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-rw-r--r--src/apocrypha/anintroductiontoapocrypha.md (renamed from src/apocrypha/anintroductiontoapocrypha.org)6
-rw-r--r--src/apocrypha/region_thecentersea.md (renamed from src/apocrypha/region_thecentersea.org)7
-rw-r--r--src/apocrypha/region_theempire.md (renamed from src/apocrypha/region_theempire.org)28
-rw-r--r--src/apocrypha/region_thenorth.md (renamed from src/apocrypha/region_thenorth.org)28
-rw-r--r--src/apocrypha/thegournalgeographicaffairs.md (renamed from src/apocrypha/thegournalgeographicaffairs.org)12
5 files changed, 44 insertions, 37 deletions
diff --git a/src/apocrypha/anintroductiontoapocrypha.org b/src/apocrypha/anintroductiontoapocrypha.md
index d37a45a..e62a097 100644
--- a/src/apocrypha/anintroductiontoapocrypha.org
+++ b/src/apocrypha/anintroductiontoapocrypha.md
@@ -1,13 +1,7 @@
-An Introduction to Apocrypha
-
---
-
title: "An Introduction to Apocrypha"
-
updated: "2017-12-23 Sat 14:21"
-
categories: AP
-
---
Apocrypha is a world of mystery and forgotten history, built from
diff --git a/src/apocrypha/region_thecentersea.org b/src/apocrypha/region_thecentersea.md
index 6db442d..be49016 100644
--- a/src/apocrypha/region_thecentersea.org
+++ b/src/apocrypha/region_thecentersea.md
@@ -1,5 +1,10 @@
-** Regions of the Center Sea
+---
+title: "Regions of the Center Sea"
+updated: "2017-12-25 Mon 00:13"
+categories: AP LD
+---
+# The Center Sea
The Center Sea is the beating heart of the civilized world.
Tributaries from all directions meet and mix here, bringing ships
together from all the nations of the world, laden with goods and with
diff --git a/src/apocrypha/region_theempire.org b/src/apocrypha/region_theempire.md
index 41f8853..fdafc11 100644
--- a/src/apocrypha/region_theempire.org
+++ b/src/apocrypha/region_theempire.md
@@ -1,4 +1,10 @@
-** Regions of the Empire
+---
+title: "Regions of the Empire"
+updated: "2017-12-24 Mon 00:14"
+categories: AP LD
+---
+
+## Regions of the Empire
Midlands (Etra, Vala, Isla), the Provinces (Midwood, ?), the Colonies
(Cover Islands, ?), and the Golden Road.
@@ -15,15 +21,15 @@ and has done a better job of keeping the nation running than the
previous code did (the previous Emperor's reign was rife with civil
war).
-**** The Emperor
+#### The Emperor
Emperor Josef IV is the official name for Lady Lizbeth Yates, the
eldest daughter and only remaining survivor of the Yates line. Though
technically, only a man may claim the title of Emperor, few complain
that the Lady Lizbeth legally declared herself a man (or rather, few
who complained about the matter remain among the living).
-*** The Continent
-**** The Midlands
+### The Continent
+#### The Midlands
North of the Marble Isle
Like the Holy Roman Empire if it were actually in Rome. Very
melting-pot of cultures. High politics, medium magic.
@@ -36,8 +42,8 @@ Gleimendun is like Constantinople, a second capital of a broken piece
of the Empire. Because it has broken off, the Song of Conquest is
diminishing, allowing more old magics into the land.
-*** The Provinces
-**** The North
+### The Provinces
+#### The North
There is a great difference between the area of the north claimed by
the Empire, and that controlled by the Empire. The only area of the
North (or Chill-Lands) from which the Empire has ever successfully
@@ -56,7 +62,7 @@ way south and wanting to try their hands (and axes) at Legion life is
more than enough incentive to keep the fort fully staffed and
supplied.
-**** The Midwood
+#### The Midwood
The Northwestern-most stretch of the Deepwood, this is the most
'civilized' area of that great forest, or at least that most citizens
of the Empire could ever hope to reach.
@@ -70,8 +76,8 @@ tactics in combat.
The ghostwise halflings come from an ancient ruin just outside the
midwood.
