[:field] %>
</div>
diff --git a/app/views/teams/index.html.erb b/app/views/teams/index.html.erb
index b077e10..397bfc6 100644
--- a/app/views/teams/index.html.erb
+++ b/app/views/teams/index.html.erb
@@ -14,7 +14,7 @@
<tr>
<td><%= link_to 'Show', team %></td>
<td><%= link_to 'Edit', edit_team_path(team) %></td>
- <td><%= link_to 'Destroy', team, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ <td><%= button_to 'Destroy', team, method: :delete, data: { confirm: 'Are you sure?' } %></td>
</tr>
<% end %>
</tbody>
diff --git a/app/views/teams/show.html.erb b/app/views/teams/show.html.erb
index 5b18d33..ab49d65 100644
--- a/app/views/teams/show.html.erb
+++ b/app/views/teams/show.html.erb
@@ -1,4 +1,2 @@
-<p id="notice"><%= notice %></p>
-
<%= link_to 'Edit', edit_team_path(@team) %> |
<%= link_to 'Back', teams_path %>
diff --git a/app/views/tournaments/_form.html.erb b/app/views/tournaments/_form.html.erb
index 340efab..c478ce6 100644
--- a/app/views/tournaments/_form.html.erb
+++ b/app/views/tournaments/_form.html.erb
@@ -1,49 +1,140 @@
-<%= form_for(@tournament) do |f| %>
- <% if @tournament.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@tournament.errors.count, "error") %> prohibited this tournament from being saved:</h2>
-
- <ul>
- <% @tournament.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
-
- <div class="field">
- <%= f.label :game_id %><br>
- <%= f.text_field :game_id %>
- </div>
- <div class="field">
- <%= f.label :status %><br>
- <%= f.number_field :status %>
- </div>
- <div class="field">
- <%= f.label :name %><br>
- <%= f.text_field :name %>
- </div>
- <div class="field">
- <%= f.label :min_players_per_team %><br>
- <%= f.number_field :min_players_per_team %>
- </div>
- <div class="field">
- <%= f.label :max_players_per_team %><br>
- <%= f.number_field :max_players_per_team %>
- </div>
- <div class="field">
- <%= f.label :min_teams_per_match %><br>
- <%= f.number_field :min_teams_per_match %>
- </div>
- <div class="field">
- <%= f.label :max_teams_per_match %><br>
- <%= f.number_field :max_teams_per_match %>
- </div>
- <div class="field">
- <%= f.label :scoring_method %><br>
- <%= f.text_field :scoring_method %>
- </div>
- <div class="actions">
- <%= f.submit %>
- </div>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<%= render "common/error_messages", :target => @tournament %>
+<fieldset>
+ <legend>Basic information</legend>
+ <%= form_for(@tournament, url: new_tournament_path, method: "get") do |f| %>
+ <div class="field">
+ <%= f.label :game_id, "Select a Game Type" %>
+ <%= f.select(:game_id, Game.all.map{|game| [game.name, game.id]}) %>
+ </div>
+ <div class="field">
+ <label for="num_stages">Number of Tournament Stages</label>
+ <input type="number" id="num_stages" name="num_stages" min="1" value="<%= params[:num_stages].to_i %>">
+ </div>
+ <% if @tournament.game %>
+ <%= f.submit("Update (Will reset the rest of the form)", class: "btn-danger") %>
+ <% else %>
+ <%= f.submit("Submit") %>
+ <% end %>
+ <% end %>
+
+</fieldset>
+<% if @tournament.game %>
+ <%= form_for(@tournament, url: tournaments_path, method: "post") do |f| %>
+ <fieldset>
+ <legend>Attributes</legend>
+
+ <%= f.hidden_field(:game_id) %>
+ <div class="field">
+ <%= f.label :name %>
+ <%= f.text_field :name %>
+ </div>
+
+ <table>
+ <tbody>
+ <tr>
+ <td></td>
+ <th>Minimum</th>
+ <th>Maximum</th>
+ </tr>
+ <tr>
+ <th>Players per Team: </th>
+ <td><%= f.number_field(:min_players_per_team, min: 1) %></td>
+ <td><%= f.number_field(:max_players_per_team, min: 1) %></td>
+ </tr>
+ <tr>
+ <th>Teams per Match: </th>
+ <td><%= f.number_field(:min_teams_per_match, min: 1) %></td>
+ <td><%= f.number_field(:max_teams_per_match, min: 1) %></td>
+ </tr>
+ </tbody>
+ </table>
+
+ <div class="field">
+ <%= f.label :scoring_method, :scoring_method.to_s.titleize %>
+ <%= f.select(:scoring_method, @tournament.scoring_methods.map{|method| [method.humanize.titleize, method]}) %>
+ </div>
+ </fieldset>
+
+ <fieldset>
+ <legend>Settings</legend>
+ <%= f.fields_for :settings do |setting_fields| %>
+ <% @tournament.tournament_settings.each do |setting| %>
+ <div class="field">
+ <%= setting_fields.label setting.name, setting.name.to_s.titleize %>
+ <br>
+ <% case setting.vartype %>
+ <% when 0 %>
+ <%= setting_fields.text_field( setting.name ) %>
+ <% when 1 %>
+ <%= setting_fields.text_area( setting.name ) %>
+ <% when 2 %>
+ <ul>
+ <% setting.type_opt.split(',').each do |option|%>
+ <li><label><%= setting_fields.radio_button( setting.name, option ) %><%= option.humanize.titleize %></label></li>
+ <% end %>
+ </ul>
+ <% when 3 %>
+ <ul>
+ <% setting.type_opt.split(',').each do |option|%>
+ <li><label><%= check_box_tag("tournament[settings][#{setting.name}][]", option, setting.value.split(',').include?(option)) %><%= option.humanize.titleize %></label></li>
+ <% end %>
+ </ul>
+ <% when 4 %>
+ <%= setting_fields.radio_button( setting.name, "true" ) %> <b>True</b>
+ <%= setting_fields.radio_button( setting.name, "false" ) %> <b>False</b>
+ <% when 5 %>
+ <%= setting_fields.select( setting.name, setting.type_opt.split(',').collect {|opt| opt.humanize.titleize} ) %>
+ <% end %>
+ </div>
+ <% end %>
+ <% end %>
+ </fieldset>
+
+ <%= f.fields_for :stages do |stages_fields| %>
+ <fieldset>
+ <legend>Stages</legend>
+ <% for i in 1..(params[:num_stages].to_i) do %>
+ <%= stages_fields.fields_for i.to_s do |stage_fields| %>
+ <fieldset>
+ <legend>Stage <%= i %></legend>
+ <div class="field">
+ <%= stage_fields.label :scheduling_method, :scheduling_method.to_s.titleize %>
+ <%= stage_fields.select(:scheduling_method, @tournament.scheduling_methods.map{|method| [method.humanize.titleize, method]}) %>
+ </div>
+ <div class="field">
+ <%= stage_fields.label :seeding_method, :seeding_method.to_s.titleize %>
+ <%= stage_fields.select(:seeding_method, @tournament.seeding_methods.map{|method| [method.humanize.titleize, method]}) %>
+ </div>
+ </fieldset>
+ <% end %>
+ <% end %>
+ </fieldset>
+ <% end %>
+
+ <%= f.submit %>
+
+ <% end %>
<% end %>
diff --git a/app/views/tournaments/index.html.erb b/app/views/tournaments/index.html.erb
index 7bf8aa0..06e1b25 100644
--- a/app/views/tournaments/index.html.erb
+++ b/app/views/tournaments/index.html.erb
@@ -1,41 +1,24 @@
-<h1>Listing tournaments</h1>
+<h1>Listing Tournaments</h1>
-<table>
- <thead>
- <tr>
- <th>Game</th>
- <th>Status</th>
- <th>Name</th>
- <th>Min players per team</th>
- <th>Max players per team</th>
- <th>Min teams per match</th>
- <th>Max teams per match</th>
- <th>Scoring method</th>
- <th></th>
- <th></th>
- <th></th>
- </tr>
- </thead>
+<div id="tournament-list">
+ <% if @tournaments.length > 0 %>
- <tbody>
- <% @tournaments.each do |tournament| %>
- <tr>
- <td><%= tournament.game %></td>
- <td><%= tournament.status %></td>
- <td><%= tournament.name %></td>
- <td><%= tournament.min_players_per_team %></td>
- <td><%= tournament.max_players_per_team %></td>
- <td><%= tournament.min_teams_per_match %></td>
- <td><%= tournament.max_teams_per_match %></td>
- <td><%= tournament.scoring_method %></td>
- <td><%= link_to 'Show', tournament %></td>
- <td><%= link_to 'Edit', edit_tournament_path(tournament) %></td>
- <td><%= link_to 'Destroy', tournament, method: :delete, data: { confirm: 'Are you sure?' } %></td>
- </tr>
- <% end %>
- </tbody>
-</table>
+ <%# Each tournament has a div for its listing %>
+ <% @tournaments.each do |t| %>
+ <%= render "common/show_tournament", :target => t %>
+ <% end %>
-<br>
+ <% else %>
-<%= link_to 'New Tournament', new_tournament_path %>
+ <p class="no-entries"> No tournaments going on right now...
+ <% if current_user.can?(:create_tournament) %>
+ Why not start your own?
+ <% end %>
+ </p>
+
+ <% end %>
+</div>
+
+<% if current_user.can?(:create_tournament) %>
+ <div><%= link_to 'New Tournament', new_tournament_path, :class => "btn btn-warning btn-lg" %></div>
+<% end %>
diff --git a/app/views/tournaments/join.html.erb b/app/views/tournaments/join.html.erb
new file mode 100644
index 0000000..1d38d68
--- /dev/null
+++ b/app/views/tournaments/join.html.erb
@@ -0,0 +1,2 @@
+ <%= @user.name %>
+
diff --git a/app/views/tournaments/new.html.erb b/app/views/tournaments/new.html.erb
index 2a60539..9c741e0 100644
--- a/app/views/tournaments/new.html.erb
+++ b/app/views/tournaments/new.html.erb
@@ -1,4 +1,4 @@
-<h1>New tournament</h1>
+<h1>New Tournament</h1>
<%= render 'form' %>
diff --git a/app/views/tournaments/show.html.erb b/app/views/tournaments/show.html.erb
index ca65ac6..55a8f14 100644
--- a/app/views/tournaments/show.html.erb
+++ b/app/views/tournaments/show.html.erb
@@ -1,44 +1,122 @@
-<p id="notice"><%= notice %></p>
-
-<p>
- <strong>Game:</strong>
- <%= @tournament.game %>
-</p>
-
-<p>
- <strong>Status:</strong>
- <%= @tournament.status %>
-</p>
-
-<p>
- <strong>Name:</strong>
- <%= @tournament.name %>
-</p>
-
-<p>
- <strong>Min players per team:</strong>
- <%= @tournament.min_players_per_team %>
-</p>
-
-<p>
- <strong>Max players per team:</strong>
- <%= @tournament.max_players_per_team %>
-</p>
-
-<p>
- <strong>Min teams per match:</strong>
- <%= @tournament.min_teams_per_match %>
-</p>
-
-<p>
- <strong>Max teams per match:</strong>
- <%= @tournament.max_teams_per_match %>
-</p>
-
-<p>
- <strong>Scoring method:</strong>
- <%= @tournament.scoring_method %>
-</p>
-
-<%= link_to 'Edit', edit_tournament_path(@tournament) %> |
-<%= link_to 'Back', tournaments_path %>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<%= link_to '« Back to all tournaments', tournaments_path, class: :breadcrumb %>
+
+<h2 id="tournament-name">
+ <%= @tournament.name %>
+</h2>
+
+<div class="progress">
+ <%# FIXME: What's up with this? Hardcoded 60%? %>
+ <%= tag("div", {:id => "prog-bar", :class => "progress-bar progress-bar-warning", :style => "width: " +(@tournament.players.count * 100 / (@tournament.min_players_per_team * @tournament.min_teams_per_match)).to_s + "%", "aria-valuemax" => "100", "aria-valuemin" => "0", "aria-valuenow" => (@tournament.players.count * 100 / (@tournament.min_players_per_team * @tournament.min_teams_per_match)).to_s, "role" => "progressbar"}) %>
+ <span class="sr-only">60% Complete (warning)</span>
+ </div>
+</div>
+
+<p id="players-needed"><%= pluralize(@tournament.players.count, "player has", "players have") %> signed up. <%= @tournament.min_players_per_team * @tournament.min_teams_per_match %> needed. </p>
+
+<div id="tournament-side-params">
+ <p>
+ <strong>Status:</strong>
+ <% if @tournament.status == 0 %>
+ Waiting for players...
+ <% else %>
+ Started
+ <% end %>
+ </p>
+
+ <p>
+ <strong>Name:</strong>
+ <%= @tournament.name %>
+ </p>
+
+ <p>
+ <strong>Min players per team:</strong>
+ <%= @tournament.min_players_per_team %>
+ </p>
+
+ <p>
+ <strong>Max players per team:</strong>
+ <%= @tournament.max_players_per_team %>
+ </p>
+
+ <p>
+ <strong>Min teams per match:</strong>
+ <%= @tournament.min_teams_per_match %>
+ </p>
+
+ <p>
+ <strong>Max teams per match:</strong>
+ <%= @tournament.max_teams_per_match %>
+ </p>
+
+ <p>
+ <strong>Scoring method:</strong>
+ <%= @tournament.scoring_method.titleize %>
+ </p>
+
+ <% @tournament.settings.each do |setting| %>
+ <p>
+ <strong><%= setting.name %></strong>
+ <%= setting.value %>
+ </p>
+ <% end %>
+</div>
+
+<div>
+ <% if @tournament.players.length > 0 %>
+ <h3>Players Here:</h3>
+ <ul id="tournament-users">
+ <% @tournament.players.each do |p| %>
+ <li><%= p.user_name %></li>
+ <% end %>
+ </ul>
+ <% else %>
+ <h3 div="players-needed">Hmmm.... nobody's here yet! You and your friends should join the tournament.</h3>
+ <% end %>
+</div>
+
+<div class="actions">
+ <%# If user can join, and user hasn't joined already, show a join tournment button %>
+ <% if @tournament.joinable_by?(current_user) && !@tournament.players.include?(current_user) %>
+ <%= form_tag(tournament_path(@tournament), method: "put", class: :button_to) do %>
+ <input type="hidden" name="update_action" value="join">
+ <%= submit_tag("Join Tournament") %>
+ <% end %>
+ <% elsif @tournament.players.include?(current_user) %>
+ <%= form_tag(tournament_path(@tournament), method: "put", class: :button_to) do %>
+ <input type="hidden" name="update_action" value="leave">
+ <%= submit_tag("Leave Tournament") %>
+ <% end %>
+ <% end %>
+ <%# If user is the host, let them start the tournment %>
+ <% if @tournament.check_permission(current_user, :edit) %>
+ <%= form_tag(tournament_path(@tournament), method: "put", class: :button_to) do %>
+ <input type="hidden" name="update_action" value="start">
+ <%= submit_tag("Start Tournament", disabled: (@tournament.players.count < @tournament.min_players_per_team * @tournament.min_teams_per_match)) %>
+ <% end %>
+ <%= link_to 'Edit Tournament', edit_tournament_path(@tournament), role: :button %>
+ <%= button_to 'Cancel Tournament', @tournament, method: :delete, data: { confirm: 'Are you sure?' } %>
+ <% end %>
+</div>
diff --git a/app/views/tournaments/standings.html.erb b/app/views/tournaments/standings.html.erb
new file mode 100644
index 0000000..15dd325
--- /dev/null
+++ b/app/views/tournaments/standings.html.erb
@@ -0,0 +1,51 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<% playerscores = @tournament.players.collect {|player| player => @tournament.statistics.where(match: player.matches.last, user: player, name: :score) } %>
+<% teams = tournament_stage.matches.collect
+{ |match| match.teams.collect { |team| team.id => team.players.collect
+{ |player| player.user_name => @tournament.statistics.where(match: player.matches.last, user: player, name: :score } } } %>
+
+<table>
+ <tr>
+ <td>Standings:</td>
+ <% place = 0 %>
+ <% playerscores.sort {|player1, player2| playerscores[player1] <=> playerscores[player2] }.each |player| %>
+ <td><%= place.to_s + ":" %> <%= player.user_name %></td>
+ <% place += 1%>
+ <% end %>
+ </tr>
+</table>
+
+<% teams.each do |team| %>
+ <table>
+ <tr>
+ <td>Standings:</td>
+ <% place = 0 %>
+ <% team.values.sort {|player1, player2| playerscores[player1] <=> playerscores[player2] }.each |player| %>
+ <td><%= place.to_s + ":" %> <%= player.user_name %></td>
+ <% place += 1%>
+ <% end %>
+ </tr>
+ </table>
+<% end %>
diff --git a/app/views/users/_form.html.erb b/app/views/users/_form.html.erb
index 4d28738..e4e49f4 100644
--- a/app/views/users/_form.html.erb
+++ b/app/views/users/_form.html.erb
@@ -1,29 +1,68 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
<%= form_for(@user) do |f| %>
- <% if @user.errors.any? %>
- <div id="error_explanation">
- <h2><%= pluralize(@user.errors.count, "error") %> prohibited this user from being saved:</h2>
-
- <ul>
- <% @user.errors.full_messages.each do |msg| %>
- <li><%= msg %></li>
- <% end %>
- </ul>
- </div>
- <% end %>
+ <%= render "common/error_messages", :target => @user %>
<div class="field">
<%= f.label :name %><br>
<%= f.text_field :name %>
</div>
+
<div class="field">
<%= f.label :email %><br>
- <%= f.text_field :email %>
+ <%= f.email_field(:email) %>
</div>
+
<div class="field">
<%= f.label :user_name %><br>
<%= f.text_field :user_name %>
</div>
+
+ <div>
+ <%= f.label(:password, "New Password (or use old)") %><br>
+ <%= f.password_field :password %>
+ </div>
+ <div>
+ <%= f.label(:password_confirmation, "Confirm Password") %><br>
+ <%= f.password_field :password_confirmation %>
+ </div>
+
+ <% if current_user.can? :edit_permissions %>
+ <fieldset>
+ <legend>User permissions</legend>
+ <ul>
+ <%= fields_for "user[abilities]", @user.abilities do |abilities_fields| %>
+ <% @user.abilities.keys.each do |ability| %>
+ <li><%= abilities_fields.check_box(ability) %> <%= abilities_fields.label(ability) %></li>
+ <% end %>
+ <% end %>
+ </ul>
+ </fieldset>
+ <% end %>
+
<div class="actions">
<%= f.submit %>
</div>
+
<% end %>
diff --git a/app/views/users/already_signed_in.html.erb b/app/views/users/already_signed_in.html.erb
new file mode 100644
index 0000000..04b4248
--- /dev/null
+++ b/app/views/users/already_signed_in.html.erb
@@ -0,0 +1 @@
+<h1>You are currently signed in</h1>
diff --git a/app/views/users/edit.html.erb b/app/views/users/edit.html.erb
index 99bd4cc..52f32a2 100644
--- a/app/views/users/edit.html.erb
+++ b/app/views/users/edit.html.erb
@@ -3,4 +3,4 @@
<%= render 'form' %>
<%= link_to 'Show', @user %> |
-<%= link_to 'Back', users_path %>
+<%= link_to 'Users', users_path %>
diff --git a/app/views/users/index.html.erb b/app/views/users/index.html.erb
index 3692112..53b37b8 100644
--- a/app/views/users/index.html.erb
+++ b/app/views/users/index.html.erb
@@ -1,8 +1,32 @@
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
<h1>Listing users</h1>
-<table>
+<table class="table table-hover">
<thead>
<tr>
+ <th>Username</th>
<th>Name</th>
<th>Email</th>
<th>User name</th>
@@ -15,12 +39,13 @@
<tbody>
<% @users.each do |user| %>
<tr>
+ <td><%= image_tag('http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(user.email) + '?s=30&d=identicon') %> <%= link_to("#{user.user_name}", user, nil) %></td>
<td><%= user.name %></td>
- <td><%= user.email %></td>
+ <td> ******* </td>
<td><%= user.user_name %></td>
<td><%= link_to 'Show', user %></td>
<td><%= link_to 'Edit', edit_user_path(user) %></td>
- <td><%= link_to 'Destroy', user, method: :delete, data: { confirm: 'Are you sure?' } %></td>
+ <td><%= button_to 'Destroy', user, method: :delete, data: { confirm: 'Are you sure?' } %></td>
</tr>
<% end %>
</tbody>
diff --git a/app/views/users/new.html.erb b/app/views/users/new.html.erb
index efc0404..1445a0d 100644
--- a/app/views/users/new.html.erb
+++ b/app/views/users/new.html.erb
@@ -1,5 +1,70 @@
-<h1>New user</h1>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+<h1> Sign Up </h1>
-<%= render 'form' %>
+<%= form_for @user do |f| %>
+ <%= render "common/error_messages", :target => @user %>
+ <div class="field">
+ <%= f.label :user_name %>
+ <span class="help-block">
+ This is the name you will use to log in.
