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@@ -16,6 +16,8 @@
<updated>2017-01-03T19:05:27-05:00</updated>
<published>2017-01-03T19:05:27-05:00</published>
<title>Schools of Psionics</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
<content type="html">&lt;p&gt;From what I've seen, the most recent few 5e Unearthed Arcana dealing with &amp;quot;Psionics and the Mystic&amp;quot; have been getting somewhat mixed reviews. I don't think this is because of the mechanics--or rather not COMPLETELY because of the mechanics. Mechanics for psionics have always been weird, and the 5e style is good for D&amp;amp;D, so maintaining that is good and won't get any gripes from me.&lt;/p&gt;
&lt;p&gt;But I think that no matter what purely mechanical tweaks the UA team has planned for the Mystic, the general lukewarm reception isn't going to change unless we get something else squared away first. Something a little deeper--something that helps us grasp Psionics in the same way we grasp Magic: with a complete and intuitive system.&lt;/p&gt;
&lt;p&gt;With Weave-based magic there are schools which somewhat delineate magical effects (conjuration, divination, etc), but that's not exactly what I mean. Not to bash the magical schools (any system will have inconsistencies--mine notwithstanding), but few people really understand what it means to be a wizard by what school of magic they specialize in. An enchantment wizard isn't fundamentally different from an evocation one. But a wizard is different than a bard or a warlock. These &amp;quot;Schools of Psionics&amp;quot; are as much about the state of mind of the manifester and the method for manifestation as they are about the outcome of the manifestation (there are several of my Psionic &amp;quot;schools&amp;quot; that may each manifest effects in the transmutation school of magic for instance, but each according to its own particular rules).&lt;/p&gt;
@@ -88,9 +90,9 @@
&lt;p&gt;&lt;strong&gt;Whitefire Portal&lt;/strong&gt;: You burn a temporary hole through the Astral Plane and into another plane of your choice. Once per long rest, centered on a point within 300 ft of you, you summon raw Astral ectoplasm which burns with hellish, white-hot fury. Any creature standing within 20 feet of the whitefire must make a Dexterity saving throw or take 12d10 fire damage or half on a successful save. Inanimate objects in the area also take the damage and flammable objects may catch on fire. A portal then opens to the chosen plane as with a Gate spell and remains open for 1 minute as the planes slowly knit themselves back together. Alternatively, instead of a specific location on a plane of your choice, you may choose to have your portal open into a generally inhospitable location in one of the elemental planes or the planes of positive or negative energy. If you do so, creatures who enter or begin their turns within 20 feet of the portal take 6d10 damage of the appropriate elemental or energy type.&lt;/p&gt;
&lt;p&gt;I'm actually working on an entire Psionist class for eventual publication on the Dungeon Master's Guild (or as part of my &amp;quot;MagnumOpis-MagicOfTheMultiverse&amp;quot; which covers EVERYTHING magical as I understand it). Of course if somebody #wotcstaff wants to buy it and/or hire me, I'd be totally up for #theorycrafting for a living.&lt;/p&gt;
</content>
- <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
<rights type="html">&lt;p&gt;The content of this page is Copyright © &lt;a href="mailto:ImFromNASA@gmail.com"&gt;Andrew Murrell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This page is licensed under the &lt;a href="https://creativecommons.org/licenses/by-sa/3.0/"&gt;CC BY-SA-3.0&lt;/a&gt; license.&lt;/p&gt;</rights>
+
</entry>
<entry xmlns="http://www.w3.org/2005/Atom">
@@ -99,6 +101,8 @@
<updated>2017-01-03T19:05:27-05:00</updated>
<published>2017-01-03T19:05:27-05:00</published>
<title>Spell Gauntlet: Practical Spellcasting</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
<content type="html">&lt;h1 id="teleport"&gt;Teleport&lt;/h1&gt;
&lt;h2 id="wizard---ft.-ula-mindis"&gt;Wizard - ft. Ula Mindis&lt;/h2&gt;
&lt;p&gt;The young Wizard Ula Mindis awoke to the smell of steeping tea.&lt;/p&gt;
@@ -274,9 +278,9 @@
&lt;p&gt;Everything is blurry, especially your memory. Standing around you are your adventuring companions. It feels like you just saw them moments ago? Was there a battle? What's going on? You can't remember anything... it's all just indistinct and gray.&lt;/p&gt;
