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-rw-r--r--pkg/rbtree/rbtree.go477
1 files changed, 0 insertions, 477 deletions
diff --git a/pkg/rbtree/rbtree.go b/pkg/rbtree/rbtree.go
deleted file mode 100644
index 7927307..0000000
--- a/pkg/rbtree/rbtree.go
+++ /dev/null
@@ -1,477 +0,0 @@
-package rbtree
-
-import (
- "fmt"
-
- "golang.org/x/exp/constraints"
-)
-
-type Color bool
-
-const (
- Black = Color(false)
- Red = Color(true)
-)
-
-type Node[V any] struct {
- Parent, Left, Right *Node[V]
-
- Color Color
-
- Value V
-}
-
-func (node *Node[V]) getColor() Color {
- if node == nil {
- return Black
- }
- return node.Color
-}
-
-type Tree[K constraints.Ordered, V any] struct {
- KeyFn func(V) K
- root *Node[V]
-}
-
-func (t *Tree[K, V]) Walk(fn func(*Node[V]) error) error {
- return t.root.walk(fn)
-}
-
-func (node *Node[V]) walk(fn func(*Node[V]) error) error {
- if node == nil {
- return nil
- }
- if err := node.Left.walk(fn); err != nil {
- return err
- }
- if err := fn(node); err != nil {
- return err
- }
- if err := node.Right.walk(fn); err != nil {
- return err
- }
- return nil
-}
-
-// Search the tree for a value that satisfied the given callbackk
-// function. A return value of 0 means to to return this value; <0
-// means to go left on the tree (the value is too high), >0 means to
-// go right on th etree (the value is too low).
-//
-// +-----+
-// | v=8 | == 0 : this is it
-// +-----+
-// / \
-// / \
-// <0 : go left >0 : go right
-// / \
-// +---+ +---+
-// | 7 | | 9 |
-// +---+ +---+
-//
-// Returns nil if no such value is found.
-//
-// Search is good for advanced lookup, like when a range of values is
-// acceptable. For simple exact-value lookup, use Lookup.
-func (t *Tree[K, V]) Search(fn func(V) int) *Node[V] {
- ret, _ := t.root.search(fn)
- return ret
-}
-
-func (node *Node[V]) search(fn func(V) int) (exact, nearest *Node[V]) {
- var prev *Node[V]
- for {
- if node == nil {
- return nil, prev
- }
- direction := fn(node.Value)
- prev = node
- switch {
- case direction < 0:
- node = node.Left
- case direction == 0:
- return node, nil
- case direction > 0:
- node = node.Right
- }
- }
-}
-
-func (t *Tree[K, V]) exactKey(key K) func(V) int {
- return func(val V) int {
- valKey := t.KeyFn(val)
- switch {
- case key < valKey:
- return -1
- case key > valKey:
- return 1
- default: // key == valKey:
- return 0
- }
- }
-}
-
-// Lookup looks up the value for an exact key. If no such value
-// exists, nil is returned.
-func (t *Tree[K, V]) Lookup(key K) *Node[V] {
- return t.Search(t.exactKey(key))
-}
-
-// Min returns the minimum value stored in the tree, or nil if the
-// tree is empty.
-func (t *Tree[K, V]) Min() *Node[V] {
- return t.root.min()
-}
-
-func (node *Node[V]) min() *Node[V] {
- if node == nil {
- return nil
- }
- for {
- if node.Left == nil {
- return node
- }
- node = node.Left
- }
-}
-
-// Max returns the maximum value stored in the tree, or nil if the
-// tree is empty.