+ It may consist of letters, numbers, <kbd>_</kbd>, and <kbd>-</kbd>.
+ </span>
+ <br>
+ <%= f.text_field :user_name %>
+ </div>
+ <div class="field">
+ <%= f.label :password %>
+ <span class="help-block">
+ Must be at least 6 characters long.
+ </span>
+ <br>
+ <%= f.password_field(:password, required: :required, minlength: 6) %>
+ </div>
+ <div class="field">
+ <%= f.label(:password_confirmation, "Confirm Password") %><br>
+ <%= f.password_field(:password_confirmation, required: :required, minlength: 6) %>
+ </div>
+ <div class="field">
+ <%= f.label :name %>
+ <span class="help-block">
+ A display name; perhaps your real name, or perhaps an alias.
+ </span>
+ <br>
+ <%= f.text_field :name %>
+ </div>
+ <div class="field">
+ <%= f.label :email %><br>
+ <%= f.email_field(:email) %>
+ </div>
+ <div class="field">
+ <%= show_simple_captcha %>
+ </div>
+ <div class="actions">
+ <%= f.submit("Be a Leaguer", :class => "signup") %>
+ </div>
+<% end %>
+
+<%= link_to 'Already Have an Account? Log in', new_session_path, :class => "signin" %>
-<%= link_to 'Back', users_path %>
diff --git a/app/views/users/show.html.erb b/app/views/users/show.html.erb
index 9455a3c..ab17b9a 100644
--- a/app/views/users/show.html.erb
+++ b/app/views/users/show.html.erb
@@ -1,19 +1,79 @@
-<p id="notice"><%= notice %></p>
+<%
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+%>
+
+<h1> <%= @user.user_name %>'s Profile </h1>
<p>
- <strong>Name:</strong>
- <%= @user.name %>
+ <%= image_tag 'http://www.gravatar.com/avatar/' + Digest::MD5.hexdigest(@user.email) + '?s=100&d=identicon' %>
</p>
<p>
- <strong>Email:</strong>
- <%= @user.email %>
-</p>
+ <strong>Name:</strong>
+ <%= @user.name %>
+<p>
<p>
- <strong>User name:</strong>
- <%= @user.user_name %>
+ <strong>Alias:</strong>
+ <%= @user.user_name %>
+<p>
+ <strong>Email:</strong>
+ <%= @user.email %>
</p>
-<%= link_to 'Edit', edit_user_path(@user) %> |
-<%= link_to 'Back', users_path %>
+<% if @user.remote_usernames.empty? and @user.check_permission(current_user, :edit) %>
+ <%= form_for @user do |f| %>
+ <div class="field">
+ <label for="summoner_name">Have a League of Legends Account?</label>
+ <div class="simple-input-group">
+ <input type="text" id="summoner_name" name="user[remote_usernames][League of Legends]">
+ <%= f.submit "Add Username", :class => 'signup' %>
+ </div>
+ </div>
+ <% end %>
+<% end %>
+
+<div class="row">
+ <div class="col-md-6">
+ <h3>Recent Tournaments Played</h3>
+ <ul>
+ <% @user.tournaments_played.each do |t| %>
+ <li><%= t.name %></li>
+ <% end %>
+ </ul>
+ </div>
+ <div class="col-md-6">
+ <h3>Recent Tournaments Hosted</h3>
+ <% if @user.tournaments_hosted.empty? %>
+ <p><%= @user.user_name %> has never hosted a tournament.</p>
+ <% else %>
+ <ul>
+ <% @user.tournaments_hosted.each do |t| %>
+ <li><%= t.name %></li>
+ <% end %>
+ </ul>
+ <% end %>
+ </div>
+</div>
+
+<%= link_to 'Edit', edit_user_path(@user), role: :button %>
diff --git a/bin/autoindent b/bin/autoindent
index 52c61c6..0023431 100755
--- a/bin/autoindent
+++ b/bin/autoindent
@@ -1,4 +1,22 @@
#!/usr/bin/env bash
+
+# Copyright (C) 2014 Luke Shumaker
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
file=$1
sed -i 's/^\s*//' "$file"
emacs --batch "$file" \
diff --git a/bin/devel/db-drop b/bin/devel/db-drop
new file mode 100755
index 0000000..06e24dc
--- /dev/null
+++ b/bin/devel/db-drop
@@ -0,0 +1,7 @@
+#!/usr/bin/env bash
+bindir="$(dirname "$(dirname "$(readlink -f "$0")")")"
+PATH=$bindir:$PATH
+
+set -e
+rake db:drop
+rake db:setup
diff --git a/bin/devel/generate b/bin/devel/generate
index d71b454..077f18e 100755
--- a/bin/devel/generate
+++ b/bin/devel/generate
@@ -1,8 +1,30 @@
#!/usr/bin/env bash
+# Copyright (C) 2014 Andrew Murrell
+# Copyright (C) 2014 Davis Webb
+# Copyright (C) 2014 Guntas Grewal
+# Copyright (C) 2014 Luke Shumaker
+# Copyright (C) 2014 Nathaniel Foy
+# Copyright (C) 2014 Tomer Kimia
+#
+# This file is part of Leaguer.
+#
+# Leaguer is free software: you can redistribute it and/or modify
+# it under the terms of the GNU Affero General Public License as published by
+# the Free Software Foundation, either version 3 of the License, or
+# (at your option) any later version.
+#
+# Leaguer is distributed in the hope that it will be useful,
+# but WITHOUT ANY WARRANTY; without even the implied warranty of
+# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+# GNU Affero General Public License for more details.
+#
+# You should have received a copy of the Affero GNU General Public License
+# along with Leaguer. If not, see <http://www.gnu.org/licenses/>.
+
# The generate.sh bash file is used to generate all of the necessary
# .rb files to run the website
-
+#
# To modify it and update the app do the following:
# 1. Take care of uncommitted files
# 2. Run `git checkout clean2`
diff --git a/bin/devel/start b/bin/devel/start
new file mode 100755
index 0000000..2cb44e7
--- /dev/null
+++ b/bin/devel/start
@@ -0,0 +1,6 @@
+#!/usr/bin/env bash
+bindir="$(dirname "$(dirname "$(readlink -f "$0")")")"
+PATH=$bindir:$PATH
+
+rails server --daemon "$@"
+delayed_job start
diff --git a/bin/devel/stop b/bin/devel/stop
new file mode 100755
index 0000000..e2f7858
--- /dev/null
+++ b/bin/devel/stop
@@ -0,0 +1,6 @@
+#!/usr/bin/env bash
+srcdir="$(dirname "$(dirname "$(dirname "$(readlink -f "$0")")")")"
+PATH=${srcdir}/bin:$PATH
+
+kill $(<"${srcdir}/tmp/pids/server.pid")
+delayed_job stop
diff --git a/config/application.example.yml b/config/application.example.yml
new file mode 100644
index 0000000..a98b40e
--- /dev/null
+++ b/config/application.example.yml
@@ -0,0 +1,3 @@
+SECRET_TOKEN: 'cc884af613d0dd093f1d6c9153abac1200c5a0db923613245b80c5c3f5e9c9f9ba51712b702f2d494a22ddea8ab40601b38a41eb39eec97b50a7a2e37748b1bc'
+RIOT_API_KEY: 'ad539f86-22fd-474d-9279-79a7a296ac38'
+RIOT_API_REGION: 'na'
diff --git a/config/application.rb b/config/application.rb
index 658e0aa..13bab0b 100644
--- a/config/application.rb
+++ b/config/application.rb
@@ -12,6 +12,9 @@ module Leaguer
# Application configuration should go into files in config/initializers
# -- all .rb files in that directory are automatically loaded.
+ config.autoload_paths += ["#{Rails.root}/lib"]
+ config.watchable_dirs["#{Rails.root}/lib"] = [:rb]
+
I18n.enforce_available_locales = true
# Set Time.zone default to the specified zone and make Active Record auto-convert to this zone.
diff --git a/config/database.yml b/config/database.example.yml
index 51a4dd4..51a4dd4 100644
--- a/config/database.yml
+++ b/config/database.example.yml
diff --git a/config/initializers/leaguer_firefox_submit_hack.rb b/config/initializers/leaguer_firefox_submit_hack.rb
new file mode 100644
index 0000000..2120379
--- /dev/null
+++ b/config/initializers/leaguer_firefox_submit_hack.rb
@@ -0,0 +1,34 @@
+# -*- ruby-indent-level: 2; indent-tabs-mode: nil -*-
+# This hacks around <input type="submit"> being sized weird by replacing it with <button type="submit">
+# This was nescessary in FF28, no longer in FF30.
+# I have no idea about Chrome or Safari; I imagine browsers are converging on making it sized sanely.
+module ActionView
+ module Helpers
+ module FormTagHelper
+
+ # This is modified from actionpack-4.0.2/lib/action_view/helpers/form_tag_helper.rb#submit_tag
+ def submit_tag(value = "Save changes", options = {})
+ options = options.stringify_keys
+
+ if disable_with = options.delete("disable_with")
+ message = ":disable_with option is deprecated and will be removed from Rails 4.1. " \
+ "Use 'data: { disable_with: \'Text\' }' instead."
+ ActiveSupport::Deprecation.warn message
+
+ options["data-disable-with"] = disable_with
+ end
+
+ if confirm = options.delete("confirm")
+ message = ":confirm option is deprecated and will be removed from Rails 4.1. " \
+ "Use 'data: { confirm: \'Text\' }' instead'."
+ ActiveSupport::Deprecation.warn message
+
+ options["data-confirm"] = confirm
+ end
+
+ content_tag(:button, value, { "type" => "submit", "name" => "commit", "value" => value }.update(options))
+ end
+
+ end
+ end
+end
diff --git a/config/initializers/leaguer_html5_autovalidation.rb b/config/initializers/leaguer_html5_autovalidation.rb
new file mode 100644
index 0000000..82f630e
--- /dev/null
+++ b/config/initializers/leaguer_html5_autovalidation.rb
@@ -0,0 +1,107 @@
+module ActionView
+ module Helpers
+ module Tags
+ class Base
+ def initialize_with_html5_validators(object_name, method_name, template_object, options = {})
+ initialize_without_html5_validators(object_name, method_name, template_object, options)
+
+ if /(Area|Button|Box|Field|Select)$/ =~ self.class.name and @object.respond_to? :_validators
+ inject_html5_validators(@object._validators[@method_name.to_sym])
+ if @method_name.to_s.end_with?("_confirmation")
+ orig_method_name = @method_name.to_s.sub(/_confirmation$/,'').to_sym
+ if @object._validators[orig_method_name].any?{|v|v.is_a?(ActiveModel::Validations::ConfirmationValidator)}
+ inject_html5_validators(@object._validators[orig_method_name])
+ end
+ end
+ end
+ end
+ alias_method_chain :initialize, :html5_validators
+
+ private
+
+ def inject_html5_validators(validators = [])
+ validators.each do |v|
+ # XXX: evaluate :if/:unless?
+ if (v.options.keys & [:if, :unless]).empty?
+ case v
+ when ActiveModel::Validations::AbsenceValidator
+ # The opposite of required
+ # XXX: perhaps disable the input?
+ when ActiveModel::Validations::AcceptanceValidator
+ # XXX: If in a text-ish input, perhaps create a pattern from :accept?
+ @options[:required] = :required
+ when ActiveRecord::Validations::AssociatedValidator
+ # Can't possibly do anything here
+ when ActiveModel::Validations::ConfirmationValidator
+ # Do nothing here
+ when ActiveModel::Validations::ExclusionValidator
+ # XXX: There is no simple way to do this.
+ when ActiveModel::Validations::FormatValidator
+ # XXX: Does not support :without
+ if v.options[:with] and not v.options[:with].is_a?(Proc)
+ pattern = v.options[:with].source.sub(/^\\A/,'').sub(/\\[Zz]$/,'')
+ pattern = "(|#{pattern})" if (v.options[:allow_nil] or v.options[:allow_blank])
+ @options[:pattern] = pattern
+ end
+ when ActiveModel::Validations::InclusionValidator
+ # XXX: There is no simple way to do this.
