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authorTomer Kimia <tkimia@purdue.edu>2014-03-02 11:13:33 -0500
committerTomer Kimia <tkimia@purdue.edu>2014-03-02 11:13:33 -0500
commit1bfc0513fa113f5b4a61e89d74e42dd78ece44e7 (patch)
treec9a355875917ae7d85dd3c98d0c94bf3cf3c7c13 /docs/ProjectCharter.md
parentfbe54253ea8c31796a16d0fb90b7d3b5be717b1c (diff)
parent14b3559962f3e5cd8849bdcdc2de35ffae86621c (diff)
Not sure what this merge is... will investigate
Merge branch 'master' of https://github.com/LukeShu/leaguer
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-1. In team-based tournament sports, often individual contributions are
- overshadowed by the binary end result: win or lose. This
- winner-takes-all mentality may unfairly pair players in later
- stages of the tournament based on the team's score rather than
- their own in early stages.
-
-2. Project Objectives:
- * To address issues of fairness in tournament orchestration and
- * To create a general-purpose open source solution for organizing
- team-based tournaments where individual performance matters
- * by implementing an out-of-the-box open source server software
- * capable of managing pairings, scoring, and statistics for a
- variety of applicable game types
- * accessable via an intuitive web interface.
-
-3. Stakeholders - the development team, testers, and a future community of users.
-
-4. A Project Leaguer server provides the user with everything needed
- to run a tournament: regisration, pairing, scoring, and statistics,
- right away through a simple web interface. Project Leaguer also
- gives its users a unique option for scoring, not available through
- traditional tournament management techniques: peer review. By
- providing a forward facing, web-based interface for tournament
- participants to score their teammates, Project Leaguer allows
- individual ability and activity to be recognized within the context
- of an all-in, win-or-lose multiplayer team game.