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authorDavisLWebb <davislwebb@ymail.com>2014-03-02 15:06:54 -0500
committerDavisLWebb <davislwebb@ymail.com>2014-03-02 15:06:54 -0500
commit0d3a1f6030eec5631892ec733ec75001bfe2f9ff (patch)
tree00ad96fd52bcdebc2e96ebb3157e314b2466fc22 /docs/ProjectCharter.md
parent59b2dc33ea83d5d5a52a72d14213f564afe8f0ce (diff)
parent699bd065c06689a159c11ac3aacef6b34001617c (diff)
Merge branch 'master' of http://github.com/LukeShu/leaguer
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-1. In team-based tournament sports, often individual contributions are
- overshadowed by the binary end result: win or lose. This
- winner-takes-all mentality may unfairly pair players in later
- stages of the tournament based on the team's score rather than
- their own in early stages.
-
-2. Project Objectives:
- * To address issues of fairness in tournament orchestration and
- * To create a general-purpose open source solution for organizing
- team-based tournaments where individual performance matters
- * by implementing an out-of-the-box open source server software
- * capable of managing pairings, scoring, and statistics for a
- variety of applicable game types
- * accessable via an intuitive web interface.
-
-3. Stakeholders - the development team, testers, and a future community of users.
-
-4. A Project Leaguer server provides the user with everything needed
- to run a tournament: regisration, pairing, scoring, and statistics,
- right away through a simple web interface. Project Leaguer also
- gives its users a unique option for scoring, not available through
- traditional tournament management techniques: peer review. By
- providing a forward facing, web-based interface for tournament
- participants to score their teammates, Project Leaguer allows
- individual ability and activity to be recognized within the context
- of an all-in, win-or-lose multiplayer team game.