+ when ActiveModel::Validations::LengthValidator
+ @options[:minlength] = v.options[:minimum] if v.options[:minimum]
+ @options[:maxlength] = v.options[:maximum] if v.options[:maximum]
+ when ActiveModel::Validations::NumericalityValidator
+ # XXX: Does not support :other_than
+ # XXX: Does not correctly handle any of these things being a Proc
+ @options[:required] = :required unless v.options[:allow_nil]
+ @options[:step] = 1 if v.options[:only_integer]
+
+ if v.options[:greater_than]
+ if @options[:step] or v.options[:even] or v.options[:odd]
+ @options[:min] = v.options[:greater_than] + 1
+ else
+ # Floating point limit BS
+ @options[:min] = v.options[:greater_than]
+ end
+ end
+ if v.options[:greater_than_or_equal_to]
+ @options[:min] = v.options[:greater_than_or_equal_to]
+ end
+
+ if v.options[:less_than]
+ if @options[:step] or v.options[:even] or v.options[:odd]
+ @options[:max] = v.options[:less_than] - 1
+ else
+ # Floating point limit BS
+ @options[:max] = v.options[:less_than]
+ end
+ end
+ if v.options[:less_than_or_equal_to]
+ @options[:max] = v.options[:less_than_or_equal_to]
+ end
+
+ if v.options[:equal_to]
+ @options[:min] = @options[:max] = v.options[:equal_to]
+ end
+
+ if v.options[:even] and @options[:min]
+ @options[:min] = @options[:min] + @options[:min] % 2
+ @options[:step] = 2
+ end
+ if v.options[:odd] and @options[:min]
+ @options[:min] = @options[:min] + (@options[:min]+1) % 2
+ @options[:step] = 2
+ end
+ when ActiveModel::Validations::PresenceValidator, ActiveRecord::Validations::PresenceValidator
+ @options[:required] = :required
+ when ActiveRecord::Validations::UniquenessValidator
+ # Can't do this without making network calls
+ when ActiveModel::Validations::WithValidator
+ # Just here for completeness; can't possibly do anything
+ end # case
+ end # if
+ end # each
+ end # def
+ end # class Base
+ end # module Tags
+ end # module Helpers
+end # module ActionView
+
diff --git a/config/initializers/mailboxer.rb b/config/initializers/mailboxer.rb
index 8876f80..b529481 100644
--- a/config/initializers/mailboxer.rb
+++ b/config/initializers/mailboxer.rb
@@ -1,7 +1,7 @@
Mailboxer.setup do |config|
#Configures if you applications uses or no the email sending for Notifications and Messages
- config.uses_emails = true
+ config.uses_emails = false
#Configures the default from for the email sent for Messages and Notifications of Mailboxer
config.default_from = "no-reply@mailboxer.com"
diff --git a/config/initializers/permissions_system.rb b/config/initializers/permissions_system.rb
new file mode 100644
index 0000000..9d1de9f
--- /dev/null
+++ b/config/initializers/permissions_system.rb
@@ -0,0 +1,11 @@
+module ActiveRecord
+ class Base
+ def check_permission(user, verb)
+ user.can?("#{verb.to_s}_#{self.class.name.underscore}".to_sym) or self.owned_by?(user)
+ end
+
+ def owned_by?(user)
+ return false
+ end
+ end
+end
diff --git a/config/initializers/secret_token.rb b/config/initializers/secret_token.rb
index 604d43d..fbab4b9 100644
--- a/config/initializers/secret_token.rb
+++ b/config/initializers/secret_token.rb
@@ -9,4 +9,8 @@
# Make sure your secret_key_base is kept private
# if you're sharing your code publicly.
-Leaguer::Application.config.secret_key_base = 'cc884af613d0dd093f1d6c9153abac1200c5a0db923613245b80c5c3f5e9c9f9ba51712b702f2d494a22ddea8ab40601b38a41eb39eec97b50a7a2e37748b1bc'
+Leaguer::Application.config.secret_key_base = if Rails.env.development? or Rails.env.test?
+ ('x' * 30) # meets minimum requirement of 30 chars long
+else
+ ENV['SECRET_TOKEN']
+end
diff --git a/config/locales/en.yml b/config/locales/en.yml
index 0653957..9b7f013 100644
--- a/config/locales/en.yml
+++ b/config/locales/en.yml
@@ -21,3 +21,11 @@
en:
hello: "Hello world"
+
+ simple_captcha:
+ placeholder: "Enter the image value"
+ label: "Enter the code in the box:"
+
+ message:
+ default: "Secret Code did not match with the Image"
+ user: "The secret Image and code were different"
diff --git a/config/routes.rb b/config/routes.rb
index 262a156..4094479 100644
--- a/config/routes.rb
+++ b/config/routes.rb
@@ -1,24 +1,46 @@
Leaguer::Application.routes.draw do
- resources :brackets
- resources :sessions
+ resources :sessions, only: [:new, :create, :destroy]
resources :users
resources :games
- resources :tournaments
-
resources :pms
resources :alerts
resources :teams
- resources :matches
+ resources :tournaments do
+ resources :matches, only: [:index, :show, :update]
+ resources :brackets, only: [:create, :index, :show, :edit, :update, :destroy]
+ end
+
+ resource :server, only: [:show, :edit, :update]
+
+ root to: 'main#homepage'
+
+ get '/search', to: 'search#go'
- resources :servers
+end
+
+Leaguer::Application.routes.named_routes.module.module_eval do
+ def match_path(match, options={})
+ tournament_match_path(match.tournament_stage.tournament, match, options)
+ end
+ def match_url(match, options={})
+ tournament_match_url(match.tournament_stage.tournament, match, options)
+ end
+ def bracket_path(bracket, options={})
+ tournament_bracket_path(bracket.tournament, bracket, options)
+ end
+ def bracket_url(bracket, options={})
+ tournament_bracket_url(bracket.tournament, bracket, options)
+ end
+end
+if false
# The priority is based upon order of creation: first created -> highest priority.
# See how all your routes lay out with "rake routes".
diff --git a/db/seeds.rb b/db/seeds.rb
index 4edb1e8..86bf42d 100644
--- a/db/seeds.rb
+++ b/db/seeds.rb
@@ -3,5 +3,200 @@
#
# Examples:
#
-# cities = City.create([{ name: 'Chicago' }, { name: 'Copenhagen' }])
-# Mayor.create(name: 'Emanuel', city: cities.first)
+# cities = City.create!([{ name: 'Chicago' }, { name: 'Copenhagen' }])
+# Mayor.create!(name: 'Emanuel', city: cities.first)
+#
+p = User.permission_bits
+Server.create!(default_user_permissions: p[:join_tournament] | p[:create_pm] | p[:edit_pm] | p[:create_bracket])
+
+league = Game.create!(name: "League of Legends", min_players_per_team: 5, max_players_per_team: 5, min_teams_per_match: 2, max_teams_per_match: 2)
+league.settings.create!(display_order: 1, name: "map" , description: "Select a map to play on.", vartype: GameSetting::types[:pick_one_dropdown], type_opt: "summoners_rift,twisted_treeline,crystal_scar,haunted_abyss", default: "summoners_rift")
+league.settings.create!(display_order: 2, name: "pick_type", description: "Select a pick type." , vartype: GameSetting::types[:pick_one_dropdown], type_opt: "blind_pick,draft" , default: "draft")
+
+chess = Game.create!(name: "Chess", min_players_per_team: 1, max_players_per_team: 1, min_teams_per_match: 2, max_teams_per_match: 2)
+chess.settings.create!(display_order: 1, name: "time_control", description: "Enter a value for Time Control (ie. 5-5, 30, 6hr, or None)", vartype: GameSetting::types[:text_short], default: "")
+
+hearthstone = Game.create!(name: "Hearthstone", min_players_per_team: 1, max_players_per_team: 1, min_teams_per_match: 2, max_teams_per_match: 2)
+hearthstone.settings.create!(display_order: 1, name: "deck_name", description: "Enter a name for your deck, be descriptive.", vartype: GameSetting::types[:text_long], default: "")
+
+rockpaperscissors = Game.create!(name: "Rock, Paper, Scissors", min_players_per_team: 1, max_players_per_team: 3, min_teams_per_match: 2, max_teams_per_match: 2)
+rockpaperscissors.settings.create!(display_order: 4, name: "lizard_spock_allowed", description: "Will you allow Lizard and Spock?" , vartype: GameSetting::types[:true_false] , default: false)
+rockpaperscissors.settings.create!(display_order: 5, name: "favorite_object" , description: "What is your favorite object in RPS?", vartype: GameSetting::types[:pick_one_radio], type_opt: "rock,paper,scissors", default: "rock")
+rockpaperscissors.settings.create!(display_order: 6, name: "check_boxes" , description: "Example boxes" , vartype: GameSetting::types[:pick_several] , type_opt: "i_do_not_know,there_is_now_spoon,wow,because_electricity,wat?", default: "wow,wat?")
+
+if Rails.env.development? or (ENV['FORCE_SEED'] and not ENV['FORCE_SEED'].empty?)
+ # User 1, the ADMIN
+ admin = User.create!(name: "Administrator", user_name: "admin", email: "root@localhost.lan", password: "password", permissions: 0x7FFFFFFF)
+
+ # John Doe's for testing
+ User.create!(name: "John 0", password: "password", email: "john0@gmail.com", user_name: "johndoe0")
+ User.create!(name: "John 1", password: "password", email: "john1@gmail.com", user_name: "johndoe1")
+ User.create!(name: "John 2", password: "password", email: "john2@gmail.com", user_name: "johndoe2")
+ User.create!(name: "John 3", password: "password", email: "john3@gmail.com", user_name: "johndoe3")
+ User.create!(name: "John 4", password: "password", email: "john4@gmail.com", user_name: "johndoe4")
+ User.create!(name: "John 5", password: "password", email: "john5@gmail.com", user_name: "johndoe5")
+ User.create!(name: "John 6", password: "password", email: "john6@gmail.com", user_name: "johndoe6")
+ User.create!(name: "John 7", password: "password", email: "john7@gmail.com", user_name: "johndoe7")
+ User.create!(name: "John 8", password: "password", email: "john8@gmail.com", user_name: "johndoe8")
+ User.create!(name: "John 9", password: "password", email: "john9@gmail.com", user_name: "johndoe9")
+
+ # Users for mocked Riot API calls
+ players_for_league = []
+ players_for_league.push(User.create!(name: "Sytrie" , password: "password", email: "Sytrie@gmail.com" , user_name: "Sytrie" ))
+ players_for_league.push(User.create!(name: "Derpanator115" , password: "password", email: "Derpanator115@gmail.com" , user_name: "Derpanator115" ))
+ players_for_league.push(User.create!(name: "Wlknexe56" , password: "password", email: "Wlknexe56@gmail.com" , user_name: "Wlknexe56" ))
+ players_for_league.push(User.create!(name: "DVisionzz" , password: "password", email: "DVisionzz@gmail.com" , user_name: "DVisionzz" ))
+ players_for_league.push(User.create!(name: "HYP3RTONIC" , password: "password", email: "HYP3RTONIC@gmail.com" , user_name: "HYP3RTONIC" ))
+ players_for_league.push(User.create!(name: "M9Fumjaa" , password: "password", email: "M9Fumjaa@gmail.com" , user_name: "M9Fumjaa" ))
+ players_for_league.push(User.create!(name: "spikevsnaruto" , password: "password", email: "spikevsnaruto@gmail.com" , user_name: "spikevsnaruto" ))
+ players_for_league.push(User.create!(name: "GoogleMaSkills" , password: "password", email: "GoogleMaSkills@gmail.com" , user_name: "GoogleMaSkills" ))
+ players_for_league.push(User.create!(name: "james chamberlan", password: "password", email: "jameschamberlan@gmail.com", user_name: "jameschamberlan" ))
+ players_for_league.push(User.create!(name: "Kaceytron" , password: "password", email: "Kaceytron@gmail.com" , user_name: "Kaceytron" ))
+
+ # Semi-real users
+ guntas = User.create(name: "Guntas Grewal" , password: "password", email: "guntasgrewal@gmail.com" , user_name: "guntasgrewal")
+ luke = User.create(name: "Luke Shumaker" , password: "password", email: "lukeshu@emacs4lyfe.com" , user_name: "lukeshu" )
+ tomer = User.create(name: "Tomer Kimia" , password: "password", email: "tomer@2majors4lyfe.com" , user_name: "tkimia" )
+ josh = User.create(name: "Josh Huser" , password: "password", email: "jhuser@iownabusiness.net" , user_name: "WinterWorks" )
+ dunsmore = User.create(name: "Professor Dunsmore", password: "password", email: "bxd@purdue.edu" , user_name: "Dumbledore" )
+ marco = User.create(name: "Marco Polo" , password: "password", email: "marco@ta4lyfe.com" , user_name: "iCoordinate" )
+ jordan = User.create(name: "Geoffrey Webb" , password: "password", email: "imnotjoffreybarathian@gameofthrones.com", user_name: "GTBPhoenix" )
+ obama = User.create(name: "Obama" , password: "password", email: "obama@whitehouse.gov" , user_name: "Obama" )
+
+ davis = User.create(name: "Davis Webb" , password: "password", email: "davislwebb@gmail.com" , user_name: "TeslasMind" )
+ foy = User.create(name: "Nathaniel Foy" , password: "password", email: "nfoy@purdue.edu" , user_name: "NalfeinX" )
+ andrew = User.create(name: "Andrew Murrell" , password: "password", email: "murrel@murrel.gov" , user_name: "ImFromNasa" )
+ joey = User.create(name: "Joseph Adams" , password: "password", email: "alpha142@fluttershyop.com" , user_name: "alpha142" )
+ panda = User.create(name: "Panda" , password: "password", email: "panda@gmail.com" , user_name: "InspectorPanderp" )
+ mesa = User.create(name: "Mesataki" , password: "password", email: "mesataki@gmail.com" , user_name: "Mesakati" )
+ guntas_league = User.create(name: "TolkiensButt" , password: "password", email: "TolkiensButt@gmail.com" , user_name: "TolkiensButt" )
+ lyra = User.create(name: "Lyra Heartstings" , password: "password", email: "LyraHeartstings@gmail.com" , user_name: "LyraHeartstings" )
+ josh_league = User.create(name: "Josh_league" , password: "password", email: "josh_league@gmail.com" , user_name: "Joshoowah" )
+ jeff = User.create(name: "Jeff Linguinee" , password: "password", email: "jefflingueeneeeee@gmail.com" , user_name: "SenorJeffafa" )
+ sarah = User.create(name: "Sarah Lawson" , password: "password", email: "sarah@gmail.com" , user_name: "LittlexSurah" )
+
+ # League of Legends tournament
+ league_tourn = Tournament.create!(
+ game: league,
+ name: "League of Legends Seed",
+ min_players_per_team: 5,
+ max_players_per_team: 5,
+ min_teams_per_match: 2,
+ max_teams_per_match: 2,
+ scoring_method: "winner_takes_all",
+ hosts: [admin])
+ league_tourn.stages.create!(scheduling_method: "round_robin" , seeding_method: "random_seeding")
+ players_for_league.each do |player|
+ league_tourn.join(player)
+ end
+
+ # Chess
+ chess_tourn = Tournament.create!(
+ game: chess,
+ name: "Chess Seed",
+ min_players_per_team: 1,
+ max_players_per_team: 1,
+ min_teams_per_match: 2,
+ max_teams_per_match: 2,
+ scoring_method: "winner_takes_all",
+ hosts: [davis])
+ chess_tourn.stages.create!(scheduling_method: "round_robin" , seeding_method: "random_seeding")
+ chess_tourn.join(davis)
+ chess_tourn.join(foy)
+
+ # Rock Paper Scissors
+ rps = Tournament.create!(
+ game: rockpaperscissors,
+ name: "Rock, Paper, Scissors Seed",
+ min_players_per_team: 1,
+ max_players_per_team: 3,
+ min_teams_per_match: 2,
+ max_teams_per_match: 2,
+ scoring_method: "winner_takes_all",
+ hosts: [davis])
+ rps.stages.create!(scheduling_method: "round_robin" , seeding_method: "random_seeding")
+ rps.join(davis)
+ rps.join(foy)
+ rps.join(guntas)
+
+ # Another League tournament
+ tourn5 = Tournament.create!(
+ game: league,
+ name: "5 Teams, 2 Teams Per Match",
+ min_players_per_team: 1,
+ max_players_per_team: 1,
+ min_teams_per_match: 2,
+ max_teams_per_match: 2,
+ scoring_method: "winner_takes_all",
+ hosts: [admin])
+ tourn5.stages.create!(scheduling_method: "elimination" , seeding_method: "random_seeding")
+ players_for_league.each do |player|
+ tourn5.join(player)
+ end
+
+ # Yet another League tournament
+ tourn6 = Tournament.create!(
+ game_id: 1,
+ name: "3 teams per match",
+ min_players_per_team: 1,
+ max_players_per_team: 1,
+ min_teams_per_match: 3,
+ max_teams_per_match: 3,
+ scoring_method: "winner_takes_all",
+ hosts: [admin])
+ tourn6.stages.create!(scheduling_method: "round_robin" , seeding_method: "random_seeding")
+ players_for_league.each do |player|
+ tourn6.join(player)
+ end
+ tourn6.join(davis)
+ tourn6.join(foy)
+ tourn6.join(guntas)
+ tourn6.join(luke)
+ tourn6.join(marco)
+ tourn6.join(jordan)
+ tourn6.join(obama)
+ tourn6.join(joey)
+
+ #Hearthstone tournament
+ hearth = Tournament.create!(
+ game: hearthstone,
+ name: "Hearthstone Seed",
+ min_teams_per_match: 1,
+ min_players_per_team: 1,
+ max_teams_per_match: 2,
+ max_players_per_team: 1,
+ scoring_method: "winner_takes_all",
+ hosts: [admin])
+ hearth.stages.create!(scheduling_method: "round_robin" , seeding_method: "random_seeding")
+ hearth.join(davis)
+ hearth.join(foy)
+
+ #THE REAL GAME WE ARE PLAYING AT 10
+ davis.remote_usernames.create( game: league, value: {"name" => "TeslasMind" , "id" => 30533514} )
+ foy.remote_usernames.create( game: league, value: {"name" => "NalfeinX" , "id" => 29538130} )
+ andrew.remote_usernames.create( game: league, value: {"name" => "ImFromNasa" , "id" => 29782091} )
+ joey.remote_usernames.create( game: league, value: {"name" => "Alpha142" , "id" => 29732514} )
+ sarah.remote_usernames.create( game: league, value: {"name" => "LittlexSurah" , "id" => 30613787} )
+ mesa.remote_usernames.create( game: league, value: {"name" => "Mesakati" , "id" => 51552042} )
+ panda.remote_usernames.create( game: league, value: {"name" => "NalfeinX" , "id" => 47953989} )
+ jordan.remote_usernames.create( game: league, value: {"name" => "GTBPhoenix" , "id" => 29812020} )
+ josh_league.remote_usernames.create(game: league, value: {"name" => "Joshoowah" , "id" => 26083333} )
+ jeff.remote_usernames.create( game: league, value: {"name" => "SenorJeffafa" , "id" => 32612067} )
+ lyra.remote_usernames.create( game: league, value: {"name" => "Lyra Heartstings", "id" => 32240762} )
+
+ g = [davis, joey, panda, mesa, lyra, jordan, jeff, sarah, foy, andrew]
+
+ custom = Tournament.create!(
+ game: league,
+ name: "Real League Game",
+ min_players_per_team: 5,
+ max_players_per_team: 5,
+ min_teams_per_match: 2,
+ max_teams_per_match: 2,
+ scoring_method: "winner_takes_all",
+ hosts: [admin])
+ custom.stages.create!(scheduling_method: "round_robin" , seeding_method: "early_bird_seeding")
+ g.each do |player|
+ custom.join(player)
+ end
+end
diff --git a/doc/Sprint1-Retrospective.md b/doc/Sprint1-Retrospective.md
new file mode 100644
index 0000000..7bffde7
--- /dev/null
+++ b/doc/Sprint1-Retrospective.md
@@ -0,0 +1,220 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 1 Retrospective"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As an administrator, I would like to install and boot my own server.
