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authorDavisLWebb <davislwebb@ymail.com>2014-02-10 12:03:37 -0500
committerDavisLWebb <davislwebb@ymail.com>2014-02-10 12:03:37 -0500
commit9c0602208200dcffa970ac8268fd6d12bf3f6524 (patch)
tree2b704506934272fe1cdcc15ef886e8a86412e6d1 /ProjectCharter.md
parentc601081dca86abf4c0e5083e242022b7f9373436 (diff)
parent23a094098d5b4232dc9715d5d42531096b02bf5b (diff)
Merge https://github.com/LukeShu/leaguer
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-1. In team-based tournament sports, often individual contributions are
- overshadowed by the binary end result: win or lose. This
- winner-takes-all mentality may unfairly pair players in later
- stages of the tournament based on the team's score rather than
- their own in early stages.
-
-2. Project Objectives:
- * To address issues of fairness in tournament orchestration and
- * To create a general-purpose open source solution for organizing
- team-based tournaments where individual performance matters
- * by implementing an out-of-the-box open source server software
- * capable of managing pairings, scoring, and statistics for a
- variety of applicable game types
- * accessable via an intuitive web interface.
-
-3. Stakeholders - the development team, testers, and a future community of users.
-
-4. A Project Leaguer server provides the user with everything needed
- to run a tournament: regisration, pairing, scoring, and statistics,
- right away through a simple web interface. Project Leaguer also
- gives its users a unique option for scoring, not available through
- traditional tournament management techniques: peer review. By
- providing a forward facing, web-based interface for tournament
- participants to score their teammates, Project Leaguer allows
- individual ability and activity to be recognized within the context
- of an all-in, win-or-lose multiplayer team game.