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Diffstat (limited to 'src/apocrypha')
-rw-r--r-- | src/apocrypha/anintroductiontoapocrypha.md (renamed from src/apocrypha/anintroductiontoapocrypha.org) | 6 | ||||
-rw-r--r-- | src/apocrypha/region_thecentersea.md (renamed from src/apocrypha/region_thecentersea.org) | 7 | ||||
-rw-r--r-- | src/apocrypha/region_theempire.md (renamed from src/apocrypha/region_theempire.org) | 28 | ||||
-rw-r--r-- | src/apocrypha/region_thenorth.md (renamed from src/apocrypha/region_thenorth.org) | 28 | ||||
-rw-r--r-- | src/apocrypha/thegournalgeographicaffairs.md (renamed from src/apocrypha/thegournalgeographicaffairs.org) | 12 |
5 files changed, 44 insertions, 37 deletions
diff --git a/src/apocrypha/anintroductiontoapocrypha.org b/src/apocrypha/anintroductiontoapocrypha.md index d37a45a..e62a097 100644 --- a/src/apocrypha/anintroductiontoapocrypha.org +++ b/src/apocrypha/anintroductiontoapocrypha.md @@ -1,13 +1,7 @@ -An Introduction to Apocrypha - --- - title: "An Introduction to Apocrypha" - updated: "2017-12-23 Sat 14:21" - categories: AP - --- Apocrypha is a world of mystery and forgotten history, built from diff --git a/src/apocrypha/region_thecentersea.org b/src/apocrypha/region_thecentersea.md index 6db442d..be49016 100644 --- a/src/apocrypha/region_thecentersea.org +++ b/src/apocrypha/region_thecentersea.md @@ -1,5 +1,10 @@ -** Regions of the Center Sea +--- +title: "Regions of the Center Sea" +updated: "2017-12-25 Mon 00:13" +categories: AP LD +--- +# The Center Sea The Center Sea is the beating heart of the civilized world. Tributaries from all directions meet and mix here, bringing ships together from all the nations of the world, laden with goods and with diff --git a/src/apocrypha/region_theempire.org b/src/apocrypha/region_theempire.md index 41f8853..fdafc11 100644 --- a/src/apocrypha/region_theempire.org +++ b/src/apocrypha/region_theempire.md @@ -1,4 +1,10 @@ -** Regions of the Empire +--- +title: "Regions of the Empire" +updated: "2017-12-24 Mon 00:14" +categories: AP LD +--- + +## Regions of the Empire Midlands (Etra, Vala, Isla), the Provinces (Midwood, ?), the Colonies (Cover Islands, ?), and the Golden Road. @@ -15,15 +21,15 @@ and has done a better job of keeping the nation running than the previous code did (the previous Emperor's reign was rife with civil war). -**** The Emperor +#### The Emperor Emperor Josef IV is the official name for Lady Lizbeth Yates, the eldest daughter and only remaining survivor of the Yates line. Though technically, only a man may claim the title of Emperor, few complain that the Lady Lizbeth legally declared herself a man (or rather, few who complained about the matter remain among the living). -*** The Continent -**** The Midlands +### The Continent +#### The Midlands North of the Marble Isle Like the Holy Roman Empire if it were actually in Rome. Very melting-pot of cultures. High politics, medium magic. @@ -36,8 +42,8 @@ Gleimendun is like Constantinople, a second capital of a broken piece of the Empire. Because it has broken off, the Song of Conquest is diminishing, allowing more old magics into the land. -*** The Provinces -**** The North +### The Provinces +#### The North There is a great difference between the area of the north claimed by the Empire, and that controlled by the Empire. The only area of the North (or Chill-Lands) from which the Empire has ever successfully @@ -56,7 +62,7 @@ way south and wanting to try their hands (and axes) at Legion life is more than enough incentive to keep the fort fully staffed and supplied. -**** The Midwood +#### The Midwood The Northwestern-most stretch of the Deepwood, this is the most 'civilized' area of that great forest, or at least that most citizens of the Empire could ever hope to reach. @@ -70,8 +76,8 @@ tactics in combat. The ghostwise halflings come from an ancient ruin just outside the midwood. -*** The Colonies -**** Cover Islands +### The Colonies +#### Cover Islands Oft beset