+ - Alternately: As a developer, I would like a demo/testing server,
+ with a basic Rails setup.
+2) As a host/player, I would like to register and have an account.
+ - For this task, we will be creating the user registration and log
+ in capabilities for Leaguer.
+3) As a host, I would like to start a tournament.
+ - For this task, we will be creating a base tournament system for a
+ host to run.
+4) As a host/player, I would like to enter scores for players.
+ - For sprint own, the scores will be entered by hand.
+5) As an administrator, I want to specify how users become hosts.
+6) As a user I would like to see the progress of the tournament in my
+ browser.
+7) As a user, I would like a presentable homepage.
+ - For this task, we will be creating a Leaguer homepage and ensure that it
+ is pleasing to the eye and easy to navigate.
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Implemented and Working | Size | Person | US |
++=========================================================+======+========+====+
+| [Learn Rails, set up Scaffolding for all Models, Views, | 8 | All | 1 |
+| Controllers](#learn-rails) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Deploy rails on Luke's server](#deploy-rails) | 3 | Luke | 1 |
++---------------------------------------------------------+------+--------+----+
+| [Create log-in system back-end (verification, cookies, | 5 | Davis | 2 |
+| and redirection)](#login-backend) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create log-in system UI](#login-ui) | 2 | Tomer | 2 |
++---------------------------------------------------------+------+--------+----+
+| [Create Tournament Settings Page](#tourney-settings) | 3 | Guntas | 3 |
++---------------------------------------------------------+------+--------+----+
+| [Implement Tournament Registration and Tournament | 2 | Andrew | 3 |
+| Controller](#tourney-registration) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Implement match controller](#match-controller) | 3 | Dav+And| 4 |
++---------------------------------------------------------+------+--------+----+
+| [Implement permissions system over the users | 3 | Luke | 5 |
+| system](#permissions) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create View Tournament Page](#tourney-view) | 5 | All | 6 |
++---------------------------------------------------------+------+--------+----+
+| [Create Presentable Homepage](#homepage) | 5 | Guntas | 7 |
++---------------------------------------------------------+------+--------+----+
+
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Implemented and Not Working Well | Size | Person | US |
++=========================================================+======+========+====+
+| [Design and implement match score models](#match-score) | 3 | Foy | 4 |
++---------------------------------------------------------+------+--------+----+
+| [Create Admin-level Server Management Page](#srv-man) | 2 | Luke | 5 |
++---------------------------------------------------------+------+--------+----+
+
+
++---------------------------------------------------------+------+--------+----+
+| Tasks Not Implemented | Size | Person | US |
++=========================================================+======+========+====+
+| [Design/Code Scoring/Pairing Algorithms and | 5 | Foy | 3 |
+| Procedures](#score-algo) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Observe Foy Design/Code Scoring/Pairing | 2 | Dav+Foy| 3 |
+| Algorithms](#score-algo) | | | |
++---------------------------------------------------------+------+--------+----+
+| [Create a Player-level Data Entry Page/Method for | 3 | Tomer | 4 |
+| Results](#data-entry) | | | |
++---------------------------------------------------------+------+--------+----+
+
+# Implemented and working
+
+## Learn Rails {#learn-rails}
+
+Learning Rails has been a growing experience for the majority of the
+team. Some of us coming from no significant experience to being able
+to put together a relatively functional product in only three weeks
+has been an impressive journey.
+
+## Deploy Rails {#deploy-rails}
+
+The entire team became familiar with deploying Rails in our rather
+diverse working environments and successfully deployed a server
+instance located at demo.projectleaguer.net as well as on our local boxes.
+
+## Login (back-end) {#login-backend}
+
+Our login back-end successfully logs users in and our and can handle
+user registrations and first-come-first-serve uniqueness validation.
+
+## Login (UI) {#login-ui}
+
+Our login user interface successfully differentiates between logged in
+and logged out users as well as between users of different
+designations (although for the demo some of the hooks were not in
+place, this has been fixed).
+
+## Tournament settings {#tourney-settings}
+
+Tournament settings were implemented at a basic level, instituting those
+items which are similar to all tournaments, regardless of type, orginating
+from the game model.
+
+## Tournament registration {#tourney-registration}
+
+Tournament registration and the tournament contoller were completed which
+allowed users to join and participate in basic tournaments of several types.
+The tournament controller handled a variety of tournament related tasks,
+including creating and updating tournaments and validating tournament related
+operations.
+
+## Match controller {#match-controller}
+
+The Match Controller creates the separate matches for a specific tournament.
+When a tournament is started, it begins with an initial match that contains
+no players. Currently, a player must join a match by entering the specific
+tournament (by clicking the 'show' button on the tournament),
+then they must enter the match (again by clicking the 'show' button but this
+time on the match they desire to participate in) and then finally clicking
+the 'join' button. This updates the match with the user as a participant in
+the matc and then finally clicking the 'join' button. This updates the match
+with the user as a participant in the match. A match can also be destroyed
+by clicking the 'delete' button on the no longer desired match on the page.
+
+## Permissions system {#permissions}
+
+The permissions system is implemented, easy to use, and works well.
+In some places, it appears to be broken (overly-permisive), but this
+is because the relevant page doesn't hook into the permission system.
+This needs to be fixed with unit tests.
+
+## Tournament view {#tourney-view}
+The view page for tournaments contains a table that lists all on going
+tournaments for all types of games. It also lists other game attribute like
+Players per team, Teams per match, whether or not teams were randomized
+and also has links to Show, Edit, Destroy, Join a particular tournament.
+A link to create a tournament is also provided. Each of the links correspond
+to view pages which are html.erb pages that provide styles and functionality
+of each of the tournament setting features. Show, Edit, Destroy, all have
+views of their own to perform each of the above actions.
+
+## Homepage {#homepage}
+The homepage is mainly controlled by the views that are associated with each
+model and controller. The main view for the homepage is the one found in the
+layouts called application.html.erb, this view is responsible for display of
+all the headings, navigation bars, forms and containers. This view page
+contains mostly links to other view pages and yields whatever the other view
+pages have to offer. The Homepage redirects to Login, Signup, See Ongoing
+Tournaments and shows the view for those models.
+
+
+# Implemented but not working well
+
+## Match score models {#match-score}
+
+This only functioned properly for noting which team would win a match. We want
+more information to be included, such as individual player scores. We also
+only had it working where the tournament host would decide who won.
+
+## Server management {#srv-man}
+
+The server management software interface is implemented, and working
+fine. The other modules use it. However, what we didn't implement is
+an actual *page* to edit these settings. We had this task in the
+iteration because other items depended on it. Though we did not
+implement the full story, we implemented the core reason that we
+wanted it.
+
+# Not implemented
+
+## Scoring Algorithms {#score-algo}
+
+Scoring algorithms was not implemented because we did not have time for
+implementing player statistics in the first sprint. There were some
+preliminary approaches, but the task lost priority and was abandoned.
+
+## Data entry {#data-entry}
+
+It was decided to not be a priority for sprint one due to time constraints.
+Also, we want to implement data entry for League of Legends through
+Riot Games (TM)'s API for grabbing match data.
+
+# How to improve
+
+Peer reviews and testing were our biggest pitfalls.
+
+
+1. All testing was just manual, in-browser testing, rather than unit
+ tests. We really need write unit tests this iteration, as we had
+ breakages where we said "this is exactly why we need unit
+ testing." However, that happened late enough in the iteration that
+ we didn't have time to do anything about it.
+
+2. That leads us into time management. Our commit activity plotted
+ against time has humps each weak, each growing a little. That is,
+ we started slow, and ended with a lot of work. This wasn't exactly
+ poor planing, but we had a poor idea of how much time things would
+ take. We plan to fix this by front-loading this iteration instead
+ of back-loading it.
+
+3. We had the approach of "show everyone everything" with peer
+ reviews, as we anticipated that this would be nescessary for
+ everyone learning Rails. However, in effect it meant that
+ sometimes information was spread very thin, or because things were
+ being done "in the open", we didn't ever explicitly review them.
+ We plan on fixing this next iteration by committing to do very
+ specific peer reviews with just a couple members of the team.
diff --git a/doc/Sprint2-Retrospective.md b/doc/Sprint2-Retrospective.md
new file mode 100644
index 0000000..9a98ec5
--- /dev/null
+++ b/doc/Sprint2-Retrospective.md
@@ -0,0 +1,215 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 2 Retrospective"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Working | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Implement Anti-spam measures](#anti-spam) | 2 | Davis | 2 |
++---------------------------------------------------------+------+------------+----+
+| [Implement Teammate Rating System (peer review view)] | 5 | Guntas | 3 |
+| (#peer-review) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Design/Code Scoring/Pairing Algorithms and Procedures] | 5 | D+F+A | 3 |
+| (#pair-alg) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Implement game-type specific and tournament | 8 | L+A+G | 4 |
+| specific settings and preferences] (#setting-and-pref) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Retrieve data from Riot Games (TM) API ](#riot-api) | 3 | Foy | 5 |
++---------------------------------------------------------+------+------------+----+
+| [Parse Riot data and attach to scoring subsystem] | 5 | Davis | 5 |
+| (#parse-riot) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Teach Andrew and Tomer AJAX ](#teach-ajax) | 2 | Luke | 6 |
++---------------------------------------------------------+------+------------+----+
+| [Make pages auto-update with AJAX](#ajax) | 5 | T+A | 6 |
++---------------------------------------------------------+------+------------+----+
+| [Setting up a Tournament View for matches and tree] | 5 | Tomer | 7 |
+| (#match-gui) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Increase Usability](#usability) | 3 | All-L | 8 |
++---------------------------------------------------------+------+------------+----+
+| [Develop comprehensive data storage for s&p&other] | 5 | L+A | 9 |
+| (#data-storage) | | | |
++---------------------------------------------------------+------+------------+----+
+| [Create Player Profile Pages](#profile) | 2 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| [Gravatar Integration](#gravatar) | 2 | Foy | 10 |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Not Working Well | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Not Applicable](#all-or-nothing) | 0 | --- | 0 |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Not Implemented | Size | Person\* | US |
++=========================================================+======+============+====+
+| [Email Verification Option](#email-varify) | 5 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| [Project Leaguer Logo](#logo) | spike| D+G | 8 |
++---------------------------------------------------------+------+------------+----+
+| [Define Specific Unit Tests for Security] | 3 | All | 1 |
+| (#security-test) | | | |
++---------------------------------------------------------+------+------------+----+
+
+
+
+
+# Implemented and working
+
+## Implement Anti-spam measures {#anti-spam}
+
+To handle potential spam problems, Project Leaguer has implemented Simple Captcha
+on the user sign up page. Users must enter the correct code corresponding with
+Simple Captcha's generated image when registering. Usernames must also be unique.
+E-mail verification has been pushed to Sprint 3.
+
+## Implement Teammate Rating System (peer review view) {#peer-review}
+
+This sprint covered both the database framework and actual implementation of the
+peer review rating system. Peer review was accomplished with both server-side
+processing and client-side manipulation of the DOM via a floating tactile dragable
+info-box interface.
+
+## Design/Code Scoring/Pairing Algorithms and Procedures {#pair-alg}
+
+Several scoring algorithms were considered for demonstration purposes for this
+sprint and eventually a modified fibonachi peer review system was chosen as the
+most fair system. This was the only scoring algorithm implemented in this sprint.
+A single-elimination pairing algorithm was chosen for similar reasons (as well
+as for simplicity in SVG generation).
+
+## Implement game-type specific and tournament specific settings and preferences
+ {#setting-and-pref}
+
+The input for settings and preferences for creating tournaments are displayed
+dynamically in both the substance of the content and form in which it is displayed.
+
+## Retrieve data from Riot Games (TM) API {#riot-api}
+
+Grabbing League of Legends user and match data from Riot's servers has been
+implemented using their newly available API. A developer key is necessary in
+order to retrieve data from their servers. We currently are using Davis's to do
+so. Information is grabbed with HTTParty.get and the correct url. A hash of
+information is stored this way. Grabbing information for a user requires the
+user's League of Legends summoner's name or summoner id. Our current developer
+key is limited to utilizing 10 pulls per 10 seconds.
+
+## Parse Riot data and attach to scoring subsystem {#parse-riot}
+
+We successfully parse the data we recieve from the Riot servers. The information
+is stored in a JSON hash which we separate based on the information we want (like
+kills, deaths, etc). One issue with our current pull method is that it can exceed
+the pull limit that is on our current development key. To fix this, we are planning
+on implementing a remote user id to link users Leaguer information to their Riot
+information.
+
+## Teach Andrew and Tomer AJAX {#teach-ajax}
+
+Luke instructed Tomer on his AJAX tasks, but most of Andrew's were deferred to
+sprint 3 and he focused his efforts elsewhere.
+
+## Make pages auto-update with AJAX {#ajax}
+
+AJAX was used in tournament and match views to update the tournament progress bar
+and manage input options for tournament flow but still needs to be implemented
+across the website in other areas.
+
+## Setting up a Tournament View for matches and tree {#match-gui}
+
+A new system was set-up so that matches are created from the trunk (final match) to
+the most out matches, and teams are inserted into matches starting at the leaves and
+and filling up the trunk. Any number of teams is now supported. A lot of log-based
+math was used to write the rails-generated SVG, and a lot of arithmetic was done to
+calculate the relative proportions.
+
+## Increase Usability {#usability}
+
+Project Leaguer has many new features that have increased usability. AJAX
+integration, tournament visuals (ready bar, match trees), Gravatar images,
+and Riot API integration all contribute towards an easier and more automatic
+web interface available for our users to utilize.
+
+## Develop comprehensive data storage for s&p&other{#data-storage}
+
+Settings and Preferences (those options specific to tournaments of a game type
+or a specific tournament, respectively) are handled through a single
+TournamentPreference SQL (ActiveRecord) interface.
+
+## Create Player Profile Pages {#profile}
+
+Player Profile Pages successfully list important and useful user information.
+Player username, e-mail, relationship status, and recent tournament information
+are all listed on a user's profile page. Gravatar images are also shown here.
+Users can also edit their pages.
+
+## Gravatar Integration {#gravatar}
+
+Gravatar images are fetched from the gravatar website. A user's e-mail is used to
+generate a hash key and that key is used to grab their gravatar image from a url.
+If their e-mail is not recognized by Gravatar, then we have a wide number of
+optionable default images to use. We currently use a mystery man default. It's
+also possible to utilize a number of other image options, such as sizing.
+
+
+
+# Implemented but not working well
+
+## Not Applicable {#all-or-nothing}
+
+Everything we implemented was implemented well, or else we didn't implement it.
+
+
+
+# Not implemented
+
+## Email Verification Option {#email-verify}
+
+This was not implemented for lack of time. Luke probably would have been able to
+implement it with his time constraints if he wasn't busy frequently assisting
+other members with various problems. In the end, the email verification was also
+simply a low priority.
+
+## Project Leaguer Logo {#logo}
+
+The Project Leaguer Logo was discussed before the sprint started. We decided we
+would follow up on any opportunities to explore creating a Leauger Logo, but this
+simply did not happen. We greatly want one, but it's still just a low priority
+extra feature.
+
+## Define Specific Unit Tests for Security {#security-test}
+
+Because of heavy "dog-food" style testing during the development process and
+fairly heavy rapid redesign, specific unit tests were not given a high priority
+for this sprint. The interdependency of components for tournament logic provided
+near-instant feedback when something was wrong.
+
+# How to improve
+
+1. We can better document our code with proper commentation and indentation. The
+team has run into issues where we've become confused with our own code and wasted
+time reviewing code.