-func (t *Tree[K, V]) Max() *Node[V] {
- return t.root.max()
-}
-
-func (node *Node[V]) max() *Node[V] {
- if node == nil {
- return nil
- }
- for {
- if node.Right == nil {
- return node
- }
- node = node.Right
- }
-}
-
-func (t *Tree[K, V]) Next(cur *Node[V]) *Node[V] {
- return cur.next()
-}
-
-func (cur *Node[V]) next() *Node[V] {
- if cur.Right != nil {
- return cur.Right.min()
- }
- child, parent := cur, cur.Parent
- for parent != nil && child == parent.Right {
- child, parent = parent, parent.Parent
- }
- return parent
-}
-
-func (t *Tree[K, V]) Prev(cur *Node[V]) *Node[V] {
- return cur.prev()
-}
-
-func (cur *Node[V]) prev() *Node[V] {
- if cur.Left != nil {
- return cur.Left.max()
- }
- child, parent := cur, cur.Parent
- for parent != nil && child == parent.Left {
- child, parent = parent, parent.Parent
- }
- return parent
-}
-
-func (t *Tree[K, V]) parentChild(node *Node[V]) **Node[V] {
- switch {
- case node.Parent == nil:
- return &t.root
- case node.Parent.Left == node:
- return &node.Parent.Left
- case node.Parent.Right == node:
- return &node.Parent.Right
- default:
- panic(fmt.Errorf("node %p is not a child of its parent %p", node, node.Parent))
- }
-}
-
-func (t *Tree[K, V]) leftRotate(x *Node[V]) {
- // p p
- // | |
- // +---+ +---+
- // | x | | y |
- // +---+ +---+
- // / \ => / \
- // a +---+ +---+ c
- // | y | | x |
- // +---+ +---+
- // / \ / \
- // b c a b
-
- // Define 'p', 'x', 'y', and 'b' per the above diagram.
- p := x.Parent
- pChild := t.parentChild(x)
- y := x.Right
- b := y.Left
-
- // Move things around
-
- y.Parent = p
- *pChild = y
-
- x.Parent = y
- y.Left = x
-
- if b != nil {
- b.Parent = x
- }
- x.Right = b
-}
-
-func (t *Tree[K, V]) rightRotate(y *Node[V]) {
- // | |
- // +---+ +---+
- // | y | | x |
- // +---+ +---+
- // / \ => / \
- // +---+ c a +---+
- // | x | | y |
- // +---+ +---+
- // / \ / \
- // a b b c
-
- // Define 'p', 'x', 'y', and 'b' per the above diagram.
- p := y.Parent
- pChild := t.parentChild(y)
- x := y.Left
- b := x.Right
-
- // Move things around
-
- x.Parent = p
- *pChild = x
-
- y.Parent = x
- x.Right = y
-
- if b != nil {
- b.Parent = y
- }
- y.Left = b
-}
-
-func (t *Tree[K, V]) Insert(val V) {
- // Naive-insert
-
- key := t.KeyFn(val)
- exact, parent := t.root.search(t.exactKey(key))
- if exact != nil {
- exact.Value = val
- return
- }
-
- node := &Node[V]{
- Color: Red,
- Parent: parent,
- Value: val,
- }
- if parent == nil {
- t.root = node
- } else if key < t.KeyFn(parent.Value) {
- parent.Left = node
- } else {
- parent.Right = node
- }
-
- // Re-balance
-
- for node.Parent.getColor() == Red {
- if node.Parent == node.Parent.Parent.Left {
- uncle := node.Parent.Parent.Right
- if uncle.getColor() == Red {
- node.Parent.Color = Black
- uncle.Color = Black
- node.Parent.Parent.Color = Red
- node = node.Parent.Parent
- } else {
- if node == node.Parent.Right {
- node = node.Parent
- t.leftRotate(node)
- }
- node.Parent.Color = Black
- node.Parent.Parent.Color = Red
- t.rightRotate(node.Parent.Parent)
- }
- } else {
- uncle := node.Parent.Parent.Left
- if uncle.getColor() == Red {
- node.Parent.Color = Black
- uncle.Color = Black
- node.Parent.Parent.Color = Red
- node = node.Parent.Parent
- } else {
- if node == node.Parent.Left {
- node = node.Parent
- t.rightRotate(node)
- }
- node.Parent.Color = Black
- node.Parent.Parent.Color = Red
- t.leftRotate(node.Parent.Parent)
- }
- }
- }
- t.root.Color = Black
-}
-
-func (t *Tree[K, V]) transplant(old, new *Node[V]) {
- *t.parentChild(old) = new
- if new != nil {
- new.Parent = old.Parent
- }
-}
-
-func (t *Tree[K, V]) Delete(key K) {
- nodeToDelete := t.Lookup(key)
- if nodeToDelete == nil {
- return
- }
-
- var nodeToRebalance *Node[V]
- var nodeToRebalanceParent *Node[V] // in case 'nodeToRebalance' is nil, which it can be
- needsRebalance := nodeToDelete.Color == Black
-
- switch {
- case nodeToDelete.Left == nil:
- nodeToRebalance = nodeToDelete.Right
- nodeToRebalanceParent = nodeToDelete.Parent
- t.transplant(nodeToDelete, nodeToDelete.Right)
- case nodeToDelete.Right == nil:
- nodeToRebalance = nodeToDelete.Left
- nodeToRebalanceParent = nodeToDelete.Parent
- t.transplant(nodeToDelete, nodeToDelete.Left)
- default:
- // The node being deleted has a child on both sides,
- // so we've go to reshuffle the parents a bit to make
- // room for those children.
