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authorLuke Shumaker <LukeShu@sbcglobal.net>2014-01-21 21:06:07 -0500
committerLuke Shumaker <LukeShu@sbcglobal.net>2014-01-21 21:06:07 -0500
commit3bd9ab952a137d8b3d8ec006c43d3ea9eaf5d481 (patch)
tree4cabe5f4a28157508bbb5daa521fbc36c7a09f3f
Initial commit; project charter
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+1) In team-based tournament sports, often individual contributions are overshadowed by the binary end result: win or lose. This winner-takes-all mentality may unfairly pair players in later stages of the tournament based on the team's score rather than their own in early stages.
+
+2) Project Objectives
+
+ *To address issues of fairness in tournament orchestration and
+ *To create a general-purpose open source solution for organizing team-based tournaments where individual performance matters
+ **by implementing an out-of-the-box open source server software
+ **capable of managing pairings, scoring, and statistics for a variety of applicable game types
+ **accessable via an intuitive web interface.
+
+3) Stakeholders - the development team, testers, and a future community of users.
+
+4) A Project Leaguer server provides the user with everything needed to run a tournament: regisration, pairing, scoring, and statistics, right away through a simple web interface. Project Leaguer also gives its users a unique option for scoring, not available through traditional tournament management techniques: peer review. By providing a forward facing, web-based interface for tournament participants to score their teammates, Project Leaguer allows individual ability and activity to be recognized within the context of an all-in, win-or-lose multiplayer team game. \ No newline at end of file