+
+2. Our commits slowed to a halt the week before spring break. In this upcoming
+sprint we plan to take a stronger initiative and take a running start rather than
+a last lap dash.
+
+3. We can more carefully push and merge. We ran into a couple issues where team
+members broke each others work. These mistakes cost a lot of time to fix.
diff --git a/doc/Sprint2.md b/doc/Sprint2.md
new file mode 100644
index 0000000..a823600
--- /dev/null
+++ b/doc/Sprint2.md
@@ -0,0 +1,103 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 2"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As an admin, I would like hosts/players, to have only the options
+ their group entitles them to.
+
+2) As an admin, I would like anti-spam measures for registration.
+
+3) As a player I would like to review my peers and have our
+ scores reflect these reviews.
+
+4) As a host I would like to have both game-type specific settings and
+ tournament specific preferences available when creating a new
+ tournament.
+ - These settings and preferences were moved to sprint 2 from sprint 1
+ because we did not have the API functionality for any specific game yet.
+
+5) As a host/player/spectator I would like to have Riot Games League
+ of Legends API integration for match and player statistics and results for
+ League of Legends tournaments.
+
+6) As a host/player, I would like my pages to actively update without
+ refreshing my current page.
+ - For this task, we will implement an Active Status Update system with AJAX.
+
+7) As a host/player, I would like to see an interactive tournament lobby page
+ that displays tournament and match information.
+ - This will be accomplished with dynamic graphs, trees, and status bars.
+
+8) As a host/player, I would like the Leaguer application to be more intuitive
+ and easy to use.
+
+9) As a user, I would like past tournament and player information to be
+ persistent and search-able.
+ - A working search utility should be implemented that will find specific
+ players or tournaments and return their pages.
+
+10) As a user, I would like to see Player Profile pages.
+ - For this task, we will be creating profile pages for registered users that
+ have player-specific information such as tournament history and activity.
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Task Description | Size | Person\* | US |
++=========================================================+======+============+====+
+| Define Specific Unit Tests for Security | 3 | All | 1 |
++---------------------------------------------------------+------+------------+----+
+| Implement Anti-spam measures | 2 | Davis | 2 |
++---------------------------------------------------------+------+------------+----+
+| Email Verification Option | 5 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| Implement Teammate Rating System (peer review view) | 5 | Guntas | 3 |
++---------------------------------------------------------+------+------------+----+
+| Design/Code Scoring/Pairing Algorithms and Procedures | 5 | D+F+A | 3 |
++---------------------------------------------------------+------+------------+----+
+| Implement game-type specific and tournament | 8 | L+A+G | 4 |
+| specific settings and preferences | | | |
++---------------------------------------------------------+------+------------+----+
+| Retrieve data from Riot Games (TM) API | 3 | Foy | 5 |
++---------------------------------------------------------+------+------------+----+
+| Parse Riot data and attach to scoring subsystem | 5 | Davis | 5 |
++---------------------------------------------------------+------+------------+----+
+| Teach Andrew and Tomer AJAX | 2 | Luke | 6 |
++---------------------------------------------------------+------+------------+----+
+| Make pages auto-update with AJAX | 5 | T+A | 6 |
++---------------------------------------------------------+------+------------+----+
+| Setting up a Tournament View for matches and tree | 5 | Tomer | 7 |
++---------------------------------------------------------+------+------------+----+
+| Increase Usability | 3 | All-L | 8 |
++---------------------------------------------------------+------+------------+----+
+| Project Leaguer Logo | spike| D+G | 8 |
++---------------------------------------------------------+------+------------+----+
+| Develop comprehensive data storage for s&p&other | 5 | L+A | 9 |
++---------------------------------------------------------+------+------------+----+
+| Create Player Profile Pages | 2 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| Gravitar Integration | 2 | Foy | 10 |
++---------------------------------------------------------+------+------------+----+
+| Test it | 1 | All-L | all|
++---------------------------------------------------------+------+------------+----+
+| Peer review | 1 | All | all|
++---------------------------------------------------------+------+------------+----+
+
+Total Size of Iteration: 55
+
+ D = Davis = 10
+ A = Andrew = 10
+ F = Nathaniel = 10
+ G = Guntas = 10
+ L = Luke = 11
+ T = Tomer = 10
+
+\* `+` means those members work together, `-` means exclude following members
diff --git a/doc/Sprint3-Retrospective.md b/doc/Sprint3-Retrospective.md
new file mode 100644
index 0000000..831e51c
--- /dev/null
+++ b/doc/Sprint3-Retrospective.md
@@ -0,0 +1,291 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 3 Retrospective"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Working | Size | Person | US |
++=========================================================+======+============+====+
+| [Intelligent Error Handling](#error-hand) | 3 | Andrew | 3 |
++---------------------------------------------------------+------+------------+----+
+| [Search](#search) | 5 | Tomer | 6 |
++---------------------------------------------------------+------+------------+----+
+| [Email verification](#email-verify) | 8 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| [Alternate Scoring and pairing methods](#alt-score-par) | 5 | G, A, D | 7,8|
++---------------------------------------------------------+------+------------+----+
+| [Asynchronous Riot Pulls](#async) | 5 | Nathaniel | 11 |
++---------------------------------------------------------+------+------------+----+
+| [Map out brackets scaffolding](#brack-scaff) | 5 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| [Create braket creation and submission gui](#brack-gui) | 3 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| [General Interface Cleanups](#interface-clean) | 2 | Tomer | 1 |
++---------------------------------------------------------+------+------------+----+
+| [Make it look professional](#professional) | 3 | All | 1 |
++---------------------------------------------------------+------+------------+----+
+| [Expand Peer Evaluation](#peer-expansion) | 3 | G, A, D | 7 |
++---------------------------------------------------------+------+------------+----+
+| [Private Messages](#priv-messages) | 5 | N, L | 5 |
++---------------------------------------------------------+------+------------+----+
+| [Alerts](#alerts) | 3 | Guntas | 4 |
++---------------------------------------------------------+------+------------+----+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Implemented and Not Working Well | Size | Person | US |
++=========================================================+======+============+====+
+| [Remote Game UserNames](#remote_user) | 3 | Davis | 12 |
++---------------------------------------------------------+------+------------+----+
+| [Tournament preference interface](#tourn-prefer) | 3 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| [More types of seeded settings](#seed) | 2 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| [Project Leaguer Logo](#logo) | spike| G, D | 1 |
++---------------------------------------------------------+------+------------+----+
+
+
++---------------------------------------------------------+------+------------+----+
+| Tasks Not Implemented | Size | Person | US |
++=========================================================+======+============+====+
+| [None](#success) | 0 | -- | 0 |
++---------------------------------------------------------+------+------------+----+
+
+[How to improve](#improve)
+
+# Implemented and working
+
+## Intelligent Error Handling {#error-hand}
+
+Several important cases for error redirection were handled via
+standard permissions changes and in the end only a few specific
+redirections needed to be coded directly (such as correctly handling
+redirections away from a destoryed tournament or match).
+
+## Search {#search}
+
+A basic SearchController and simple view were implemented. The search
+controller took the query, and queried the "name" columns in the user
+and tournament database tables. An "advanced" search mode allows
+filtering tournaments by game type. We would like to be able to
+search based on other parameters and settings of the tournament, and
+other user attributes.
+
+To more easily render the search results, we moved the tournament and
+player display blocks from their respective index pages to be shared,
+to display them consistently, and avoid code duplication.
+
+## Email verification {#email-verify}
+
+Email verification was (finally) implemented. It uses delayed_job
+(see [asynchronous Riot pulls](#async)) to avoid blocking the page if
+the MX isn't responding. However, email password resets are not yet
+implemented, which is the obvious use-case for verified emails.
+
+## Alternate Scoring and pairing methods {#alt-score-par}
+
+We overhaulted the entire tournament structure and introduced a
+modular/pluggable system for seeding, scheduling, sampling, and
+scoring, lovingly called the 4S-Module System. We relocated code from
+other places into these modules in the 'lib' directory including form
+HTML which is retrieved dynamically from these modules. In the case
+of sampling (retrieving and populating statistics for scoring) we
+built an intelligent system for populating available modules for a
+game-type based on the statistics needed for its scoring methods which
+replaced their manual configuration. We introduced Tournament Stages
+to accomodate a wider range of tournament types and modes and designed
+the library modules to be general enough to use results of past stages
+or player statistics to affect future ones.
+
+## More types of seeded settings {#seed}
+
+We implemented seeding for initial placement of players within a tournament as part
+of the 4S-Module System. Three seeding modules were implemented.
+
+ 1. Early bird - Team rosters are based on order of registration for
+ the tournament.
+ 2. Random - Team rosters are randomized.
+ 3. Fair Ranked - Players are distributed evenly on teams according to
+ their performance in the previous tournament stage. This method
+ only works for tournaments with multiple stages.
+
+## Asynchronous Riot Pulls {#async}
+
+Prior to this iteration, calls to the Riot Games API here hard-coded,
+and blocked the page from loading while the requests were made. We
+needed to (1) create an interface for doing this flexibly (2) make the
+calls asynchrounous to avoid blocking the page load. To perform the
+asynchronous requets, we used the "delayed_job" gem to run each
+request as a separate job process. A challenge with this was that
+most API's (including Riot Games') place an artifical limit on API
+requests within a given period of time (in the case of Riot Games, 10
+requests per 10 seconds, and 500 per 10 minutes). So the background
+job making requests must be throttled from making too many within
+several given rolling blocks of unit time. To do this, we implemented
+a ThrottledApiRequest base class that makes it simple to create
+throttled asynchronous API requests, which we used to create the
+"RiotAPI" sampling method, but is applicable in a much wider variety
+of situations.
+
+## Map out brackets scaffolding {#brack-scaff}
+
+Brackets are structures that have a users' prediction of the winners
+of a tournaments matches. Essentially, a tournament has many brackets,
+each bracket has a user that creates it, and each bracket has
+bracket-matches that correspond to the matches of the tournament the
+bracket belongs to. Bracket matches are only models, as the user
+should be able to predit all winners from a single view that belongs
+to a bracket. Brackets on the other hand have a model, controller, and
+views, so that users may create, edit, and view them.
+
+## Create braket creation and submission gui {#brack-gui}
+
+The bracket creation gui looks simple to the user, but does a lot on
+the backend. When the user presses "Make a bracket" on a tournament,
+a bracket is created based on the user, the tournament, and the
+tournament's matches. The bracket's submission GUI looks a lot like an
+elimination tournament's SVG, however the user is able to click on
+teams to advance them forward. The SVG has javascript functions that
+both advance the teams visually on the SVG, and write the user's
+prediction in a hidden form. When the user clicks submit, the
+predictions are saved in the bracket's matches.
+
+## General Interface Cleanups {#interface-clean}
+
+Project Leaguer better handled tournament interface in this iteration.
+Tournaments are listed more cleanly on the index page. Each game type
+has an icon listed with it to better identify different game types on
+the index page. Each tournament's host's gravatar is also listed on
+the index page. Creating a tournament itself is also cleaner.
+Customization categories are clearly separated and use the correct
+selection or input types for easy use.
+
+## Make it look professional {#professional}
+
+The team decided on a color scheme for Leaguer during this
+sprint. This scheme was applied to every page in the site. Since
+e-sport players often spend hours in front of screens, it was
+important to reduce eye strain by making our interface dark while
+keeping it sleek and modern. We implemented Gravatar in a few more
+spots as well, helping to distinguish between users more easily. he
+default image was changed to give each user a unique avatar even if
+they've not set one. Tournament creation and listing also received
+tune ups, with images listed with each tournament to help display its
+game type and a better creation page when creating a tournament.
+
+## Expand Peer Evaluation {#peer-expansion}
+
+We created a scoring modules for users to select the preferred scoring
+method and preferred peer evaluation for users to choose from when
+creating a tournament. The peer evaluation modules calculate the
+score correctly and grab the statistics from the submission forms. The
+skeletons for three such scoring methods namely, winnerTakesAll,
+FibonacciPeerWithBlowout, MarginalPeer, have been created. For the
+MarginalPeer we do not have a view but we do have the methods that
+would calculate the score provided the stats are in the database. For
+WinnerTakesAll and FibonacciWithPeerBlowout we do have views and data
+being collected from the interface and used to calculate score.
+
+## Private Messages {#priv-messages}
+
+Private Messsaging in Project Leaguer is possible between two
+registered users. Project Leaguer uses the gem 'Mailboxer' to achieve
+private messaging. A user is able to interact with the private
+messaging system by clicking on the "Messages" located in the header
+toolbar at the top of every page. This results in the index page,
+which lists all unread and read conversations. You can then click on a
+conversation to view all of its messages and from there you can also
+reply. Creating a new message is as simple as: click the "start a new
+conversation", list the user you wish to pm with, write the
+conversation's subject, and write the message itself.
+
+## Alerts {#alerts}
+
+The alerts system was implemented with the help of the 'Mailboxer' gem
+which is the same as the private message system. The Alert system was
+made available to anyone who had permissions to create an alert and
+all users were notified when an alert was created with a live update,
+a pop up notification which redirects to the list of alerts, in the
+navigation bar of the recieving users. The alerts icon appeared only
+when there is a new alert.
+
+# Implemented but not working well
+
+## Expand Peer Evaluation {#peer-expansion}
+
+We created scoring modules for users to select the preferred scoring
+method, including options for peer review, during tournament
+creation. We created three scoring modules: winnerTakesAll,
+FibonacciPeerWithBlowout, and MarginalPeer, two of which work. Since
+winnerTakesAll and FibonacciPeerWithBlowout demonstrated the extremes,
+the testing of MarginalPeer was considered low priority. As a whole
+the scoring modules' interface, outlined in the 4S-Module README for
+scoring was designed much better than than our implementations were
+able to show off by the end of the sprint.
+
+## Remote Game UserNames {#remote_user}
+
+Project Leaguer stores for each user and game-type a reference to a
+remote username. This allows a user to register her accounts with the
+system and for API requests to be completed for a registered
+game-type. The interface for this was only partially completed, and
+being integrated into a player's profile page directly, it only
+allowed registration of League of Legends remote usernames.
+
+## Project Leaguer Logo {#logo}
+
+While a suitable logo was created, it was deemed too unprofessional
+for use by the project at this time. The search for a more amicable
+logo remains underway.
+
+## Tournament preference interface {#tourn-prefer}
+
+Tournament Settings are handled correctly and securely, the permission
+system is robust enough to handle custom preferences, the database
+structure exists to handle them, and even the icons for adding them
+were created, however, the interface for adding them was deemed low
+priority for this sprint in comparison to the lib modules and
+permissions overhauls.
+
+# Not implemented {#success}
+
+We implemented everything we planned to, though much of it was not
+working in time for the demonstration on Tuesday.
+
+# How to improve {#improve}
+
+1. In this sprint our primary mistake was in planning. We were too
+ nonspecific in deciding what to get done and accepted too many
+ tasks as essential. We should have scaled down our efforts and
+ focused on only the most essential tasks. In the future, more time
+ will be spent on designing and planning sprints and dividing
+ workload.
+
+2. Also because of last-minute alterations and refactors, nearly
+ EVERYTHING that could have gone wrong in our presentation went
+ wrong (the wifi connectivity dropped, our presentation server on
+ demo.projectleaguer.net wasn't updating, even Andrew's window
+ manager segfaulted). Much of this could have been fixed if we
+ simply a little better prepared and had frozen our codebase a
+ specified time prior to the presentation. Realistically, things
+ would have worked phenomenally better had we another few hours to
+ prepare for the presentation. In the future when presenting to
+ potential users or stakeholders we will be sure to have a practiced
+ presentation to match the polished codebase which will then be able
+ to speak for itself.
+
+3. We can better plan our project's flow and layout. We refactored a
+ lot of code in this sprint because different methods didn't work
+ together as we thought they would. We spent a lot of time
+ reworking things that should have already been complete simply
+ because of incomptability issues; the transitions between steps in
+ our flow didn't function as we intended. Moving forward, we have
+ more time to ensure that components work together properly and are
+ tested in a more comprehensive manner.
diff --git a/doc/Sprint3.md b/doc/Sprint3.md
new file mode 100644
index 0000000..31f505e
--- /dev/null
+++ b/doc/Sprint3.md
@@ -0,0 +1,80 @@
+---
+title: "Team 6 - Project Leaguer: Sprint 3"
+author: [ Nathaniel Foy, Guntas Grewal, Tomer Kimia, Andrew Murrell, Luke Shumaker, Davis Webb ]
+---
+
+# User Stories
+
+1) As a user, I would like the web interface to look more professional and complete.
+
+2) As an admin, I would like to have an email verification system for a more secure
+ and spam free enviroment.
+
+3) As a user, I would like intelligent error handling (e.g. 404 and 403 redirection).
+
+4) As an admin, I would like to send alerts to users.
+
+5) As a user, I would like to be able to send private messages.
+
+6) As a user, I would like a working search utility.
+
+7) As a host or player, I would like customizable settings for peer evaluation and
+ scoring.
+
+8) As a host, I would like to have multiple tournament structures and types for
+ pairing and running tournaments. (e.g. Round Robin team pairings).
+
+9) As a host, I would like to have an interface for adding tournament-specific
+ preferences (e.g. Capture the Teemo).