&lt;p&gt;Faust and the Fugue Plane -Andrew Murrell&lt;/p&gt;
</content>
- <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
<rights type="html">&lt;p&gt;The content of this page is Copyright © &lt;a href="mailto:ImFromNASA@gmail.com"&gt;Andrew Murrell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This page is licensed under the &lt;a href="https://creativecommons.org/licenses/by-sa/3.0/"&gt;CC BY-SA-3.0&lt;/a&gt; license.&lt;/p&gt;</rights>
+
</entry>
<entry xmlns="http://www.w3.org/2005/Atom">
@@ -285,13 +289,15 @@
<updated>2016-12-31T17:43:33-07:00</updated>
<published>2016-12-31T17:43:33-07:00</published>
<title>Hello Internet Person!</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
<content type="html">&lt;p&gt;Hello Internet Person!&lt;/p&gt;
&lt;p&gt;I'm Andrew D. Murrell, and I'm a DM.&lt;/p&gt;
&lt;p&gt;Though I hold a degree in Physics, am currently working as a manager and editor at a small tech firm. I write, mostly to teach my players about the whatever they want to know about the Forgotten Realms, but also because I think stories make the world a better place. I can be contacted at ImFromNASA@gmail.com and would love to hear from you!&lt;/p&gt;
</content>
- <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
<rights type="html">&lt;p&gt;The content of this page is Copyright © &lt;a href="mailto:ImFromNASA@gmail.com"&gt;Andrew Murrell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This page is licensed under the &lt;a href="https://creativecommons.org/licenses/by-sa/3.0/"&gt;CC BY-SA-3.0&lt;/a&gt; license.&lt;/p&gt;</rights>
+
</entry>
<entry xmlns="http://www.w3.org/2005/Atom">
@@ -300,6 +306,8 @@
<updated>2016-08-30T00:00:00+00:00</updated>
<published>2016-08-30T00:00:00+00:00</published>
<title>Tastavi D'Maelnor of Llolethane</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
<content type="html">&lt;p&gt;
When I DM, I try to allow players to have as many options for character creation as I can. Usually, this manifests in pretty interesting, but stable, characters. And other times… you get Tastavi.
&lt;/p&gt;
@@ -1662,9 +1670,9 @@ He lay upon the ground thinking it maybe better he have died quickly in the tunn
&lt;/div&gt;
&lt;/div&gt;
</content>
- <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
<rights type="html">&lt;p&gt;The content of this page is Copyright © &lt;a href="mailto:ImFromNASA@gmail.com"&gt;Andrew Murrell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This page is licensed under the &lt;a href="https://creativecommons.org/licenses/by-sa/3.0/"&gt;CC BY-SA-3.0&lt;/a&gt; license.&lt;/p&gt;</rights>
+
</entry>
<entry xmlns="http://www.w3.org/2005/Atom">
@@ -1673,6 +1681,8 @@ He lay upon the ground thinking it maybe better he have died quickly in the tunn
<updated>2016-07-16T00:00:00+00:00</updated>
<published>2016-07-16T00:00:00+00:00</published>
<title>Psionist</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
<content type="html">&lt;div id="table-of-contents"&gt;
&lt;h2&gt;
Table of Contents
@@ -4165,9 +4175,29 @@ Footnotes:
&lt;/div&gt;
&lt;/div&gt;
</content>
- <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
<rights type="html">&lt;p&gt;The content of this page is Copyright © &lt;a href="mailto:ImFromNASA@gmail.com"&gt;Andrew Murrell&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;This page is licensed under the &lt;a href="https://creativecommons.org/licenses/by-sa/3.0/"&gt;CC BY-SA-3.0&lt;/a&gt; license.&lt;/p&gt;</rights>
+
+ </entry>
+
+ <entry xmlns="http://www.w3.org/2005/Atom">
+ <link rel="alternate" type="text/html" href="https://www.andrewdm.me/dnd/WaterdeepBazaar/WaterdeepBazaar.html"/>
+ <id>https://www.andrewdm.me/dnd/WaterdeepBazaar/WaterdeepBazaar.html</id>
+ <updated>2015-12-14T00:00:00+00:00</updated>
+ <published>2015-12-14T00:00:00+00:00</published>
+ <title>Waterdeep Bazaar: Marketplace Generator</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
+ </entry>
+
+ <entry xmlns="http://www.w3.org/2005/Atom">
+ <link rel="alternate" type="text/html" href="http://365tomorrows.com/12/03/a-simple-lament/"/>
+ <id>http://365tomorrows.com/12/03/a-simple-lament/</id>
+ <updated>2013-12-03T00:00:00+00:00</updated>
+ <published>2013-12-03T00:00:00+00:00</published>
+ <title>365 Tomorrows: A Simple Lament</title>
+ <author><name>Andrew Murrell</name><uri>https://andrewdm.me/</uri><email>ImFromNASA@gmail.com</email></author>
+
</entry>
</feed>