by pirates and even more often by deadly storms, the Covers are an expensive and dangerous colony to keep. That said, the islands remain one of the few places for the empire to acquire rare volcanic @@ -82,7 +88,7 @@ After the Black Tongues were disbanded in the Empire, many fled to the islands, where they find, fewer and more lax regulations on their activities. -*** The Golden Road +### The Golden Road Running from the Citadel of Ice in the North to the Feet of the Last King in the South and twisting, diverging, merging, and turning around @@ -111,7 +117,7 @@ orders of the Golden Guides are to find and aid parties that can supply large quantities of gold. The Golden God builds the road daily, moving it slowly towards an unknown end. -**** Lair +#### Lair The whole of the Golden Road is the Golden God's Lair. The gnome himself is cloaked in a Perpetual Greater Invisibility spell (via diff --git a/src/apocrypha/region_thenorth.org b/src/apocrypha/region_thenorth.md index 15fb961..d9423a5 100644 --- a/src/apocrypha/region_thenorth.org +++ b/src/apocrypha/region_thenorth.md @@ -1,9 +1,15 @@ -** Regions of the North +--- +title: "Regions of the North" +updated: "2017-12-23 Sat 14:21" +categories: AP LD +--- + +## Regions of the North The North is comprised of seven major areas, the White, the Wall, the Wastes (or Spiritlands), the Chill-Lands, Fort North, the Vast, and the Sunpeaks. -*** The White +### The White The White is a region of bitter cold at the northern edge of the world. It is constantly snowing from an eternal blizzard that swirls around the edge of the world. It's chilling winds and subzero @@ -26,10 +32,10 @@ draw energy to heal herself and power her Icy Breath, which magnified by the power of the Shadefall, has the ability to turn creatures fully caught in it to ice. -*** The Wall +### The Wall TODO - Goblins, Giants, and the Throne on the Golden Road -*** The Wastes (the Spiritlands) +### The Wastes (the Spiritlands) Roving tribes of frost goliath and half-frost goliath barbarians roam the area known as the Wastes. Drawn to the area by the presence of the Giants to the north, the barbarians are always alert to the @@ -47,16 +53,16 @@ goliath. TODO - Gianthome Circle, non-goliath inhabitants, faunus, spirits -*** The Chill-Lands +### The Chill-Lands TODO - Twelve-Towns -*** Fort North +### Fort North The only part of the north which can accurately be described as being controlled by the Empire. TODO - Fort North -*** The Vast +### The Vast The mountain plateau of swirling frozen wind and thousands of natural shifting gateways into the Icebright. The entire area is suffused with magic, which causes creatures that spend too long inside the area @@ -69,13 +75,13 @@ gain the benefits to size given by the Vast without becoming shaded. TODO - magic of the vast, geography, peoples -**** Cities in the Vast: -***** Monastery of the North Wind +#### Cities in the Vast: +##### Monastery of the North Wind TODO -***** City of Glass +##### City of Glass Home to a powerful sorcerer [Air Genasai Frozen Heart Sorcerer 18/Patron 5] who TODO -*** The Sunpeaks +### The Sunpeaks Huge mountains. Connected to the Upperlight. Sun-soul monks and clerics of Tabor. Conflict with the Coastal Colonies (and Black Tongues, who have tried to take it over) . Not officially part of the diff --git a/src/apocrypha/thegournalgeographicaffairs.org b/src/apocrypha/thegournalgeographicaffairs.md index 3d28b90..17387a6 100644 --- a/src/apocrypha/thegournalgeographicaffairs.org +++ b/src/apocrypha/thegournalgeographicaffairs.md @@ -1,15 +1,11 @@ -The Gournal of Geographic Affairs: The Sun-Touched Mountain - --- - title: "The Gournal of Geographic Affairs: The Sun-Touched Mountain" - -updated: "2017-12-23 Sat 14:21" - -categories: AP, WP - +updated: "2017-12-23 Sat 14:20" +categories: AP WB --- +# The Gournal of Geographic Affairs: The Sun-Touched Mountain + Welcome Readers, to the second Special Edition of our illustrious catalog of facts and figures. |