+
+10) As a user, I would like to view and create brackets.
+
+11) As a user, I would like the Riot API to be asynchronously polled in the
+ background so League of Legends tournaments proceed automatically.
+
+12) As a player, I would like a way to enter my usernames for several different
+ remote games.
+
+
+#Tasks
+
+The "size" is using the modified Fibonacci scale. A '1' is expected
+to take less than an hour. A '3' is expected to take 3-6 hours. A
+'5' should take the better part of a day or two. An 8 should take
+several days.
+
++---------------------------------------------------------+------+------------+----+
+| Task Description | Size | Person | US |
++=========================================================+======+============+====+
+| Intelligent Error Handling (404 redirection) | 3 | Andrew | 3 |
++---------------------------------------------------------+------+------------+----+
+| Search | 5 | Tomer | 6 |
++---------------------------------------------------------+------+------------+----+
+| Remote Game UserNames | 3 | Davis | 12 |
++---------------------------------------------------------+------+------------+----+
+| Email verification | 8 | Luke | 2 |
++---------------------------------------------------------+------+------------+----+
+| Alternate Scoring and pairing methods | 5 | G, A, D | 7,8|
++---------------------------------------------------------+------+------------+----+
+| Tournament preference interace | 3 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| More types of seeded settings | 2 | Andrew | 9 |
++---------------------------------------------------------+------+------------+----+
+| Asynchronous Riot Pulls | 5 | Nathaniel | 11 |
++---------------------------------------------------------+------+------------+----+
+| Map out brackets scaffolding | 5 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| Create braket creation and submission gui | 3 | Tomer | 10 |
++---------------------------------------------------------+------+------------+----+
+| General Interface Cleanups | 2 | Tomer | 1 |
++---------------------------------------------------------+------+------------+----+
+| Make it look professional | 3 | All | 1 |
++---------------------------------------------------------+------+------------+----+
+| Expand Peer Evaluation | 3 | G, A, D | 7 |
++---------------------------------------------------------+------+------------+----+
+| Private Messages | 5 | N, L | 5 |
++---------------------------------------------------------+------+------------+----+
+| Alerts | 3 | Guntas | 4 |
++---------------------------------------------------------+------+------------+----+
+| Project Leaguer Logo | spike| G, D | 1 |
++---------------------------------------------------------+------+------------+----+
diff --git a/doc/sprint2Retro.md b/doc/sprint2Retro.md
new file mode 100644
index 0000000..1a40bac
--- /dev/null
+++ b/doc/sprint2Retro.md
@@ -0,0 +1,12 @@
+Riot API
+
+The Riot API allowed us to pull information from the Riot servers for League of Legends
+Tournaments. For sprint 2, we were able to pull the information, but not very efficiently.
+We ran into an issue where we were making too many pull requests for our Riot developer key
+which would gave us some issues.
+
+Anti-Spam
+
+For now, the only anti-spam protection that we have is a captcha at the user creation page.
+Our hopes is to implement an email verification system in order to help further protect
+Project Leaguer from spam.
diff --git a/lib/sampling/README.md b/lib/sampling/README.md
new file mode 100644
index 0000000..e4b3fbf
--- /dev/null
+++ b/lib/sampling/README.md
@@ -0,0 +1,50 @@
+Sampling interface
+==================
+
+Files in this directory should be _classes_ implementing the following
+interface:
+
+ - `self.works_with?(Game) => Boolean`
+
+ Returns whether or not this sampling method works with the
+ specified game.
+
+ - `self.can_get?(String setting_name) => Fixnum`
+
+ Returns whether or not this sampling method can get a specifed
+ statistic; 0 means 'false', positive integers mean 'true', where
+ higher numbers are higher priority.
+
+ - `self.uses_remote?() => Boolean`
+
+ Return whether or not this sampling method requires remote IDs for
+ users.
+
+ - `self.set_remote_name(User, Game, String)`
+
+ Set the remote ID for a user for the specified game. It is safe to
+ assume that this sampling method `works_with?` that game.
+
+ - `self.get_remote_name(Object)`
+
+ When given an object from `RemoteUsername#value`, give back a
+ human-readable/editable name to display
+
+----
+
+ - `initialize(Match)`
+
+ Construct new Sampling object for the specified match.
+
+ - `start()`
+
+ Begin fetching the statistics.
+
+ - `render_user_interaction(User) => String`
+
+ Returns HTML to render on a page.
+
+ - `handle_user_interaction(User, Hash params)`
+
+ Handles params from the form generated by
+ `#user_interaction_render`.
diff --git a/lib/sampling/double_blind.rb.bak b/lib/sampling/double_blind.rb.bak
new file mode 100644
index 0000000..6a30d57
--- /dev/null
+++ b/lib/sampling/double_blind.rb.bak
@@ -0,0 +1,35 @@
+module Sampling
+ module DoubleBlind
+ def self.works_with?(game)
+ return true
+ end
+
+ def can_get?(setting_name)
+ return 1
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.sampling_start(match, statistics)
+ # TODO
+ end
+
+ def self.render_user_interaction(match, user)
+ # TODO
+ end
+
+ def self.handle_user_interaction(match, user, sampling_params)
+ # TODO
+ end
+ end
+end
diff --git a/lib/sampling/manual.html.erb b/lib/sampling/manual.html.erb
new file mode 100644
index 0000000..2bbd6da
--- /dev/null
+++ b/lib/sampling/manual.html.erb
@@ -0,0 +1,31 @@
+<% if @tournament.hosts.include? @current_user %>
+ <fieldset><legend>Winner</legend>
+ <ul>
+ <% @match.teams.each do |team| %>
+ <li><label>
+ <input type="radio" name="manual[winner]" value="<%= team.id %>">
+ Team <%= team.id %>
+ </label></li>
+ <% end %>
+ </ul>
+ </fieldset>
+ <% @match.teams.each do |team| %>
+ <fieldset><legend>Statistics for Team <%= team.id %></legend>
+ <% team.users.each do |user| %>
+ <fieldset><legend><%= user.name %></legend>
+ <% @stats.reject{|s|s=="win"}.each do |stat| %>
+ <p>
+ <label>
+ <%= stat.titleize %>
+ <input type="numeric" name="manual[statistics][<%= user.id %>][<%= stat %>]">
+ </label>
+ </p>
+ <% end %>
+ </fieldset>
+ <% end %>
+ </fieldset>
+ <% end %>
+ <input type="submit", value="Finish match" >
+<% else %>
+ <p>The match is running; the host has yet to post the scores of the match.</p>
+<% end %>
diff --git a/lib/sampling/manual.rb b/lib/sampling/manual.rb
new file mode 100644
index 0000000..853516c
--- /dev/null
+++ b/lib/sampling/manual.rb
@@ -0,0 +1,62 @@
+module Sampling
+ class Manual
+ def self.works_with?(game)
+ return true
+ end
+
+ def self.can_get?(setting_name)
+ return 1
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ ####
+
+ def initialize(match)
+ @match = match
+ end
+
+ def start
+ # do nothing
+ end
+
+ def render_user_interaction(user)
+ @tournament = @match.tournament_stage.tournament
+ @current_user = user
+ @stats = @match.stats_from(self.class)
+
+ require 'erb'
+ erb_filename = File.join(__FILE__.sub(/\.rb$/, '.html.erb'))
+ erb = ERB.new(File.read(erb_filename))
+ erb.filename = erb_filename
+ return erb.result(binding).html_safe
+ end
+
+ def handle_user_interaction(user, params)
+ # => Save sampling_params as statistics
+ if (@match.tournament_stage.tournament.hosts.include? user)
+ manual_params = params.require(:manual)
+ winner = Team.find(manual_params[:winner])
+ @match.users.each do |user|
+ Statistic.create(match: @match, user: user,
+ name: "win", value: winner.users.include?(user))
+ @match.stats_from(self.class).reject{|s|s=="win"}.each do |stat|
+ Statistic.create(match: @match, user: user,
+ name: stat, value: manual_params[:statistics][user.id][stat].to_i)
+ end # stats
+ end # users
+ end # permission
+ end # def
+
+ end
+end
diff --git a/lib/sampling/peer_review.html.erb b/lib/sampling/peer_review.html.erb
new file mode 100644
index 0000000..a0b9c4d
--- /dev/null
+++ b/lib/sampling/peer_review.html.erb
@@ -0,0 +1,28 @@
+<% if @feedbacks_missing.include? @user %>
+ <script type="text/javascript">
+ function score_peers() {
+ var list = $('ol#peer_review_boxes');
+ for(var i=0, var len=list.length; i < len; i++) {
+ if ( i == len-1) {
+ comma = "";
+ }
+ $('peer_review').value += $('ol#peer_review_boxes:eq(' + i + ')').text() + comma;
+ }
+ }
+ </script>
+ <input type="hidden" id="peer_review" name="peer_review" value="" />
+ <ol id="peer_review_boxes" class="sortable">
+ <% @team.users.reject{|u|u==@user}.each do |user| %><li>
+ <%= user.user_name %>
+ <br>
+ <%# TODO: display more statistics %>
+ </li><% end %>
+ </ol>
+ <input type="submit" value="Submit peer evaluation", onsubmit="score_peers()") >
+<% else %>
+ <p>Still waiting for peer feedback from the following users:
+ <ul><% @feedbacks_missing.each do |user| %>
+ <li><%= link_to user %></li>
+ <% end %></ul>
+ </p>
+<% end %>
diff --git a/lib/sampling/peer_review.rb b/lib/sampling/peer_review.rb
new file mode 100644
index 0000000..7faa241
--- /dev/null
+++ b/lib/sampling/peer_review.rb
@@ -0,0 +1,91 @@
+module Sampling
+ class PeerReview
+ def self.works_with?(game)
+ return true
+ end
+
+ def self.can_get?(setting_name)
+ return setting_name.start_with?("review_from_") ? 2 : 0
+ end
+
+ def self.uses_remote?
+ return false
+ end
+
+ def self.set_remote_name(user, game, value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ def self.get_remote_name(value)
+ raise "This sampling method doesn't use remote usernames."
+ end
+
+ ####
+
+ def initialize(match)
+ @match = match
+ end
+
+ def start
+ # do nothing
+ end
+
+ def render_user_interaction(user)
+ @user = user
+ @team = get_team(match)
+ @reviews_missing = get_reviews_missing(match)
+
+ require 'erb'
+ erb_filename = File.join(__FILE__.sub(/\.rb$/, '.html.erb'))
+ erb = ERB.new(File.read(erb_filename))
+ erb.filename = erb_filename
+ return erb.result(binding).html_safe
+ end
+
+ def handle_user_interaction(reviewing_user, params)
+ i = 0
+ params[:peer_review].to_s.split(',').each do |user_name|
+ reviewed_user = User.find_by_user_name(user_name)
+ reviewed_user.statistics.create(match: @match, name: "review_from_#{reviewing_user.user_name}", value: i)
+ i += 1
+ end
+ end
+
+ private
+
+ def self.get_users(match)
+ users = []
+ match.teams.each{|t| users.concat(t.users)}
+ return users
+ end
+
+ def self.get_team(match)
+ match.teams.find{|t|t.users.include?(@user)}
+ end
+
+ def self.get_reviews(match)
+ ret = {}
+ match.statistiscs.where("'name' LIKE 'review_from_%'").each do |statistic|
+ ret[statistic.user] ||= {}
+ ret[statistic.user][User.find_by_user_name(statistic.name.sub(/^review_from_/,''))] = statistic.value
+ end
+ return ret
+ end
+
+ def self.get_reviews_missing(match)
+ require 'set'
+ ret = Set.new
+
+ review = get_reviews(match)
+ users = get_users(match)
+
+ review.each do |review|
+ (users - review.keys).each do |user|
+ ret.add(user)
+ end
+ end
+
+ return ret
+ end
+ end
+end
diff --git a/lib/sampling/riot_api.rb b/lib/sampling/riot_api.rb
new file mode 100644
index 0000000..4e72f91
--- /dev/null
+++ b/lib/sampling/riot_api.rb
@@ -0,0 +1,207 @@
+module Sampling
+ class RiotApi
+ protected
+ def self.api_name
+ "prod.api.pvp.net/api/lol"
+ end
+
+ protected
+ def self.api_key
+ ENV["RIOT_API_KEY"]
+ end
+
+ protected
+ def self.region
+ ENV["RIOT_API_REGION"]
+ end
+
+ protected
+ def self.url(request, args={})
+ "https://prod.api.pvp.net/api/lol/#{region}/#{request % args.merge(args){|k,v|url_escape(v)}}?api_key=#{api_key}"
+ end
+
+ protected
+ def self.url_escape(string)
+ URI::escape(string.to_s, /[^a-zA-Z0-9._~!$&'()*+,;=:@-]/)
+ end
+
+ protected
+ def self.standardize(summoner_name)
+ summoner_name.to_s.downcase.gsub(' ', '')
+ end
+
+ protected
+ def self.stats_available
+ ["win", "numDeaths", "turretsKilled", "championsKilled", "minionsKilled", "assists"]
+ end
+
+ protected
+ class Job < ThrottledApiRequest
+ def initialize(request, args={})
+ @url = Sampling::RiotApi::url(request, args)
+ limits = [
+ {:unit_time => 10.seconds, :requests_per => 10},
+ {:unit_time => 10.minutes, :requests_per => 500},
+ ]
+ super(RiotApi::api_name, limits)
+ end
+
+ def perform
+ response = open(@url)
+ status = response.status
+ data = JSON::restore(response.read)
+
+ # Error codes that RIOT uses:
+ # "400"=>"Bad request"
+ # "401"=>"Unauthorized"
+ # "429"=>"Rate limit exceeded"
+ # "500"=>"Internal server error"
+ # "503"=>"Service unavailable"
+ # "404"=>"Not found"
+ # Should probably handle these better
+ if status[0] != "200"
+ raise "GET #{@url} => #{status.join(" ")}"
+ end
+ return self.handle(data)
+ end
+
+ def handle(data)
+ return true
+ end
+ end
+
+ ########################################################################
+
+ ##
+ # Return whether or not this sampling method works with the specified game.
+ # Spoiler: It only works with League of Legends (or subclasses of it).
+ public
+ def self.works_with?(game)
+ if api_key.nil? or region.nil?
+ return false
+ end
+ if game.name == "League of Legends"
+ return true
+ end
+ unless game.parent.nil?
+ return works_with?(game.parent)
+ end
+ end
+
+ ##
+ # Return whether or not the API can get a given statistic for
+ # a given user.
+ public
+ def self.can_get?(stat)
+ if stats_available.include?(stat)
+ return 2
+ else
+ return 0
+ end
+ end
+
+ ##
+ # This sampling method uses remote IDs
+ public
+ def self.uses_remote?
+ return true
+ end
+
+ ##
+ # When given a summoner name for a user, figure out the summoner ID.
+ public
+ def self.set_remote_name(user, game, summoner_name)
+ Delayed::Job.enqueue(UsernameJob.new(user, game, summoner_name), :queue => RiotApi::api_name)
+ end
+ protected
+ class UsernameJob < Job
+ def initialize(user, game, summoner_name)
+ @user_id = user.id
+ @game_id = game.id
+ # Escape any funny stuff
+ summoner_names = [summoner_name].map{|name|Sampling::RiotApi::standardize(name.gsub(',',''))}
+ # Generate the request
+ super("v1.3/summoner/by-name/%{summonerNames}", { :summonerNames => summoner_names.join(",") })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ game = Game.find(@game_id)
+
+ standardized_summoner_name = data.keys.first
+ remote_data = {
+ :id => data[standardized_summoner_name]["id"],
+ :name => data[standardized_summoner_name]["name"],
+ }
+
+ user.set_remote_username(game, remote_data)
+ end
+ end
+
+ ##
+ # When given data from RemoteUsername#value, give back a readable name to display.
+ # Here, this is the summoner name.
+ public
+ def self.get_remote_name(data)
+ data["name"]
+ end
+
+ ####
+
+ public
+ def initialize(match)
+ @match = match
+ end
+
+ ##
+ # Fetch all the statistics for a match.
+ public
+ def start
+ @match.teams.each do |team|
+ team.users.each do |user|
+ #For demo purposes, we are hard coding in a league of legends game id.
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, @match, @match.stats_from(self.class), 10546), :queue => RiotApi::api_name)
+ end
+ end
+ end
+ protected
+ class FetchStatisticsJob < Job
+ def initialize(user, match, stats, last_game_id)
+ @user_id = user.id
+ @match_id = match.id
+ @stats = stats
+ @last_game_id = last_game_id
+
+ # Get the summoner id
+ summoner = user.get_remote_username(match.tournament_stage.tournament.game)
+ # Generate the request
+ super("v1.3/game/by-summoner/%{summonerId}/recent", { :summonerId => summoner["id"] })
+ end
+ def handle(data)
+ user = User.find(@user_id)
+ match = Match.find(@match_id)
+ if @last_game_id.nil?