-*** The Colonies
-**** Cover Islands
+### The Colonies
+#### Cover Islands
Oft beset by pirates and even more often by deadly storms, the Covers
are an expensive and dangerous colony to keep. That said, the islands
remain one of the few places for the empire to acquire rare volcanic
@@ -82,7 +88,7 @@ After the Black Tongues were disbanded in the Empire, many fled to the
islands, where they find, fewer and more lax regulations on their
activities.
-*** The Golden Road
+### The Golden Road
Running from the Citadel of Ice in the North to the Feet of the Last
King in the South and twisting, diverging, merging, and turning around
@@ -111,7 +117,7 @@ orders of the Golden Guides are to find and aid parties that can
supply large quantities of gold. The Golden God builds the road
daily, moving it slowly towards an unknown end.
-**** Lair
+#### Lair
The whole of the Golden Road is the Golden God's Lair. The gnome
himself is cloaked in a Perpetual Greater Invisibility spell (via
diff --git a/src/apocrypha/region_thenorth.org b/src/apocrypha/region_thenorth.md
index 15fb961..d9423a5 100644
--- a/src/apocrypha/region_thenorth.org
+++ b/src/apocrypha/region_thenorth.md
@@ -1,9 +1,15 @@
-** Regions of the North
+---
+title: "Regions of the North"
+updated: "2017-12-23 Sat 14:21"
+categories: AP LD
+---
+
+## Regions of the North
The North is comprised of seven major areas, the White, the Wall, the
Wastes (or Spiritlands), the Chill-Lands, Fort North, the Vast, and
the Sunpeaks.
-*** The White
+### The White
The White is a region of bitter cold at the northern edge of the
world. It is constantly snowing from an eternal blizzard that swirls
around the edge of the world. It's chilling winds and subzero
@@ -26,10 +32,10 @@ draw energy to heal herself and power her Icy Breath, which magnified
by the power of the Shadefall, has the ability to turn creatures fully
caught in it to ice.
-*** The Wall
+### The Wall
TODO - Goblins, Giants, and the Throne on the Golden Road
-*** The Wastes (the Spiritlands)
+### The Wastes (the Spiritlands)
Roving tribes of frost goliath and half-frost goliath barbarians roam
the area known as the Wastes. Drawn to the area by the presence of
the Giants to the north, the barbarians are always alert to the
@@ -47,16 +53,16 @@ goliath.
TODO - Gianthome Circle, non-goliath inhabitants, faunus, spirits
-*** The Chill-Lands
+### The Chill-Lands
TODO - Twelve-Towns
-*** Fort North
+### Fort North
The only part of the north which can accurately be described as being
controlled by the Empire.
TODO - Fort North
-*** The Vast
+### The Vast
The mountain plateau of swirling frozen wind and thousands of natural
shifting gateways into the Icebright. The entire area is suffused
with magic, which causes creatures that spend too long inside the area
@@ -69,13 +75,13 @@ gain the benefits to size given by the Vast without becoming shaded.
TODO - magic of the vast, geography, peoples
-**** Cities in the Vast:
-***** Monastery of the North Wind
+#### Cities in the Vast:
+##### Monastery of the North Wind
TODO
-***** City of Glass
+##### City of Glass
Home to a powerful sorcerer [Air Genasai Frozen Heart Sorcerer 18/Patron 5] who TODO
-*** The Sunpeaks
+### The Sunpeaks
Huge mountains. Connected to the Upperlight. Sun-soul monks and
clerics of Tabor. Conflict with the Coastal Colonies (and Black
Tongues, who have tried to take it over) . Not officially part of the
diff --git a/src/apocrypha/thegournalgeographicaffairs.org b/src/apocrypha/thegournalgeographicaffairs.md
index 3d28b90..17387a6 100644
--- a/src/apocrypha/thegournalgeographicaffairs.org
+++ b/src/apocrypha/thegournalgeographicaffairs.md
@@ -1,15 +1,11 @@
-The Gournal of Geographic Affairs: The Sun-Touched Mountain
-
---
-
title: "The Gournal of Geographic Affairs: The Sun-Touched Mountain"
-
-updated: "2017-12-23 Sat 14:21"
-
-categories: AP, WP
-
+updated: "2017-12-23 Sat 14:20"
+categories: AP WB
---
+# The Gournal of Geographic Affairs: The Sun-Touched Mountain
+
Welcome Readers, to the second Special Edition of our illustrious
catalog of facts and figures.