- next := nodeToDelete.next()
- if next.Parent == nodeToDelete {
- // p p
- // | |
- // +-----+ +-----+
- // | ntd | | nxt |
- // +-----+ +-----+
- // / \ => / \
- // a +-----+ a b
- // | nxt |
- // +-----+
- // / \
- // nil b
- nodeToRebalance = next.Right
- nodeToRebalanceParent = next
-
- *t.parentChild(nodeToDelete) = next
- next.Parent = nodeToDelete.Parent
-
- next.Left = nodeToDelete.Left
- next.Left.Parent = next
- } else {
- // p p
- // | |
- // +-----+ +-----+
- // | ntd | | nxt |
- // +-----+ +-----+
- // / \ / \
- // a x a x
- // / \ => / \
- // y z y z
- // / \ / \
- // +-----+ c b c
- // | nxt |
- // +-----+
- // / \
- // nil b
- y := next.Parent
- b := next.Right
- nodeToRebalance = b
- nodeToRebalanceParent = y
-
- *t.parentChild(nodeToDelete) = next
- next.Parent = nodeToDelete.Parent
-
- next.Left = nodeToDelete.Left
- next.Left.Parent = next
-
- next.Right = nodeToDelete.Right
- next.Right.Parent = next
-
- y.Left = b
- if b != nil {
- b.Parent = y
- }
- }
-
- // idk
- needsRebalance = next.Color == Black
- next.Color = nodeToDelete.Color
- }
-
- if needsRebalance {
- node := nodeToRebalance
- nodeParent := nodeToRebalanceParent
- for node != t.root && node.getColor() == Black {
- if node == nodeParent.Left {
- sibling := nodeParent.Right
- if sibling.getColor() == Red {
- sibling.Color = Black
- nodeParent.Color = Red
- t.leftRotate(nodeParent)
- sibling = nodeParent.Right
- }
- if sibling.Left.getColor() == Black && sibling.Right.getColor() == Black {
- sibling.Color = Red
- node, nodeParent = nodeParent, nodeParent.Parent
- } else {
- if sibling.Right.getColor() == Black {
- sibling.Left.Color = Black
- sibling.Color = Red
- t.rightRotate(sibling)
- sibling = nodeParent.Right
- }
- sibling.Color = nodeParent.Color
- nodeParent.Color = Black
- sibling.Right.Color = Black
- t.leftRotate(nodeParent)
- node, nodeParent = t.root, nil
- }
- } else {
- sibling := nodeParent.Left
- if sibling.getColor() == Red {
- sibling.Color = Black
- nodeParent.Color = Red
- t.rightRotate(nodeParent)
- sibling = nodeParent.Left
- }
- if sibling.Right.getColor() == Black && sibling.Left.getColor() == Black {
- sibling.Color = Red
- node, nodeParent = nodeParent, nodeParent.Parent
- } else {
- if sibling.Left.getColor() == Black {
- sibling.Right.Color = Black
- sibling.Color = Red
- t.leftRotate(sibling)
- sibling = nodeParent.Left
- }
- sibling.Color = nodeParent.Color
- nodeParent.Color = Black
- sibling.Left.Color = Black
- t.rightRotate(nodeParent)
- node, nodeParent = t.root, nil
- }
- }
- }
- if node != nil {
- node.Color = Black
- }
- }
-}