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, data["games"][0]["gameId"]), :queue => RiotApi::api_name)
+ else
+ if @last_game_id == data["games"][0]["gameId"]
+ sleep(4.minutes)
+ Delayed::Job.enqueue(FetchStatisticsJob.new(user, match, @last_game_id), :queue => RiotApi::api_name)
+ else
+ @stats.each do |stat|
+ Statistic.create(user: user, match: match, name: stat, value: data["games"][0]["stats"][stat])
+ end
+ end
+ end
+ end
+ end
+
+ public
+ def render_user_interaction(user)
+ return ""
+ end
+
+ public
+ def handle_user_interaction(user)
+ # do nothing
+ end
+ end
+end
diff --git a/lib/scheduling/README.md b/lib/scheduling/README.md
new file mode 100644
index 0000000..fe6aba1
--- /dev/null
+++ b/lib/scheduling/README.md
@@ -0,0 +1,22 @@
+Scheduling interface
+====================
+
+Files in this directory should be _classes_ implementing the following
+interface:
+
+ - `initialize(TournamentStage)`
+
+ Construct new Scheduling object from tournament_stage.
+
+ - `create_matches`
+
+ Creates all the matches of the current round.
+
+ - `finish_match(Match)`
+
+ Progresses the match through the schedule.
+
+ - `graph`
+
+ Returns a string representation of an svg image of the current
+ stage.
diff --git a/lib/scheduling/elimination.rb b/lib/scheduling/elimination.rb
new file mode 100644
index 0000000..a2ff989
--- /dev/null
+++ b/lib/scheduling/elimination.rb
@@ -0,0 +1,146 @@
+
+module Scheduling
+ class Elimination
+ include Rails.application.routes.url_helpers
+
+ def initialize(tournament_stage)
+ @tournament_stage = tournament_stage
+ end
+
+
+ def create_matches
+ num_teams = (tournament.players.count/tournament.min_players_per_team).floor
+ num_matches = (Float(num_teams - tournament.min_teams_per_match)/(tournament.min_teams_per_match - 1)).ceil + 1
+ for i in 1..num_matches
+ tournament_stage.matches.create
+ end
+
+ match_num = num_matches-1
+ team_num = 1
+
+ tournament.players.shuffle
+
+ # for each grouping of min_players_per_team
+ tournament.players.each_slice(tournament.min_players_per_team) do |team_members|
+ # create a new team in the current match
+ tournament_stage.matches.order(:id)[match_num].teams.push(Team.create(users: team_members))
+
+ # if the match is full, move to the next match, otherwise move to the next team
+ if (team_num == tournament.min_teams_per_match)
+ tournament_stage.matches[match_num].update(status: 1);
+ match_num -= 1
+ team_num = 1
+ else
+ team_num += 1
+ end
+ end
+ end
+
+ def finish_match(match)
+ logBase = match.tournament_stage.tournament.min_teams_per_match
+ matches = match.tournament_stage.matches_ordered
+ cur_match_num = matches.invert[match]
+ unless cur_match_num == 1
+ match.winner.matches.push(matches[(cur_match_num+logBase-2)/logBase])
+ end
+ if matches[(cur_match_num+logBase-2)/logBase].teams.count == match.tournament_stage.tournament.min_teams_per_match
+ matches[(cur_match_num+logBase-2)/logBase].update(status: 1)
+ end
+ end
+
+ def graph(current_user)
+ matches = @tournament_stage.matches_ordered
+ numTeams = @tournament_stage.tournament.min_teams_per_match
+ logBase = numTeams
+
+ # depth of SVG tree
+ depth = Math.log(matches.count*(logBase-1),logBase).floor+1;
+
+ # height of SVG
+ matchHeight = 50*logBase;
+ height = [(matchHeight+50) * logBase**(depth-1) + 100, 500].max;
+ height = height/2;
+
+ str = <<-STRING
+ <svg version="1.1" baseProfile="full"
+ xmlns="http://www.w3.org/2000/svg"
+ xmlns:xlink="http://www.w3.org/1999/xlink"
+ width="100%" height="#{height}">
+ <defs>
+ <radialGradient id="gradMatch" cx="50%" cy="50%" r="80%" fx="50%" fy="50%">
+ <stop offset="0%" style="stop-color:#fff; stop-opacity:1" />
+ <stop offset="100%" style="stop-color:#ccc;stop-opacity:0" />
+ </radialGradient>
+ </defs>
+ STRING
+ base = 1
+ pBase = 1
+ (1..matches.count).each do |i|
+ matchDepth = Math.log(i*(logBase-1), logBase).floor+1
+ if matchDepth > Math.log(base*(logBase-1), logBase).floor+1
+ pBase = base
+ base = i
+ end
+ rh = 100 / (logBase**(depth-1)+1) - 100/height;
+ rw = 100/(depth+1) - 5
+ rx = 50/(depth+1) + 100/(depth+1)*(depth-matchDepth)
+ ry = 100/(logBase**(matchDepth-1)+1) * (i-base+1) - rh/2
+
+ str += "\t<a id=\"svg-match-#{i}\" xlink:href=\"#{match_path(matches[i])}\"><g>\n"
+ str += "\t\t<rect height=\"#{rh}%\" width=\"#{rw}%\" x=\"#{rx}%\" y=\"#{ry}%\" fill=\"url(#gradMatch)\" rx=\"5px\" stroke-width=\"2\""
+ case matches[i].status
+ when 0
+ if matches[i].teams.count == 0
+ str += ' stroke="red"'
+ str += ' fill-opacity="0.6"'
+ else
+ str += 'stroke="orange"'
+ end
+ when 1
+ str += ' stroke="green"'
+ when 2
+ str += ' stroke="lightblue"'
+ when 3
+ str += ' stroke="grey"'
+ end
+
+ str += "/>\n"
+
+ t = 1
+ while t <= numTeams
+ color = (matches[i].teams[t-1] and matches[i].teams[t-1].users.include?(current_user)) ? "#5BC0DE" : "white"
+ str += "\t\t<rect width=\"#{rw-5}%\" height=\"#{rh*Float(30)/(matchHeight)}%\" x=\"#{rx + 2.5}%\" y=\"#{ry + (Float(t-1)/numTeams)*rh + 1 }%\" fill=\"#{color}\" />\n"
+ if matches[i].teams[t-1]
+ str += "\t\t<text x=\"#{rx + rw/4}%\" y=\"#{ry + (Float(t-1)/numTeams + Float(33)/(matchHeight))*rh}%\" font-size=\"120%\">Team #{matches[i].teams[t-1].id}</text>\n"
+ end
+ if (t < numTeams)
+ str += "\t\t<text x=\"#{rx + 1.3*rw/3}%\" y=\"#{ry + (Float(t)/numTeams)*rh + 1}%\" font-size=\"120%\"> VS </text>\n"
+ end
+ t = t + 1
+ end
+
+ if i > 1
+ parent = (i+logBase-2)/logBase
+ pDepth = Math.log(parent*(logBase-1), logBase).floor+1
+ lastrx = 50/(depth+1) + 100/(depth+1)*(depth-pDepth)
+ lastry = 100/(logBase**(pDepth-1)+1) * (parent-pBase+1) - rh/2
+ str += "\t\t<line x1=\"#{rx+rw}%\" y1=\"#{ry+rh/2}%\" x2=\"#{lastrx}%\" y2=\"#{lastry+rh/2}%\" stroke=\"white\" stroke-width=\"2\" >\n"
+ end
+ str += "</g></a>\n"
+ end
+ str += '</svg>'
+
+ return str
+ end
+
+ private
+
+ def tournament_stage
+ @tournament_stage
+ end
+
+ def tournament
+ tournament_stage.tournament
+ end
+ end
+end
diff --git a/lib/scheduling/round_robin.rb b/lib/scheduling/round_robin.rb
new file mode 100644
index 0000000..7ee617d
--- /dev/null
+++ b/lib/scheduling/round_robin.rb
@@ -0,0 +1,70 @@
+# http://stackoverflow.com/questions/6648512/scheduling-algorithm-for-a-round-robin-tournament
+module Scheduling
+ class RoundRobin
+ include Rails.application.routes.url_helpers
+
+ def initialize(tournament_stage)
+ @tournament_stage = tournament_stage
+ end
+
+ def create_matches
+ # => find the number of matches and teams to create
+ @num_teams = (tournament.players.count/tournament.min_players_per_team).floor
+ @matches_per_round = (@num_teams / tournament.min_teams_per_match).floor
+
+ # => initialize data and status members
+ @team_pairs ||= Array.new
+ if @team_pairs.empty?
+ @matches_finished = 0
+ end
+
+ # => Create new matches
+ @matches_per_round.times do
+ tournament_stage.matches.create
+ end
+
+ # => seed the first time
+ if @team_pairs.empty?
+ tournament_stage.seeding.seed(tournament_stage)
+ tournament_stage.matches.each {|match| match.teams.each {|team| @team_pairs.push team}}
+ else
+ # => Reorder the list of teams
+ top = @team_pairs.shift
+ @team_pairs.push @team_pairs.shift
+ @team_pairs.unshift top
+
+ # => Add the teams to the matches
+ match = tournament_stage.matches[@matches_finished-1]
+ matches = 1
+ (0..@team_pairs.count-1).each do |i|
+ match.teams += @team_pairs[i]
+ if @team_pairs.count.%(tournament.min_teams_per_match).zero?
+ match = tournament_stage.matches[@matches_finished-1 + matches]
+ matches += 1
+ end
+ end
+
+ end
+
+ # => Set the match statuses to ready (1)
+ tournament_stage.matches.each {|match| match.update(status: 1)}
+
+ end
+
+ def finish_match(match)
+ @matches_finished += 1
+ end
+
+ def graph(current_user)
+ end
+
+ private
+ def tournament_stage
+ @tournament_stage
+ end
+
+ def tournament
+ tournament_stage.tournament
+ end
+ end
+end
diff --git a/lib/scoring/README.md b/lib/scoring/README.md
new file mode 100644
index 0000000..efdc3cc
--- /dev/null
+++ b/lib/scoring/README.md
@@ -0,0 +1,15 @@
+Scoring interface
+=================
+
+Files in this directory should be _modules_ implementing the following
+interface:
+
+ - `stats_needed(Match) => Array[]=String`
+
+ Returns which statistics need to be collected for this scoring
+ algorithm.
+
+ - `score(Match) => Hash[User]=Integer`
+
+ User scores for this match, assuming statistics have been
+ collected.
diff --git a/lib/scoring/fibonacci_peer_with_blowout.rb b/lib/scoring/fibonacci_peer_with_blowout.rb
new file mode 100644
index 0000000..a13d76c
--- /dev/null
+++ b/lib/scoring/fibonacci_peer_with_blowout.rb
@@ -0,0 +1,33 @@
+module Scoring
+ module FibonacciPeerWithBlowout
+ def self.stats_needed(match)
+ return ["votes", "win", "blowout"] + match.users.map{|u|"review_from_#{u.user_name}"}
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = user.statistics.where(match: match)
+ votes = 0
+ match.users.each do |u|
+ votes += convert_place_to_votes stats.where(name: "review_from_#{u.user_name}").first.value
+ end
+ win = stats.where(name: "win" ).first.value
+ blowout = stats.where(name: "blowout").first.value
+ scores[user] = self.score_user(votes, win, blowout)
+ end
+ scores
+ end
+
+ protected
+
+ def self.score_user(votes, win, blowout)
+ fibonacci = Hash.new { |h,k| h[k] = k < 2 ? k : h[k-1] + h[k-2] }
+ fibonacci[votes+3] + (win ? blowout ? 12 : 10 : blowout ? 5 : 7)
+ end
+
+ def self.convert_place_to_votes(place)
+ (place == 0 or place == 1) ? 1 : 0
+ end
+ end
+end
diff --git a/lib/scoring/marginal_peer.rb b/lib/scoring/marginal_peer.rb
new file mode 100644
index 0000000..f2c0272
--- /dev/null
+++ b/lib/scoring/marginal_peer.rb
@@ -0,0 +1,16 @@
+module Scoring
+ module MarginalPeer
+ def self.stats_needed(match)
+ return ["rating", "win"]
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = Statistic.where(user: user, match: match)
+ scores[user] = stats.where(name: "rating").first.value
+ end
+ scores
+ end
+ end
+end
diff --git a/lib/scoring/winner_takes_all.rb b/lib/scoring/winner_takes_all.rb
new file mode 100644
index 0000000..6cffb28
--- /dev/null
+++ b/lib/scoring/winner_takes_all.rb
@@ -0,0 +1,16 @@
+module Scoring
+ module WinnerTakesAll
+ def self.stats_needed(match)
+ return ["win"]
+ end
+
+ def self.score(match)
+ scores = {}
+ match.users.each do |user|
+ stats = Statistic.where(user: user, match: match)
+ scores[user] = stats.where(name: "win").first.value ? 1 : 0
+ end
+ scores
+ end
+ end
+end
diff --git a/lib/seeding/.keep b/lib/seeding/.keep
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/lib/seeding/.keep
diff --git a/lib/seeding/README.md b/lib/seeding/README.md
new file mode 100644
index 0000000..d323b6d
--- /dev/null
+++ b/lib/seeding/README.md
@@ -0,0 +1,10 @@
+Seeding interface
+=================
+
+Files in this directory should be _modules_ implement the following
+interface:
+
+ - `seed(TournamentStage)`
+
+ Take a tournament stage, assign players to teams and teams to
+ matches (matches must exist).
diff --git a/lib/seeding/early_bird_seeding.rb b/lib/seeding/early_bird_seeding.rb
new file mode 100644
index 0000000..bf7b3c2
--- /dev/null
+++ b/lib/seeding/early_bird_seeding.rb
@@ -0,0 +1,20 @@
+module Seeding
+ module EarlyBirdSeeding
+ def self.seed(tournament_stage)
+ matches = tournament_stage.matches
+ match = matches.first
+ match_num = 0
+ teams = 0
+ tournament_stage.tournament.players.each_slice(tournament_stage.tournament.min_players_per_team) do |slice|
+ if teams < tournament_stage.tournament.min_teams_per_match
+ match.teams.push Team.create(players: slice)
+ teams += 1
+ else
+ match_num += 1
+ match = matches[match_num]
+ teams = 0
+ end
+ end
+ end
+ end
+end
diff --git a/lib/seeding/fair_ranked_seeding.rb b/lib/seeding/fair_ranked_seeding.rb
new file mode 100644
index 0000000..870ebdd
--- /dev/null
+++ b/lib/seeding/fair_ranked_seeding.rb
@@ -0,0 +1,43 @@
+module Seeding
+ module FairRankedSeeding
+ def self.seed(tournament_stage)
+ matches = tournament.current_stage.matches
+ match = matches.first
+ match_num = 0
+ players_used = 0
+ (tournament.players.count/tournament.min_players_per_team).floor.times do
+ match.teams.push Team.create()
+ end
+ best_first(tournament).each_slice(tournament.min_teams_per_match) do |slice|
+ (0..tournament.min_teams_per_match-1).each do |index|
+ match.teams[index].players += slice[index]
+ end
+ players_used += 1
+ if players_used == tournament.min_players_per_team
+ match_num += 1
+ match = matches[match_num]
+ players_used = 0
+ end
+ end
+ end
+
+ private
+ def self.best_first(tournament)
+ tournament.players.sort {|a, b| better(a, b, tournament) }
+ end
+
+ def self.better(player1, player2, tournament)
+ ps1 = previous_score(player1, tournament)
+ ps2 = previous_score(player2, tournament)
+ ps1 <=> ps2
+ end
+
+ def self.previous_score(player, tournament)
+ score = tournament.statistics.where(match: player.matches.last, user: player, name: :score)
+ if score.nil?
+ return 0
+ end
+ score
+ end
+ end
+end
diff --git a/lib/seeding/random_seeding.rb b/lib/seeding/random_seeding.rb
new file mode 100644
index 0000000..ccdba11
--- /dev/null
+++ b/lib/seeding/random_seeding.rb
@@ -0,0 +1,20 @@
+module Seeding
+ module RandomSeeding
+ def self.seed(tournament_stage)
+ matches = tournament_stage.matches
+ match = matches.first
+ match_num = 0
+ teams = 0
+ tournament_stage.tournament.players.shuffle.each_slice(tournament_stage.tournament.min_players_per_team) do |slice|
+ if teams < tournament_stage.tournament.min_teams_per_match
+ match.teams.push Team.create(players: slice)
+ teams += 1
+ else
+ match_num += 1
+ match = matches[match_num]
+ teams = 0
+ end
+ end
+ end
+ end
+end
diff --git a/lib/throttled_api_request.rb b/lib/throttled_api_request.rb
new file mode 100644
index 0000000..c48a66d
--- /dev/null
+++ b/lib/throttled_api_request.rb
@@ -0,0 +1,32 @@
+# limits is in the format:
+# limits = [
+# {:unit_time => 10.seconds, :requests_per => 10},
+# {:unit_time => 10.minutes, :requests_per => 500},
+# ]
+class ThrottledApiRequest < Struct.new(:api_name, :limits)
+ def before(job)
+ loop do
+ sleep_for = -1
+ ActiveRecord::Base.transaction do
+ ApiRequest.create(:api_name => self.api_name)
+ self.limits.each do |limit|
+ recent_requests = ApiRequest.
+ where(:api_name => self.api_name).
+ where("updated_at > ?", Time.now.utc - limit[:unit_time]).
+ order(:updated_at)
+ if (recent_requests.count > limit[:requests_per])
+ sleep_for = [sleep_for, Time.now.utc - recent_requests[recent_requests.count-limit[:requests_per]].updated_at].max
+ end
+ end
+ if sleep_for != -1
+ raise ActiveRecord::Rollback
+ end
+ end
+ if sleep_for != -1
+ sleep(sleep_for)
+ else
+ break
+ end
+ end
+ end
+end
diff --git a/vendor/assets/javascripts/coordinates.js b/vendor/assets/javascripts/coordinates.js
new file mode 100644
index 0000000..e2f5bf2
--- /dev/null
+++ b/vendor/assets/javascripts/coordinates.js
@@ -0,0 +1,94 @@
+var Coordinates = {
+ ORIGIN : new Coordinate(0, 0),
+
+ northwestPosition : function(element) {
+ var x = parseInt(element.style.left);
+ var y = parseInt(element.style.top);
+
+ return new Coordinate(isNaN(x) ? 0 : x, isNaN(y) ? 0 : y);
+ },
+
+ southeastPosition : function(element) {
+ return Coordinates.northwestPosition(element).plus(
+ new Coordinate(element.offsetWidth, element.offsetHeight));
+ },
+
+ northwestOffset : function(element, isRecursive) {
+ var offset = new Coordinate(element.offsetLeft, element.offsetTop);
+
+ if (!isRecursive) return offset;
+
+ var parent = element.offsetParent;
+ while (parent) {
+ offset = offset.plus(
+ new Coordinate(parent.offsetLeft, parent.offsetTop));
+ parent = parent.offsetParent;
+ }
+ return offset;
+ },
+
+ southeastOffset : function(element, isRecursive) {
+ return Coordinates.northwestOffset(element, isRecursive).plus(
+ new Coordinate(element.offsetWidth, element.offsetHeight));
+ },
+
+ fixEvent : function(event) {
+ event.windowCoordinate = new Coordinate(event.clientX, event.clientY);
+ }
+};
+
+function Coordinate(x, y) {
+ this.x = x;
+ this.y = y;
+}
+
+Coordinate.prototype.toString = function() {
+ return "(" + this.x + "," + this.y + ")";
+}
+
+Coordinate.prototype.plus = function(that) {
+ return new Coordinate(this.x + that.x, this.y + that.y);
+}
+
+Coordinate.prototype.minus = function(that) {
+ return new Coordinate(this.x - that.x, this.y - that.y);
+}
+
+Coordinate.prototype.distance = function(that) {
+ var deltaX = this.x - that.x;
+ var deltaY = this.y - that.y;
+
+ return Math.sqrt(Math.pow(deltaX, 2) + Math.pow(deltaY, 2));
+}
+
+Coordinate.prototype.max = function(that) {
+ var x = Math.max(this.x, that.x);
+ var y = Math.max(this.y, that.y);
+ return new Coordinate(x, y);
+}
+
+Coordinate.prototype.constrain = function(min, max) {
+ if (min.x > max.x || min.y > max.y) return this;
+
+ var x = this.x;
+ var y = this.y;
+
+ if (min.x != null) x = Math.max(x, min.x);
+ if (max.x != null) x = Math.min(x, max.x);
+ if (min.y != null) y = Math.max(y, min.y);
+ if (max.y != null) y = Math.min(y, max.y);
+
+ return new Coordinate(x, y);
+}
+
+Coordinate.prototype.reposition = function(element) {
+ element.style["top"] = this.y + "px";
+ element.style["left"] = this.x + "px";
+}
+
+Coordinate.prototype.equals = function(that) {
+ if (this == that) return true;
+ if (!that || that == null) return false;
+
+ return this.x == that.x && this.y == that.y;
+}
diff --git a/vendor/assets/javascripts/drag.js b/vendor/assets/javascripts/drag.js
new file mode 100644
index 0000000..9ba6746
--- /dev/null
+++ b/vendor/assets/javascripts/drag.js
@@ -0,0 +1,229 @@
+/*
+ * drag.js - click & drag DOM elements
+ *
+ * originally based on Youngpup's dom-drag.js, www.youngpup.net
+ */
+
+var Drag = {
+ BIG_Z_INDEX : 10000,
+ group : null,
+ isDragging : false,
+
+ makeDraggable : function(group) {
+ group.handle = group;
+ group.handle.group = group;
+
+ group.minX = null;
+ group.minY = null;
+ group.maxX = null;
+ group.maxY = null;
+ group.threshold = 0;
+ group.thresholdY = 0;
+ group.thresholdX = 0;
+
+ group.onDragStart = new Function();
+ group.onDragEnd = new Function();
+ group.onDrag = new Function();
+
+ // TODO: use element.prototype.myFunc
+ group.setDragHandle = Drag.setDragHandle;
+ group.setDragThreshold = Drag.setDragThreshold;
+ group.setDragThresholdX = Drag.setDragThresholdX;
+ group.setDragThresholdY = Drag.setDragThresholdY;
+ group.constrain = Drag.constrain;
+ group.constrainVertical = Drag.constrainVertical;
+ group.constrainHorizontal = Drag.constrainHorizontal;
+
+ group.onmousedown = Drag.onMouseDown;
+ },
+
+ constrainVertical : function() {
+ var nwOffset = Coordinates.northwestOffset(this, true);
+ this.minX = nwOffset.x;
+ this.maxX = nwOffset.x;
+ },
+
+ constrainHorizontal : function() {
+ var nwOffset = Coordinates.northwestOffset(this, true);
+ this.minY = nwOffset.y;
+ this.maxY = nwOffset.y;
+ },
+
+ constrain : function(nwPosition, sePosition) {
+ this.minX = nwPosition.x;
+ this.minY = nwPosition.y;
+ this.maxX = sePosition.x;
+ this.maxY = sePosition.y;
+ },
+
+ setDragHandle : function(handle) {
+ if (handle && handle != null)
+ this.handle = handle;
+ else
+ this.handle = this;
+
+ this.handle.group = this;
+ this.onmousedown = null;
+ this.handle.onmousedown = Drag.onMouseDown;
+ },
+
+ setDragThreshold : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.threshold = threshold;
+ },
+
+ setDragThresholdX : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.thresholdX = threshold;
+ },
+
+ setDragThresholdY : function(threshold) {
+ if (isNaN(parseInt(threshold))) return;
+
+ this.thresholdY = threshold;
+ },
+
+ onMouseDown : function(event) {
+ event = Drag.fixEvent(event);
+ Drag.group = this.group;
+
+ var group = this.group;
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ group.originalOpacity = group.style.opacity;
+ group.originalZIndex = group.style.zIndex;
+ group.initialWindowCoordinate = mouse;
+ // TODO: need a better name, but don't yet understand how it
+ // participates in the magic while dragging
+ group.dragCoordinate = mouse;
+
+ Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
+
+ group.onDragStart(nwPosition, sePosition, nwOffset, seOffset);
+
+ // TODO: need better constraint API
+ if (group.minX != null)
+ group.minMouseX = mouse.x - nwPosition.x +
+ group.minX - nwOffset.x;
+ if (group.maxX != null)
+ group.maxMouseX = group.minMouseX + group.maxX - group.minX;
+
+ if (group.minY != null)
+ group.minMouseY = mouse.y - nwPosition.y +
+ group.minY - nwOffset.y;
+ if (group.maxY != null)
+ group.maxMouseY = group.minMouseY + group.maxY - group.minY;
+
+ group.mouseMin = new Coordinate(group.minMouseX, group.minMouseY);
+ group.mouseMax = new Coordinate(group.maxMouseX, group.maxMouseY);
+
+ document.onmousemove = Drag.onMouseMove;
+ document.onmouseup = Drag.onMouseUp;
+
+ return false;
+ },
+
+ showStatus : function(mouse, nwPosition, sePosition, nwOffset, seOffset) {
+ window.status =
+ "mouse: " + mouse.toString() + " " +
+ "NW pos: " + nwPosition.toString() + " " +
+ "SE pos: " + sePosition.toString() + " " +
+ "NW offset: " + nwOffset.toString() + " " +
+ "SE offset: " + seOffset.toString();
+ },
+
+ onMouseMove : function(event) {
+ event = Drag.fixEvent(event);
+ var group = Drag.group;
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ Drag.showStatus(mouse, nwPosition, sePosition, nwOffset, seOffset);
+
+ if (!Drag.isDragging) {
+ if (group.threshold > 0) {
+ var distance = group.initialWindowCoordinate.distance(
+ mouse);
+ if (distance < group.threshold) return true;
+ } else if (group.thresholdY > 0) {
+ var deltaY = Math.abs(group.initialWindowCoordinate.y - mouse.y);
+ if (deltaY < group.thresholdY) return true;
+ } else if (group.thresholdX > 0) {
+ var deltaX = Math.abs(group.initialWindowCoordinate.x - mouse.x);
+ if (deltaX < group.thresholdX) return true;
+ }
+
+ Drag.isDragging = true;
+ group.style["zIndex"] = Drag.BIG_Z_INDEX;
+ group.style["opacity"] = 0.75;
+ }
+
+ // TODO: need better constraint API
+ var adjusted = mouse.constrain(group.mouseMin, group.mouseMax);
+ nwPosition = nwPosition.plus(adjusted.minus(group.dragCoordinate));
+ nwPosition.reposition(group);
+ group.dragCoordinate = adjusted;
+
+ // once dragging has started, the position of the group
+ // relative to the mouse should stay fixed. They can get out
+ // of sync if the DOM is manipulated while dragging, so we
+ // correct the error here
+ //
+ // TODO: what we really want to do is find the offset from
+ // our corner to the mouse coordinate and adjust to keep it
+ // the same
+ var offsetBefore = Coordinates.northwestOffset(group);
+ group.onDrag(nwPosition, sePosition, nwOffset, seOffset);
+ var offsetAfter = Coordinates.northwestOffset(group);
+
+ if (!offsetBefore.equals(offsetAfter)) {
+ var errorDelta = offsetBefore.minus(offsetAfter);
+ nwPosition = Coordinates.northwestPosition(group).plus(errorDelta);
+ nwPosition.reposition(group);
+ }
+
+ return false;
+ },
+
+ onMouseUp : function(event) {
+ event = Drag.fixEvent(event);
+ var group = Drag.group;
+
+ var mouse = event.windowCoordinate;
+ var nwOffset = Coordinates.northwestOffset(group, true);
+ var nwPosition = Coordinates.northwestPosition(group);
+ var sePosition = Coordinates.southeastPosition(group);
+ var seOffset = Coordinates.southeastOffset(group, true);
+
+ document.onmousemove = null;
+ document.onmouseup = null;
+ group.onDragEnd(nwPosition, sePosition, nwOffset, seOffset);
+
+ if (Drag.isDragging) {
+ // restoring zIndex before opacity avoids visual flicker in Firefox
+ group.style["zIndex"] = group.originalZIndex;
+ group.style["opacity"] = group.originalOpacity;
+ }
+
+ Drag.group = null;
+ Drag.isDragging = false;
+
+ return false;
+ },
+
+ fixEvent : function(event) {
+ if (typeof event == 'undefined') event = window.event;
+ Coordinates.fixEvent(event);
+
+ return event;
+ }
+};
diff --git a/vendor/assets/javascripts/dragsort.js b/vendor/assets/javascripts/dragsort.js
new file mode 100644
index 0000000..6356663
--- /dev/null
+++ b/vendor/assets/javascripts/dragsort.js
@@ -0,0 +1,234 @@
+// TODO: refactor away duplicationg in DragSort and DragSortX
+
+var BetterDragSort = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ for (var i = 0; i < items.length; i++) {
+ BetterDragSort.makeItemSortable(items[i]);
+ }
+ },
+
+ makeItemSortable : function(item) {
+ Drag.makeDraggable(item);
+ item.setDragThresholdY(5);
+
+ item.onDragStart = BetterDragSort.onDragStart;
+ item.onDrag = BetterDragSort.onDrag;
+ item.onDragEnd = BetterDragSort.onDragEnd;
+ },
+
+ onDragStart : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var items = this.parentNode.getElementsByTagName("li");
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = minOffset;
+ for (var i = 0; i < items.length; i++) {
+ maxOffset = maxOffset.max(Coordinates.northwestOffset(items[i], true));
+ }
+ this.constrain(minOffset, maxOffset);
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var swapper = null;
+
+ var next = DragUtils.nextItem(this);
+ while (next != null) {
+ var nextNWOffset = Coordinates.northwestOffset(next, true);
+ var nextSEOffset = Coordinates.southeastOffset(next, true);
+
+ if (nwOffset.y >= (nextNWOffset.y - 2) &&
+ nwOffset.y <= (nextSEOffset.y + 2) &&
+ nwOffset.x >= (nextNWOffset.x - 2) &&
+ nwOffset.x <= (nextSEOffset.x + 2)) {
+ var swapper = next;
+ break;
+ }
+ var next = DragUtils.nextItem(next);
+ }
+ if (swapper != null) {
+ BetterDragSort.moveAfter(this, swapper);
+ return;
+ }
+
+ var previous = DragUtils.previousItem(this);
+ while (previous != null) {
+ var previousNWOffset = Coordinates.northwestOffset(previous, true);
+ var previousSEOffset = Coordinates.southeastOffset(previous, true);
+
+ var fudgeFactor = 2;
+ if (nwOffset.y >= (previousNWOffset.y - fudgeFactor) &&
+ nwOffset.y <= (previousSEOffset.y + fudgeFactor) &&
+ nwOffset.x >= (previousNWOffset.x - fudgeFactor) &&
+ nwOffset.x <= (previousSEOffset.x + fudgeFactor)) {
+ var swapper = previous;
+ break;
+ }
+ var previous = DragUtils.previousItem(previous);
+ }
+ if (swapper != null) {
+ BetterDragSort.moveBefore(this, swapper);
+ return;
+ }
+ },
+
+ moveAfter : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2.nextSibling);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ moveBefore : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ onDragEnd : function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ }
+};
+
+
+var DragSort = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ for (var i = 0; i < items.length; i++) {
+ DragSort.makeItemSortable(items[i]);
+ }
+ },
+
+ makeItemSortable : function(item) {
+ Drag.makeDraggable(item);
+ item.setDragThresholdY(5);
+
+ item.onDragStart = DragSort.onDragStart;
+ item.onDrag = DragSort.onDrag;
+ item.onDragEnd = DragSort.onDragEnd;
+ },
+
+ onDragStart : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var items = this.parentNode.getElementsByTagName("li");
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = Coordinates.northwestOffset(items[items.length - 1], true);
+ this.constrain(minOffset, maxOffset);
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var parent = this.parentNode;
+
+ var item = this;
+ var next = DragUtils.nextItem(item);
+ while (next != null && this.offsetTop >= next.offsetTop - 2) {
+ var item = next;
+ var next = DragUtils.nextItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, next);
+ return;
+ }
+
+ var item = this;
+ var previous = DragUtils.previousItem(item);
+ while (previous != null && this.offsetTop <= previous.offsetTop + 2) {
+ var item = previous;
+ var previous = DragUtils.previousItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, item);
+ return;
+ }
+ },
+
+ onDragEnd : function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ }
+};
+
+var DragSortX = {
+
+ makeListSortable : function(list) {
+ var items = list.getElementsByTagName("li");
+
+ var minOffset = Coordinates.northwestOffset(items[0], true);
+ var maxOffset = Coordinates.northwestOffset(items[items.length - 1], true);
+
+ for (var i = 0; i < items.length; i++) {
+ Drag.makeDraggable(items[i]);
+ items[i].constrain(minOffset, maxOffset);
+ items[i].setDragThresholdX(5);
+
+ items[i].onDrag = DragSortX.onDrag;
+
+ items[i].onDragEnd = function(nwPosition, sePosition, nwOffset, seOffset) {
+ this.style["top"] = "0px";
+ this.style["left"] = "0px";
+ };
+ }
+ },
+
+ onDrag : function(nwPosition, sePosition, nwOffset, seOffset) {
+ var parent = this.parentNode;
+
+ var item = this;
+ var next = DragUtils.nextItem(item);
+ while (next != null && this.offsetLeft >= next.offsetLeft - 2) {
+ var item = next;
+ var next = DragUtils.nextItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, next);
+ return;
+ }
+
+ var item = this;
+ var previous = DragUtils.previousItem(item);
+ while (previous != null && this.offsetLeft <= previous.offsetLeft + 2) {
+ var item = previous;
+ var previous = DragUtils.previousItem(item);
+ }
+ if (this != item) {
+ DragUtils.swap(this, item);
+ return;
+ }
+ }
+};
+
+var DragUtils = {
+ swap : function(item1, item2) {
+ var parent = item1.parentNode;
+ parent.removeChild(item1);
+ parent.insertBefore(item1, item2);
+
+ item1.style["top"] = "0px";
+ item1.style["left"] = "0px";
+ },
+
+ nextItem : function(item) {
+ var sibling = item.nextSibling;
+ while (sibling != null) {
+ if (sibling.nodeName == item.nodeName) return sibling;
+ sibling = sibling.nextSibling;
+ }
+ return null;
+ },
+
+ previousItem : function(item) {
+ var sibling = item.previousSibling;
+ while (sibling != null) {
+ if (sibling.nodeName == item.nodeName) return sibling;
+ sibling = sibling.previousSibling;
+ }
+ return null;
+ }
+};